Run: 2026-02-19-01KHTXN6WWVHVTR4CKX9E3HNA4

Run Details

Duration:
33.0s
Cost:
$0.007084
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The amber light hit her like a physical blow. Rory stumbled forward, her shoulder slamming into something solid. A wall? No. A tree trunk, twisted and gnarled, its bark the colour of burnt honey. Her vision swam. The world tilted sideways, then righted itself with a lurch that turned her stomach. 'Don't fight it.' Nyx's voice came from everywhere and nowhere, that whisper-on-the-wind quality making it impossible to pinpoint their location. 'Your body knows how to breathe here. Let it remember.' She sucked in air. It tasted sweet. Too sweet, like honeyed wine thick on her tongue. The crescent scar on her left wrist prickled with heat, and she clutched it instinctively. 'Breathe, Aurora.' Isolde's hand found her shoulder, cool and steady. The half-Fae's silver hair drifted in a breeze Rory couldn't feel. 'The crossing disorients everyone. Even those who have done it before.' 'This was your idea of a shortcut?' 'Would you have preferred the front door?' Isolde's pale lavender eyes held that familiar glint of amusement, the one that said she knew far more than she was sharing. 'Belphegor's servants watch the main gates. Here, we are merely... unexpected guests.' Rory pushed herself upright. Her legs felt wrong, like they belonged to someone else, but she forced them to hold her weight anyway. The world around her snapped into focus. She'd expected darkness. Fire. Screaming souls and demons with pitchforks, all the Sunday school horrors she'd vaguely absorbed growing up. Not this. The sky stretched overhead in impossible amber, deeper than any sunset she'd ever seen, threaded through with veins of gold that pulsed like slow lightning. No sun. No clouds. Just that endless honeyed glow, warm against her skin like a bath drawn too hot. 'Very dramatic.' Nyx materialised from the shadow of a nearby column, their violet eyes faint lamps in the strange light. Their humanoid form solidified piece by piece, darkness knitting itself into something almost human. 'Though I suppose if one must rule a circle of Hel, one might as well commit to an aesthetic.' Columns. Rory turned slowly, her neck stiff. They stood at the edge of an orchard, but not any orchard she could have imagined. The trees grew in spirals, their trunks corkscrewing toward that amber sky, branches heavy with fruit she couldn't name. Some glowed with inner light. Others were the deep purple-black of fresh bruises. One tree bore what looked like human hearts, each one suspended in a crystalline membrane that shimmered when the nonexistent wind touched it. 'Please tell me those aren't—' 'Kadin fruit.' Isolde moved past her, stepping between the trees with the confidence of someone who had walked this path before. 'They taste of regret. The kernels, specifically. Eat around those, and you'll experience only pleasant melancholy. The Helbound tend to prefer them for afternoon tea.' 'Afternoon tea.' 'Everything is a ritual here.' Nyx drifted beside her, their shadow-form flickering between solid and incorporeal as they passed beneath the spiralling branches. 'Gluttony isn't merely hunger. It's consumption as worship. Every meal is a ceremony. Every bite, an act of devotion to excess.' 'That sounds exhausting.' 'It is.' Nyx's voice carried something that might have been old memory. 'Which is rather the point.' Rory followed Isolde deeper into the orchard. Her boots sank into soft earth that gave beneath her weight like a cake left out too long, and each step released a new fragrance into the air. Rotting sweetness. Fermentation. Something sharp beneath it all, like biting into a lemon after eating chocolate. The Heartstone pendant at her throat pulsed. She'd almost forgotten it was there, but now its warmth spread across her collarbone, a heartbeat out of sync with her own. The deep crimson gemstone glowed brighter as they walked, its rhythm quickening. 'It knows we're close to something.' She touched the silver chain, felt its thrumming against her fingertips. 'It knows we're close to everything.' Isolde paused at a fork in the path, her head tilting as though listening to something Rory couldn't hear. 'Dymas is not like your world, Aurora. Distance here is... negotiable. The pendant senses possibility. What you desire draws closer simply because you desire it.' 'That sounds convenient.' 'It is dangerous.' Isolde turned, and for a moment her pale lavender eyes seemed to hold something ancient, something that had seen centuries turn like pages. 