Run: 2026-02-19-01KHTXJK23RTRKXW441SJSW8CV

Run Details

Duration:
1m 17s
Cost:
$0.001909
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant went from warm to scalding against Rory’s collarbone in the space of a breath. She flinched, her fingers flying to the silver chain. The crimson gem pulsed, a tiny, angry star in the moonless Richmond Park. It was a stupid idea. Eva’s text, a frantic collection of typos and terror, was three hours old. ‘*The grove. It’s different. The stones are whispering. Please, Rory.*’ Eva was prone to drama, especially after three gins, but she didn’t use ‘please’. Rory had dropped her last delivery, jumped on her bike, and come straight here, ignoring the curfew signs and the heavy, watchful silence of the park after dark. Now, standing before the ancient oak standing stones that marked the boundary of the Fae Grove, the phrase ‘stupid idea’ felt woefully inadequate. The stones were wrong. She’d been here once before with Eva, a daylight dare that left them both giddy and sun-drunk. The oaks had been majestic, ancient sentinels. Now, in the deep black between the streetlamps, they looked hunched. Their gnarled branches didn’t sway in the breeze; they clenched, like arthritic fingers waiting to grab. The pendant burned again. *Hel portal nearby*, the note from her unknown benefactor had said. Eva had called it the ‘whispering stones’. Rory swallowed, tasting copper and dread. She stepped between two stones. The air changed. Not a pop or a shimmer, but a sudden, profound shift in pressure, like diving into deep water. The distant hum of London traffic vanished. The chill of the October night softened into a stagnant, earthy warmth that smelled of damp soil and rotting flowers. She was in the clearing. The Fae Grove was beautiful. That was the worst part. Wildflowers, impossible shades of violet and gold, bloomed in lush carpets under a sky dusted with unfamiliar, cold-bright stars. It was a perfect, silent painting. And it was utterly, fundamentally *still*. No insect hummed. No leaves rustled. The flowers didn’t bend. The silence was a physical weight, pressing on her eardrums. “Eva?” Her voice was a dry scrape, swallowed by the velvet air. “Joke’s over. This isn’t funny.” Nothing. Rory moved forward, her trainers sinking into the unnaturally soft moss. The crescent scar on her left wrist itched, a phantom pain from a childhood fall. Her father’s voice, the barrister, cool and logical, echoed in her head. *Assess the scene, Aurora. Evidence before emotion.* The evidence was shit. She headed for the centre of the clearing, where a flat, moss-covered stone slab usually sat. Eva liked to sunbathe there. The slab was there, but something gleamed on its surface. Rory’s heart gave a hard, painful thud against her ribs. Eva’s phone. Cracked screen dark. Next to it, a single, pearl earring Rory had given her for her last birthday. Rory didn’t touch them. Touching things in stories like this got you cursed. Or worse. She crouched, her breath shallow. No signs of a struggle. The moss was undisturbed. It was as if Eva had simply… dissolved. A sound. Not a whisper. A *shiffle*. Like something heavy dragging through dry grass. Behind her. Rory froze, her muscles locking. The lawyer’s daughter warred with the delivery girl who’d faced down angry chefs and aggressive dogs. *Don’t turn around. If you don’t see it, it isn’t real.* *Shiffle… shiffle… pause.* It was closer. Just to her left, at the edge of the flower field. Slowly, painfully slowly, she turned her head. Nothing. Just the perfect, motionless blooms. A patch of the golden flowers, however, was bent. Not randomly. They were pressed down in a wide, sinuous trail, as if a large, heavy snake had passed through them. The trail led from the tree line to within ten feet of where she crouched, and stopped. The air grew colder. The stagnant warmth retreated, replaced by a dry, chemical chill that smelled of ozone and old stone. The Heartstone at her throat throbbed, a sick, feverish heat. Another sound. This one from above. A soft *tick*, like a fingernail on porcelain. Then another. *Tick. Tick-tick.* She looked up. The stars were moving. Not shooting stars. They were drifting, languid and wrong, swirling in a slow, deliberate spiral directly above the clearing. As she watched, dumbstruck, one of the cold-bright points detached from the pattern and drifted lower. It wasn’t a star. It was a tiny, pale light, and as it descended, it illuminated the thing holding it. A hand. Long, thin fingers the colour of bone, jointed in too many places. It held the light delicately, like a child with a captured firefly. The arm it was attached to descended from the canopy, limb-like but wiry and covered in a bark-like texture that absorbed the light. No body was visible. Just the arm, reaching down from the blackness between the oak branches. The *tick-tick* sound was its fingers, tapping against the little globe of light. Rory stopped breathing. Every instinct screamed to run, to bolt for the stone archway. But the lawyer’s daughter calculated. The trail in the flowers. The thing in the trees. They had her flanked. Running meant turning her back on one of them. The hand stopped its descent, hovering about twenty feet up. The pale light shifted, and for a horrifying second, Rory thought it was turning to face her. It had no eyes, no face, just a smooth, elongated knob where a