Run: 2026-02-19-01KHTXF5PTDW1B1N0QTVC2DP1T

Run Details

Duration:
11.5s
Cost:
$0.000582
Provider:
Clarifai

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air thickened, smelling of ozone and damp stone, as the ancient oak doors groaned open. Aurora’s knuckles whitened on the handle of the Fae-Forged Blade, the silver chain of the Heartstone Pendant around her neck humming like a trapped insect. Nyx, a shifting silhouette of living shadow, flowed through the threshold like smoke through a crack, their violet eyes glowing faintly in the gloom. Isolde Varga, silver hair like moonlight, stood rigid at the entrance, her pale lavender eyes scanning the interior with unsettling calm. The grove swallowed them whole. Sunlight, fractured by the ancient oaks, dappled the mossy floor in shifting patterns. Wildflowers bloomed in impossible colors—sapphire blue, molten gold, and petals that shimmered like captured starlight. The air itself seemed to vibrate, humming with a low, resonant frequency that vibrated in the bones. Aurora’s breath hitched. This wasn’t just a forest; it was a living, breathing entity, its roots twisting like serpents beneath the earth, its branches weaving a cathedral of shadow and light. Nyx glided forward, dissolving into mist at the base of a colossal oak. A moment later, they solidified, standing beside a standing stone etched with spirals older than memory. "The Veil thins here," Nyx whispered, their voice a thread of wind. "The barrier between realms grows fragile. Listen." They raised a hand, and the low hum swelled into a chorus—a thousand whispers, a chorus of forgotten names, echoing from the depths of time. Isolde stepped closer to the stone, her fingers brushing the cool, smooth surface. "The stones remember," she murmured, her voice carrying the weight of centuries. "They remember the first footsteps upon this ground, the first blood spilled, the first dreams woven into reality." She turned to Aurora, her eyes piercing. "You carry the mark of the Hel. The pendant sings of portals. Are you ready to hear what the grove has to say?" Aurora’s gaze darted to the Heartstone, its crimson glow pulsing faster, a frantic heartbeat against her skin. She tightened her grip on the blade, the silver edge cold and reassuring. "Ready or not," she said, her voice low and steady, "we’re here. Let’s see what secrets you’ve buried, old grove." As they moved deeper, the air grew denser, thick with the scent of copper and something else—something ancient and predatory. Aurora’s scar, the small crescent on her wrist, tingled, a warning flare. Nyx shifted, becoming a solid, imposing figure of shadow, their violet eyes fixed on the trees. "The grove is not passive," Nyx stated. "It reacts. It remembers those who tread upon it." Isolde’s laughter, light and musical, cut through the hum. "Oh, it remembers all. But it also forgets. Time flows differently here. An hour outside might be a minute inside, or a day. Be mindful of your steps, Rory. The grove has a long memory, but it also has a short temper." Aurora ignored the warning, her eyes scanning the towering oaks. Their bark was smooth, unnaturally polished, and etched with symbols that seemed to shift when she looked away. The air hummed louder, a thrumming that resonated in her teeth. She felt a presence, not of the grove, but of something else—something watching, waiting. Nyx’s shadow lengthened, stretching towards the canopy, while Isolde’s silver hair seemed to ripple as if caught in an unseen breeze. Suddenly, the ground beneath them trembled. Not a quake, but a resonance, a deep, guttural groan that vibrated through their boots. The wildflowers bent, their petals fluttering like frightened birds. From the heart of the grove, where the oldest trees stood sentinel, a shaft of pure, blinding light erupted. It pierced the canopy, illuminating the sky in a harsh, unnatural white. Aurora flinched, the Heartstone’s glow flaring violently, casting crimson shadows that danced like demons. "What is that?" Nyx demanded, their form solidifying into a menacing silhouette against the light. "A breach? A summoning?" Isolde’s eyes widened, a flicker of genuine alarm crossing her ageless face. "The Veil... it’s tearing." She raised a hand, and the air around her shimmered, revealing faint, shimmering distortions—tears in the fabric of reality. "The solstice weakens the barrier. Something is trying to pass through." Aurora didn’t wait. She sprinted towards the light, the Fae-Forged Blade held ready. Nyx flowed after her, a dark blur, while