Run: 2026-02-19-01KHTXE5M8C807CRB993AATCK1

Run Details

Duration:
8.1s
Cost:
$0.000382
Provider:
Clarifai

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The nightair in Richmond Park tasted like damp earth and ozone, thick enough to coat the back of Aurora’s throat as she pushed through the ancient oaks. Her breath misted in the cold. The path ahead was a ribbon of moonlight slicing through the dense canopy, leading to the Fae Grove—a place she’d only heard whispers about, a pocket between worlds where time bled like spilled ink. Her heart hammered against her ribs, a frantic bird trapped in her chest. She’d come for answers, for a way to stop Evan, but the Grove felt wrong the moment she crossed the boundary marked by the standing stones. The air hummed with a low, resonant thrum that vibrated in her bones, and the wildflowers blooming around her seemed to lean in, their petals shifting like watching eyes. A twig snapped behind her. Aurora froze, hand sliding instinctively to the small, cold weight of the Heartstone Pendant at her wrist. It pulsed—a faint, internal glow that warmed her skin. *Hel portal nearby*, the pendant warned. She didn’t need it to tell her the Grove was alive, watching. She turned slowly, scanning the shadows where the trees thickened. Nothing. Just the gnarled roots twisting like skeletal fingers and the oppressive silence that followed the snap. The pulse in her wrist intensified, a warning drumbeat. She took a step forward, then another, her boots crunching on the dry leaves that carpeted the ground. The path twisted, leading deeper into the heart of the Grove, where the moonlight faded into deep, impenetrable blue. A rustle came from her left. Aurora spun, adrenaline flooding her veins. A shadow detached itself from the darkness—a figure, tall and slender, moving with unnatural silence. It wasn’t human. Its form was blurred at the edges, like smoke given shape, and it seemed to flow between the trees rather than walk. Aurora’s breath hitched. The Heartstone pulsed violently now, a frantic heartbeat against her skin. *Run*, it screamed. But the Grove wasn’t just watching; it was *waiting*. The air thickened, heavy with the scent of decay and something else—wet earth, ozone, and the faint, metallic tang of blood. She could feel unseen eyes tracing her every movement, a cold presence coiling around her like a serpent. She stumbled back, tripping over a root. The pendant slipped from her grasp, rolling away into the darkness. Panic clawed at her throat. She scrambled to retrieve it, her fingers brushing cold stone. The pulse faded to a dull throb. *Not now*, she thought, her mind racing. *Not here*. She pushed herself up, heart still pounding, and turned to flee. But the path behind her was gone. In its place, the dense thicket of the Grove had swallowed it whole, leaving only the oppressive silence and the feeling of being watched. The shadow figure emerged from the trees, not as a threat, but as a sentinel. It didn’t move towards her. It just stood, a dark silhouette against the moonlit clearing, its form shifting like a mirage. Aurora’s breath caught. The Grove wasn’t just a place; it was a prison. And she was its newest prisoner. The pulse in her wrist returned, weak but insistent—a final, desperate warning before the silence swallowed her whole.
created_at"2026-02-19T12:19:16.239Z" 2/19/2026, 12:19:16 PM
model"arcee-ai/trinity-mini-20251201"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency172
moderation_latency(null)
generation_time7925
tokens_prompt4560
tokens_completion1645
native_tokens_prompt3977
native_tokens_completion1352
native_tokens_completion_images(null)
native_tokens_reasoning831
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000381765
router(null)
provider_responses
0
endpoint_id"73d82c49-90ae-4223-a860-83ed0810821f"
id"9e641f9ea065424096b8cd7e79ae55c3"
is_byokfalse
latency172
model_permaslug"arcee-ai/trinity-mini-20251201"
provider_name"Clarifai"
status200
api_type"completions"
id"gen-1771503556-liL6AhBUOzLfhmnY1rCc"
upstream_id"9e641f9ea065424096b8cd7e79ae55c3"
total_cost0.000381765
cache_discount(null)
upstream_inference_cost0
provider_name"Clarifai"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
90.79% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount543
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount543
totalAiIsms20
found
0
word"vibrated"
count1
1
word"weight"
count1
2
word"pulsed"
count2
3
word"scanning"
count1
4
word"oppressive"
count2
5
word"silence"
count4
6
word"pulse"
count3
7
word"could feel"
count1
8
word"tracing"
count1
9
word"throb"
count1
10
word"racing"
count1
11
word"pounding"
count1
12
word"sentinel"
count1
highlights
0"vibrated"
1"weight"
2"pulsed"
3"scanning"
4"oppressive"
5"silence"
6"pulse"
7"could feel"
8"tracing"
9"throb"
