Run: 2026-02-19-01KHTXM1PBKY6MVFBH8697DGEB

Run Details

Duration:
1m 57s
Cost:
$0.002044
Provider:
SambaNova

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Screams choked out behind Aurora as the portal sealed with a sound like tearing silk. The air shifted, tasting of cinnamon, honey, and something metallic, something deeply wrong. She stumbled forward, her trainers sliding on something that wasn't pavement. "Steady." The word was less a sound and more a presence, a cool whisper in the oppressive warmth. Nyx solidified from the surrounding gloom, their form a pillar of living shadow against a sky the colour of burnt amber. Aurora righted herself, her fingers instinctively finding the cold weight of the Fae-forged blade at her hip. The Heartstone pulsed against her sternum, a steady, warm drumbeat. "Where are we?" "What do your senses tell you?" Nyx’s voice seemed to come from everywhere at once, devoid of echo. Aurora scanned the horizon. They stood on a wide, smooth path of what looked like white marble, but it was warm and slightly yielding, like skin. To either side, endless rows of trees heavy with fruit that shimmered with their own inner light, casting eerie, shifting shadows. The air hummed with the distant sound of music, laughter, and something else—a low, constant, wet chewing. It was a place of impossible, grotesque beauty. "Excess." The word left her mouth before she could filter it. "This is Dymas." "Aptly named." Nyx glided forward, their shadowy form seeming to drink the light from the glowing fruits. "The kingdom of indulgence. Of eternal hunger." They moved down the path. The trees themselves were alien, their bark smooth and patterned like snakeskin, their leaves tasting the air with thin, prehensile tendrils. Aurora reached out, her curiosity overriding caution, and brushed a finger against a low-hanging fruit. It was perfectly round, the size of a melon, and its pearlescent skin felt like cool velvet. At her touch, a complex scent bloomed—fresh-baked bread, ripe strawberries, and the salty tang of the sea. Her stomach growled traitorously. She pulled her hand back as if burned. "It smells like home." "A clever lure," Nyx murmured. "Everything here is designed to tempt, to provoke a hunger you never knew you possessed. Do not partake." "No chance." Aurora shoved her hands in the pockets of her jacket, the familiar action grounding her in this surreal landscape. The path began to slope downwards, opening into a vast, tiered valley. Below, grand pavilions sprawled like spilled jewels, their silken canopies fluttering in the honeyed breeze. The music grew louder, a discordant symphony of lutes and laughter. And the smell—oh god, the smell. A thousand different cuisines, spices from worlds she couldn’t name, rich meats, and sugary confections, all mingling into a thick, intoxicating fog that coated the back of her throat. Figures moved between the pavilions. Some were humanoid, dressed in extravagant silks, their faces masks of blissful indulgence. Others were clearly not human—beings with too many limbs, with skin of bark or scale, all sharing the same glassy-eyed rapture. They gorged themselves at endless tables, food and drink flowing in an unending river. But the servers… Aurora’s blood ran cold. The servers moved with a stiff, hollow efficiency, their eyes vacant, their movements programmed. Soulless. They were the helbound, the damned contracted from carrying a silver platter piled high with glistening, ruby-red meat. His gaze was fixed on some distant, internal horror, a permanent scream behind his eyes. He woreidered on the breast: ‘Gareth’. Aurora felt a wave of nausea. "We're not staying here." "We must," Nyx said, their violet gaze fixed on the heart of the valley. "The ley-lines converge at the centre of such places. The power you seek to understand… it will be strongest where the hunger is most profound." A smaller path branched off from the main thoroughfare, weaving through a grove of trees with weeping, silver branches. The cacophony of the feast faded slightly, replaced by the gentle plink-plonk of liquid dripping into unseen pools. The air here was cooler, laced with the scent of night-blooming flowers and damp earth. They walked in silence for a time, the only sound the soft crunch of their footsteps. The Heartstone’s warmth intensified, a quiet insistence pulling her forward. "What are we looking for, exactly?" "A scar," Nyx whispered. "A place where the Veil is not just thin, but has been worn through by constant traffic. A back door, if you will." Aurora’s hand went to the pendant. "And this will lead us to it?" "It reacts to the bleed-through. The older the wound, the stronger its call." The grove opened into a clearing dominated by a single, colossal tree. Its trunk was black and twisted, like petrified lightning, and from its gnarled branches hung not leaves, but what looked like cured meats, shimmering gems of solidified honey, and entire wheels of cheese that pulsed with a gentle light. At its base, sitting on a root that curled like a throne, was a figure. She was the most beautiful woman Aurora had ever seen, and the most terrible. Her skin was the colour of rich cream, her hair a cascade of liquid silver. She wore a gown of deepest emerald that seemed woven from shadow and leaf. She held a pomegranate, its jewels bursting with juicy, blood-red seeds. She didn't look at them, her pale lavender eyes fixed on some point in the middle distance. Nyx went perfectly still. "Isolde." The Seer’s head turned slowly. A faint, knowing smile touched her lips. "Little Shade. You tread dangerous ground. The Prince does not take kindly to uninvited guests." "We seek passage, not patronage." "The hunger of Dymas is a pathway all its own." Her gaze shifted to Aurora, and it felt like being X-rayed. "And you… you carry a key. How curious. A human heart, holding a piece of a demon's soul." Aurora’s grip tightened on the Fae blade. "It was given to me." "Nothing