NC Bench
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Run: 2026-02-19-01KHTXD7QHQC6J84CPT5VDKEPT
Run Details
Model:
Gemini 2.5 Flash
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
10.3s
Cost:
$0.005781
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.13%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
29.13%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
46.34%
Name drop frequency
(details)
69.35%
Narrator intent-glossing
(details)
42.40%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
69.73%
Paragraph length variance
(details)
97.01%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
71.79%
Sentence opener variety
(details)
42.74%
Adverb-first sentence starts
(details)
81.54%
Pronoun-first sentence starts
(details)
36.92%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
75.00%
Dialogue tag variety (said vs. fancy)
(details)
78.4692%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
A sickly sweet tang of
iron
hung heavy in the air
, a scent Quinn knew intimately.
Her boots crunched on loose
gravel, each step kicking up dust from what
looked like a collapsed tunnel
. Not a
familiar
Metropolitan Police blue rope sectioned off the site, but a thin, almost invisible shimmer, like heat rising from tarmac
in
August. "Detective Quinn."
Detective Inspector Davies, a man
whose ambition often outstripped his competence, stepped
out
of the shadow of a rusted support beam.
His brow furrowed, a perpetual
state that usually meant he faced something beyond his grasp. "Glad you're here. This one's... peculiar." Quinn took
in
the scene. Yellow tape crisscrossed a cavernous space, the beams of police torches struggling against the
gloom
.
The air felt colder down
here, damp, the kind of
chill
that settled deep
in
the bones. Water dripped somewhere, a slow,
rhythmic
*
plink... plink
*.
She recognised the location, or
what was left of it, instantly.
An abandoned Tube station beneath
Camden, a place whispered about
in
hushed tones amongst certain circles. The Veil Market. Or rather, what remained after its monthly vanishing act. "Peculiar how, Davies?"
Quinn’s voice cut through the
damp air, sharp and to the point.
Her eyes, the colour of
deep earth, swept over the remnants of makeshift stalls, overturned crates, and the shimmering barrier.
Her worn leather watch, a
gift from her late partner, felt heavy on her left wrist.
Davies gestured vaguely towards the
centre of the debris field. "Our victim, or what's left of him, is over there. Mutilated. And the entire area... it’s a mess. Like a bomb went off, or some kind of structural collapse."
Quinn moved, her military precision
evident
in
her every movement.
She ducked under a sagging
electrical cable, ignoring the faint tremor it sent through the concrete. As she drew closer, the sweet iron tang intensified, cloying and sickening.
The body lay splayed amongst
splintered wood and twisted metal, a grotesque puzzle of flesh and bone. Jagged edges protruded from where limbs should have been, the skin a mottled purple-grey. But it wasn't the brutality that snagged Quinn's attention, not yet. It was something else. A lack. "Cause of death?"
Quinn knelt, careful not to
disturb any
potential
evidence.
She pulled on a fresh
pair of latex gloves and reached for a magnifying glass from her kit. "Unclear. Forensic Pathologist is still en route. But look at him,"
Davies said, his voice dropping to a theatrical whisper
. "Torn apart. Ghoulish, wouldn't you say? Almost... ritualistic."
He paused, waiting for her
reaction. "Ritualistic?" Quinn’s sharp jaw tightened.
She peered at a jagged
tear
in
the victim's jacket. The fibres
seemed to
have
been stretched
, not cut. "Or simply... powerful."
She moved the magnifying glass
over a section of exposed bone. Clean breaks.
Too clean for a simple
collapse. "Right," Davies mumbled, clearly thrown by her disinterest
in
his dramatic pronouncements. "Forensics found trace amounts of some unknown substance on the victim. And this."
He held out an evidence
bag containing a small, ornate brass compass.
Its casing had a patina
of verdigris, and faint, protective sigils
were etched
on its face. The needle spun wildly, never settling. "Odd, isn't it? Points nowhere." Quinn took the bag, her brows knitting. The Veil Compass. She knew its kind.
It pointed, but not to
north.
It pointed to instability, to
breaches, to the places where worlds bled into each other. And its frantic spinning here, now, confirmed a terrifying suspicion forming
in
her gut. "Points to everything and nothing, Davies,"
Quinn corrected, her gaze sweeping the ravaged scene again
. The shimmering barrier
pulsed
faintly, almost imperceptibly. "This isn't just a collapsed tunnel, is it? It's a tear." Davies squinted. "A tear, Detective? What are you implying?" "Look around, Davies. Really look."
Quinn stood, her height giving her a commanding presence
. "The debris isn't random. It’s too... organised
in
its disorganisation. Like something was *
shredded
* apart, not simply fallen."
She pointed to a splintered
wooden stall post. "And the ground. Why no significant dust plume? This isn't just an old Tube station. It’s a place that moves." Davies scoffed. "With all due respect, Quinn, that's fantasy. We have a body. A mutilated body. And a clear case of a structural failure leading to a rather messy death. Something hit the roof, perhaps, causing a cascade." "Something hit the roof?" Quinn raised an
eyebrow
. "Or something *
exploded
* from within?"
