NC Bench
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Run: 2026-02-19-01KHTXFZ0F952ZMNSYGCDAVX1W
Run Details
Model:
Claude Opus 4
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 25s
Cost:
$0.233475
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
76.57%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
29.72%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
63.33%
Name drop frequency
(details)
39.71%
Narrator intent-glossing
(details)
64.96%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
99.44%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
86.87%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
39.06%
Subordinate conjunction sentence starts
(details)
35.71%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.8455%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The goblin blood under Aurora's
fingernails had dried to rusty flakes by the time she reached Richmond Park. Three hours since the chase through Covent Garden. Three hours since she'd left a trail of broken fruit stands and traumatised tourists in her wake.
The pendant against her chest
pulsed
warm, then cold, then warm again. "Subtle,"
she muttered, pulling her jacket
tighter. "Real subtle."
The main gates had closed
at dusk.
She'd scaled the wall near
Pembroke Lodge, where the brickwork had crumbled enough to offer handholds.
Now her trainers squelched through
wet grass that shouldn't have been this wet. It hadn't rained in days. Ancient oaks
loomed
against stars that seemed too bright, too sharp. The pendant's
pulse
quickened
. Left at the deer track. Right at the fallen log that
looked like a sleeping giant
. The directions had been specific.
Too specific for something discovered
by accident. A branch cracked behind her. Aurora didn't turn. Rule two of goblin chases applied to most supernatural encounters: don't look back. Let them
think
you haven't noticed. Let them get cocky.
The clearing appeared between one
step and the next. One moment, trees pressed close enough to block the sky.
The next, she stood at
the edge of a
perfect
circle where wildflowers bloomed white in the darkness. Roses. Jasmine.
Flowers that had no business
flowering together, let alone in October.
The standing stones waited at
the cardinal points.
Not the rough granite she'd expected, but oak trees twisted into impossible spirals, their bark carved
with symbols that hurt to look at directly.
The air tasted of honey
and copper pennies. "Right then."
Aurora stepped into the circle
. "Let's see what you want." The temperature dropped twenty degrees. Her breath misted white.
The flowers at her feet
wilted, bloomed, wilted again in a rhythm that matched the pendant's
pulse
. Time hiccupped.
The stars above wheeled backwards
for three seconds before snapping back to their proper places. Something laughed. Low. Musical. Wrong. "Early, aren't we?" The voice came from everywhere and nowhere. Female, maybe. Or what female might sound like if you stretched the concept thin enough. "The invitation said midnight." "Didn't get an invitation." Aurora kept her voice steady. Cardiff accent creeping in despite three years in London. Fear did that. Made you forget who you
were pretending
to be. "Just a pendant that won't shut up and a barista who spoke in riddles." "The barista." Another laugh. The flowers shivered. "Sweet Moira. She does try so hard to be cryptic. Did she mention the price?" "Funny thing about prices." Aurora touched the pendant through her shirt. It burned ice-cold. "Usually helps to know what you're buying first." The darkness between two oak stones deepened. Shaped itself into almost human. Female in the way a mantis is female. Beautiful in the way broken glass catches light. "Clever little thing." Not-quite-fingers
traced
the air where Aurora's scar would be if her jacket sleeve didn't cover it. "You've already paid once. That's what makes you interesting." "Childhood accident." The lie came automatic. Had to. The truth lived buried under seventeen years of therapy and her mother's careful
silence
. "Accident." The figure tilted its almost-head. "Is that what they told you? How disappointing. Humans and their little stories. Their little rules about what nice girls from Cardiff should remember." The ground beneath Aurora's feet softened. Not wet. Not muddy. Soft like flesh. Like something breathing. She took a step back. The circle's edge hit her like a wall of static electricity. "No, no. You're here now. Might as well stay for tea." The figure gestured. A table rose from the breathing ground. Delicate china. Sterling silver. Steam rising from a pot that hadn't been there five seconds ago. "Though I suppose you prefer coffee these days. Americano with an extra shot. Very modern." "You've been watching." "Someone has to." The figure settled into a chair that formed beneath it. "Poor little Rory. Running from Cardiff. Running from Evan. Running from the truth about that scar. Tell me, do you still dream about the white room?" Aurora's hand flew to her wrist. The scar
throbbed
. First time in years. "Thought not." The figure poured tea that
looked like starlight
. Smelled like memories. "Dreams are such fragile things. So easy to lock away. But the locked doors, oh, they do rattle so when the wind picks up." "What do you want?" "The question is what you want. Why else would the pendant call you here? Why else would you scale walls and walk through darkness just because a stone got warm?" The tea cup appeared in Aurora's hand. She hadn't reached for it. The liquid inside showed her reflection wrong. Younger. Seven years old. Blood on her dress that wasn't from the "accident." "I want answers." "Boring. Everyone wants answers." The figure leaned forward.
