Run: 2026-02-19-01KHTXJM4J9N8CWK48KR40BV65

Run Details

Duration:
35.4s
Cost:
$0.038745
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Rory's chest the moment she stepped between the standing stones. Not the gentle pulse she'd grown used to. This was different. Urgent. Like a heartbeat racing toward cardiac arrest. Richmond Park stretched silent and vast behind her. Ahead, wildflowers bloomed in impossible profusion, their colours too vivid for October, their stems too straight. The moonlight fell wrong here, pooling in places it shouldn't, avoiding others entirely. Time moved differently in Isolde's grove, Eva had warned her. An hour inside could be minutes or days outside. *Brilliant time to remember that*, Rory thought. She'd come because the dreams had gotten worse. Three nights running, she'd woken gasping, the taste of copper sharp on her tongue, Eva's voice calling from somewhere she couldn't reach. The pendant had guided her here, its warmth strengthening with each step toward the park. Now it seared. The wildflowers didn't move. Not a tremor, despite the wind she could hear in the oaks beyond the clearing. Their petals faced her, hundreds of tiny eyes tracking her progress. Rory's fingers found the scar on her left wrist, tracing the crescent shape. Childhood accident. That's what Mum had called it. She'd been seven, reaching for something in the dark. Something that had reached back. *Focus.* "Isolde?" Her voice fell flat, absorbed by the wrongness in the air. "I need to speak with you." Silence. Then, at the edge of hearing, a whisper. Words she couldn't quite catch, in a language that made her teeth ache. The pendant's heat intensified. Hel portals. That's what it warned against. But this wasn't a portal. This was Fae-touched earth, a pocket between realms. Safe ground, or as safe as anywhere liminal could be. So why was the Heartstone screaming? Movement flickered in her peripheral vision. Rory turned, pulse hammering. Nothing. Just flowers, impossibly still in the wind that didn't touch them. She turned back. The clearing had changed. The standing stones stood closer now. Much closer. She could've sworn they'd been twenty feet apart. Now she could reach out and touch both without fully extending her arms. "Right." Her voice cracked. "Time to leave." But when she tried to step back through the stones, her foot wouldn't cross the threshold. An invisible barrier, cold as January fog, pushed back against her shin. The whispering grew louder. Still unintelligible, but closer. Much closer. Rory fumbled for her phone. Dead. Battery full when she'd entered the park, now the screen stayed black. She pressed the power button again. Again. Nothing. Something moved in the wildflowers. Not the wind. The stems bent in sequence, marking a path through the blooms. Coming toward her. Multiple paths. Converging. Her hand went to the pendant. The silver chain burned her fingers but she gripped it anyway, pulling it free from beneath her jacket. The crimson stone pulsed with that inner glow, casting red shadows across the clearing. The movement stopped. For three heartbeats, nothing. Then the whispers erupted into a cacophony, voices overlapping, some high and childlike, others deep enough to make her bones vibrate. "*Not Fae.*" "*Smells of elsewhere.*" "*The stone. Look at the stone.*" "*She shouldn't be here.*" "*None of them should be here anymore.*" The pendant's warmth spread down her arm, not quite painful now, more like a warning. Or a ward. "I'm looking for Isolde." Rory forced her voice steady. "I'm a friend of Eva's. I just need to speak with—" "*Isolde is gone.*" The voice came from directly behind her. Rory spun. A figure stood between the oaks, where seconds ago there'd been nothing. Tall. Impossibly tall. Its proportions wrong in ways her mind struggled to process. Arms too long, joints bending in too many places. The face, if it had one, stayed shrouded in shadows that moved independent of the moonlight. "Gone where?" "*Where they all go, eventually. Into the Between. Into the spaces that used to be sealed.*" The figure tilted its head. The motion reminded Rory of a bird examining a worm. "*The barriers are thin now. Broken. Things slip through. Things that hunger.*" The wildflowers began to wilt. Not slowly, the natural decline of autumn, but instant. Colour draining like someone had pulled a plug, vibrant petals turning grey and brittle. The rot spread outward from where the figure stood, a circle of death expanding through the impossible blooms. "What are you?" "*A question with many answers.