Run: 2026-02-19-01KHTXGHVYKEBZXT0C7HQV06C1

Run Details

Duration:
38.2s
Cost:
$0.012270
Provider:
Venice

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Don't touch the body." The warning came out too late. Thorne's latex glove snapped as he prodded the victim's chest, the sound echoing like a gunshot down the tiled corridor of the abandoned Tube station. "It's a stiff, Quinn. Not a bomb." Thorne straightened up, the beam of his torch cutting through the gloom and illuminating the damp soot on his cheeks. "Fluids are consistent with a stabbing. Bled out fast." I crouched beside the corpse, ignoring the stinging ozone tang that pricked at the back of my throat. Blood usually smells metallic. This smelled of burnt air and old copper. "He didn't bleed out." I pointed to the man's torso. The shirt was shredded, but the skin beneath was pale, dry, and sealed. "The chest wound is cauterized. No scarring, just smooth tissue." "Chemical burn?" Thorne shrugged, scanning the graffiti-covered walls of the old tunnel. "Junkies mix up all sorts of shite down here. Camden's full of it." "Junkies don't carry jade amulets worth more than your pension." I used a pen to lift the leather cord around the victim's neck. A small, carved bone token dangled there. It stopped spinning as I touched it. Thorne leaned in, squinting. "Trinket. Probably knocked off a tourist." "The tourist would have to be from the fourteenth century. This is carved from a human femur." I stood up, my knees clicking in the silence. "And look at the position." "Sprawled out. Running away." "Running towards something." I gestured to the dead end of the tunnel. The service door was welded shut, rust flaking off the metal like dead skin. "He wasn't fleeing. He was presenting himself." "He backs himself into a corner to die?" "He backs himself into a corner because he thought the door would open." I stepped over the victim's legs, moving deeper into the station. The air grew heavier, pressing against my ears like a sudden descent in a plane. "Check the perimeter logs. No one entered or left this station in six months. Yet here he is, fresh as yesterday." "Maybe he came in through the vents?" Thorne’s voice followed me, laced with scepticism. "The vents are barely wide enough for a rat." I ran my torch over the floor. "No drag marks. No footprints but his own. He walked here, sat down, and died." "Spontaneous combustion?" "Heat signature would have melted the rubber on his boots, Thorne. Use your head." I stopped near a pile of discarded bricks left by the construction crew that never finished the job. Something glinted amongst the rubble. A small brass object, barely the size of a matchbox. I picked it up. The metal was cold, seeping through my gloves. A compass. The casing had a thick patina of verdigris, but the needle was pristine, twitching like a nervous insect. The face was etched with protective sigils, none of which matched any alphabet I knew. "Find a weapon?" Thorne called out, still hovering over the body. "A toy." I slipped the compass into my pocket. The needle spun violently against my thigh. "We need to check the missing persons database for anyone with a background in Ancient History or Archaeology." "That's half of London." "The other half won't have a bone coin." I looked back at the victim. His skin was turning grey, the colour leaching out of him rapidly, faster than natural biology should allow. "And tell me, Thorne, does a stabbing victim usually lose all their colour in ten minutes?" "Rigor mortis?" "We're not at rigor yet. This is something else." I moved towards the tunnel wall, tracing a faint line in the grime. "Someone was here. They left this." I scraped away a layer of thick black soot. Beneath it, a symbol had been scratched directly into the Victorian tile work. A circle with three intersecting lines. It looked mathematical, precise. "Geometry gang?" Thorne joked, though the humour fell flat in the cold air. "It's a warning." I dusted off my hands. "And a marker." "For what?" "For the Veil." The word felt foreign on my tongue, a memory scratching at the back of my mind from the Morris case file. The one I wasn't supposed to have read. "The what?" "Nothing." I turned back to the body, but the scene had shifted. The shadows in the corner of the tunnel, previously stationary, were lengthening. Stretching. The torch beams seemed to dim, struggling against the encroaching dark. "We need to seal this entrance." I unholstered my radio, the static hissing like a snake. "Control, this is Quinn. Patch me through to the Special Projects Unit." "Special Projects?" Thorne laughed, a nervous, brittle sound. "We need a body bag and a mop, not the spooks." I ignored him. The radio crackled, dead air. "Control, come in." Nothing. Just a low, rhythmic thrumming sound coming from the direction of the welded door. It vibrated through the soles of my boots. "Quinn, look at this." Thorne’s voice dropped an