Isolde remained rooted, her gaze fixed on the shimmering rifts. "Wait!" Isolde called, but her voice was lost in the sudden, violent wind that whipped through the grove, scattering leaves and petals like confetti from a nightmare. The light intensified, casting long, grotesque shadows that twisted and writhed. Aurora reached the source—a massive, gnarled oak, its trunk split open, revealing a swirling vortex of darkness and light. The Heartstone pulsed against her chest, its warmth a burning brand. Nyx materialized beside her, their shadow-form coalescing into a solid, menacing figure. "It’s a portal," Nyx stated, their voice low and dangerous. "To Hel. Or worse." Isolde stumbled into the clearing, her silver hair disheveled, her eyes wide with terror. "The Veil is failing," she gasped. "Something is coming through. Something ancient and hungry." Aurora didn’t hesitate. She plunged the Fae-Forged Blade into the vortex, the silver edge biting deep into the swirling darkness. A surge of energy crackled through her, the blade humming with power. The portal flared brighter, threatening to consume them all. Nyx shifted, becoming incorporeal, slipping through the vortex like smoke, while Aurora held the line, the blade a barrier against the encroaching darkness. The grove screamed around them—a chorus of whispers, a symphony of suffering. The air thickened with the scent of ozone and blood. Aurora felt the weight of the Hel pressing in, a cold, suffocating presence. The Heartstone’s glow intensified, a beacon in the chaos, but also a target. Nyx’s shadow-form flickered at the edge of the vortex, a silent sentinel. Isolde stood frozen, her eyes fixed on the rift, her silver hair whipping in the unnatural wind. The portal roared, a sound like a thousand grinding gears, and something began to emerge—a shape of shadow and malice, tendrils of darkness reaching for the light. Aurora braced herself, the blade trembling in her grip. Nyx shifted, solidifying into a towering figure of living shadow, their violet eyes blazing with fury. "Hold it!" Nyx roared, stepping forward to flank the vortex. Isolde’s voice, clear and sharp, cut through the roar. "The stones! Use the stones!" She pointed towards the ancient standing stones, their symbols glowing faintly with a pale, ethereal light. "They hold the grove’s power. Channel it!" Aurora hesitated for a split second, the darkness clawing at her mind. Then she pushed the blade deeper, channeling the Heartstone’s power through the Fae-Forged Blade. A wave of pure, radiant light erupted from the oak, washing over the vortex. The portal flared, then collapsed with a sound like thunder, leaving only swirling dust and the scent of ozone. Silence fell, heavy and profound. The grove held its breath. Aurora staggered back, the blade slipping from her numb fingers. Nyx stood beside her, a solid, imposing figure of shadow, panting softly. Isolde sank to her knees, her silver hair falling over her face, her breath coming in ragged gasps. The wildflowers stilled, their petals drooping. The air hummed faintly, but the violent tearing of the Veil was gone. The Heartstone’s glow faded, leaving only a faint, warm pulse against Aurora’s skin. She looked around, the ancient grove now seeming less wondrous and more terrifyingly alive. Nyx’s shadow shifted, elongating towards the trees. Isolde raised her head, her eyes meeting Aurora’s. "The Veil holds," she said, her voice hoarse but steady. "For now." Aurora nodded, her gaze fixed on the spot where the portal had been. The air still hummed with residual power, a reminder of the danger they’d faced. Nyx’s shadow lengthened, stretching towards the canopy. "It’s not gone," Nyx stated, their voice a low growl. "It’s weakened. The grove remembers. It will heal, but it will also remember who disturbed its peace." Isolde stood, brushing dust from her silver robes. "The stones are weary," she murmured. "They need rest. And so do we." She looked at Aurora, her eyes filled with a strange, unreadable depth. "The mark on your wrist... it is a key. But it is also a burden. The grove knows your name, Rory. It knows your blood." Aurora felt the scar on her wrist tingle again, a cold, insistent reminder. She looked at the empty space where the portal had been, then at Nyx’s watchful shadow and Isolde’s enigmatic gaze. The ancient grove, with its whispering stones and singing air, had revealed its secrets. But the question remained: what had it revealed about them? And what darkness still lurked in the shadows, waiting for the Veil to thin again?