'A hungry man who walks through a desert finds water. A hungry man who walks through Dymas finds whatever he's hungry for. And then he keeps finding it. Forever. Until there's nothing left of him but appetite.' The words hung in the amber air, thick and heavy. 'Cheerful.' Nyx's shadow rippled. 'Though she's right. I've seen souls wander into these orchards chasing a memory of their grandmother's cooking and emerge centuries later, still chewing. Time moves differently in Hel. What feels like an afternoon can be decades on Earth.' 'How long do we have?' 'That depends.' Isolde gestured toward a break in the trees ahead, where the amber light seemed to intensify. 'On how long you can resist.' They emerged from the orchard onto a terrace of pale stone, and Rory forgot how to breathe. Below them stretched a city of feasting. Tables wound through the streets like rivers, groaning under the weight of dishes she recognised and dishes she couldn't begin to name. Roasted meats glistening with glazes. Towers of fruit in colours that shouldn't exist. Fountains flowing with wine, with honey, with something iridescent that changed colour as it fell. People sat at those tables, or lounged, or lay sprawled across cushions on the ground, their faces slack with pleasure, their hands reaching always for another bite, another sip, another taste. The buildings rose around them in spirals of glass and copper and something that looked like spun sugar, their walls translucent enough to reveal the movements within. More feasting. More drinking. More bodies moving in ways that had nothing to do with dancing and everything to do with consumption. Music drifted through the warm air, strings and woodwinds playing something that made Rory's mouth water. 'Do not listen.' Isolde's hand closed around her wrist, her grip surprisingly strong. 'The song feeds the hunger. The hunger feeds the song. You are not ready for that particular dialogue.' 'I wasn't—' 'You were.' Isolde released her. 'Everyone does. It's how Dymas welcomes its guests.' Rory shook her head, trying to dislodge the melody that had already started to wind through her thoughts. The city below called to something in her, some deep-buried part that remembered being hungry, being alone, being desperate for comfort in any form it might take. She'd been that hungry. Not for food. For safety. For someone to tell her she was worth something more than bruises and apologies. The Heartstone flared against her chest, and she gasped at the sudden heat. 'We need to move.' Nyx had gone fully solid, their shadow-form compressed into something almost human, their violet eyes scanning the terrace behind them. 'The crossing left a mark. Something noticed.' 'Noticed us?' Rory's voice came out sharper than she intended. 'What kind of something?' 'The kind that serves Belphegor.' Isolde was already moving, her bare feet making no sound on the pale stone. 'The kind that is very, very hungry for new guests.' Behind them, in the amber glow of the orchard, something massive shifted between the trees.
created_at"2026-02-19T12:23:06.916Z" 2/19/2026, 12:23:06 PM
model"z-ai/glm-5-20260211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1458
moderation_latency(null)
generation_time32927
tokens_prompt5338
tokens_completion2570
native_tokens_prompt4922
native_tokens_completion2199
native_tokens_completion_images(null)
native_tokens_reasoning553
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00708405
router(null)
provider_responses
0
endpoint_id"c173ea30-3dc0-4957-850e-f2df8c031f10"
id"019c75da9d25b39161414b0b925f3748"
is_byokfalse
latency1458
model_permaslug"z-ai/glm-5-20260211"
provider_name"SiliconFlow"
status200
api_type"completions"
id"gen-1771503786-1F3t279OzhSU6nEqgqDU"
upstream_id"019c75da9d25b39161414b0b925f3748"
total_cost0.00708405
cache_discount(null)
upstream_inference_cost0
provider_name"SiliconFlow"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences0
tagDensity1
leniency1
rawRatio0
effectiveRatio0
83.82% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1236
totalAiIsmAdverbs4
found
0
adverb"very"
count3
1
adverb"slowly"
count1
highlights
0"very"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
27.18% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1236
totalAiIsms18
found
0
word"lurch"
count1
1
word"stomach"
count1
2
word"whisper"
count1
3
word"familiar"
count1
4
word"glint"
count1
5
word"weight"
count3
6
word"pulsed"
count2
7
word"crystalline"
count1
8
word"shimmered"
count1
9
word"warmth"
count1
10
word"desire"
count2
11
word"glistening"
count1
12
word"dancing"
count1
13
word"scanning"
count1
highlights
0"lurch"
1"stomach"
2"whisper"
3"familiar"
4"glint"
5"weight"
6"pulsed"
7"crystalline"
8"shimmered"
9"warmth"
10"desire"
11"glistening"
12"dancing"