octave. He was standing over the body again, but he wasn't looking at the victim's face. He was looking at the hands. I marched back to him. "What is it?" "The cuts." Thorne pointed his torch directly at the victim's palms. "They're gone." I grabbed Thorne’s wrist and shoved the light closer. The smooth, unblemished skin stared back at us. The incisions I had seen moments ago, the defensive wounds on his forearms, the puncture in his chest, all of it was vanishing. The flesh was knitting together in real-time, threads of muscle and sinew weaving across the gaps. The body gasped. Thorne yelped, stumbling back and tripping over the debris. The dead man’s eyes flew open. They were entirely black, no iris, no sclera, just an endless void reflecting the flickering torchlight. "He's breathing!" Thorne scrambled backward, his boots slipping on the wet tiles. The corpse sat up, the movement jerky and unnatural, like a marionette pulled by tangled strings. The bone token around his neck began to rattle against his chest, a chattering sound that echoed off the curved ceiling. "Stay back!" I drew my service weapon, aiming centre mass. "On the ground! Now!" The thing that used to be a man tilted its head. It didn't speak, but the air around us grew heavy, suffocating. The pressure in my ears spiked. The compass in my pocket burned against my hip. The figure stood. It didn't use its legs to push up; it simply *ascended*, defying gravity for a fraction of a second before its feet touched the ground. "Shoot it!" Thorne screamed, fumbling for his own baton. "No!" I shouted, but Thorne was already swinging. The baton connected with the figure's shoulder. There was a sickening crunch, not of bone breaking, but of wood shattering. The baton splintered into a thousand fragments of sawdust. The figure turned its black eyes toward me. It raised a hand, fingers elongating, the skin stretching and tearing to reveal dark, metallic talons beneath. "Run," I whispered. I didn't wait for Thorne. I grabbed him by the collar of his stab vest and hauled him toward the station exit. Behind us, the welded door at the end of the tunnel groaned. The metal rivets popped, shooting across the room like bullets. The door wasn't being opened. It was being dissolved. A sound like tearing fabric filled the station, loud and violent. A purple light, jagged and wrong, ripped through the metal door, flooding the tunnel with a blinding, nauseating glare. The thing in the centre of the light stepped forward. It wasn't human anymore. It was tall, draped in tattered rags that hovered around a form made of shifting smoke and glass. "Go!" I shoved Thorne up the station stairs. We hit the landing at a sprint, lungs burning. The sound of shattering glass followed us, sharp and incessant, like the entire station was collapsing behind our feet. We burst through the emergency exit onto the wet Camden street, the cool night air hitting our faces like a splash of water. I slammed the heavy steel door shut and threw the deadlock. Pounding. Heavy, rhythmic impacts slammed against the metal from the other side. The whole frame shuddered in its brickwork. Thorne leaned against the wall, hyperventilating, his face pale as milk. "What... what was that?" I looked down at the pocket where the compass sat. The fabric of my coat was smoking. "That," I said, watching the door bow inward under the force of the blows, "is our new suspect."
created_at"2026-02-19T12:20:34.311Z" 2/19/2026, 12:20:34 PM
model"z-ai/glm-4.7-20251222"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1177
moderation_latency(null)
generation_time38049
tokens_prompt4671
tokens_completion4043
native_tokens_prompt4222
native_tokens_completion3754
native_tokens_completion_images(null)
native_tokens_reasoning1868
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0122702
router(null)
provider_responses
0
endpoint_id"f99f5dca-50a5-4169-a758-60b2cd09d599"
id"chatcmpl-RR47CFuJA5fiHQVVf3fuCwXP"
is_byokfalse
latency1177
model_permaslug"z-ai/glm-4.7-20251222"
provider_name"Venice"
status200
api_type"completions"
id"gen-1771503634-XwPuu4ssemcKUJEqZiSl"
upstream_id"chatcmpl-RR47CFuJA5fiHQVVf3fuCwXP"
total_cost0.0122702
cache_discount(null)
upstream_inference_cost0
provider_name"Venice"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags28
adverbTagCount2
adverbTags
0"I turned back [back]"
1"Thorne scrambled backward [backward]"
dialogueSentences56
tagDensity0.5
leniency1
rawRatio0.071
effectiveRatio0.071
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1418
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
54.16% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1418
totalAiIsms13
found
0
word"echoing"
count1
1
word"gloom"
count1
2
word"scanning"
count1
3
word"silence"
count1
4
word"pristine"
count1
5
word"etched"
count1
6
word"database"
count1
7
word"tracing"
count1
8
word"rhythmic"
count2
9
word"vibrated"
count1
10
word"echoed"
count1
11
word"pounding"
count1