Its face almost resolved into
features before dissolving again. "What about wants? Real wants. The kind that wake you at 3 AM. The kind that make you take the long way home past Evan's flat just to see if his lights are on." "I don't-" "The kind that make you count the knives in Yu-Fei's kitchen. Test their
weight
. Their balance. Such beautiful knives." The pendant burned so cold it should have left frostbite. The tea in Aurora's cup showed Evan's face now. Sleeping. Vulnerable. A knife hovering just above his throat. "That's not me." "Isn't it?" The figure stood. The table vanished. The ground stopped breathing. "The white room remembers, even if you don't. The doctors. The tests. The way Mummy cried when they said what you'd done to that neighbour boy. What you'd tried to do." "You're lying." "Am I? Check your pocket." Aurora's hand moved without permission. Found paper. Pulled out a newspaper clipping she'd never seen before. Seven-year-old boy critical after attack. Six-year-old girl found standing over him with kitchen knife. Parents claim no memory of incident. The date. Three days before her "accident." "They locked you away for eight months." The figure circled her. "Experimental therapy. Very progressive. Very painful. But it worked, didn't it? Locked all those sharp edges away. Made you safe. Made you normal. Made you forget what happens when pretty masks crack." "This isn't real." "Real is negotiable here." The figure stopped in front of her.
Its face flickered through a
thousand possibilities. Settled on something almost like her mother. Almost like Evan.
Almost like the thing under
both. "But the scar is real. The dreams you don't remember are real. The way your hand fits around a knife handle? Very real." The pendant cracked. Warmth flooded out. Not
comforting
warmth
. Blood
warmth
. Fresh wound
warmth
. "There she is." The figure smiled with too many teeth. "There's our girl. The pendant knows. Has always known. Why do you
think
it chose you? Not because you're good at running. Because you're good at hurting. You just forgot." Aurora's reflection in the figure's not-eyes showed truth. Seven years old. Smiling. Red dress that hadn't started red. The neighbour boy had pulled her hair. Said mean things. The knife had been so easy to find. So easy to use. And she'd been happy.
So happy until the grown-ups
started screaming. "I can unlock those doors." The figure held out a key made of shadow and starlight. "All of them. Every memory they stole. Every skill they made you forget. Every beautiful, terrible thing you
really
are." "Why?" "Because something's coming. Something that needs the real Aurora Carter. Not this neutered thing they made. The girl who survived the white room by becoming exactly what they feared. The girl who smiled when-" Footsteps. Heavy. Wrong.
Not human but trying to be
. The figure's head snapped around. "Too early. They're too early." "Who?" "The ones who don't want you remembering." The figure pressed the key into Aurora's hand. It burned cold. "Choose
quickly
. The locked doors or the
comfortable
lie?" The
footsteps
multiplied. Surrounded the grove. The oak stones groaned. "What happens if I say no?" "Then you go back to delivering noodles. Playing human. Pretending the scar came from falling off a bike." The figure
started to
dissolve. "Pretending you don't count exits. Don't catalogue weapons. Don't know seventeen ways to kill with a biro." The pendant
shattered
. Blood ran down Aurora's chest. Not her blood. Older. Stranger. "Eighteen ways,"
she said quietly
. The figure laughed as it faded. "There's our girl." The first thing burst through the oak stones. Fox-faced. Man-bodied. Teeth like broken bottles. More followed. A dozen. Two dozen. Moving wrong. Hunting wrong. Aurora looked at the key in her hand.
Then at the things circling
her. No way out. No weapons. Except. The locked doors in her mind rattled. Behind them, something smiled. Something that remembered the white room. Remembered surviving it. Remembered what survival
really
cost. The first creature lunged. Aurora turned the key.
