Run: 2026-02-19-01KHTXHM9JSABXFMEB0AAYW71B

Run Details

Duration:
9.8s
Cost:
$0.001293
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
A guttural shriek tore through the oppressive silence, a sound that scraped against Rory’s nerves like a serrated blade. It wasn't human, nor animal, but something ancient and full of pain given voice. She flinched, hand instinctively going to the small crescent-shaped scar on her left wrist, a forgotten childhood ache flaring for a fleeting moment. Beside her, Nyx shifted, their shadowy form rippling as if they’d been splashed with ice water. The faint violet glow of their eyes intensified, scanning the cavernous space that seemed carved from solidified starlight. "That… does not bode well," Nyx murmured, their voice a dry rustle of dead leaves. "Understatement of the millennium," Rory retorted, her own voice tight. The air here was thick, cloying, smelling faintly of sulphur and something else… something floral, yet rotten. It coiled in her throat, making each breath a conscious effort. They stood on the precipice of a vast, domed chamber, the walls studded with what looked like a thousand tiny, pulsing crystals, casting an eerie, shifting luminescence across their path. It wasn't merely a cave; it was a wound in reality, bleeding light and shadow. Before them, a sprawling landscape unfolded, utterly alien and breathtaking. Sculpted towers of obsidian, impossibly balanced on knife-edge foundations, clawed at an amber sky that dripped slow, molasses-like light. Rivers of molten gold flowed through canyons of amethyst, their heat palpable even from this distance, a low hum vibrating through the very soles of Rory’s worn boots. It was a place dreamt up by a mad god, a testament to excess and a horrifying beauty. "Dymas," Isolde whispered, her silver hair catching the strange light and seeming to emit its own soft glow. She stepped forward, her bare feet leaving no impression on the crystalline floor. A faint shimmer, invisible to Rory until now, seemed to emanate from her, a protective aura that pushed back against the heavy atmosphere. "The realm of Gluttony. Prince Belphegor’s domain." Rory’s gaze swept over the impossible architecture, the sheer extravagance of it all. Gilded vineyards cascaded down impossible cliffs, their fruits gleaming like polished jewels. Orchards overflowed with blossoms that pulsed with an internal light, their scent, a seductive perfume, now explained by the pervasive sweetness that mingled with the rot. It was too much, an assault on the senses, a feast for eyes that could barely comprehend the scale. "Prince Belphegor," Nyx repeated, a flicker of something not quite fear, but a deep-seated unease, crossing their shadowy features. "His hospitality is… legendary. And often eternal." "We are not here for his hospitality," Isolde stated, her lavender eyes fixed on a monumental structure in the distance, a cathedral of carved bone and stained glass that seemed to ooze a viscous, dark liquid. "We seek the Heartstone. It is within the deepest vaults, guarded by those who are eternally… indebted." A soft chime echoed from Rory’s neck. The Heartstone Pendant. It pulsed with a warmth that intensified as she looked towards that distant, bone-white edifice. So the legends were true. "Indebted how?" Rory asked, her voice barely above a whisper. The sheer grandeur of Dymas was starting to press down on her, a tangible weight. Isolde offered a cryptic smile, her lips curving in a way that didn't quite reach her eyes. "Those who indulged too much, sought too much, feasted too greedily. Their contracts bind them to Belphegor's service, a perpetual penance for their earthly desires. They are his chefs, his artisans, his… eternal staff." That explained the sickly sweet scent, the underlying richness that hinted at decay. Souls bound to the sin of gluttony. The thought sent a chill down Rory’s spine that had nothing to do with the Fae-Forged Blade at her hip, always cold to the touch. They began to move, their footsteps unnervingly silent on the faceted ground. The crystal studs in the walls seemed to track their progress, their pulsing light flaring and dimming in a rhythmic dance that felt both mesmerizing and menacing. Rory focused on the pendant, its steady warmth a small anchor in the overwhelming sensory deluge. Every surface gleamed, every sound was amplified, from the distant roar of the molten rivers to the almost imperceptible rustle of something large and unseen moving in the jewelled orchards. "Watch yourselves," Nyx cautioned, their form solidifying slightly as they navigated a particularly treacherous outcropping of what looked like solidified honey. "This place feeds on desire. Even the stones here have