Run: 2026-02-19-01KHTXJ9E2VTB6CYT82M1Y5GZV

Run Details

Duration:
30.9s
Cost:
$0.006966
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Fae blade bit into Aurora's palm, its moonsilver edge screaming a silent warning as the air thickened to the consistency of wet wool. She halted, her boot sinking into moss that pulsed with a faint, bioluminescent rhythm, matching the frantic thudding of her own heart. The ancient oak standing stones loomed ahead, their bark etched with runes that seemed to writhe when viewed from the corner of the eye. "Stop breathing," Nyx whispered, their voice scattering like dry leaves in a gale. The shadowy figure condensed, losing their towering six-foot-two stature to become a mere ripple in the gloom between two massive trunks. "The Grove tastes fear. It swallows it whole." Aurora clenched her jaw and forced her lungs to still. The crescent scar on her left wrist burned, a phantom heat unrelated to the chill radiating from the dagger. She stepped past the boundary marker. The transition hit her like a physical blow, a sudden drop in pressure that popped her ears and cleared the London smog from her senses. Richmond Park vanished. The grey drizzle of a Tuesday afternoon dissolved into a realm of perpetual, golden twilight. Wildflowers erupted from the ground in impossible hues, petals unfurling in rapid bursts of violet and burnt orange, releasing a scent so sweet it made her teeth ache. Time here did not flow; it pooled. "Beautiful," Isolde murmured, drifting forward with her silver hair trailing behind her like a comet's tail. Her bare feet touched the lush carpet of clover, yet left no impression on the soft earth. "But beauty here is a hook, baited with memory." Aurora tightened her grip on the hilt of the Fae-forged blade. The metal remained frigid, a grounding anchor against the disorienting warmth of the air. "How long have we been walking?" Aurora asked, her voice sounding too loud in the stillness. "Minutes," Isolde replied, her pale lavender eyes fixed on a cluster of twisting willows in the distance. "Or perhaps three days. The sun does not set in the Grove. It only sleeps." Nyx materialised beside Aurora, their form shifting from a flat silhouette to a solid, humanoid shape. Faintly glowing violet eyes scanned the canopy where birds with feathers of spun glass sang melodies that harmonised with the wind. "The Veil is thin here," Nyx said, extending a hand that looked like smoke caught in a jar. "I can hear the traffic on the M25. It sounds like distant thunder. Or perhaps it is the heartbeat of the world dying." "Focus," Aurora snapped, though her awe battled with her caution. "We need the prophecy, Isolde. Not a guided tour." Isolde stopped before a small, crystal-clear stream that flowed uphill, defying gravity with a lazy, liquid grace. Small fish made of light darted beneath the surface, leaving trails of sparkling dust in their wake. "The water shows what you seek," Isolde said, crouching by the bank. "But it demands a price for the sight." Aurora moved closer, the hem of her trousers brushing against ferns that curled away from her touch as if shy. She peered into the stream. Instead of her reflection, the water displayed a chaotic swirl of images: a burning restaurant kitchen, a man with Evan's face screaming silently, and a vast, amber sky filled with floating vineyards. Dymas. The image of the Gluttony realm flashed before vanishing, replaced by the crimson glow of the Heartstone pendant resting against her collarbone. The gemstone pulsed in time with the stream's flow. "It knows," Aurora whispered. "It knows everything," Isolde corrected, standing up without using her hands. "That is the burden of the Fae-touched. We are mirrors for truths mortals prefer to shatter." A low rumble shook the ground, sending a vibration up through the soles of Aurora's boots. The wildflowers nearest to them wilted instantly, turning black and crumbling into ash. The sweet air curdled, taking on the metallic tang of old blood. "Something approaches," Nyx said, their form expanding, shadows lengthening and sharpening into jagged points. "Not of this place. A stain." Aurora raised the dagger, the leaf-shaped blade catching the ambient light and refracting it into a cold, white beam. "Show yourself." The trees ahead parted, not from wind, but as if an invisible force pushed them aside. A creature emerged, though 'creature' felt like an inadequate word for the nightmare unfolding before them. It resembled a stag, but its antlers were twisted branches of black iron, dripping with a viscous, purple sap. Its hide shifted between fur and scales, and where its eyes should have been, two swirling voids spun with starless darkness. "The Hollow Stag," Isolde breathed, her usual riddling tone replaced by genuine dread. "It hunts those who carry artifacts from Hel." Aurora's hand flew to the pendant. The Heartstone grew hot, searing her skin through her shirt. "It wants this." "It wants the breach," Nyx corrected, stepping in front of Aurora. Their shadowy form grew denser, blocking the creature's line of sight. "The stone is merely the key." The Stag lowered its head, the iron antlers scraping against the ground with a sound like nails on a chalkboard. It charged. Movement exploded into chaos. Nyx dissolved into a cloud of darkness, enveloping the beast's head, attempting to blind it. The Stag thrashed, its hooves tearing great chunks of earth from the ground, sending roots and soil flying. Aurora dodged a sweeping kick, rolling across the grass