Run: 2026-02-19-01KHTXFQ22311RH8MV22A0A9QN

Run Details

Model:
GPT-5
Duration:
2m 29s
Cost:
$0.060066
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Hold your step." Quinn caught the constable's sleeve before his boot landed on the chalk ring. The boy froze. Sweat slicked his lip. Someone had scuffed the centre of the ring with a heel, careless, but the chalk still traced a circle wide enough to drown a man in secrets. "You see a circle," DS Gardiner said behind her, voice bouncing off ceramic tiles. "I see bored kids with a pack of candles." Quinn released the constable and stepped over the ring, careful, the worn leather of her watch strap brushing the cuff of her coat. The platform stretched away into gloom, old enamel signs flaking like dead skin. Metal tang stung her nose beneath the chemical clean of the SOCO kit. A spray of soot dusted the far edge of the platform, high and neat, not where soot should sit. "Kids," she said. "Right." "Come on, Guv, it is Camden. We pull knife bins twice a week round here. Squatters crack open a side tunnel, nick some cabling, someone touches live kit. Zap. They drag him out, panic, chalk a circle because horror films taught them that. We are done by lunch." "Show me the live kit." Gardiner grinned, quick and fox-bright. "You know what I mean." She did. She also knew panic rarely drew ancient runes with that steady a hand. She crouched, knees protesting, and studied the chalk. Not letters. Not decorative. Protection. The lines curved into themselves in tight loops, edging spirals. Not Celtic. Not graffiti either. They held meaning in the way a closed fist held a blade. "Who found him?" she said. "Rail engineer on a heritage tour. Which is bonkers in itself. He brought his granddaughter down through the service stairs, wanted photos with the old roundels. They legged it when they saw the body. He rang it in." "Names." "In the log." Quinn stood and moved to the edge where the rails slept. Dust caked the sleepers thick as felt. No fresh footprints. No rat drag marks. Someone had swept the rails clean near the third pillar, a neat half moon, then changed their mind and let the brush drop. The bristles had shed one blue hair that clung to oil on the metal. "You smell that?" she said. Gardiner sniffed and snorted. "Piss and rot. Welcome to the Underground." "Ozone," she said. "After a storm." He shifted, boots clicking grit. "So, electrocution then. Thank you for arriving at my conclusion." "Where is it strongest?" He looked like she had set a trap. He stepped near the third pillar, sniffed again, paused, and pointed to the blank wall behind it where a staff door had once been, the frame filled and tiled over. "There. You brought your fake science nose today." She walked towards the tiled wall. The white squares were cleaner than the rest, less nicotine-stained, grout crisp. They did not belong to a forgotten station. Someone maintained this bit. Loving. Neighbourly. Tender toward secrets. She tapped one tile with her knuckle. It gave a dull note, not hollow, but the tiniest echo ran under it like a mouse in skirting. On the platform, SOCO Clarke knelt by the body and lifted the dead man's hand with a latexed carefulness that bordered reverent. Clarke's voice carried, steady over the clatter of kit. "Livor fixed to posterior. Signs of post mortem movement. Stomach contents minimal. No scent of alcohol." "Drug packers do not hold wine tastings," Gardiner called. "Tick electric. Tick panic. They shift him after he fries because they do not want him on the third rail when the heritage crowd show up." Quinn joined Clarke. The dead man squinted up at the vaulted ceiling, eyes open, a milk skim on the brown. Late thirties. Hair shaved to stubble that highlighted a dent at the crown. A line of tattoos banded his neck, geometric, not prison ink, neater. His jacket was a cheap bomber. The zip pull had broken and someone had patched it with a piece of rawhide tied in a sailor knot. His palms were black. The black did not creep under his nails. "What do you think, Clarke," Quinn said. "Not classic electrical mark," Clarke said. "No fern patterns. Burns on both hands but no clear exit. Tissues dry, not cooked. Mouth unscathed." "Live wire kills quick, not slow," Quinn said. "Usually," Clarke said. "Temperature in here cool enough to slow some processes but the time of death still does not match the level of lividity. I will know more back at the lab." Gardiner made a noise like a low laugh. "He fell, he grabbed, he fried. Then his lot thought, oh hell, this looks bad, so they dragged him to the nice clear bit for staging. Job done, half-wits that they are." Quinn looked past the body to the chalk, then to the platform edge again. The chalk ring hung wrong in the space. Whoever drew it