appetites." As they ventured deeper, the sculpted architecture gave way to more natural formations, though still alien. Immense fungi, their caps glowing with bioluminescent patterns, carpeted the ground in places, emitting spores that shimmered like captured stardust. Rory reached out, her fingers hovering over one of the larger specimens. It seemed to pulse with a faint, internal heat. "Don't," Isolde warned, her voice sharper than usual. "They are conduits. They amplify what you feel. Your longing, your fears, your hunger." Rory snatched her hand back. She could feel it, though – a faint hum of something yearning, a silent song of emptiness that resonated deep within her. It took conscious effort to push away the sudden, overwhelming craving for a taste of something sweet, something forbidden. They passed under an archway formed from what looked like polished dragon scales, each one a different, vibrant hue. The air shifted again, becoming heavy with the aroma of roasted meats, exotic spices, and something overwhelmingly like cinnamon. The soundscape changed too; the low hum of the gold rivers was now accompanied by the distant clatter of cutlery, the murmur of unseen voices engaged in what sounded like rapturous conversation. "The kitchens," Nyx breathed, their shadowy face tilted towards the cacophony. "And the dining halls. They never stop feasting." Rory’s stomach grumbled, a pathetic, earthy sound in this realm of divine excess. She hadn't eaten since breakfast, a hurried affair of dry toast and instant coffee. Here, the smell was a torment. She caught herself staring at a glistening, perfectly rendered swan carved from what appeared to be solid amber, reclining on a bed of candied flowers. It looked delicious. Horrifyingly delicious. "Focus, Rory," she muttered to herself, squeezing her eyes shut for a brief moment, willing the craving to recede. It was maddening. This place preyed on the most primal needs. "They are illusions, mostly," Isolde explained, her voice carrying the weight of ages. "Projections of desire. The true hunger is for something more… substantial." They reached a vast plaza, the ground a mosaic of luminous jade tiles. In the centre, a fountain cascaded not water, but a shimmering, iridescent liquid that smelled intoxicatingly of ripe berries and honey. Around the plaza stood immense statues, carved from what looked like solidified cream, depicting figures in various states of ecstatic indulgence. One was devouring a star, another was plunging its hands into a sun, its face a mask of pure bliss. "Belphegor draws them here," Isolde continued, her gaze distant. "Shows them their deepest desires made manifest. Then, he offers a taste. Just a single taste, and they are ensnared." Rory shivered. The Heartstone Pendant against her skin suddenly felt like a brand. It was a gift, an artifact from this very realm, given to her by an unknown benefactor. What did that say about her own desires? Ahead, across the plaza, stood a narrower, darker entrance, guarded by two humanoid figures carved from dark, pulsing meat. Their eyes were hollow sockets, yet Rory felt their gaze, a searing intensity that promised pain. The Heartstone’s warmth flared, almost burning her skin. "The vaults are through there," Isolde announced, her voice now grave. "Beyond the eternal diners and the ceaseless feasts. But the true guardians are not the ones you see. They are the tastes they cannot satisfy, the desires they can no longer indulge." Nyx’s form seemed to lengthen, their silhouette stretching towards the dark entrance. "And what are those?" Isolde’s pale lavender eyes met Rory’s, and for a fleeting moment, the seer’s perpetual riddles faded, replaced by stark, chilling clarity. "The absence of everything. The ultimate emptiness. The hunger that is never sated." As they took their first steps towards the obsidian guardians, a low rumble echoed from within the vault’s entrance, a sound like a great beast stirring in its sleep, but deeper, more profound. It wasn’t the growl of a predator; it was the sound of an eternal void, finally finding its voice. A gust of perfumed, fetid air swept past them, carrying with it a whisper that snagged at Rory's senses: *Come and taste.*
created_at"2026-02-19T12:21:09.564Z" 2/19/2026, 12:21:09 PM
model"google/gemini-2.5-flash-lite"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency367
moderation_latency(null)
generation_time9776
tokens_prompt5338
tokens_completion2283
native_tokens_prompt5247
native_tokens_completion1920
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0012927
router(null)
provider_responses
0
endpoint_id"ce839073-aa24-4f29-8358-15b319bd05ec"
is_byokfalse
latency367