is given. Everything is traded." Isolde plucked a seed from the fruit and held it up. It glistened like a drop of blood. "A taste? One seed would show you visions no mortal has ever dreamed. A second would bind you to this place forever. A third…" She popped the seed into her own mouth, her smile widening. "A third is never offered." "We decline," Nyx said, their form rippling with clear tension. "Wise." Isolde’s smile vanished. "The path you seek is behind me. The tree weeps where it was wounded. But be swift. The guardians feel your foreign presence. They come to… investigate." As if on cue, a deep, rhythmic thudding began to echo through the grove, shaking the ground. Something large was approaching, moving with a purpose that was neither curious nor welcoming. Nyx melted into the shadows at the base of the great tree. "Here. The Veil is tissue-thin." Aurora joined them, the Heartstone now hot against her skin. In the space between two massive roots, the air shimmered, not with the amber hue of Dymas, but with a familiar, greyish London damp. The thudding grew louder, closer. She could hear laboured, wet breathing now, and the clank of heavy chains. "Go," Nyx urged, their whisper strained. Aurora didn't need telling twice. She took a step towards the shimmering distortion, one hand on her blade, the other clutching the burning Heartstone. The last thing she saw before crossing through was Isolde, calmly eating another pomegranate seed, her lavender eyes watching as a hulking, multi-armed shape forged from mismatched cutlery and broken plates lumbered into the clearing, its single, blazing eye locking onto its prey.
created_at"2026-02-19T12:22:28.821Z" 2/19/2026, 12:22:28 PM
model"deepseek/deepseek-chat-v3.1"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2438
moderation_latency(null)
generation_time116480
tokens_prompt5355
tokens_completion1950
native_tokens_prompt4950
native_tokens_completion1736
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0020445
router(null)
provider_responses
0
endpoint_id"1dda4bb9-c626-4816-bb54-99665323fef0"
id"a493a364-f2d4-4911-894e-71423fa1c9ef"
is_byokfalse
latency2377
model_permaslug"deepseek/deepseek-chat-v3.1"
provider_name"SambaNova"
status200
api_type"completions"
id"gen-1771503748-FdSRCBkDj5fBNibeRM5f"
upstream_id"a493a364-f2d4-4911-894e-71423fa1c9ef"
total_cost0.0020445
cache_discount(null)
upstream_inference_cost0
provider_name"SambaNova"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags14
adverbTagCount0
adverbTags(empty)
dialogueSentences33
tagDensity0.424
leniency0.848
rawRatio0
effectiveRatio0
80.19% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1262
totalAiIsmAdverbs5
found
0
adverb"slightly"
count2
1
adverb"perfectly"
count2
2
adverb"slowly"
count1
highlights
0"slightly"
1"perfectly"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1262
totalAiIsms32
found
0
word"silk"
count1
1
word"whisper"
count2
2
word"oppressive"
count1
3
word"warmth"
count2
4
word"gloom"
count1
5
word"weight"
count1
6
word"pulsed"
count2
7
word"echo"
count2
8
word"scanned"
count1
9
word"marble"
count1
10
word"shimmered"
count2
11
word"velvet"
count1
12
word"complex"
count1
13
word"stomach"
count1
14
word"familiar"
count2
15
word"surreal"
count1
16
word"symphony"
count1
17
word"glistening"
count1
18
word"profound"
count1
19
word"cacophony"
count1
20
word"silence"
count1
21
word"footsteps"
count1
22
word"tension"
count1
23
word"rhythmic"
count1
24
word"the last thing"
count1
25
word"hulking"
count1
highlights
0"silk"
1"whisper"
2"oppressive"
3"warmth"
4"gloom"
5"weight"
6"pulsed"
7"echo"
8"scanned"
9"marble"
10"shimmered"
11"velvet"
12"complex"
13"stomach"
14"familiar"
15"surreal"
16"symphony"
17"glistening"
18"profound"
19"cacophony"
20"silence"
21"footsteps"
22"tension"
23"rhythmic"
24"the last thing"
25"hulking"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"blood ran cold"
count1
1
label"wave of emotion"
count1
highlights
0"blood ran cold"
1"a wave of nausea"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences78
matches(empty)
87.91% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences78
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences97
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen43
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1247
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
84.28% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount989
uniqueNames9
maxNameDensity1.31
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Aurora13
Nyx10
Fae-forged1
Heartstone4
Seer1
Fae2
Isolde3
Dymas1
London1
persons
0"Aurora"
1"Nyx"
2"Heartstone"
3"Seer"
4"Isolde"
places
0"London"
globalScore0.843
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount5
matches
0"looked like white marble, but it was warm"
1"felt like cool velvet"
2"looked like cured meats, shimmering gems"
3"seemed woven from shadow and leaf"
4"felt like being X-rayed"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches4
per1kWords3.208
wordCount1247
matches
0"not just thin, but has been worn through by constant traffic"
1"not leaves, but what looked like cured meats, shimmering gems of solidified"
2"neither curious nor"
3"not with the amber hue of Dymas, but with a familiar, greyish London damp"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences97
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs37
mean33.7
std26.11
cv0.775
sampleLengths
039
139
230
318
472
514
624
779
812
923
1094
11114
1210
1339
1452
1526
166
1727
1813
1913
2066
2171
225
2327
245
2539
2612
2764
2810
2931
3031
3117
3234
3318
346
3524
3643
96.27% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences78
matches
0"was fixed"
1"being X-rayed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs146
matches
0"was approaching"
25.04% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount0
flaggedSentences4
totalSentences97
ratio0.041
matches
0"The air hummed with the distant sound of music, laughter, and something else—a low, constant, wet chewing."