had placed it where the sound of the tunnel was deadest. Her eyes caught on a smear near the wall, dark not quite black, a glossy scoop. She touched its edge with her pen. It flaked like lacquer and smelled faintly of bay and something bitter underneath, something like iron filings burned and ground. She stood and, without a word, walked away from the little cluster of police through the arch into the concourse. Old maps yellowed on the walls. A turnstile stood in rust and dust, still giving, still counting nothing. A scatter of wax lay on the floor in paths, drips that hardened into teeth. One candle had fallen sideways mid burn and left a leaning tower like a frozen wave. She crouched and picked up a tooth of wax and rubbed it. Her glove came away scented. Not church wax. Frankincense and clove. The smell belonged in tea shops, to spiced drinks, not to transport ghosts. Footsteps behind her. Gardiner again. Of course he did not let her wander. "You have that look." "What look." "The hunting look. Whoever did your woodcraft badge at cadets would be proud." She opened her palm and showed him the wax. He sniffed and frowned. "Fancy candles. These kids had a budget." She did not answer. A scrap of paper lodged under the rusted base of a ticket window frame caught light. She eased it out with her pen. Thicker than standard, off white, the card cracked in the middle from too many fingers. Black ink had recorded a symbol, a simplified skull with a line through the eyes. The back held a single word pressed in blind without ink. Veil. Gardiner leaned, read, then smiled to cover not knowing. "Branding. Emo markets love that." "Bag it," she said. She did not add that she had seen that symbol scrawled in DS Morris's notebook, ink bled where his hand had sweated that last week. She folded the thought away like a thin blade. Back on the platform, she scanned again. The dead man's belt. The loop bulged. She gloved, lifted, and pulled free a small brass disc the size of a pocket watch. Verdigris greened the edges where fingers never reached. The face was etched with sigils that hurt to stare at, all lines crossed with lines until they made no line at all. A fine needle behind the glass shivered like a trapped fly. It did not point north. It pointed past her shoulder, past the chalk, past Clarke's kit, to the tiled wall Gardiner had mocked. Clarke shifted on her knees to look without touching. "Compass?" "It points where it means to," Quinn said. Gardiner adjusted his tie, a habit he had picked up from somewhere he did not belong in. "People buy this stuff at the weekend markets. Eat a mushroom chocolate, chant a bit, think they are wizards. He probably used it to pick a pub." The needle twitched a hair, almost sound. Her palm felt a dull heat where the brass warmed through her glove. She turned, slow, and watched the needle hold to the wall. She took one step. The needle quivered. Another step. It steadied. She stopped in front of the white tiles and felt the ozone more keen up close, a fizz on her tongue. "Constable," she said without looking back. "Bring me that broom." The same boy she had stopped from trampling the chalk pelted over with the broom, eager to redeem. She took it, tapped the baseboard along the run of tile. Thud, thud, thud, then a note with a breathy throat. She tapped that spot again. The dust did a line dance away from the joint. Gardiner folded his arms. "Secret door. You think you are in a novel." "You did not read the memo?" she said. "We are in London." He smirked at that, but his eyes had thinned. He believed in burglary far more than in myth. Good. Someone needed to keep a boot in the ordinary. She counted tiles down, counted sides, and slipped her pen into a gap where the grout had hairline cracked. Something caught. Something gave. Not a lock. A latch that wanted a password not a push. The brass disc in her fist ticked, not a tick like time, but a pressure against her skin, steady as a heartbeat. She looked down. The needle had settled so keen on a single tile that its point looked like it pierced the glass. A bone token would sit neat in the hole at the corner. She had seen one once, carved with a dead man's teeth marks, passed across a pub table to a girl who did not look old enough to drink. The thought rose and tried to become an image but she starved it. "Shall I get a crowbar?" Gardiner said. "Clarke," Quinn said instead, "fibre search along the base. Thread colours, not just lint. He was dragged, someone carried more than cheap denim through here." "Yes, Guv," Clarke said, hand already on the torch. Gardiner sighed like she had refused the punchline of his joke. "You will rip your hands off with that lot. Let me call for Tools, get a proper crew to open this nonsense and find the stash. Fast