*" It took a step forward. The ground where it walked turned black, organic matter decaying in fast-forward. "*We were here first. Before the Fae carved their pretty pockets. Before humans learned to cross. We've been waiting.*" Another step. The pendant burned white-hot. Rory gasped but kept her grip, holding it out like a talisman. The stone's glow intensified, bathing the clearing in crimson light. The figure stopped. "*Dymas work.*" Something like laughter, if laughter could sound like breaking glass. "*How far that bloodline has fallen. Leaving their trinkets with children who don't understand.*" "I understand enough." "*Do you?*" The shadows around its face shifted. For just a moment, Rory glimpsed what lay beneath. Not a face. Faces. Dozens of them, overlapping, mouths opening and closing out of sync. "*Do you understand what's coming? What your friend has done?*" "Eva? What about—" "*The summoner. The fool who thought she could control what she pulled through.*" More movement in the dying flowers. More figures, smaller than the first but no less wrong. "*She opened a door. Doors are meant to stay closed.*" Rory's mind raced. Eva had been researching something. Portals. Ways between realms. She'd been frantic the last time they spoke, talking too fast, making connections that didn't quite track. Said she'd found a way to fix what was broken. To heal the barriers. Christ. What had she actually done? "Where is she? Where's Eva?" The figures formed a circle around her now. Seven of them, each cast in the pendant's red glow. The standing stones had moved again, closing in, until the clearing felt more like a cage. "*She's in the places between places. The gaps in reality. The spaces that shouldn't exist but do.*" The first figure's voice dropped lower. "*She's calling for you. We can hear her. Can you?*" Rory could. Faint, barely audible beneath the whispers, a familiar voice. Eva's voice. Screaming. The pendant pulsed once. Twice. Three times. Then it stopped. The light died. And in the sudden darkness, something grabbed Rory's ankle.
created_at"2026-02-19T12:21:42.17Z" 2/19/2026, 12:21:42 PM
model"anthropic/claude-4.5-sonnet-20250929"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2042
moderation_latency175
generation_time35171
tokens_prompt4560
tokens_completion1740
native_tokens_prompt4640
native_tokens_completion1655
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.038745
router(null)
provider_responses
0
endpoint_id"d8bee848-f020-454a-b2be-4a7ce868f99f"
id"2f25b5f8-a429-4ab9-b350-fbec65cfab77"
is_byokfalse
latency2041
model_permaslug"anthropic/claude-4.5-sonnet-20250929"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771503702-Ji90BDuNvcoryvy0NMVr"
upstream_id"2f25b5f8-a429-4ab9-b350-fbec65cfab77"
total_cost0.038745
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences29
tagDensity0.276
leniency0.552
rawRatio0
effectiveRatio0
95.33% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1071
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
34.64% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1071
totalAiIsms14
found
0
word"pulse"
count2
1
word"racing"
count1
2
word"warmth"
count2
3
word"tracing"
count1
4
word"silence"
count1
5
word"whisper"
count1
6
word"flickered"
count1
7
word"pulsed"
count2
8
word"cacophony"
count1
9
word"raced"
count1
10
word"familiar"
count1
highlights
0"pulse"
1"racing"
2"warmth"
3"tracing"
4"silence"
5"whisper"
6"flickered"
7"pulsed"
8"cacophony"
9"raced"
10"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences124
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences124
filterMatches(empty)
hedgeMatches
0"tried to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences144
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
0.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans20
markdownWords161
totalWords1068
ratio0.151
matches
0"Brilliant time to remember that"
1"Focus."
2"Not Fae."
3"Smells of elsewhere."
4"The stone. Look at the stone."
5"She shouldn't be here."
6"None of them should be here anymore."
7"Isolde is gone."
8"Where they all go, eventually. Into the Between. Into the spaces that used to be sealed."
9"The barriers are thin now. Broken. Things slip through. Things that hunger."
10"A question with many answers."