1"At her touch, a complex scent bloomed—fresh-baked bread, ripe strawberries, and the salty tang of the sea."
2"And the smell—oh god, the smell."
3"Others were clearly not human—beings with too many limbs, with skin of bark or scale, all sharing the same glassy-eyed rapture."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount685
adjectiveStacks2
stackExamples
0"low, constant, wet chewing."
1"same glassy-eyed rapture."
adverbCount22
adverbRatio0.032116788321167884
lyAdverbCount7
lyAdverbRatio0.010218978102189781
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences97
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences97
mean12.86
std7.99
cv0.621
sampleLengths
015
113
211
318
421
517
610
73
818
94
1022
1121
1217
138
1411
153
1617
177
185
1921
2015
2117
2217
234
248
254
265
2718
2821
2912
3015
3111
326
3329
345
3513
3621
3714
383
394
4014
411
4218
4315
446
456
464
4714
4825
4919
60.82% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4020618556701031
totalSentences97
uniqueOpeners39
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences75
matches(empty)
ratio0
97.33% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences75
matches
0"She stumbled forward, her trainers"
1"They stood on a wide,"
2"It was a place of"
3"They moved down the path."
4"It was perfectly round, the"
5"Her stomach growled traitorously."
6"She pulled her hand back"
7"They gorged themselves at endless"
8"They were the helbound, the"
9"His gaze was fixed on"
10"He woreidered on the breast:"
11"They walked in silence for"
12"Its trunk was black and"
13"She was the most beautiful"
14"Her skin was the colour"
15"She wore a gown of"
16"She held a pomegranate, its"
17"She didn't look at them,"
18"Her gaze shifted to Aurora,"
19"It glistened like a drop"
ratio0.307
20.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences75
matches
0"The air shifted, tasting of"
1"She stumbled forward, her trainers"
2"The word was less a"
3"Nyx solidified from the surrounding"
4"Aurora righted herself, her fingers"
5"The Heartstone pulsed against her"
6"Nyx’s voice seemed to come"
7"Aurora scanned the horizon."
8"They stood on a wide,"
9"The air hummed with the"
10"It was a place of"
11"The word left her mouth"
12"Nyx glided forward, their shadowy"
13"They moved down the path."
14"The trees themselves were alien,"
15"Aurora reached out, her curiosity"
16"It was perfectly round, the"
17"Her stomach growled traitorously."
18"She pulled her hand back"
19"Aurora shoved her hands in"
ratio0.88
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences75
matches
0"To either side, endless rows"
1"As if on cue, a"
ratio0.027
77.92% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount4
matches
0"She stumbled forward, her trainers sliding on something that wasn't pavement."
1"To either side, endless rows of trees heavy with fruit that shimmered with their own inner light, casting eerie, shifting shadows."
2"A thousand different cuisines, spices from worlds she couldn’t name, rich meats, and sugary confections, all mingling into a thick, intoxicating fog that coated…"
3"Something large was approaching, moving with a purpose that was neither curious nor welcoming."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags14
uselessAdditionCount4
matches
0"Aurora shoved, the familiar action grounding her in this surreal landscape"
1"She popped, her smile widening"
2"Nyx said, their form rippling with clear tension"
3"Nyx urged, their whisper strained"
59.09% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount3
fancyTags
0"Nyx murmured (murmur)"
1"Nyx whispered (whisper)"
2"Nyx urged (urge)"
dialogueSentences33
tagDensity0.152
leniency0.303
rawRatio0.6
effectiveRatio0.182
71.4507%