model_permaslug"google/gemini-2.5-flash-lite"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771503669-KMRZEWEmUg4YI58rWIVA"
upstream_id(null)
total_cost0.0012927
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags13
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.52
leniency1
rawRatio0
effectiveRatio0
75.49% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1428
totalAiIsmAdverbs7
found
0
adverb"utterly"
count1
1
adverb"very"
count2
2
adverb"barely above a whisper"
count1
3
adverb"slightly"
count1
4
adverb"perfectly"
count1
5
adverb"suddenly"
count1
highlights
0"utterly"
1"very"
2"barely above a whisper"
3"slightly"
4"perfectly"
5"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1428
totalAiIsms49
found
0
word"oppressive"
count1
1
word"silence"
count1
2
word"fleeting"
count2
3
word"scanning"
count1
4
word"palpable"
count1
5
word"testament"
count1
6
word"crystalline"
count1
7
word"gleaming"
count1
8
word"pulsed"
count2
9
word"flicker"
count1
10
word"structure"
count1
11
word"echoed"
count2
12
word"warmth"
count3
13
word"whisper"
count2
14
word"tangible"
count1
15
word"weight"
count2
16
word"chill"
count1
17
word"footsteps"
count1
18
word"crystal"
count1
19
word"rhythmic"
count1
20
word"dance"
count1
21
word"navigated"
count1
22
word"treacherous"
count1
23
word"desire"
count2
24
word"shimmered"
count1
25
word"pulse"
count1
26
word"could feel"
count1
27
word"yearning"
count1
28
word"resonated"
count1
29
word"cacophony"
count1
30
word"stomach"
count1
31
word"glistening"
count1
32
word"mosaic"
count1
33
word"searing"
count1
34
word"intensity"
count1
35
word"grave"
count1
36
word"ceaseless"
count1
37
word"stark"
count1
38
word"chilling"
count1
39
word"profound"
count1
40
word"predator"
count1
highlights
0"oppressive"
1"silence"
2"fleeting"
3"scanning"
4"palpable"
5"testament"
6"crystalline"
7"gleaming"
8"pulsed"
9"flicker"
10"structure"
11"echoed"
12"warmth"
13"whisper"
14"tangible"
15"weight"
16"chill"
17"footsteps"
18"crystal"
19"rhythmic"
20"dance"
21"navigated"
22"treacherous"
23"desire"
24"shimmered"
25"pulse"
26"could feel"
27"yearning"
28"resonated"
29"cacophony"
30"stomach"
31"glistening"
32"mosaic"
33"searing"
34"intensity"
35"grave"
36"ceaseless"
37"stark"
38"chilling"
39"profound"
40"predator"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"sent a shiver through"
count1
highlights
0"sent a chill down"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences80
matches(empty)
17.86% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount7
narrationSentences80
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
2"appeared to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords1424
ratio0.002
matches
0"Come and taste."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
83.61% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions38
wordCount1205
uniqueNames8
maxNameDensity1.33
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Rory16
Nyx6
Isolde8
Heartstone3
Pendant2
Dymas1
Fae-Forged1
Blade1
persons
0"Rory"
1"Nyx"
2"Isolde"
3"Heartstone"
places(empty)
globalScore0.836
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences71
glossingSentenceCount10
matches
0"seemed carved from solidified starlight"
1"looked like a thousand tiny, pulsing crys"
2"not quite fear, but a deep-seated unease, crossing their shadowy features"
3"glass that seemed to ooze a viscous, dark liquid"
4"quite reach her eyes"
5"looked like solidified honey"
6"looked like polished dragon scales, each"
7"sounded like rapturous conversation"
8"looked like solidified cream, depicting f"
9"felt like a brand"
59.55% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.404
wordCount1424
matches
0"not quite fear, but a deep-seated unease, crossing their shadowy features"
1"not water, but a shimmering, iridescent liquid"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
90.85% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean47.47
std22.21
cv0.468
sampleLengths
090
115
283
375
461
570
626
753
830
925
1051
1145
1285
1332
1457
1522
1646
1770
1819
1963
2030
2124
2275
2329
2438
2543
2643
2716
2834
2974
96.49% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences80
matches
0"been splashed"
1"was amplified"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs195
matches
0"was starting"
1"was devouring"
18.63% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount3
flaggedSentences4
totalSentences92
ratio0.043
matches
0"It wasn't merely a cave; it was a wound in reality, bleeding light and shadow."
1"She could feel it, though – a faint hum of something yearning, a silent song of emptiness that resonated deep within her."
2"The soundscape changed too; the low hum of the gold rivers was now accompanied by the distant clatter of cutlery, the murmur of unseen voices engaged in what sounded like rapturous conversation."