head might be. But she felt its attention like a physical touch, a cold spot on her skin. It opened its fingers. The little light didn’t fall. It floated, bobbing gently in the air. Then, with a sound like cracking ice, it split. One half shot towards the ground, zipping across the clearing to vanish into the trail in the flowers. The other half drifted towards the stone slab, towards Eva’s belongings. It paused over the pearl earring. The pearl began to glow with the same cold, internal light. It rose from the moss, spinning slowly. Rory saw, with dizzying clarity, a tiny, ghostly image flicker within the light: Eva, laughing, tipping her head back to drink from a bottle of gin. A memory. Captured. The light-bearing hand made a gentle, curling motion. A come-hither. From the flower trail, something rose. It was made of the bent and broken golden stems, woven together by an unseen force into a crude, humanoid shape. It had no detail, no face, just a shambling form that stood on two legs. In the centre of its chest, the other fragment of light pulsed. As Rory watched, the thing took a jerky, stumbling step forward. Then another. Its movements were all wrong, like a puppet with half its strings cut, learning to walk. It was learning from the memory-light. It was mimicking the ghost-Eva’s posture, the way she held her head. The thing in the tree made a new sound. A low, wet *click-clack*, like stones knocking together deep in a throat. It was a sound of satisfaction. The woven-Eva creature took another step, its flower-head turning towards Rory. The logic shattered. The cool-headed thinking evaporated. A raw, animal terror seized her. She scrambled backwards, her hand closing around a fist-sized rock half-buried in the moss. The movement broke the silent tableau. The bone-hand snapped its fingers. A sound like a breaking branch. The woven-Eva creature lunged, not with a shambling walk, but with shocking, jerky speed. Rory screamed, a raw sound lost in the thick air, and threw the rock. It passed straight through the creature’s chest, scattering a few golden petals. The thing didn’t slow. The cold spot of attention from the tree-being sharpened, focused. She felt its intent, a simple, horrific curiosity. *Observe. Replicate. Assimilate.* Rory turned and ran, not for the stone archway, but diagonally across the clearing, towards the densest part of the twisted oaks. Thorns she hadn’t seen before snagged her jacket, ripping the sleeve. The world blurred. The warm, dead air burned in her lungs. She risked a glance back. The woven creature was following, its gait smoothing, becoming more fluid, more like Eva’s confident stride with every step. Above it, floating serenely, the bone-hand and its light drifted, a macabre puppeteer. And from the other side of the clearing, another *shiffle* answered. A second trail was being made through the flowers, this one wider. Something bigger was coming. Rory plunged into the tree line, the perfect, silent beauty of the grove giving way to gnarled, grasping darkness. The Heartstone burned against her skin, a beacon in the terrible, timeless night. It wasn’t a warning anymore. It was a dinner bell.
created_at"2026-02-19T12:21:41.068Z" 2/19/2026, 12:21:41 PM
model"deepseek/deepseek-v3.2-20251201"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1539
moderation_latency(null)
generation_time77443
tokens_prompt4560
tokens_completion2248
native_tokens_prompt4145
native_tokens_completion1986
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.001909405
router(null)
provider_responses
0
endpoint_id"8a5fb6d3-ef71-4958-af54-269ffa3a3c6e"
id"2eb710e6eb3de6514fb5aa878087cd03"
is_byokfalse
latency1539
model_permaslug"deepseek/deepseek-v3.2-20251201"
provider_name"Novita"
status200
api_type"completions"
id"gen-1771503701-pKald3oY7skTMOyVYqG9"
upstream_id"2eb710e6eb3de6514fb5aa878087cd03"
total_cost0.001909405
cache_discount(null)
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences2
tagDensity1
leniency1
rawRatio0
effectiveRatio0
82.71% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1446
totalAiIsmAdverbs5
found
0
adverb"utterly"
count1
1
adverb"slowly"
count3
2
adverb"gently"
count1
highlights
0"utterly"
1"slowly"
2"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
17.01% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1446
totalAiIsms24
found
0
word"pulsed"
count2
1
word"silence"
count2
2
word"sentinels"
count1
3
word"profound"
count1
4
word"chill"
count2
5
word"warmth"
count2
6
word"perfect"
count3
7
word"weight"
count1
8
word"velvet"
count1
9
word"echoed"
count1
10
word"whisper"
count1
11
word"throbbed"
count1
12
word"porcelain"
count1
13
word"calculated"
count1
14
word"flicker"
count1
15
word"shattered"
count1
16
word"macabre"
count1
17
word"beacon"
count1
highlights
0"pulsed"
1"silence"
2"sentinels"
3"profound"
4"chill"
5"warmth"
6"perfect"
7"weight"
8"velvet"
9"echoed"
10"whisper"
11"throbbed"
12"porcelain"
13"calculated"
14"flicker"
15"shattered"
16"macabre"
17"beacon"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences169
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences169
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences171
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen28
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans13
markdownWords45
totalWords1428
ratio0.032
matches
0"The grove. It’s different. The stones are whispering. Please, Rory."