11"We were here first. Before the Fae carved their pretty pockets. Before humans learned to cross. We've been waiting."
12"Dymas work."
13"How far that bloodline has fallen. Leaving their trinkets with children who don't understand."
14"Do you?"
15"Do you understand what's coming? What your friend has done?"
16"The summoner. The fool who thought she could control what she pulled through."
17"She opened a door. Doors are meant to stay closed."
18"She's in the places between places. The gaps in reality. The spaces that shouldn't exist but do."
19"She's calling for you. We can hear her. Can you?"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
75.37% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount871
uniqueNames10
maxNameDensity1.49
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Rory13
Park1
October1
Isolde1
Eva4
Mum1
Silence1
Fae-touched1
Heartstone1
January1
persons
0"Rory"
1"Eva"
2"Mum"
places
0"Park"
1"Isolde"
globalScore0.754
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount4
matches
0"quite catch, in a language that made her teeth ache"
1"not quite painful now, more like a warning"
2"Something like laughter, if laughter could s"
3"quite track"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.936
wordCount1068
matches
0"Not slowly, the natural decline of autumn, but instant"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences144
matches
0"remember that*, Rory"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs58
mean18.41
std15.8
cv0.858
sampleLengths
014
119
256
37
448
530
635
71
818
91
1021
1134
126
1325
144
1529
167
1728
1810
1926
205
2120
2238
233
2425
252
263
276
284
297
3018
3120
323
337
3452
352
3643
3746
383
3941
402
4126
423
4326
443
4542
463
4739
4843
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences124
matches
0"been seven"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs155
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences144
ratio0
matches(empty)
85.95% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount874
adjectiveStacks1
stackExamples
0"turned black, organic matter"
adverbCount43
adverbRatio0.04919908466819222
lyAdverbCount9
lyAdverbRatio0.010297482837528604
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences144
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences144
mean7.42
std5.3
cv0.715
sampleLengths
014
18
23
31
47
58
616
713
810
99
107
118
1222
1315
143
154
1615
1711
1813
192
206
219
225
231
2412
256
261
278
2813
294
302
315
325
338
3410
356
366
374
381
3911
403
414
426
432
448
4513
464
473
4816
4912
78.94% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5069444444444444
totalSentences144
uniqueOpeners73
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences99
matches
0"Then, at the edge of"
1"Just flowers, impossibly still in"
2"Still unintelligible, but closer."
3"Then the whispers erupted into"
4"More movement in the dying"
5"Then it stopped."
ratio0.061
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences99
matches
0"She'd come because the dreams"
1"Their petals faced her, hundreds"
2"She'd been seven, reaching for"
3"Her voice fell flat, absorbed"
4"She turned back."
5"She could've sworn they'd been"
6"Her voice cracked"
7"She pressed the power button"
8"Her hand went to the"
9"Its proportions wrong in ways"
10"It took a step forward"
11"She'd been frantic the last"
ratio0.121
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences99
matches
0"The pendant burned against Rory's"
1"This was different."
2"Richmond Park stretched silent and"
3"The moonlight fell wrong here,"
4"Time moved differently in Isolde's"
5"An hour inside could be"
6"She'd come because the dreams"
7"The pendant had guided her"
8"The wildflowers didn't move."
9"Their petals faced her, hundreds"
10"Rory's fingers found the scar"
11"That's what Mum had called"
12"She'd been seven, reaching for"
13"Something that had reached back."
14"Her voice fell flat, absorbed"
15"Words she couldn't quite catch,"
16"The pendant's heat intensified."
17"That's what it warned against."
18"This was Fae-touched earth, a"
19"Movement flickered in her peripheral"
ratio0.667
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences99
matches
0"Now it seared."
1"Now she could reach out"
2"To heal the barriers."
ratio0.03
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences36
technicalSentenceCount2
matches
0"Three nights running, she'd woken gasping, the taste of copper sharp on her tongue, Eva's voice calling from somewhere she couldn't reach."
1"She'd been frantic the last time they spoke, talking too fast, making connections that didn't quite track."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.0077%