which felt slick with sudden dew. "Isolde!" Aurora shouted, scrambling to her feet. "How do we kill it?" "We do not kill what is already dead," Isolde called back, her voice calm despite the carnage. "We send it back to the space between." The Stag shook off Nyx's shadow form, the darkness sliding off its scaled hide like water. It fixed its void-eyes on Aurora again, sensing the artifact. It reared up, its front hooves glowing with a sickly green energy, preparing to crush her. Aurora did not wait. She sprinted toward the beast, not away. The Fae blade hummed in her hand, the cold spreading up her arm, numbing the fear. She slid under the beast's belly, the heat from its body singeing her hair. With a roar of exertion, she drove the moonsilver dagger upward, aiming for the soft underbelly where the scales thinned. The blade pierced deep. A shriek tore through the Grove, a sound so high-pitched it shattered the glass-feathered birds in the trees above. Black blood sprayed, sizzling where it hit the flowers. The Stag convulsed, its form destabilising. The iron antlers began to rust rapidly, flaking away into dust. The void-eyes widened, pulling at the very light around them. "It is collapsing the local reality!" Nyx yelled, their voice distorted by the tearing fabric of the realm. "Run, Rory! The pocket is unthreading!" The ground beneath them cracked, fissures of pure white light splitting the earth. The uphill stream reversed course, rushing downward with terrifying speed, carving a canyon in seconds. The golden twilight flickered, revealing glimpses of the grey London sky behind the illusion. Isolde grabbed Aurora's free arm, her grip surprisingly strong. "The standing stones! We must cross the boundary before the Veil seals!" They ran. The world dissolved around them. Trees melted into streaks of colour. The air tasted of ozone and burnt sugar. Behind them, the Hollow Stag imploded, sucking the surrounding flora into a singularity of shadow and iron. Aurora's lungs burned. Her legs felt heavy, as if the gravity of two worlds pulled at her simultaneously. The standing stones rushed toward them, their runes blazing with emergency red light. "Jump!" Isolde commanded. They launched themselves through the gap between the ancient oaks. The impact slammed them back into reality. Cold rain battered Aurora's face. The smell of damp earth and dog waste replaced the cloying sweetness of the Fae flowers. They lay sprawled on the muddy path of Richmond Park, gasping for air. The grey clouds swirled overhead, indifferent and mundane. Aurora sat up, clutching the dagger. The blade no longer glowed, but it remained ice-cold. She checked her wrist. The scar throbbed, but the burn from the pendant had faded. "We made it," she panted, looking at Nyx, who coalesced from a puddle of shadow into their solid form, looking frayed at the edges. Isolde stood nearby, brushing invisible dirt from her silver gown, her expression unreadable. "For now," Isolde said, staring past Aurora, her lavender eyes wide with a horror that froze the blood in Aurora's veins. Aurora followed her gaze. The rain around them stopped falling. Not slowed, not lessened. It halted in mid-air, suspended like a million tiny diamonds. The cars on the distant road stood motionless, their tyres inches from the tarmac. A pigeon hung frozen in the sky, wings outstretched. Time had not just slowed. It had stopped completely. Except for them. And then, the suspended raindrops began to turn black.
created_at"2026-02-19T12:21:31.209Z" 2/19/2026, 12:21:31 PM
model"qwen/qwen3.5-plus-20260216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1049
moderation_latency(null)
generation_time30854
tokens_prompt5338
tokens_completion2314
native_tokens_prompt5246
native_tokens_completion2028
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0069656
router(null)
provider_responses
0
endpoint_id"71e0f6c3-7815-4734-92d3-8a04f3b0ca91"
id"chatcmpl-673267e6-858b-98e4-9208-e474d1e48c69"
is_byokfalse
latency1049
model_permaslug"qwen/qwen3.5-plus-20260216"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1771503691-k8dx65qnkI8iNNh4ZBZ3"
upstream_id"chatcmpl-673267e6-858b-98e4-9208-e474d1e48c69"
total_cost0.0069656
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences34
tagDensity0.559
leniency1
rawRatio0
effectiveRatio0
93.30% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1492
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"completely"
count1
highlights
0"very"
1"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
46.38% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1492
totalAiIsms16
found
0
word"pulsed"
count2
1
word"loomed"
count1
2
word"etched"
count1
3
word"gloom"
count1
4
word"chill"
count1
5
word"warmth"
count1
6
word"scanned"
count1
7
word"crystal"
count1
8
word"chaotic"
count1
9
word"searing"
count1
10
word"charged"
count1
11
word"shattered"
count1
12
word"flickered"
count1
13
word"throbbed"
count1
14
word"unreadable"
count1
highlights
0"pulsed"
1"loomed"
2"etched"
3"gloom"
4"chill"
5"warmth"
6"scanned"
7"crystal"
8"chaotic"
9"searing"
10"charged"
11"shattered"
12"flickered"
13"throbbed"
14"unreadable"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
1
label"clenched jaw/fists"
count1
highlights
0"eyes widened"
1"clenched her jaw"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences107
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences107
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences123
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1480