created_at"2026-02-19T12:19:49.089Z" 2/19/2026, 12:19:49 PM
model"arcee-ai/trinity-mini-20251201"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency184
moderation_latency(null)
generation_time11426
tokens_prompt5338
tokens_completion3055
native_tokens_prompt4709
native_tokens_completion2464
native_tokens_completion_images(null)
native_tokens_reasoning735
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000581505
router(null)
provider_responses
0
endpoint_id"73d82c49-90ae-4223-a860-83ed0810821f"
id"9b22712b69f045d989027f174913271b"
is_byokfalse
latency184
model_permaslug"arcee-ai/trinity-mini-20251201"
provider_name"Clarifai"
status200
api_type"completions"
id"gen-1771503589-PBqFXRg7sZJnyBlVUkU0"
upstream_id"9b22712b69f045d989027f174913271b"
total_cost0.000581505
cache_discount(null)
upstream_inference_cost0
provider_name"Clarifai"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount0
adverbTags(empty)
dialogueSentences28
tagDensity0.607
leniency1
rawRatio0
effectiveRatio0
93.21% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1472
totalAiIsmAdverbs2
found
0
adverb"suddenly"
count1
1
adverb"softly"
count1
highlights
0"suddenly"
1"softly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1472
totalAiIsms36
found
0
word"gloom"
count1
1
word"scanning"
count2
2
word"fractured"
count1
3
word"shimmered"
count2
4
word"vibrated"
count2
5
word"etched"
count2
6
word"echoing"
count1
7
word"depths"
count1
8
word"weight"
count2
9
word"footsteps"
count1
10
word"imposing"
count2
11
word"resonated"
count1
12
word"trembled"
count1
13
word"resonance"
count1
14
word"sentinel"
count2
15
word"flicker"
count1
16
word"pulsed"
count1
17
word"warmth"
count1
18
word"symphony"
count1
19
word"beacon"
count1
20
word"flickered"
count1
21
word"radiant"
count1
22
word"silence"
count1
23
word"profound"
count1
24
word"pulse"
count1
25
word"reminder"
count2
26
word"unreadable"
count1
27
word"enigmatic"
count1
highlights
0"gloom"
1"scanning"
2"fractured"
3"shimmered"
4"vibrated"
5"etched"
6"echoing"
7"depths"
8"weight"
9"footsteps"
10"imposing"
11"resonated"
12"trembled"
13"resonance"
14"sentinel"
15"flicker"
16"pulsed"
17"warmth"
18"symphony"
19"beacon"
20"flickered"
21"radiant"
22"silence"
23"profound"
24"pulse"
25"reminder"
26"unreadable"
27"enigmatic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences95
matches
0"e with terror"
1"g with fury"
82.71% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences95
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1458
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions7
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions73
wordCount1217
uniqueNames10
maxNameDensity1.64
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Fae-Forged4
Blade4
Heartstone7
Pendant1
Varga1
Isolde14
Aurora20
Hel1
Veil2
Nyx19
persons
0"Blade"
1"Heartstone"
2"Isolde"
3"Aurora"
4"Hel"
5"Nyx"
places
0"Fae-Forged"
globalScore0.678
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences86
glossingSentenceCount1
matches
0"symbols that seemed to shift when she looked away"
62.83% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.372
wordCount1458
matches
0"not of the grove, but of something else"
1"Not a quake, but a resonance, a deep, guttural groan"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences106
matches(empty)
32.24% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs24
mean60.75
std15.97
cv0.263
sampleLengths
086
181
273
373
450
564
651
774
875
919
1046
1158
1267
1328
1464
1577
1662
1737
1859
1969
2054
2161
2258
2372
97.88% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences95
matches
0"was lost"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs191
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount1
flaggedSentences9
totalSentences106
ratio0.085
matches
0"Wildflowers bloomed in impossible colors—sapphire blue, molten gold, and petals that shimmered like captured starlight."
1"This wasn’t just a forest; it was a living, breathing entity, its roots twisting like serpents beneath the earth, its branches weaving a cathedral of shadow and light."
2"\"The barrier between realms grows fragile. Listen.\" They raised a hand, and the low hum swelled into a chorus—a thousand whispers, a chorus of forgotten names, echoing from the depths of time."
3"As they moved deeper, the air grew denser, thick with the scent of copper and something else—something ancient and predatory."
4"She felt a presence, not of the grove, but of something else—something watching, waiting."
5"\"The Veil... it’s tearing.\" She raised a hand, and the air around her shimmered, revealing faint, shimmering distortions—tears in the fabric of reality."