total_cost
0.233475
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
20
adverbTagCount
1
adverbTags
0
"she said quietly [quietly]"
dialogueSentences
58
tagDensity
0.345
leniency
0.69
rawRatio
0.05
effectiveRatio
0.034
76.57%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1494
totalAiIsmAdverbs
7
found
0
adverb
"very"
count
4
1
adverb
"really"
count
2
2
adverb
"quickly"
count
1
highlights
0
"very"
1
"really"
2
"quickly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
29.72%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1494
totalAiIsms
21
found
0
word
"pulsed"
count
1
1
word
"loomed"
count
1
2
word
"pulse"
count
2
3
word
"quickened"
count
1
4
word
"perfect"
count
1
5
word
"traced"
count
1
6
word
"silence"
count
1
7
word
"throbbed"
count
1
8
word
"resolved"
count
1
9
word
"weight"
count
1
10
word
"flickered"
count
1
11
word
"warmth"
count
4
12
word
"comforting"
count
1
13
word
"footsteps"
count
2
14
word
"comfortable"
count
1
15
word
"shattered"
count
1
highlights
0
"pulsed"
1
"loomed"
2
"pulse"
3
"quickened"
4
"perfect"
5
"traced"
6
"silence"
7
"throbbed"
8
"resolved"
9
"weight"
10
"flickered"
11
"warmth"
12
"comforting"
13
"footsteps"
14
"comfortable"
15
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
163
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
2
narrationSentences
163
filterMatches
0
"think"
hedgeMatches
0
"seemed to"
1
"started to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
198
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
34
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1481
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
63.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
38
wordCount
923
uniqueNames
17
maxNameDensity
1.73
worstName
"Aurora"
maxWindowNameDensity
2.5
worstWindowName
"Aurora"
discoveredNames
Aurora
16
Richmond
1
Park
1
Covent
1
Garden
1
Pembroke
1
Lodge
1
October
1
Female
2
Cardiff
1
London
1
Had
1
Smelled
1
Evan
2
Footsteps
1
Three
3
Blood
3
persons
0
"Aurora"
1
"Female"
2
"Had"
3
"Evan"
4
"Footsteps"
5
"Blood"
places
0
"Richmond"
1
"Park"
2
"Covent"
3
"Garden"
4
"Pembroke"
5
"October"
6
"Cardiff"
7
"London"
globalScore
0.633
windowScore
0.833
39.71%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
68
glossingSentenceCount
3
matches
0
"looked like a sleeping giant"
1
"Not-quite- fingers traced the air where Aurora's scar would be if her jacket sleeve didn't cover it"
2
"looked like starlight"
64.96%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
2
per1kWords
1.35
wordCount
1481
matches
0
"Not the rough granite she'd expected, but oak trees twisted into impossible spirals, their bark carved"
1
"Not human but trying to be"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
198
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
66
mean
22.44
std
16.62
cv
0.741
sampleLengths
0
55
1
9
2
41
3
43
4
5
5
26
6
50
7
40
8
12
9
5
10
38
11
5
12
29
13
44
14
22
15
22
16
28
17
28
18
22
19
30
20
16
21
16
22
52
23
3
24
39
25
13
26
37
27
4
28
30
29
32
30
3
31
51
32
2
33
19
34
28
35
3
36
43
37
2
38
5
39
36
40
7
41
43
42
3
43
57
44
14
45
40
46
51
47
36
48
1
49
34
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
163
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
175
matches
0
"were pretending"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
198
ratio
0
matches
(empty)
99.44%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
935
adjectiveStacks
0
stackExamples
(empty)
adverbCount
38
adverbRatio
0.040641711229946524
lyAdverbCount
3
lyAdverbRatio
0.0032085561497326204
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
198
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
198
mean
7.48
std
6.84
cv
0.914
sampleLengths
0
18
1
8
2
17
3
12
4
7
5
2
6
7
7
16
8
13
9
5
10
11
11
4
12
5
13
11
14
5
15
7
16
5
17
3
18
13
19
6
20
4
21
9
22
10
23
18
24
1
25
1
26
11
27
8
28
24
29
8
30
7
31
5
32
5
33
4
34
17
35
2
36
15
37
2
38
1
39
1
40
1
41
10
42
2
43
13
44
4
45
9
46
9
47
3
48
9
49
14
86.87%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.5606060606060606
totalSentences
198
uniqueOpeners
111
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
128
matches
0
"Too specific for something discovered"
1
"Almost like Evan."
2
"Almost like the thing under"
3
"So easy to use."
4
"So happy until the grown-ups"
5
"Then at the things circling"
ratio
0.047
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
11
totalSentences
128
matches
0
"she muttered, pulling her jacket"
1
"She'd scaled the wall near"
2
"It hadn't rained in days."
3
"Her breath misted white."
4
"It burned ice-cold."
5
"She took a step back."
6
"She hadn't reached for it."
7
"Its face almost resolved into"
8
"Its face flickered through a"
9
"It burned cold."
10
"she said quietly"
ratio
0.086
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
82
totalSentences
128
matches
0
"The goblin blood under Aurora's"
1
"The pendant against her chest"
2
"she muttered, pulling her jacket"
3
"The main gates had closed"
4
"She'd scaled the wall near"
5
"It hadn't rained in days."
6
"The pendant's pulse quickened."
7
"The directions had been specific."
8
"A branch cracked behind her."
9
"Aurora didn't turn."
10
"The clearing appeared between one"
11
"The next, she stood at"
12
"Flowers that had no business"
13
"The standing stones waited at"
14
"The air tasted of honey"
15
"Aurora stepped into the circle"
16
"The temperature dropped twenty degrees."
17
"Her breath misted white."
18
"The flowers at her feet"
19
"The stars above wheeled backwards"
ratio
0.641
39.06%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
128
matches
0
"Now her trainers squelched through"
ratio
0.008
35.71%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
20
technicalSentenceCount
3
matches
0
"Now her trainers squelched through wet grass that shouldn't have been this wet."
1
"Ancient oaks loomed against stars that seemed too bright, too sharp."
2
"Flowers that had no business flowering together, let alone in October."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
20
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
3
fancyCount
2
fancyTags
0
"she muttered (mutter)"
1
"The figure pressed (press)"
dialogueSentences
58
tagDensity
0.052
leniency
0.103
rawRatio
0.667
effectiveRatio
0.069
87.8455%