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions0
matches(empty)
59.23% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions66
wordCount1267
uniqueNames15
maxNameDensity1.82
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Fae4
Aurora23
London2
Park2
Tuesday1
Fae-forged1
Isolde11
Nyx9
Evan1
Gluttony1
Heartstone2
Stag5
Grove1
Hollow1
Richmond2
persons
0"Fae"
1"Aurora"
2"Isolde"
3"Nyx"
4"Evan"
5"Heartstone"
6"Stag"
places
0"London"
1"Park"
2"Grove"
3"Hollow"
4"Richmond"
globalScore0.592
windowScore0.667
92.53% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences87
glossingSentenceCount2
matches
0"runes that seemed to writhe when viewed from the corner of the eye"
1"looked like smoke caught in a jar"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.676
wordCount1480
matches
0"not from wind, but as if an invisible force pushed them aside"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences123
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs47
mean31.49
std18.85
cv0.599
sampleLengths
070
142
260
353
442
525
616
732
837
941
1019
1134
1220
1389
144
1527
1641
1720
1821
1972
2021
2119
2228
2322
2452
2512
2625
2742
2861
2932
3027
3124
3242
3321
3438
3531
363
3710
3849
3930
4037
4121
424
4343
449
453
469
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences107
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs222
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences123
ratio0.008
matches
0"Time here did not flow; it pooled."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount641
adjectiveStacks1
stackExamples
0"small, crystal-clear stream"
adverbCount12
adverbRatio0.0187207488299532
lyAdverbCount4
lyAdverbRatio0.0062402496099844
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences123
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences123
mean12.03
std6.38
cv0.531
sampleLengths
024
122
224
313
421
58
610
719
86
925
103
1115
1228
137
1416
1517
169
1711
1814
1916
2017
2115
2216
2321
2418
2523
2610
279
2817
2917
3012
318
3220
335
3432
351
3622
379
384
3911
4016
4116
4213
4312
4414
456
4619
472
4816
4916
47.15% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats12
diversityRatio0.34146341463414637
totalSentences123
uniqueOpeners42
65.36% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences102
matches
0"Faintly glowing violet eyes scanned"
1"Instead of her reflection, the"
ratio0.02
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences102
matches
0"She halted, her boot sinking"
1"She stepped past the boundary"
2"Her bare feet touched the"
3"She peered into the stream."
4"It resembled a stag, but"
5"Its hide shifted between fur"
6"Their shadowy form grew denser,"
7"It fixed its void-eyes on"
8"It reared up, its front"
9"She sprinted toward the beast,"
10"She slid under the beast's"
11"Her legs felt heavy, as"
12"They launched themselves through the"
13"They lay sprawled on the"
14"She checked her wrist."
15"she panted, looking at Nyx,"
16"It halted in mid-air, suspended"
17"It had stopped completely."
ratio0.176
13.92% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount91
totalSentences102
matches
0"The Fae blade bit into"
1"She halted, her boot sinking"
2"The ancient oak standing stones"
3"Nyx whispered, their voice scattering"
4"The shadowy figure condensed, losing"
5"Aurora clenched her jaw and"
6"The crescent scar on her"
7"She stepped past the boundary"
8"The transition hit her like"
9"Richmond Park vanished."
10"The grey drizzle of a"
11"Wildflowers erupted from the ground"
12"Isolde murmured, drifting forward with"
13"Her bare feet touched the"
14"Aurora tightened her grip on"
15"The metal remained frigid, a"
16"Aurora asked, her voice sounding"
17"Isolde replied, her pale lavender"
18"Nyx materialised beside Aurora, their"
19"Nyx said, extending a hand"
ratio0.892
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences102
matches(empty)
ratio0
51.95% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount7
matches
0"She halted, her boot sinking into moss that pulsed with a faint, bioluminescent rhythm, matching the frantic thudding of her own heart."
1"The transition hit her like a physical blow, a sudden drop in pressure that popped her ears and cleared the London smog from her senses."
2"Isolde stopped before a small, crystal-clear stream that flowed uphill, defying gravity with a lazy, liquid grace."
3"Aurora moved closer, the hem of her trousers brushing against ferns that curled away from her touch as if shy."
4"Nyx dissolved into a cloud of darkness, enveloping the beast's head, attempting to blind it."
5"The Stag thrashed, its hooves tearing great chunks of earth from the ground, sending roots and soil flying."
6"Aurora dodged a sweeping kick, rolling across the grass which felt slick with sudden dew."
19.74% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount4
matches
0"Nyx whispered, their voice scattering like dry leaves in a gale"
1"Aurora asked, her voice sounding too loud in the stillness"
2"Aurora snapped, though her awe battled with her caution"
3"Nyx said, their form expanding, shadows lengthening and sharpening into jagged points"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags17
fancyCount11
fancyTags
0"Nyx whispered (whisper)"
1"Isolde murmured (murmur)"
2"Aurora snapped (snap)"
3"Aurora whispered (whisper)"
4"Isolde corrected (correct)"
5"Isolde breathed (breathe)"
6"Nyx corrected (correct)"
7"Aurora shouted (shout)"
8"Isolde called back (call back)"
9"Nyx yelled (yell)"
10"she panted (pant)"
dialogueSentences34
tagDensity0.5
leniency1
rawRatio0.647
effectiveRatio0.647
79.4521%