in, fast out." "We are not doing fast." He pushed his tongue in his cheek. "We never do." They moved on a line along the platform, her with the broom, him with a half grin, Clarke crawling like a medic on a field she did not want to remember. The constable watched the chalk ring as if it might hop. Quinn let the rhythm of the sweep and tap settle her. Third pillar, hollow note. Fourth pillar, solid. Fifth, hollow again but not the same hollow. A rhythm to the architecture when you listened. "Who did you annoy to get this posting under the city, Guv?" Gardiner said after a while. "We could have been in daylight with a proper coffee." "Stop complaining or I will send you back up the stairs for one," she said. "With sugar. The good brown kind that hides crimes." Clarke laughed, brief, and then turned serious again. "Fibres," she said, shining her torch at a seam near the tiled wall. "Gold thread. Synthetic. Metallic weave. Not from our victim. It snagged on old grout, new break. It is recent." "Party clothes," Gardiner said. "Buried disco. I have heard of people doing raves down here." Quinn pictured a stall with satin ribbons draped over wood, coins stitched into belts that chimed when hips walked, lamps that flared without oil, the sound of bargaining mismatched languages. The gold thread glittered like fish scale. She looked for more. She found a bent staple, copper greened to sickness. She found a broken chain link, tiny, delicate, not from the sort of chain a wallet wore, and sticky with a sweet resin. She found a shoeprint half in wax, high arched, narrow, not a trainer. She took photos, quick. The prints crossed the chalk as if the circle had been a suggestion. "Gardiner," she said. "How certain are you that the body belonged here and not to somewhere that moved?" "You are going to have to unpack that, Guv." "It feels like theatre," she said. "Someone staged a ring to lock a door they had already locked. The locked door sits where the air smells wrong. The wrong air sits behind tiles that ring hollow. Our man had a compass that wanted him through." "Through what," he said. "Through." She snapped the brass face with her nail without meaning to and the needle shuddered like a horse at a flare. It eased, then. Stilled. For one second everything tasted metallic like a silver spoon between teeth. Gardiner rubbed the back of his neck. "You are hearing this, right? It is not just me hearing that hum." "I hear it," Clarke said. "And for the record it is activating my migraine." "That is the transformer," Gardiner said with relief he could wear. "Electrical interference. TFL leaves a lot of old kit down here. It hums. It hums and it kills idiots who play in tunnels." "Idiots do not tie sailor knots with rawhide to mend their zips," Quinn said. "Idiots do not carry compasses that point at walls." "Collectors do," he said. She did not look at him. She stepped closer to the white tile at shoulder height and touched the spot where grout cracked. Her glove rasped. The skin under her nape tightened as if a current ran across it. She slid the brass disk along the tile seam. The needle pulled to the corner, lifted a hair within the case as if air thinned. "Do not," Gardiner said, softer now. "Whatever you are about to do, do not get storybook on me." "Shut up a moment," she said. His jaw worked, then went still. She pressed the edge of the greened brass to the corner and held her breath. The pressure against her palm built, a slow breath in glass and metal. No click. No obvious give. Her shoulder ached. She set her teeth and kept steady. Something like a draught, not air, moved across her cheek, the skin prickled. The ozone taste sharpened until she could have sworn the back of her throat numbed like clove. Clarke hissed. "Guv, the chalk." Quinn glanced. The faint scatter of chalk dust at the base of the circle nearest the wall quivered. Not masses. Not a cartoon. A millimetre shuffle, but there. It shook like ash near a train that never came. "That is a vibration from peripheral stock, you know the one that runs on maintenance nights," Gardiner said far too fast. "We always hear them even when we do not see them. It is in the briefing packs." "No maintenance tonight," Clarke said. Gardiner did not answer. He looked at his watch as if it feigned a timetable. Quinn pressed the brass again. Fine white powder sifted from the grout. The joint widened a hair, a child's fingernail width. Cold slid through that slit, clean as a blade. Every little hair on her arms lifted. "Enough," Gardiner said and put his hand on her wrist. She turned her head and looked at him. His mouth had thinned into a line he wore when he thought she was walking toward black water. He still kept his hand where it was. She never punished nerve when it protected. She