NC Bench
Overview
About
Tests
Models
Vendors
Run: 2026-02-19-01KHTXNERVJR9M11FXMGB3HEAN
Run Details
Model:
Gemini 2.5 Flash
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
9.2s
Cost:
$0.005093
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
57.14%
Adverbs in dialogue tags
(details)
86.45%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
79.65%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
0.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
90.80%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
56.41%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
49.02%
Subordinate conjunction sentence starts
(details)
87.91%
Technical jargon density
(details)
0.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
80.2460%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora stepped into The Fae
Grove, the usual hum of Richmond Park fading behind her as if swallowed by a thick,
velvet
curtain. Cold mist, smelling faintly of ancient earth and damp leaves, clung to her coat. No birds sang. No distant traffic rumbled.
Only the soft, almost reverent
*
thump
* of her boots on the mossy ground.
Her fingers closed around the
Heartstone Pendant nestled beneath her jumper.
It pulsed, a faint, almost
imperceptible
warmth
against her chest.
Not like a Hel portal, not the fiery thrum of danger, but something else
.
A slow, steady beat, like
a hidden heart within the earth. Isolde's grove, they called it. A place between worlds.
She pushed deeper, the air
growing heavier with each step. Ancient oak standing stones, tall and gnarled, pierced the twilight
gloom
. They weren't natural, not quite.
The stone twisted, writhed, like
petrified giants reaching for a moon that never quite
seemed to
break through the thick canopy.
Wildflowers, impossibly vibrant in the
perpetual
gloom
, dotted the ground.
A bright splash of crimson
and sapphire against the endless greens and greys. A rustle. Sharp and sudden. It came from her left, deeper within the shadowed woods. Aurora froze, her breath holding. Nothing.
Only the slow, steady drip
of moisture from the leaves above.
She continued, slower now, her
blue eyes
scanning
the deepening shadows.
The crescent-shaped scar on her
left wrist itched, a
familiar
phantom sensation that always accompanied unease.
The path, barely a deer
trail, wound like a serpent through the undergrowth, disappearing into an even darker patch ahead.
The silence pressed in, a
physical
weight
.
It wasn't empty silence, but
a living, expectant one. Like a beast holding its breath. Then, a low, drawn-out murmur. Not a voice, not exactly.
More like the wind sighing
through a hollow bone.
It seemed to come from
everywhere and nowhere at once, a deep-seated hum that
vibrated
in her teeth. "Hello?"
Aurora’s voice sounded thin, alien
in the
oppressive
quiet. The hum intensified for a
fleeting
moment, then vanished, leaving only a throbbing emptiness.
Her quick thinking brain, usually
a whirring engine of logic and planning, felt… sluggish. Dulled. The Grove had always messed with her, but it felt different tonight. Sharper. Hungrier.
She rounded a bend, and
the path opened into a small clearing. In its centre stood a single, impossibly old hawthorn tree, its branches laden with blood-red berries, like tiny,
glistening
eyes. Three more standing stones formed a crude triangle around its base, their surfaces slick with moss. A faint light
flickered
at the base of the tree. A small, almost forgotten campfire, embers glowing orange in the
gloom
. It wasn’t a proper fire, just a handful of twigs
slowly
smouldering. "Anyone here?" No answer. The air stirred,
not a breeze, but a subtle shift
. A cold current ran
down her spine
. The Heartstone
pulsed
again, a stronger, more urgent
warmth
this time. She walked towards the tree, heart thudding a slow, heavy beat against her ribs. As she neared the smouldering embers, a shape detached itself from the shadow of one of the standing stones. It wasn't human. It stood on two legs, but its frame was too slender, too elongated.
Its limbs moved with an
unsettling fluidity, like tangled roots in a swift current.
Its head, disproportionately small, tilted
to one side. No features were clear in the fading light, just a darker silhouette against the already dim surroundings. But its eyes – two pinpricks of icy blue light – fixed on her. "You shouldn't be here," a voice whispered. It was dry and brittle, like autumn leaves skittering across pavement. It came from the creature. Or through it. "I need to find someone." Aurora
tried to
keep her voice steady, but a tremor ran through it.
Her hand found the hilt
of the small knife she kept strapped to her leg, a habit from her days delivering takeaways through the sketchier parts of London. But this wasn’t a mugger in an alley. This was something else entirely. "The lost rarely wish to be found." The creature took a step, its movements silent,
effortless
.
It melted into the shadows
of the next stone, only its glowing eyes remaining. Aurora pivoted, trying to track it. The hum of the Grove grew louder, a deep, resonant tone that
vibrated
in her chest. It was a song, she realised. An ancient, mournful melody woven into the
very
fabric of this place. Another rustle. Closer this time. Just behind her. She spun around, knife drawn. Nothing.