She moved towards a section
of concrete wall, running a gloved hand over the surface. The concrete felt oddly smooth, almost polished
in
parts, despite the rubble. "Where's the damage from whatever 'hit the roof'?" "Could be above us. We only have access to this section,"
Davies replied, defensive
. "The structural engineers are on their way." "Right." Quinn’s gaze fell upon a particular piece of rubble near the shimmering barrier. A single, small object.
She crouched again, her movements
fluid.
It was a fragment of
bone. Clean, bleached white, but too
perfectly
shaped. Not human. And it had an unnatural energy humming from it, faint but distinct. A bone token. An entry requirement for the Veil Market. "This man,"
Quinn said, her voice low
. "He was here for something. Something dangerous, perhaps. Or something that wanted to be dangerous." Davies dismissed it with a wave of his hand. "Probably just a tramp, Quinn. Or a petty criminal caught
in
the wrong place at the wrong time." "A tramp with a Veil Compass?" Quinn held up the evidence bag, the compass needle still whirling. "And a bone token? These aren't common items, Davies. They don't just spill
out
of a homeless man's pocket." She pointed to the shimmer. "The barrier, Davies. Look at the edges. See how it seems to... hum? This isn't just police tape. This is some kind of residual energy. Whatever happened here wasn't just physical. There's something else at play." A uniform constable approached, holding a clipboard. "Detective Quinn, sir. We found something else." He pointed to a faint smear on a nearby support column. "Looks like... residue. Sort of silvery. Doesn't match anything
in
our
database
." Quinn examined the silvery smear. It gleamed faintly
in
the torchlight, almost iridescent.
Not metallic, but organic
. A
chill
, more
profound
than the damp air,
traced
a path
down her spine
. Her mind
raced
, piecing together fragments, sensations she’d experienced before, though she’d never quite understood them. The memory of DS Morris, gone without a trace, resurfaced, a sharp, cold jab of grief and anger. "This isn't a simple crime scene, Davies," Quinn stated, her voice edged with a dangerous certainty. Her eyes fixed on the frantic compass. "This is a portal. And something came through it. Or went back through it. Something that leaves silvery residue and breaks bodies into pieces." Davies blanched. "Quinn, that's irresponsible speculation. We need facts." "Facts are what I'm looking for." Her gaze
scanned
the ceiling. The rough, unfinished concrete, scored with what
looked like claw marks
. Giant, impossible claw marks. "And I think I'm finding them." She turned back to Davies, her expression grim. "You mentioned structural collapse. What if it wasn't a collapse *
in
*? What if it was a collapse *
out
*?" Davies opened his mouth to protest, but Quinn cut him off, her eyes narrow, fixed on an impossibly large indentation
in
the ceiling arch that hadn't been there moments before. "Get CSU to focus on that residue. And get me every shred of information on anyone connected to this market. Every
whisper
, every rumour. Whoever this victim was, he knew exactly where he was going. And now, something else knows we're here."
created_at
"2026-02-19T12:18:45.625Z"
2/19/2026, 12:18:45 PM
model
"google/gemini-2.5-flash"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
537
moderation_latency
(null)
generation_time
10307
tokens_prompt
4671
tokens_completion
2002
native_tokens_prompt
4537
native_tokens_completion
1768
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.0057811
router
(null)
provider_responses
0
endpoint_id
"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byok
false
latency
536
model_permaslug
"google/gemini-2.5-flash"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1771503525-47nrbdM2RR5LR1moGRsq"
upstream_id
(null)
total_cost
0.0057811
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
20
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
40
tagDensity
0.5
leniency
1
rawRatio
0
effectiveRatio
0
92.13%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1270
totalAiIsmAdverbs
2
found
0
adverb
"really"
count
1
1
adverb
"perfectly"
count
1
highlights
0
"really"
1
"perfectly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
29.13%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1270
totalAiIsms
18
found
0
word
"familiar"
count
1
1
word
"furrowed"
count
1
2
word
"gloom"
count
1
3
word
"chill"
count
2
4
word
"rhythmic"
count
1
5
word
"potential"
count
1
6
word
"whisper"
count
2
7
word
"etched"
count
1
8
word
"pulsed"
count
1
9
word
"eyebrow"
count
1
10
word
"database"
count
1
11
word
"profound"
count
1
12
word
"traced"
count
1
13
word
"down her spine"
count
1
14
word
"raced"
count
1
15
word
"scanned"
count
1
highlights
0
"familiar"
1
"furrowed"
2
"gloom"
3
"chill"
4
"rhythmic"
5
"potential"
6
"whisper"
7
"etched"
8
"pulsed"
9
"eyebrow"
10
"database"
11
"profound"
12
"traced"
13
"down her spine"
14
"raced"
15
"scanned"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung heavy in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