eased the brass down, let it rest against her palm. The needle spun once then locked again on the seam. "All right," she said to the room her team filled with breaths. "We call this in," Gardiner said, relief heavy of a sudden. "Special kit. Engineers. Someone with a clue about subterranean walls." "Not yet," she said. "Not yet why." She stepped to the side and scraped a thin channel of grout away with the pen tip. The white came off like sugared icing. Under it lay old paint, darker, glazed. She blew a little, careless, and a symbol surfaced, shallow etched, the same simplified skull with the line through the eyes. Not a child's drawing. A maker's mark. A warning. An assurance. The token in her pocket rubbed her leg where she had slipped it, warm as flesh. "We bag everything," she said. "Clarke, large swabs along that seam. Collect air if you can. I want volatiles analysed against recorded electrical fires." "On it." "And the ring?" "We record, we preserve," Clarke said. "Guessed you would say that," Gardiner muttered. He rubbed his knuckles, anger starting to come in now that the first surprise drained. A scuff from the concourse buckled the silence. Not rubber, not police boots. Light. Pacing careful to not be heard. The constable glanced that way, eyes wide, shoulders tight. "Who is up there," Quinn said, but low, to the room and the shadows both. No answer. Only the soft clack of something wood against tile. A whisper of card brush. A smell drifted on air that was not air, cinnamon and damp stone. She lifted her hand and signalled with two fingers. Gardiner nodded, slid away along the platform without argument, a ghost himself in navy. Clarke's torch beam stayed locked on the seam. The constable breathed too loud. Quinn pivoted toward the concourse arch, the compass in her palm warming, the needle twitching, uncertain for the first time. A figure moved in the doorway just beyond the old turnstile, a suggestion before a shape. Not a wisp. Solid. The light from Gardiner's phone caught an edge of metal and lit a blade at hip height, hooked and bright. "Police," she said, voice flat. "Show your hands, slowly." The figure tilted its head as if she spoke a language it had not paid to learn. Then, with a speed that did not belong on a list of options, it threw the hooked thing. Clarke cried out. The compass in Quinn's palm jarred, the needle slammed hard to the seam and held, and the tiled wall cracked like thin ice over deep water as the chalk ring spat itself apart.
created_at"2026-02-19T12:20:06.858Z" 2/19/2026, 12:20:06 PM
model"openai/gpt-5-2025-08-07"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency49860
moderation_latency(null)
generation_time148614
tokens_prompt4671
tokens_completion4371
native_tokens_prompt4157
native_tokens_completion5487
native_tokens_completion_images0
native_tokens_reasoning1536
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
usage0.06006625
router(null)
provider_responses
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endpoint_id"7c2f859a-7890-4e8e-b1de-1cd1c0a800b4"
id"resp_01bf092791075420016996fff6ee88819489bc09708292e8fc"
is_byokfalse
latency161
model_permaslug"openai/gpt-5-2025-08-07"
provider_name"OpenAI"
status200
api_type"completions"
id"gen-1771503606-rSWsx8yfwhSvRZNXjZGZ"
upstream_id"resp_01bf092791075420016996fff6ee88819489bc09708292e8fc"
total_cost0.06006625
cache_discount(null)
upstream_inference_cost0
provider_name"OpenAI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags41
adverbTagCount1
adverbTags
0"Quinn said instead [instead]"
dialogueSentences94
tagDensity0.436
leniency0.872
rawRatio0.024
effectiveRatio0.021
98.34% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount3018
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
71.84% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount3018
totalAiIsms17
found
0
word"traced"
count1
1
word"gloom"
count1
2
word"echo"
count1
3
word"stomach"
count1
4
word"electric"
count1
5
word"footsteps"
count1
6
word"standard"
count1
7
word"scanned"
count1
8
word"etched"
count2
9
word"quivered"
count2
10
word"dance"
count1
11
word"synthetic"
count1
12
word"satin"
count1
13
word"silence"
count1
14
word"whisper"
count1
highlights
0"traced"
1"gloom"
2"echo"
3"stomach"
4"electric"
5"footsteps"
6"standard"
7"scanned"
8"etched"
9"quivered"
10"dance"
11"synthetic"
12"satin"
13"silence"
14"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences252
matches
0"d with relief"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount1
narrationSentences252
filterMatches
0"watch"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences305
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen48
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords3015
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions45
