Run: 2026-02-19-01KHTXEYT0Y518WMAXM3YPQT2Z

Run Details

Duration:
29.4s
Cost:
$0.005987
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ancient oak standing stones rose from the mist like the teeth of some sleeping giant. Aurora Carter hesitated, fingers brushing against the Heartstone Pendant beneath her jumper. It pulsed faintly, a warm rhythm against her skin. "This is it, then. The Fae Grove." Nyx materialised from the shadow of a nearby birch tree, their form wavering like heat haze. "The boundary thins here. Can you feel it?" Rory could. The air tasted different—crisp and metallic, like the moment before a storm. She stepped between two of the standing stones, and the world shifted. One moment, Richmond Park; the next, somewhere else entirely. Wildflowers carpeted the ground, impossible varieties blooming in defiance of the season. Bluebells and snowdrops grew side by side, their petals shimmering with an internal light. The trees—oak, ash, and thorn—twisted into shapes that defied natural growth, their branches weaving together to form arching canopies overhead. "Time moves strangely here," Nyx whispered, their voice like rustling leaves. "An hour could be minutes. Or days." Rory checked her phone. No signal. The digital clock flickered between 3:15 PM and 9:42 AM, then settled on displaying nothing but a blank screen. "Brilliant." They ventured deeper, following a path that seemed to appear under their feet. The air grew warmer, carrying scents that shouldn't exist together—honey and ozone, pine and something like burnt sugar. "Watch your step," Nyx warned. "The Grove has its own rules." Rory saw why. The ground undulated gently, as if breathing. Roots shifted beneath the soil, creating small mounds and hollows. A patch of moss glowed with soft blue light when she approached, then dimmed as she passed. "Does it know we're here?" "Everything here knows. Whether it cares is another matter entirely." They reached a clearing where a natural spring bubbled from between two great stones. The water was impossibly clear, yet reflected colours that weren't present in the surrounding landscape—deep purples, burning oranges, shimmering golds. Rory knelt beside it. Her reflection stared back, but not quite as she knew herself. The face was hers, yet older, with eyes that held centuries of knowledge. When she blinked, the reflection moved a fraction of a second too late. "We shouldn't linger." Nyx's form solidified beside her, their violet eyes scanning the treeline. "The Fae don't appreciate trespassers." "Yet you brought me here." "I exist between worlds. You..." They tilted their head. "You are something else entirely. The pendant responds to you. That interests me." Rory's fingers closed around the Heartstone. It had grown warmer since entering the Grove, almost hot now. The deep crimson gem caught the strange light of the place, seeming to drink it in. Something moved at the edge of her vision. Rory turned, catching a glimpse of silver hair between the trees. A figure watched them, pale and ethereal, leaving no footprints on the mossy ground. "Isolde," Nyx murmured. "The Seer." The Half-Fae stepped into the clearing, her lavender eyes fixing on Rory. Time seemed to slow around her, the very air growing still. "You wear the Heartstone of Dymas." Isolde's voice carried like music, yet held an edge of something ancient and dangerous. "A mortal bound to a demon's artifact." "Given to me," Rory corrected. "By whom, I don't know." "All gifts have prices." Isolde circled her slowly, her silver gown whispering against the strange flowers that bent away from her path. "The Veil weakens. Winter solstice approaches." Rory remembered the lore—the Veil separating Earth from Hel and the Fae Realms grew thin during winter. That explained why Nyx had insisted they come now. "The pendant pulses when I'm near a Hel portal," Rory said. "That's why I'm here. To understand what's happening to me." "Understanding comes at cost." Isolde's gaze drifted to Nyx. "The Shadow knows this well." Nyx shifted, their form blurring at the edges. "I did not ask to be trapped between realms." "Yet you remain." Isolde extended a hand, palm up. In it lay a slender dagger of moonsilver, its leaf-shaped blade glowing faintly. "This was forged in the Fae Courts. It cuts through wards and demons alike." Rory reached for it, then hesitated. "Nothing's free with the Fae." "True." A smile touched Isolde's lips. "But this is not a gift. It is a tool. The blade recognizes its wielder." Rory's fingers closed around the hilt. Cold radiated from it, a deep chill that seemed to sink into her bones. As she lifted it, the Heartstone Pendant flared with warmth, creating a strange contrast of heat and cold within her. "Interesting." Isolde tilted her head. "The demon's artifact and the Fae blade respond to one another. As if they recognize an ancient