85
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
1
narrationSentences
85
filterMatches
0
"watch"
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
104
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
42
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
5
markdownWords
6
totalWords
1269
ratio
0.005
matches
0
"plink... plink"
1
"shredded"
2
"exploded"
3
"in"
4
"out"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
7
unquotedAttributions
0
matches
(empty)
46.34%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
43
wordCount
820
uniqueNames
13
maxNameDensity
2.07
worstName
"Quinn"
maxWindowNameDensity
3.5
worstWindowName
"Quinn"
discoveredNames
Quinn
17
Metropolitan
1
Police
1
August
1
Inspector
1
Davies
11
Tube
1
Camden
1
Veil
3
Market
2
Clean
2
Compass
1
Morris
1
persons
0
"Quinn"
1
"Inspector"
2
"Davies"
3
"Clean"
4
"Morris"
places
0
"August"
globalScore
0.463
windowScore
0.5
69.35%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
62
glossingSentenceCount
2
matches
0
"looked like a collapsed tunnel"
1
"looked like claw marks"
42.40%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.576
wordCount
1269
matches
0
"Not a familiar Metropolitan Police blue rope sectioned off the site, but a thin, almost invisible shimmer, like heat rising from tarm"
1
"Not metallic, but organic"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
104
matches
(empty)
69.73%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
31
mean
40.94
std
16.13
cv
0.394
sampleLengths
0
58
1
44
2
84
3
51
4
39
5
38
6
48
7
30
8
34
9
46
10
64
11
49
12
33
13
9
14
60
15
38
16
48
17
21
18
61
19
22
20
27
21
36
22
41
23
37
24
65
25
47
26
9
27
32
28
26
29
30
30
42
97.01%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
85
matches
0
"been stretched"
1
"were etched"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
136
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
104
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
821
adjectiveStacks
0
stackExamples
(empty)
adverbCount
29
adverbRatio
0.03532277710109622
lyAdverbCount
14
lyAdverbRatio
0.01705237515225335
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
104
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
104
mean
12.2
std
7.84
cv
0.643
sampleLengths
0
16
1
18
2
24
3
23
4
15
5
6
6
5
7
15
8
17
9
7
10
1
11
11
12
16
13
3
14
9
15
15
16
20
17
16
18
10
19
29
20
10
21
16
22
12
23
17
24
14
25
11
26
4
27
2
28
12
29
18
30
20
31
14
32
5
33
10
34
9
35
14
36
2
37
6
38
12
39
25
40
16
41
6
42
5
43
7
44
3
45
4
46
6
47
15
48
14
49
15
71.79%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
2
diversityRatio
0.4423076923076923
totalSentences
104
uniqueOpeners
46
42.74%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
78
matches
0
"Too clean for a simple"
ratio
0.013
81.54%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
27
totalSentences
78
matches
0
"Her boots crunched on loose"
1
"His brow furrowed, a perpetual"
2
"She recognised the location, or"
3
"Her eyes, the colour of"
4
"Her worn leather watch, a"
5
"She ducked under a sagging"
6
"It was something else."
7
"She pulled on a fresh"
8
"He paused, waiting for her"
9
"She peered at a jagged"
10
"She moved the magnifying glass"
11
"He held out an evidence"
12
"Its casing had a patina"
13
"She knew its kind."
14
"It pointed, but not to"
15
"It pointed to instability, to"
16
"She pointed to a splintered"
17
"She moved towards a section"
18
"She crouched again, her movements"
19
"It was a fragment of"
ratio
0.346
36.92%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
66
totalSentences
78
matches
0
"A sickly sweet tang of"
1
"Her boots crunched on loose"
2
"Detective Inspector Davies, a man"
3
"His brow furrowed, a perpetual"
4
"Quinn took in the scene."
5
"The air felt colder down"
6
"Water dripped somewhere, a slow,"
7
"She recognised the location, or"
8
"An abandoned Tube station beneath"
9
"The Veil Market."
10
"Quinn’s voice cut through the"
11
"Her eyes, the colour of"
12
"Her worn leather watch, a"
13
"Davies gestured vaguely towards the"
14
"Quinn moved, her military precision"
15
"She ducked under a sagging"
16
"The body lay splayed amongst"
17
"It was something else."
18
"Quinn knelt, careful not to"
19
"She pulled on a fresh"
ratio
0.846
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
78
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
29
technicalSentenceCount
0
matches
(empty)
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
20
uselessAdditionCount
6
matches
0
"Davies said, his voice dropping to a theatrical whisper"
1
"Quinn corrected, her gaze sweeping the ravaged scene again"
2
"Quinn stood, her height giving her a commanding presence"
3
"Davies replied, defensive"
4
"Quinn said, her voice low"
5
"Quinn held up, the compass needle still whirling"
75.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
6
fancyCount
3
fancyTags
0
"Davies mumbled (mumble)"
1
"Quinn corrected (correct)"
2
"Quinn stated (state)"
dialogueSentences
40
tagDensity
0.15
leniency
0.3
rawRatio
0.5
effectiveRatio
0.15
78.4692%