highlights
0"echoing"
1"gloom"
2"scanning"
3"silence"
4"pristine"
5"etched"
6"database"
7"tracing"
8"rhythmic"
9"vibrated"
10"echoed"
11"pounding"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences107
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences107
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1416
ratio0.001
matches
0"ascended"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
66.28% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount1075
uniqueNames5
maxNameDensity1.67
worstName"Thorne"
maxWindowNameDensity3
worstWindowName"Thorne"
discoveredNames
Tube1
Victorian1
Morris1
Thorne18
Camden1
persons
0"Morris"
1"Thorne"
places
0"Victorian"
1"Camden"
globalScore0.663
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences86
glossingSentenceCount0
matches(empty)
58.76% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.412
wordCount1416
matches
0"No footprints but"
1"not of bone breaking, but of wood shattering"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences135
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs65
mean21.78
std14.27
cv0.655
sampleLengths
04
131
236
330
433
525
637
710
831
94
1033
118
1260
1314
1431
152
1614
1733
1847
1911
2034
214
2248
232
2428
2532
2613
2711
282
2932
302
3136
3228
3319
348
353
3623
3730
388
3913
4056
413
4231
4312
4437
4514
4628
479
4828
499
85.59% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences107
matches
0"was shredded"
1"was welded"
2"was etched"
3"been scratched"
4"being opened"
5"being dissolved"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount9
totalVerbs191
matches
0"was turning"
1"were lengthening"
2"was standing"
3"was looking"
4"was vanishing"
5"was knitting"
6"was collapsing"
7"was smoking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences135
ratio0.007
matches
0"It didn't use its legs to push up; it simply *ascended*, defying gravity for a fraction of a second before its feet touched the ground."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1077
adjectiveStacks1
stackExamples
0"heavier, pressing against my"
adverbCount30
adverbRatio0.027855153203342618
lyAdverbCount9
lyAdverbRatio0.008356545961002786
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean10.49
std6.19
cv0.591
sampleLengths
04
16
225
327
49
518
64
78
810
913
1010
1112
1213
1323
147
157
164
176
1826
195
204
2112
2214
237
248
2524
2615
2721
2814
2916
3015
312
3214
3318
345
3510
364
378
382
3918
4015
4111
429
437
4418
454
4614
4718
4816
492
45.19% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.35555555555555557
totalSentences135
uniqueOpeners48
32.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences102
matches
0"Just a low, rhythmic thrumming"
ratio0.01
55.29% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount42
totalSentences102
matches
0"I crouched beside the corpse,"
1"I pointed to the man's"
2"I used a pen to"
3"It stopped spinning as I"
4"I stood up, my knees"
5"I gestured to the dead"
6"I stepped over the victim's"
7"I ran my torch over"
8"I stopped near a pile"
9"I picked it up."
10"I slipped the compass into"
11"I looked back at the"
12"His skin was turning grey,"
13"I moved towards the tunnel"
14"I scraped away a layer"
15"It looked mathematical, precise."
16"I dusted off my hands"
17"I turned back to the"
18"I unholstered my radio, the"
19"I ignored him."
ratio0.412
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount97
totalSentences102
matches
0"The warning came out too"
1"Thorne's latex glove snapped as"
2"Thorne straightened up, the beam"
3"I crouched beside the corpse,"
4"Blood usually smells metallic."
5"This smelled of burnt air"
6"I pointed to the man's"
7"The shirt was shredded, but"
8"Thorne shrugged, scanning the graffiti-covered"
9"I used a pen to"
10"A small, carved bone token"
11"It stopped spinning as I"
12"Thorne leaned in, squinting."
13"I stood up, my knees"
14"I gestured to the dead"
15"The service door was welded"
16"I stepped over the victim's"
17"The air grew heavier, pressing"
18"Thorne’s voice followed me, laced"
19"I ran my torch over"
ratio0.951
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences102
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences38
technicalSentenceCount1
matches
0"I crouched beside the corpse, ignoring the stinging ozone tang that pricked at the back of my throat."
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags28
uselessAdditionCount4
matches
0"I stood up, my knees clicking in the silence"
1"Thorne joked, though the humour fell flat in the cold air"
2"I unholstered, the static hissing like a snake"
3"Thorne scrambled backward, his boots slipping on the wet tiles"
42.86% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount6
fancyTags
0"Thorne called out (call out)"
1"Thorne joked (joke)"
2"Thorne laughed (laugh)"
3"Thorne screamed (scream)"
4"I shouted (shout)"
5"I whispered (whisper)"
dialogueSentences56
tagDensity0.125
leniency0.25
rawRatio0.857
effectiveRatio0.214
76.2791%