1"Hel portal nearby"
2"still"
3"Assess the scene, Aurora. Evidence before emotion."
4"shiffle"
5"Don’t turn around. If you don’t see it, it isn’t real."
6"Shiffle… shiffle… pause."
7"tick"
8"Tick. Tick-tick."
9"tick-tick"
10"click-clack"
11"Observe. Replicate. Assimilate."
12"shiffle"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions40
wordCount1398
uniqueNames10
maxNameDensity1.14
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Heartstone3
Rory16
Richmond1
Park1
Fae2
Grove2
Eva12
London1
October1
Aurora1
persons
0"Heartstone"
1"Rory"
2"Eva"
places
0"Richmond"
1"Park"
2"Fae"
3"Grove"
4"London"
globalScore0.928
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences93
glossingSentenceCount1
matches
0"It was as if Eva had simply…"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.101
wordCount1428
matches
0"Not a pop or a shimmer, but a sudden, profound shift in pressure, like diving into deep"
1"not with a shambling walk, but with shocking, jerky speed"
2"not for the stone archway, but diagonally across the clearing, towards the densest part of"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences171
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs54
mean26.44
std20.21
cv0.764
sampleLengths
039
170
223
355
428
55
653
741
820
917
101
1145
124
1341
1420
1537
162
1714
1832
193
2014
217
2253
2331
246
2512
263
274
2855
2965
3013
3142
3258
334
3450
356
3647
3710
386
3977
4018
4127
4211
4327
446
4511
4644
4721
4844
495
94.88% Passive voice overuse
Target: ≤2% passive sentences
passiveCount5
totalSentences169
matches
0"were pressed"
1"was attached"
2"was made"
3"being sharpened"
4"being made"
47.79% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount5
totalVerbs219
matches
0"was turning"
1"was learning"
2"was mimicking"
3"was following"
4"was coming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences171
ratio0.006
matches
0"Their gnarled branches didn’t sway in the breeze; they clenched, like arthritic fingers waiting to grab."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount60
adjectiveStacks0
stackExamples(empty)
adverbCount0
adverbRatio0
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences171
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences171
mean8.35
std5.91
cv0.707
sampleLengths
017
19
213
35
413
52
62
74
816
928
1023
114
1217
137
1411
1516
164
1711
187
196
205
213
2218
237
2420
255
265
275
2819
296
306
313
323
334
3410
3512
365
371
3811
3915
4012
414
423
434
4416
455
4610
4710
482
493
41.52% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats19
diversityRatio0.3157894736842105
totalSentences171
uniqueOpeners54
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences143
matches
0"Just to her left, at"
1"Slowly, painfully slowly, she turned"
2"Just the perfect, motionless blooms."
3"Just the arm, reaching down"
4"Then, with a sound like"
ratio0.035
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount37
totalSentences143
matches
0"She flinched, her fingers flying"
1"It was a stupid idea."
2"She’d been here once before"
3"Their gnarled branches didn’t sway"
4"She stepped between two stones."
5"She was in the clearing."
6"It was a perfect, silent"
7"Her voice was a dry"
8"Her father’s voice, the barrister,"
9"She headed for the centre"
10"She crouched, her breath shallow."
11"It was as if Eva"
12"It was closer."
13"They were pressed down in"
14"She looked up."
15"They were drifting, languid and"
16"It wasn’t a star."
17"It was a tiny, pale"
18"It held the light delicately,"
19"They had her flanked."
ratio0.259
71.89% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount111
totalSentences143
matches
0"The Heartstone pendant went from"
1"She flinched, her fingers flying"
2"The crimson gem pulsed, a"
3"It was a stupid idea."
4"Eva’s text, a frantic collection"
5"The stones are whispering."
6"Rory had dropped her last"
7"The stones were wrong."
8"She’d been here once before"
9"The oaks had been majestic,"
10"Their gnarled branches didn’t sway"
11"The pendant burned again."
12"*Hel portal nearby*, the note"
13"Eva had called it the"
14"Rory swallowed, tasting copper and"
15"She stepped between two stones."
16"The air changed."
17"The distant hum of London"
18"The chill of the October"
19"She was in the clearing."
ratio0.776
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences143
matches
0"Now, standing before the ancient"
1"Now, in the deep black"
2"If you don’t see it,"
ratio0.021
74.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences63
technicalSentenceCount6
matches
0"She’d been here once before with Eva, a daylight dare that left them both giddy and sun-drunk."
1"The chill of the October night softened into a stagnant, earthy warmth that smelled of damp soil and rotting flowers."
2"They were pressed down in a wide, sinuous trail, as if a large, heavy snake had passed through them."
3"The stagnant warmth retreated, replaced by a dry, chemical chill that smelled of ozone and old stone."
4"The arm it was attached to descended from the canopy, limb-like but wiry and covered in a bark-like texture that absorbed the light."
5"The woven creature was following, its gait smoothing, becoming more fluid, more like Eva’s confident stride with every step."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
87.1323%