10"racing"
11"pounding"
12"sentinel"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences45
matches(empty)
79.37% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences45
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences45
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords9
totalWords538
ratio0.017
matches
0"Hel portal nearby"
1"Run"
2"waiting"
3"Not now"
4"Not here"
41.67% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions1
matches
0"*Run*, it screamed."
84.94% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount538
uniqueNames8
maxNameDensity1.3
worstName"Grove"
maxWindowNameDensity2
worstWindowName"Grove"
discoveredNames
Richmond1
Park1
Aurora5
Fae1
Grove7
Evan1
Heartstone2
Pendant1
persons
0"Aurora"
1"Evan"
2"Pendant"
places
0"Richmond"
1"Park"
2"Fae"
3"Grove"
globalScore0.849
windowScore1
80.56% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences36
glossingSentenceCount1
matches
0"tasted like damp earth and ozone, thick e"
14.13% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.859
wordCount538
matches
0"not as a threat, but as a sentinel"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences45
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs4
mean0
std0
cv0
sampleLengths
0135
1122
2117
3164
89.67% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences45
matches
0"was blurred"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs92
matches
0"was *waiting"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount2
flaggedSentences7
totalSentences45
ratio0.156
matches
0"The path ahead was a ribbon of moonlight slicing through the dense canopy, leading to the Fae Grove—a place she’d only heard whispers about, a pocket between worlds where time bled like spilled ink."
1"It pulsed—a faint, internal glow that warmed her skin."
2"A shadow detached itself from the darkness—a figure, tall and slender, moving with unnatural silence."
3"But the Grove wasn’t just watching; it was *waiting*."
4"The air thickened, heavy with the scent of decay and something else—wet earth, ozone, and the faint, metallic tang of blood."
5"The Grove wasn’t just a place; it was a prison."
6"The pulse in her wrist returned, weak but insistent—a final, desperate warning before the silence swallowed her whole."
97.94% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount543
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.0423572744014733
lyAdverbCount5
lyAdverbRatio0.009208103130755065
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences45
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences45
mean11.96
std7.84
cv0.656
sampleLengths
027
16
234
313
426
529
65
717
89
96
1012
1110
121
1316
149
1518
1619
176
186
1915
203
2122
223
2311
243
259
2621
2718
287
2911
305
3110
327
337
342
3511
367
3724
3815
395
4016
413
4210
436
4418
50.37% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.35555555555555557
totalSentences45
uniqueOpeners16
77.52% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences43
matches
0"Just the gnarled roots twisting"
ratio0.023
80.47% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences43
matches
0"Her breath misted in the"
1"Her heart hammered against her"
2"She’d come for answers, for"
3"It pulsed—a faint, internal glow"
4"She didn’t need it to"
5"She turned slowly, scanning the"
6"She took a step forward,"
7"It wasn’t human."
8"Its form was blurred at"
9"She could feel unseen eyes"
10"She stumbled back, tripping over"
11"She scrambled to retrieve it,"
12"She pushed herself up, heart"
13"It didn’t move towards her."
14"It just stood, a dark"
ratio0.349
41.40% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount36
totalSentences43
matches
0"The nightair in Richmond Park"
1"Her breath misted in the"
2"The path ahead was a"
3"Her heart hammered against her"
4"She’d come for answers, for"
5"The air hummed with a"
6"A twig snapped behind her."
7"Aurora froze, hand sliding instinctively"
8"It pulsed—a faint, internal glow"
9"*Hel portal nearby*, the pendant"
10"She didn’t need it to"
11"She turned slowly, scanning the"
12"The pulse in her wrist"
13"She took a step forward,"
14"The path twisted, leading deeper"
15"A rustle came from her"
16"Aurora spun, adrenaline flooding her"
17"A shadow detached itself from"
18"It wasn’t human."
19"Its form was blurred at"
ratio0.837
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences43
matches(empty)
ratio0
85.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences25
technicalSentenceCount2
matches
0"The air hummed with a low, resonant thrum that vibrated in her bones, and the wildflowers blooming around her seemed to lean in, their petals shifting like watc…"
1"Just the gnarled roots twisting like skeletal fingers and the oppressive silence that followed the snap."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
77.1507%