Only the smouldering embers of
the fire, casting
dancing
shadows that mimicked impossible forms. "The Grove collects," the voice whispered again, this time from directly in front of her, somehow. "It holds onto what wanders too far." The glowing blue eyes reappeared,
not those of the first creature, but higher, closer to the ground, almost at her feet
. Another, smaller shape uncoiled itself from the shadows. It was low to the ground, multi-limbed, like an amalgamation of twigs and bone. Its eyes were identical, the same piercing blue. More movement. All around her. The hawthorn berries on the tree
seemed to
pulse
with a faint light, mirroring the eyes surrounding her. The air grew thick with a cloying, earthy scent, like disturbed
grave
soil and sweet, rotting fruit. "No." Aurora took a step back, her back brushing against the rough, cold surface of one of the standing stones. "This isn't real." A low, collective sigh answered her. The sound wasn't menacing, not exactly. It was sorrowful. Regretful.
As if they mourned her
inevitable fate. The shadows themselves
seemed to
deepen, to coalesce. They weren't just dark patches anymore, but forms, shifting and twisting at the edges of her vision. Too many to count. Tall, slender figures. Squat, hunched lumps. All of them with those same glowing, impossible blue eyes. The Heartstone
throbbed
now, a frantic
pulse
against her skin. It
was ringing
, almost, like a tiny bell within her chest,
echoing
the hum of the Grove. A cold, unseen touch brushed against her cheek. Like spider
silk
, or a
whisper
of frozen air. She flinched, slashing her knife through empty space. "You're not alone," the brittle voice
echoed
, multiplying, coming from every direction at once. "Not anymore." One of the smaller, ground-hugging creatures scuttled forward, its many limbs clicking
softly
on the moss. It paused inches from her boot, its icy blue eyes staring up at her. The air around it felt impossibly cold.
Then, from the impenetrable darkness
beyond the clearing, a new sound emerged. A deep, guttural growl. And it wasn't mournful. It was hungry.
created_at
"2026-02-19T12:23:14.981Z"
2/19/2026, 12:23:14 PM
model
"google/gemini-2.5-flash"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
496
moderation_latency
(null)
generation_time
9208
tokens_prompt
4560
tokens_completion
1713
native_tokens_prompt
4427
native_tokens_completion
1506
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.0050931
router
(null)
provider_responses
0
endpoint_id
"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byok
false
latency
496
model_permaslug
"google/gemini-2.5-flash"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1771503794-aYkYA63Qpc0EP5ndmyWe"
upstream_id
(null)
total_cost
0.0050931
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
57.14%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
7
adverbTagCount
1
adverbTags
0
"the voice whispered again [again]"
dialogueSentences
11
tagDensity
0.636
leniency
1
rawRatio
0.143
effectiveRatio
0.143
86.45%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1107
totalAiIsmAdverbs
3
found
0
adverb
"slowly"
count
1
1
adverb
"very"
count
1
2
adverb
"softly"
count
1
highlights
0
"slowly"
1
"very"
2
"softly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1107
totalAiIsms
30
found
0
word
"velvet"
count
1
1
word
"pulsed"
count
2
2
word
"warmth"
count
2
3
word
"gloom"
count
3
4
word
"scanning"
count
1
5
word
"familiar"
count
1
6
word
"silence"
count
2
7
word
"weight"
count
1
8
word
"vibrated"
count
2
9
word
"oppressive"
count
1
10
word
"fleeting"
count
1
11
word
"glistening"
count
1
12
word
"flickered"
count
1
13
word
"down her spine"
count
1
14
word
"effortless"
count
1
15
word
"dancing"
count
1
16
word
"pulse"
count
2
17
word
"grave"
count
1
18
word
"throbbed"
count
1
19
word
"echoing"
count
1
20
word
"silk"
count
1
21
word
"whisper"
count
1
22
word
"echoed"
count
1
highlights
0
"velvet"
1
"pulsed"
2
"warmth"
3
"gloom"
4
"scanning"
5
"familiar"
6
"silence"
7
"weight"
8
"vibrated"
9
"oppressive"
10
"fleeting"
11
"glistening"
12
"flickered"
13
"down her spine"
14
"effortless"
15
"dancing"
16
"pulse"
17
"grave"
18
"throbbed"
19
"echoing"
20
"silk"
21
"whisper"
22
"echoed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
113
matches
(empty)
79.65%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
5
narrationSentences
113
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
117
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
1
markdownWords
1
totalWords
1104
ratio
0.001
matches
0
"thump"
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
20
wordCount
1066
uniqueNames
10
maxNameDensity
0.56
worstName
"Aurora"
maxWindowNameDensity
1
worstWindowName
"Aurora"
discoveredNames
Fae
1
Grove
4
Richmond
1
Park
1
Heartstone
3
Pendant
1
Hel
1
London
1
One
1
Aurora
6
persons
0
"Heartstone"
1
"Pendant"
2
"Aurora"
places
0
"Fae"
1
"Grove"
2
"Richmond"
3
"Park"
4
"London"
5
"One"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
77
glossingSentenceCount
0
matches
(empty)
0.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
4
per1kWords
3.623
wordCount
1104
matches
0
"Not like a Hel portal, not the fiery thrum of danger, but something else"
1
"not the fiery thrum of danger, but something else"
2
"not a breeze, but a subtle shift"
3
"not those of the first creature, but higher, closer to the ground, almost at her feet"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
117
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
33
mean
33.45
std
17.91
cv
0.535
sampleLengths
0
57
1
55
2
70
3
15
4
17
5
47
6
59
7
10
8
43
9
48
10
33
11
2
12
30
13
33
14
3
15
66
16
26
17
59
18
30
19
40
20
8
21
20
22
23
23
51
24
40
25
23
26
23
27
45
28
27
29
25
30
16
31
37
32
23
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
113
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
152
matches
0
"was ringing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
2
semicolonCount
0
flaggedSentences
1
totalSentences
117
ratio
0.009
matches
0
"But its eyes – two pinpricks of icy blue light – fixed on her."
