NC Bench
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Run: 2026-02-19-01KHTXDK969J5CXAAJB78VT5N0
Run Details
Model:
MoonshotAI: Kimi K2.5
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
8m 43s
Cost:
$0.018416
Provider:
DeepInfra
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.27%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
29.04%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
73.08%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
47.54%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
27.71%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
78.5323%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The stone bit back.
Rory snatched her fingers from
the ancient oak marker, crescent scar throbbing against her
racing
pulse
.
The surface hadn't felt like
granite. It
pulsed
, warm and yielding, like a new bruise pressed into living flesh.
She wiped her palm against
her jeans.
Moisture glistened there in the
moonlight, thick and copper-scented. Blood. Or something older pretending to be. "Just brilliant,"
she muttered, breath fogging the
air. "Absolutely topping the charts."
The delivery note crinkled in
her jacket pocket, one corner damp from the October drizzle she'd bicycled through from Hammersmith.
Yu-Fei would dock her wages
for taking off-route, especially for some cryptic cash-only order requesting "the old grove past the thirteenth stone, midnight sharp." Richmond Park had closed three hours ago.
The nearest lamppost stood three
hundred metres back, its sodium glow smothered by the ancient canopy before it reached the clearing's edge.
The Heartstone Pendant thrummed against
her sternum, heavy as a fist made of ice.
She should have recognised the
manipulation earlier.
Evan had pulled this exact
tactic, breadcrumb trails leading to isolated places where no witnesses might interrupt his particular curriculum. But this felt different. Ancient.
The pendant had never glowed
crimson before tonight, never burned skin through cotton, never pulled her forward like a hook through her ribs.
Rory stepped deeper into the
clearing.
Wildflowers carpeted the ground, impossible
blossoms of foxglove and meadowsweet thriving in late autumn frost. They shouldn't exist here.
They shouldn't smell like rot
underneath the perfume. Her phone showed 23:59.
It had shown 23:59 for
the past twenty minutes. The digital numbers refused to tick over, frozen in place like a held breath. The screen cracked. Not the glass. The LCD beneath, bleeding black tendrils across the display from where the battery icon should sit. The phone in her pocket
vibrated
against her hip, continuous, frantic. She didn't reach for it. The signal bars had vanished one by one like eyes closing in the dark. Something whispered in Welsh from the treetops. Her mother's tongue. *Dere mlaen, fy merch.* Come forward, my daughter. Rory's throat tightened. "You're not her." The wind answered, carrying the scent of temazepam and hospital sheets, the exact perfume of her mother's deathbed three years ago. A twig cracked behind her. She spun. The standing stones stood in their circle, twelve visible silhouettes against the charcoal sky. She'd counted them walking in. Twelve granite
sentinels
spaced equidistant, framing the grove's centre where the wildflowers grew thickest. A
perfect
clock face made of rock. Thirteen stones cast shadows now. Rory's breath caught. The shadow stretching from the eastern marker touched her shoe. The stone itself stood ten feet away. "Who's there?"
Her voice fell flat, swallowed
by the air between the oaks. No
echo
. No rustle of leaves answering. The crickets had ceased their chirping the moment she'd crossed the threshold, but now she heard them again. Synchronized. Each chirp matched her heartbeat exactly, counting down in
perfect
arrhythmia.
She backed toward the path
she'd cleared through the brambles. The branches wove together behind her, knitting shut like fingers clasping in prayer. Not possible.
She'd crashed through them not
five minutes ago, leaving snapped twigs and torn ivy as evidence of her passage. The evidence had vanished. The brambles grew thick and unbroken, dusted with frost that hadn't existed when she'd arrived. The frost patterns on the leaves formed shapes. Letters. Her name. The pendant flared, hot enough to sear. She yanked the chain free, silver links burning welts into her palm. The crimson gemstone
pulsed
with arrhythmic light, each flash illuminating the grove in stop-motion snapshots: stone, shadow, stone,
something between
. She blinked. Between the third and fourth marker, where bracken met moss, a shape unfolded. Taller than a man but thinner, proportions wrong like a figure seen through disturbed water. Arms too long. Neck curved at angles human vertebrae couldn't manage.