3"It wasn’t the growl of a predator; it was the sound of an eternal void, finally finding its voice."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1209
adjectiveStacks2
stackExamples
0"small crescent-shaped scar"
1"distant, bone-white edifice."
adverbCount38
adverbRatio0.03143093465674111
lyAdverbCount17
lyAdverbRatio0.014061207609594707
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean15.48
std7.75
cv0.501
sampleLengths
019
114
223
316
418
515
610
713
84
911
1030
1115
1210
1319
1428
1518
1618
1713
1823
197
2013
2112
2226
2319
2419
257
2636
2717
287
293
3015
315
3210
3315
3417
3534
3613
377
3825
3912
4027
4116
4230
4321
4411
4516
4620
4712
489
498
77.17% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.4891304347826087
totalSentences92
uniqueOpeners45
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences78
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences78
matches
0"It wasn't human, nor animal,"
1"She flinched, hand instinctively going"
2"It coiled in her throat,"
3"They stood on the precipice"
4"It wasn't merely a cave;"
5"It was a place dreamt"
6"She stepped forward, her bare"
7"It was too much, an"
8"It pulsed with a warmth"
9"They began to move, their"
10"It seemed to pulse with"
11"She could feel it, though"
12"It took conscious effort to"
13"They passed under an archway"
14"She hadn't eaten since breakfast,"
15"She caught herself staring at"
16"It looked delicious."
17"she muttered to herself, squeezing"
18"It was maddening."
19"They reached a vast plaza,"
ratio0.295
43.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences78
matches
0"A guttural shriek tore through"
1"It wasn't human, nor animal,"
2"She flinched, hand instinctively going"
3"The faint violet glow of"
4"Nyx murmured, their voice a"
5"Rory retorted, her own voice"
6"The air here was thick,"
7"something floral, yet rotten."
8"It coiled in her throat,"
9"They stood on the precipice"
10"It wasn't merely a cave;"
11"Rivers of molten gold flowed"
12"It was a place dreamt"
13"Isolde whispered, her silver hair"
14"She stepped forward, her bare"
15"A faint shimmer, invisible to"
16"Rory’s gaze swept over the"
17"Orchards overflowed with blossoms that"
18"It was too much, an"
19"Nyx repeated, a flicker of"
ratio0.833
64.10% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences78
matches
0"Before them, a sprawling landscape"
ratio0.013
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences52
technicalSentenceCount14
matches
0"A guttural shriek tore through the oppressive silence, a sound that scraped against Rory’s nerves like a serrated blade."
1"Beside her, Nyx shifted, their shadowy form rippling as if they’d been splashed with ice water."
2"The faint violet glow of their eyes intensified, scanning the cavernous space that seemed carved from solidified starlight."
3"Sculpted towers of obsidian, impossibly balanced on knife-edge foundations, clawed at an amber sky that dripped slow, molasses-like light."
4"A faint shimmer, invisible to Rory until now, seemed to emanate from her, a protective aura that pushed back against the heavy atmosphere."
5"Orchards overflowed with blossoms that pulsed with an internal light, their scent, a seductive perfume, now explained by the pervasive sweetness that mingled wi…"
6"It pulsed with a warmth that intensified as she looked towards that distant, bone-white edifice."
7"That explained the sickly sweet scent, the underlying richness that hinted at decay."
8"The thought sent a chill down Rory’s spine that had nothing to do with the Fae-Forged Blade at her hip, always cold to the touch."
9"The crystal studs in the walls seemed to track their progress, their pulsing light flaring and dimming in a rhythmic dance that felt both mesmerizing and menaci…"
10"Immense fungi, their caps glowing with bioluminescent patterns, carpeted the ground in places, emitting spores that shimmered like captured stardust."
11"She could feel it, though – a faint hum of something yearning, a silent song of emptiness that resonated deep within her."
12"In the centre, a fountain cascaded not water, but a shimmering, iridescent liquid that smelled intoxicatingly of ripe berries and honey."
13"Their eyes were hollow sockets, yet Rory felt their gaze, a searing intensity that promised pain."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags13
uselessAdditionCount6
matches
0"Nyx murmured, their voice a dry rustle of dead leaves"
1"Rory retorted, her own voice tight"
2"Rory asked, her voice barely above a whisper"
3"Isolde warned, her voice sharper than usual"
4"Isolde explained, her voice carrying the weight of ages"
5"Isolde continued, her gaze distant"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount11
fancyTags
0"Nyx murmured (murmur)"
1"Rory retorted (retort)"
2"Isolde whispered (whisper)"
3"Nyx repeated (repeat)"
4"Isolde stated (state)"
5"Isolde warned (warn)"
6"Nyx breathed (breathe)"
7"she muttered (mutter)"
8"Isolde explained (explain)"
9"Isolde continued (continue)"
10"Isolde announced (announce)"
dialogueSentences25
tagDensity0.48
leniency0.96
rawRatio0.917
effectiveRatio0.88
67.1698%