90.80%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1069
adjectiveStacks
0
stackExamples
(empty)
adverbCount
54
adverbRatio
0.050514499532273154
lyAdverbCount
18
lyAdverbRatio
0.01683816651075772
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
117
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
117
mean
9.44
std
5.85
cv
0.62
sampleLengths
0
23
1
14
2
3
3
4
4
13
5
11
6
10
7
14
8
11
9
5
10
4
11
10
12
11
13
5
14
21
15
10
16
13
17
2
18
3
19
10
20
5
21
1
22
11
23
11
24
16
25
20
26
7
27
9
28
6
29
5
30
5
31
9
32
18
33
10
34
14
35
13
36
1
37
1
38
12
39
1
40
1
41
12
42
20
43
16
44
10
45
11
46
12
47
2
48
2
49
10
56.41%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.38461538461538464
totalSentences
117
uniqueOpeners
45
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
8
totalSentences
102
matches
0
"Only the soft, almost reverent"
1
"Only the slow, steady drip"
2
"Then, a low, drawn-out murmur."
3
"More like the wind sighing"
4
"Just behind her."
5
"Only the smouldering embers of"
6
"Too many to count."
7
"Then, from the impenetrable darkness"
ratio
0.078
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
30
totalSentences
102
matches
0
"Her fingers closed around the"
1
"It pulsed, a faint, almost"
2
"She pushed deeper, the air"
3
"They weren't natural, not quite."
4
"It came from her left,"
5
"She continued, slower now, her"
6
"It wasn't empty silence, but"
7
"It seemed to come from"
8
"Her quick thinking brain, usually"
9
"She rounded a bend, and"
10
"It wasn’t a proper fire,"
11
"She walked towards the tree,"
12
"It wasn't human."
13
"It stood on two legs,"
14
"Its limbs moved with an"
15
"Its head, disproportionately small, tilted"
16
"It was dry and brittle,"
17
"It came from the creature."
18
"Her hand found the hilt"
19
"It melted into the shadows"
ratio
0.294
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
71
totalSentences
102
matches
0
"Aurora stepped into The Fae"
1
"Her fingers closed around the"
2
"It pulsed, a faint, almost"
3
"A slow, steady beat, like"
4
"Isolde's grove, they called it."
5
"A place between worlds."
6
"She pushed deeper, the air"
7
"They weren't natural, not quite."
8
"The stone twisted, writhed, like"
9
"Wildflowers, impossibly vibrant in the"
10
"A bright splash of crimson"
11
"It came from her left,"
12
"Aurora froze, her breath holding."
13
"She continued, slower now, her"
14
"The crescent-shaped scar on her"
15
"The path, barely a deer"
16
"The silence pressed in, a"
17
"It wasn't empty silence, but"
18
"It seemed to come from"
19
"Aurora’s voice sounded thin, alien"
ratio
0.696
49.02%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
102
matches
0
"As if they mourned her"
ratio
0.01
87.91%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
52
technicalSentenceCount
4
matches
0
"Aurora stepped into The Fae Grove, the usual hum of Richmond Park fading behind her as if swallowed by a thick, velvet curtain."
1
"It seemed to come from everywhere and nowhere at once, a deep-seated hum that vibrated in her teeth."
2
"Only the smouldering embers of the fire, casting dancing shadows that mimicked impossible forms."
3
"It was ringing, almost, like a tiny bell within her chest, echoing the hum of the Grove."
0.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
7
uselessAdditionCount
2
matches
0
"Aurora tried, but a tremor ran through it"
1
"The creature took, its movements silent, effortless"
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
2
fancyTags
0
"a voice whispered (whisper)"
1
"the voice whispered again (whisper)"
dialogueSentences
11
tagDensity
0.182
leniency
0.364
rawRatio
1
effectiveRatio
0.364
80.2460%