It stood with its back
to her, head tilted to observe the stars through the canopy, fingers twitching in patterns that made her eyes water. Not Evan. Nothing human
wore that silhouette
. Rory ran.
Her trainers slipped on the
wildflowers, crushing petals that screamed. Not metaphor. The blossoms shrieked as her
weight
flattened them, high-pitched feedback through damaged speakers.
She lurched left, toward the
gap where the thirteenth stone had manifested. The stone moved.
It stood now directly in
her path, porous surface weeping that thick crimson fluid. The standing stone's face rippled, and Rory saw her reflection staring back from its wet surface. But her reflection smiled, teeth too sharp, and Rory had not smiled in months. "You're not real," she said. Her voice shook. She hated the shake. The reflection mouthed words back at her, silent through the liquid stone. It raised a hand, crescent scar visible on the wrist, and pressed palm against the barrier from inside. The gesture matched the position of Rory's own raised hand, trembling in the cold air. The reflection's lips moved again. *Join us.* Behind her, the flowers stopped screaming. Rory turned
slowly
. The grove had shrunk. The standing stones pressed closer now, their circle tightening like a noose drawn by patient hands. Between each megalith, the air
shimmered
with heat-haze distortion, showing glimpses of somewhere else. A red sky. A forest of bone. A city spire made of teeth. The ground beneath her feet was
no longer grass but
something spongy. Organic. The figure stood in the centre now, no longer pretending to hide. It wore her mother's features but stretched across a skull too narrow, eyes bright blue and too large, blinking sideways like a
predator
bird. The smile remained, stretching too wide for the face containing it. "Jennifer Carter," it whispered, voice coming from the pendant in Rory's hand, from the stones beneath her feet, from the spaces between her own teeth. "Lovely to finally meet you, darling." Rory threw the pendant. It tumbled through the air, silver chain trailing like a severed nerve, and passed through the thing's forehead to strike the centre stone with a sound like a gunshot. The thirteenth stone split open. Darkness poured out, thick and hungry, and Rory realised the grove hadn't been empty when she arrived. It had been full. The standing stones weren't markers. They were teeth. And the mouth
was opening
.
created_at
"2026-02-19T12:18:57.455Z"
2/19/2026, 12:18:57 PM
model
"moonshotai/kimi-k2.5-0127"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3378
moderation_latency
(null)
generation_time
522872
tokens_prompt
4560
tokens_completion
8697
native_tokens_prompt
4100
native_tokens_completion
7365
native_tokens_completion_images
(null)
native_tokens_reasoning
6978
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.01841625
router
(null)
provider_responses
0
endpoint_id
"a1659736-3cfc-47d9-b48f-303c93c57b11"
id
"chatcmpl-RveKkmHfE23Tjra1dKxlCdXY"
is_byok
false
latency
80
model_permaslug
"moonshotai/kimi-k2.5-0127"
provider_name
"DeepInfra"
status
200
api_type
"completions"
id
"gen-1771503537-b3fImlY06ZQFk0inS1wO"
upstream_id
"chatcmpl-RveKkmHfE23Tjra1dKxlCdXY"
total_cost
0.01841625
cache_discount
(null)
upstream_inference_cost
0
provider_name
"DeepInfra"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
4
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
8
tagDensity
0.5
leniency
1
rawRatio
0
effectiveRatio
0
95.27%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1057
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
29.04%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1057
totalAiIsms
15
found
0
word
"racing"
count
1
1
word
"pulse"
count
1
2
word
"pulsed"
count
2
3
word
"absolutely"
count
1
4
word
"vibrated"
count
1
5
word
"sentinels"
count
1
6
word
"perfect"
count
2
7
word
"echo"
count
1
8
word
"synchronized"
count
1
9
word
"weight"
count
1
10
word
"lurched"
count
1
11
word
"shimmered"
count
1
12
word
"predator"
count
1
highlights
0
"racing"
1
"pulse"
2
"pulsed"
3
"absolutely"
4
"vibrated"
5
"sentinels"
6
"perfect"
7
"echo"
8
"synchronized"
9
"weight"
10
"lurched"
11
"shimmered"
12
"predator"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
111
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
111
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
115
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
34
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
2
markdownWords
6
totalWords
1050
ratio
0.006
matches
0
"Dere mlaen, fy merch."