connection." "What connection?" Isolde's gaze drifted to the strange spring. "All realms were once connected. Before the Veil. Before the wars separated what should never have been divided." Rory looked into the water again. This time, her reflection showed something different—a towering figure with horns, wreathed in shadow, standing behind her. She spun around. Nothing there. "The Veil shows you truths and lies," Isolde said softly. "Learning which is which requires wisdom few mortals possess." A sound echoed through the Grove—distant, like stone grinding against stone. Nyx solidified completely, their form sharpening into something almost human, yet terrifyingly alien. "Something comes," they whispered. "From the other side." The Heartstone Pendant burned against Rory's skin. The Fae blade in her hand grew colder still. The wildflowers around the clearing began to wilt, their vibrant colours fading to grey. "The boundary fails," Isolde said, her voice losing its musical quality, growing sharp and urgent. "And you, Aurora Carter, stand at the center of it all." The ground trembled. Between two ancient oaks, the air shimmered, then tore like fabric. Through the opening, Rory glimpsed another landscape—sprawling vineyards under an amber sky, grand feasting tables laden with impossible foods. Dymas. And something was coming through.
created_at"2026-02-19T12:19:42.025Z" 2/19/2026, 12:19:42 PM
model"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1725
moderation_latency(null)
generation_time28447
tokens_prompt5338
tokens_completion1611
native_tokens_prompt4927
native_tokens_completion1381
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached16
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00598656
router(null)
provider_responses
0
endpoint_id"e4ada6ec-12e7-49c9-837c-398dee612403"
id"5240cd953156407c2abb2d8d92d012bb"
is_byokfalse
latency1725
model_permaslug"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
provider_name"Novita"
status200
api_type"completions"
id"gen-1771503582-yTSjbk2wCD62GHLExSwB"
upstream_id"5240cd953156407c2abb2d8d92d012bb"
total_cost0.00598656
cache_discount0.00000784
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount1
adverbTags
0"Isolde said softly [softly]"
dialogueSentences42
tagDensity0.381
leniency0.762
rawRatio0.063
effectiveRatio0.048
74.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount988
totalAiIsmAdverbs5
found
0
adverb"gently"
count1
1
adverb"very"
count1
2
adverb"slowly"
count1
3
adverb"softly"
count1
4
adverb"completely"
count1
highlights
0"gently"
1"very"
2"slowly"
3"softly"
4"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
54.45% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount988
totalAiIsms9
found
0
word"pulsed"
count1
1
word"wavering"
count1
2
word"flickered"
count1
3
word"scanning"
count1
4
word"chill"
count1
5
word"warmth"
count1
6
word"echoed"
count1
7
word"trembled"
count1
8
word"shimmered"
count1
highlights
0"pulsed"
1"wavering"
2"flickered"
3"scanning"
4"chill"
5"warmth"
6"echoed"
7"trembled"
8"shimmered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"time stood still"
count1
highlights
0"Time seemed to slow"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences73
matches
0"d with warmth"
64.58% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences73
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences99
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords977
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions53
wordCount711
uniqueNames15
maxNameDensity2.11
worstName"Rory"
maxWindowNameDensity4
worstWindowName"Rory"
discoveredNames
Carter1
Heartstone4
Pendant3
Richmond1
Park1
Rory15
Grove2
Half-Fae1
Isolde9
Veil1
Earth1
Hel1
Fae3
Realms1
Nyx9
persons
0"Carter"
1"Pendant"
2"Rory"
3"Half-Fae"
4"Isolde"
5"Veil"
6"Fae"
7"Realms"
8"Nyx"
places
0"Richmond"
1"Park"
2"Grove"
3"Hel"
globalScore0.445
windowScore0.333
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount5
matches
0"path that seemed to appear under their feet"
1"something like burnt sugar"
2"as if breathing"
3"not quite as she knew herself"
4"chill that seemed to sink into her bones"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount977
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences99
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean21.71
std11.54
cv0.532
sampleLengths
037
17
224
326
49
546
618
725
81
931
1011
1137
125
1310
1434
1541
1619
175
1822
1933
2033
215
2223
2327
2410
2528
2626
2721
2814
2917
3036
3111
3221
3340
3423
352
3625
3728
3819
3924
408
4130
4226
4334
445
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences73
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs126
matches
0"was coming"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount9
semicolonCount1
flaggedSentences9
totalSentences99
ratio0.091
matches
0"The air tasted different—crisp and metallic, like the moment before a storm."