13"scanning"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences85
matches(empty)
92.44% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences85
filterMatches(empty)
hedgeMatches
0"tend to"
1"begin to"
2"started to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences125
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1228
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
99.56% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount793
uniqueNames7
maxNameDensity1.01
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Rory8
Sunday1
Helbound1
Isolde1
Heartstone2
Dymas2
Hel1
persons
0"Rory"
1"Helbound"
2"Heartstone"
3"Dymas"
places
0"Hel"
globalScore0.996
windowScore1
50.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences50
glossingSentenceCount2
matches
0"looked like human hearts, each one suspen"
1"looked like spun sugar, their walls trans"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1228
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences125
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean27.91
std20
cv0.717
sampleLengths
09
142
230
331
432
57
641
723
87
922
1044
1153
1278
135
1446
152
1644
173
1817
1951
2041
2117
2250
233
2463
2510
2642
275
2824
2917
307
3181
3249
3316
3431
352
3613
3745
3823
3913
4031
4114
4229
4315
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences85
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs138
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences125
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount51
adjectiveStacks0
stackExamples(empty)
adverbCount1
adverbRatio0.0196078431372549
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences125
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences125
mean9.82
std7.6
cv0.774
sampleLengths
09
19
22
31
413
53
614
720
87
93
104
113
129
1315
1410
1511
164
177
187
1929
206
214
222
234
2419
257
263
271
2816
292
3025
312
322
3315
3420
3514
3619
371
386
3916
4019
415
428
4323
445
4521
464
473
489
499
84.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.552
totalSentences125
uniqueOpeners69
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences68
matches
0"Too sweet, like honeyed wine"
1"Even those who have done"
2"Just that endless honeyed glow,"
ratio0.044
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences68
matches
0"Her vision swam."
1"She sucked in air."
2"It tasted sweet."
3"Her legs felt wrong, like"
4"She'd expected darkness."
5"Their humanoid form solidified piece"
6"They stood at the edge"
7"It's consumption as worship."
8"Her boots sank into soft"
9"She'd almost forgotten it was"
10"I've seen souls wander into"
11"They emerged from the orchard"
12"You are not ready for"
13"It's how Dymas welcomes its"
14"She'd been that hungry."
ratio0.221
77.65% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount52
totalSentences68
matches
0"The amber light hit her"
1"Rory stumbled forward, her shoulder"
2"A tree trunk, twisted and"
3"Her vision swam."
4"The world tilted sideways, then"
5"She sucked in air."
6"It tasted sweet."
7"The crescent scar on her"
8"The half-Fae's silver hair drifted"
9"Here, we are merely..."
10"Rory pushed herself upright."
11"Her legs felt wrong, like"
12"The world around her snapped"
13"She'd expected darkness."
14"Screaming souls and demons with"
15"The sky stretched overhead in"
16"Their humanoid form solidified piece"
17"Rory turned slowly, her neck"
18"They stood at the edge"
19"The trees grew in spirals,"
ratio0.765
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences68
matches(empty)
ratio0
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences31
technicalSentenceCount8
matches
0"The world tilted sideways, then righted itself with a lurch that turned her stomach."
1"One tree bore what looked like human hearts, each one suspended in a crystalline membrane that shimmered when the nonexistent wind touched it."
2"Her boots sank into soft earth that gave beneath her weight like a cake left out too long, and each step released a new fragrance into the air."
3"Fountains flowing with wine, with honey, with something iridescent that changed colour as it fell."
4"The buildings rose around them in spirals of glass and copper and something that looked like spun sugar, their walls translucent enough to reveal the movements …"
5"More bodies moving in ways that had nothing to do with dancing and everything to do with consumption."
6"Music drifted through the warm air, strings and woodwinds playing something that made Rory's mouth water."
7"The city below called to something in her, some deep-buried part that remembered being hungry, being alone, being desperate for comfort in any form it might tak…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
87.1549%