1
"Join us."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
22
wordCount
1019
uniqueNames
10
maxNameDensity
1.18
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
October
1
Hammersmith
1
Richmond
1
Park
1
Heartstone
1
Pendant
1
Welsh
1
Come
1
Evan
2
Rory
12
persons
0
"Pendant"
1
"Come"
2
"Evan"
3
"Rory"
places
0
"October"
1
"Hammersmith"
2
"Richmond"
3
"Park"
4
"Welsh"
globalScore
0.911
windowScore
0.833
73.08%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
65
glossingSentenceCount
2
matches
0
"felt like granite"
1
"something between"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.952
wordCount
1050
matches
0
"no longer grass but"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
115
matches
0
"wore that silhouette"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
42
mean
25
std
20.71
cv
0.828
sampleLengths
0
4
1
51
2
7
3
12
4
73
5
14
6
55
7
33
8
27
9
3
10
49
11
18
12
6
13
21
14
5
15
42
16
5
17
20
18
2
19
48
20
44
21
30
22
39
23
2
24
64
25
7
26
2
27
37
28
3
29
44
30
12
31
52
32
6
33
63
34
47
35
31
36
33
37
5
38
17
39
4
40
8
41
5
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
111
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
178
matches
0
"was opening"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
115
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1026
adjectiveStacks
0
stackExamples
(empty)
adverbCount
27
adverbRatio
0.02631578947368421
lyAdverbCount
5
lyAdverbRatio
0.004873294346978557
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
115
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
115
mean
9.13
std
6.76
cv
0.741
sampleLengths
0
4
1
16
2
6
3
13
4
7
5
9
6
1
7
6
8
8
9
4
10
20
11
31
12
22
13
14
14
7
15
20
16
4
17
1
18
23
19
6
20
15
21
4
22
8
23
4
24
9
25
14
26
3
27
3
28
16
29
11
30
5
31
14
32
7
33
3
34
8
35
3
36
3
37
21
38
5
39
2
40
14
41
5
42
14
43
7
44
5
45
3
46
10
47
7
48
2
49
11
47.54%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.34782608695652173
totalSentences
115
uniqueOpeners
40
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
96
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
27
totalSentences
96
matches
0
"It pulsed, warm and yielding,"
1
"She wiped her palm against"
2
"she muttered, breath fogging the"
3
"She should have recognised the"
4
"They shouldn't exist here."
5
"They shouldn't smell like rot"
6
"Her phone showed 23:59."
7
"It had shown 23:59 for"
8
"She didn't reach for it."
9
"Her mother's tongue."
10
"She'd counted them walking in."
11
"Her voice fell flat, swallowed"
12
"She backed toward the path"
13
"She'd crashed through them not"
14
"She yanked the chain free,"
15
"It stood with its back"
16
"Her trainers slipped on the"
17
"She lurched left, toward the"
18
"It stood now directly in"
19
"Her voice shook."
ratio
0.281
27.71%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
83
totalSentences
96
matches
0
"The stone bit back."
1
"Rory snatched her fingers from"
2
"The surface hadn't felt like"
3
"It pulsed, warm and yielding,"
4
"She wiped her palm against"
5
"Moisture glistened there in the"
6
"she muttered, breath fogging the"
7
"The delivery note crinkled in"
8
"Yu-Fei would dock her wages"
9
"The nearest lamppost stood three"
10
"The Heartstone Pendant thrummed against"
11
"She should have recognised the"
12
"Evan had pulled this exact"
13
"The pendant had never glowed"
14
"Rory stepped deeper into the"
15
"Wildflowers carpeted the ground, impossible"
16
"They shouldn't exist here."
17
"They shouldn't smell like rot"
18
"Her phone showed 23:59."
19
"It had shown 23:59 for"
ratio
0.865
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
96
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
46
technicalSentenceCount
1
matches
0
"It stood with its back to her, head tilted to observe the stars through the canopy, fingers twitching in patterns that made her eyes water."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
4
uselessAdditionCount
1
matches
0
"she muttered, breath fogging the air"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
2
fancyTags
0
"she muttered (mutter)"
1
"it whispered (whisper)"
dialogueSentences
8
tagDensity
0.375
leniency
0.75
rawRatio
0.667
effectiveRatio
0.5
78.5323%