1"One moment, Richmond Park; the next, somewhere else entirely."
2"The trees—oak, ash, and thorn—twisted into shapes that defied natural growth, their branches weaving together to form arching canopies overhead."
3"The air grew warmer, carrying scents that shouldn't exist together—honey and ozone, pine and something like burnt sugar."
4"The water was impossibly clear, yet reflected colours that weren't present in the surrounding landscape—deep purples, burning oranges, shimmering golds."
5"Rory remembered the lore—the Veil separating Earth from Hel and the Fae Realms grew thin during winter."
6"This time, her reflection showed something different—a towering figure with horns, wreathed in shadow, standing behind her."
7"A sound echoed through the Grove—distant, like stone grinding against stone."
8"Through the opening, Rory glimpsed another landscape—sprawling vineyards under an amber sky, grand feasting tables laden with impossible foods."
99.85% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount722
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.04016620498614958
lyAdverbCount9
lyAdverbRatio0.012465373961218837
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences99
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences99
mean9.87
std5.18
cv0.525
sampleLengths
016
112
29
37
416
58
62
712
812
99
1012
1114
1220
1311
147
154
162
1719
181
1913
2018
215
226
233
247
2510
2617
275
2810
2914
3020
314
3211
3313
3413
3514
365
375
389
3913
406
4111
4216
438
4411
4514
463
472
4812
4911
75.08% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.47474747474747475
totalSentences99
uniqueOpeners47
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences64
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount8
totalSentences64
matches
0"It pulsed faintly, a warm"
1"She stepped between two of"
2"They ventured deeper, following a"
3"They reached a clearing where"
4"Her reflection stared back, but"
5"They tilted their head"
6"It had grown warmer since"
7"She spun around."
ratio0.125
22.50% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences64
matches
0"The ancient oak standing stones"
1"Aurora Carter hesitated, fingers brushing"
2"It pulsed faintly, a warm"
3"Nyx materialised from the shadow"
4"The air tasted different—crisp and"
5"She stepped between two of"
6"Wildflowers carpeted the ground, impossible"
7"Bluebells and snowdrops grew side"
8"The trees—oak, ash, and thorn—twisted"
9"Nyx whispered, their voice like"
10"Rory checked her phone."
11"The digital clock flickered between"
12"They ventured deeper, following a"
13"The air grew warmer, carrying"
14"Rory saw why."
15"The ground undulated gently, as"
16"Roots shifted beneath the soil,"
17"A patch of moss glowed"
18"They reached a clearing where"
19"The water was impossibly clear,"
ratio0.875
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences64
matches(empty)
ratio0
79.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount3
matches
0"The trees—oak, ash, and thorn—twisted into shapes that defied natural growth, their branches weaving together to form arching canopies overhead."
1"The air grew warmer, carrying scents that shouldn't exist together—honey and ozone, pine and something like burnt sugar."
2"The water was impossibly clear, yet reflected colours that weren't present in the surrounding landscape—deep purples, burning oranges, shimmering golds."
62.50% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount2
matches
0"Nyx's form solidified, their violet eyes scanning the treeline"
1"Isolde said, her voice losing its musical quality, growing sharp and urgent"
30.95% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags8
fancyCount5
fancyTags
0"Nyx whispered (whisper)"
1"Nyx warned (warn)"
2"Nyx murmured (murmur)"
3"Rory corrected (correct)"
4"they whispered (whisper)"
dialogueSentences42
tagDensity0.19
leniency0.381
rawRatio0.625
effectiveRatio0.238
73.2595%