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions59
wordCount2209
uniqueNames5
maxNameDensity1.09
worstName"Gardiner"
maxWindowNameDensity2.5
worstWindowName"Clarke"
discoveredNames
Gardiner24
Quinn17
Celtic1
Clarke16
Morris1
persons
0"Gardiner"
1"Quinn"
2"Clarke"
3"Morris"
places(empty)
globalScore0.957
windowScore0.833
65.54% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences148
glossingSentenceCount5
matches
0"looked like she had set a trap"
1"not quite black, a glossy scoop"
2"something like iron filings burned and groun"
3"looked like it pierced the glass"
4"Something like a draught, not air, moved acr"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords0.663
wordCount3015
matches
0"not hollow, but the tiniest echo ran under it like a mouse in skirting"
1"not a tick like time, but a pressure against her skin, steady as a heartbeat"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount4
totalSentences305
matches
0"add that she seen that symbol"
1"tapped that spot"
2"glanced that way"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs103
mean29.27
std25.67
cv0.877
sampleLengths
03
147
223
368
44
548
65
710
855
95
1038
111
123
1362
145
1511
166
1715
184
1946
2061
2147
2235
2383
247
2523
268
2733
2840
2979
30105
3117
322
3313
3420
3569
3614
3738
3895
3910
408
4144
4263
4310
4454
4513
4612
4763
4844
4953
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences252
matches
0"was etched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs415
matches
0"was walking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences305
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount2211
adjectiveStacks0
stackExamples(empty)
adverbCount69
adverbRatio0.031207598371777476
lyAdverbCount5
lyAdverbRatio0.002261420171867933
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences305
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences305
mean9.89
std7.57
cv0.766
sampleLengths
03
113
23
34
427
514
69
723
813
913
1019
113
121
1348
145
155
165
172
1813
198
202
212
221
2310
242
253
2612
275
2838
291
303
3111
327
333
344
3523
3614
375
384
397
403
413
425
4310
444
458
4630
478
486
4912
52.13% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats26
diversityRatio0.3639344262295082
totalSentences305
uniqueOpeners111
50.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences200
matches
0"Of course he did not"
1"Only the soft clack of"
2"Then, with a speed that"
ratio0.015
80.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount70
totalSentences200
matches
0"She also knew panic rarely"
1"She crouched, knees protesting, and"
2"They held meaning in the"
3"He shifted, boots clicking grit."
4"He looked like she had"
5"He stepped near the third"
6"She walked towards the tiled"
7"They did not belong to"
8"She tapped one tile with"
9"It gave a dull note,"
10"His jacket was a cheap"
11"His palms were black."
12"Her eyes caught on a"
13"She touched its edge with"
14"It flaked like lacquer and"
15"She stood and, without a"
16"She crouched and picked up"
17"Her glove came away scented."
18"She opened her palm and"
19"He sniffed and frowned."
ratio0.35
32.50% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount171
totalSentences200
matches
0"Quinn caught the constable's sleeve"
1"The boy froze."
2"Sweat slicked his lip."
3"Someone had scuffed the centre"
4"DS Gardiner said behind her,"
5"Quinn released the constable and"
6"The platform stretched away into"
7"Metal tang stung her nose"
8"A spray of soot dusted"
9"Gardiner grinned, quick and fox-bright."
10"She also knew panic rarely"
11"She crouched, knees protesting, and"
12"The lines curved into themselves"
13"They held meaning in the"
14"Quinn stood and moved to"
15"Dust caked the sleepers thick"
16"Someone had swept the rails"
17"The bristles had shed one"
18"Gardiner sniffed and snorted."
19"He shifted, boots clicking grit."
ratio0.855
25.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences200
matches
0"Whoever drew it had placed"
ratio0.005
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences88
technicalSentenceCount3
matches
0"Quinn pictured a stall with satin ribbons draped over wood, coins stitched into belts that chimed when hips walked, lamps that flared without oil, the sound of …"
1"He looked at his watch as if it feigned a timetable."
2"Quinn pivoted toward the concourse arch, the compass in her palm warming, the needle twitching, uncertain for the first time."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags41
uselessAdditionCount2
matches
0"DS Gardiner said, voice bouncing off ceramic tiles"
1"she said, voice flat"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags41
fancyCount1
fancyTags
0"Gardiner muttered (mutter)"
dialogueSentences94
tagDensity0.436
leniency0.872
rawRatio0.024
effectiveRatio0.021
88.6228%