6"Aurora reached the source—a massive, gnarled oak, its trunk split open, revealing a swirling vortex of darkness and light."
7"The grove screamed around them—a chorus of whispers, a symphony of suffering."
8"The portal roared, a sound like a thousand grinding gears, and something began to emerge—a shape of shadow and malice, tendrils of darkness reaching for the light."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1231
adjectiveStacks0
stackExamples(empty)
adverbCount30
adverbRatio0.024370430544272948
lyAdverbCount10
lyAdverbRatio0.008123476848090982
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean13.75
std6.66
cv0.484
sampleLengths
016
125
224
321
45
513
615
717
83
928
1013
1116
1212
1332
1413
1512
1625
1723
1817
1913
2020
2120
2212
2316
247
259
269
2742
2810
2918
3011
3114
3221
336
3415
359
3619
3712
3814
3915
404
4112
4223
4311
443
4510
4618
4727
4811
4919
44.34% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.27358490566037735
totalSentences106
uniqueOpeners29
72.46% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences92
matches
0"Suddenly, the ground beneath them"
1"Then she pushed the blade"
ratio0.022
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences92
matches
0"They raised a hand, and"
1"she murmured, her voice carrying"
2"She turned to Aurora, her"
3"She tightened her grip on"
4"she said, her voice low"
5"Their bark was smooth, unnaturally"
6"She felt a presence, not"
7"It pierced the canopy, illuminating"
8"She raised a hand, and"
9"She sprinted towards the light,"
10"She plunged the Fae-Forged Blade"
11"She pointed towards the ancient"
12"She looked around, the ancient"
13"she said, her voice hoarse"
14"She looked at Aurora, her"
15"She looked at the empty"
ratio0.174
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount85
totalSentences92
matches
0"The air thickened, smelling of"
1"Aurora’s knuckles whitened on the"
2"Nyx, a shifting silhouette of"
3"Isolde Varga, silver hair like"
4"The grove swallowed them whole."
5"Sunlight, fractured by the ancient"
6"Wildflowers bloomed in impossible colors—sapphire"
7"The air itself seemed to"
8"Aurora’s breath hitched."
9"This wasn’t just a forest;"
10"Nyx glided forward, dissolving into"
11"A moment later, they solidified,"
12"Nyx whispered, their voice a"
13"They raised a hand, and"
14"Isolde stepped closer to the"
15"she murmured, her voice carrying"
16"She turned to Aurora, her"
17"Aurora’s gaze darted to the"
18"She tightened her grip on"
19"she said, her voice low"
ratio0.924
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences92
matches(empty)
ratio0
72.60% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences61
technicalSentenceCount6
matches
0"Wildflowers bloomed in impossible colors—sapphire blue, molten gold, and petals that shimmered like captured starlight."
1"The air itself seemed to vibrate, humming with a low, resonant frequency that vibrated in the bones."
2"This wasn’t just a forest; it was a living, breathing entity, its roots twisting like serpents beneath the earth, its branches weaving a cathedral of shadow and…"
3"Nyx’s shadow lengthened, stretching towards the canopy, while Isolde’s silver hair seemed to ripple as if caught in an unseen breeze."
4"Aurora flinched, the Heartstone’s glow flaring violently, casting crimson shadows that danced like demons."
5"Isolde sank to her knees, her silver hair falling over her face, her breath coming in ragged gasps."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount9
matches
0"Nyx whispered, their voice a thread of wind"
1"she murmured, her voice carrying the weight of centuries"
2"She turned, her eyes piercing"
3"she said, her voice low and steady,"
4"Nyx demanded, their form solidifying into a menacing silhouette against the light"
5"Isolde called, but her voice was lost in the sudden, violent wind that whipped through the grove, scattering leaves and petals like confetti from a nightmare"
6"Nyx stated, their voice low and dangerous"
7"She pointed, their symbols glowing faintly with a pale, ethereal light"
8"Nyx stated, their voice a low growl"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount9
fancyTags
0"Nyx whispered (whisper)"
1"she murmured (murmur)"
2"Nyx stated (state)"
3"Nyx demanded (demand)"
4"Nyx stated (state)"
5"she gasped (gasp)"
6"Nyx roared (roar)"
7"Nyx stated (state)"
8"she murmured (murmur)"
dialogueSentences28
tagDensity0.429
leniency0.857
rawRatio0.75
effectiveRatio0.643
70.8307%