Run: 2026-02-19-01KHTXNY0RSDT16N9WFVC4T6XK

Run Details

Duration:
58.0s
Cost:
$0.011281
Provider:
GMICloud

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The body was wrong. Not wrong in the way bodies usually were at crime scenes, bent at unfortunate angles or marred by the violence that ended them. This body was wrong in a way that made Detective Harlow Quinn's teeth ache. "Suicide," DCI Reeves said from behind the cordon tape. "Open and shut." Quinn crouched beside the corpse in the abandoned Tube tunnel, her worn leather watch catching the dim light of the forensic team's lamps. The victim—a male in his mid-thirties, expensive suit, expensive watch, expensive life—sat propped against the tiled wall like someone had positioned him there. Waiting. "Jumpers don't land sitting up." "Tunnel floor's uneven. He fell, rolled, settled." Reeves shrugged with the particular exhaustion of a man three weeks from retirement. "Maintenance worker found him this morning. No witnesses. No CCTV down here." "No CCTV anywhere in the tunnels." Quinn tilted her head, studying the man's hands. Clean. Too clean for someone who'd fallen through an access shaft. His palms should have been scraped, dirtied, something. "How did he get in?" "Service entrance. Round the back of the platform." "Locked?" "Picker's marks on the mechanism. Knew what he was doing." Quinn leaned closer. The victim's face held an expression she'd seen before, three years ago, on Morris. Not fear. Not pain. Recognition. Like he'd turned a corner and found someone waiting who he'd thought long dead. She pulled on gloves and reached for the man's collar. "What are you looking for?" "Signs of struggle." "We already checked. No defensive wounds, no skin under the fingernails." Reeves checked his notes. "Toxicology will take a week, but I'd bet my pension on something in his system. Myrtle Reynolds, thirty-four. Investment banker. History of depression according to his GP." "His what?" "General Practitioner. Doctor." "I know what a GP is." Quinn stood, her knees popping. Forty-one was too young for creaky joints, but the job didn't care about appropriate ageing. "I meant his name. Myrtle?" "Family tradition, apparently. Old money." Reeves gestured toward the tunnel entrance. "Come on, Quinn. We both know what this is. Sad bastard couldn't face another day in the city. Walked in here, took some pills, fell asleep. Tragic, but not suspicious." The tunnel stretched in both directions, darkness swallowing the light from their lamps. Somewhere in the black, water dripped. A steady, metronomic sound that had probably been echoing through these passages since the Blitz. Quinn had walked these tunnels before. Different entrance, different purpose, but she knew the architecture of London's underbelly better than most. The old Tube stations, the wartime shelters, the passages that connected buildings that shouldn't be connected. "He's warm." Reeves looked up from his notebook. "What?" "His body temperature." She pressed the back of her hand to the dead man's cheek. "Rigor's barely started. He's been dead what, four hours? Five?" "Maintenance crew's shift started at six. Found him around six-thirty." "So he died around two, three in the morning?" Quinn moved to the access shaft, peering up into darkness. "Down here? In the dark?" "Suicidal people do irrational things." "They do. But this one paid four hundred quid for a haircut last week." She pointed at the subtle artistry of the fade. "Man like that doesn't wander into an abandoned tunnel at three in the morning without a reason. He'd book a room at the Savoy. Go out with room service." "Maybe he didn't want to be found." "Then why come somewhere with a scheduled maintenance check?" Reeves opened his mouth, closed it. His jaw worked like he was chewing on something unpleasant. "You're reaching." "I'm observing." "You're doing that thing you do. Making simple cases complicated." He tucked his notebook away. "Morris used to say the same thing. Remember?" The name landed like a punch. Three years, and she still couldn't hear it without her chest tightening. "Morris was a better detective than either of us." "He was a good man." Reeves' voice softened. "Didn't deserve what happened." "No one does." Quinn turned back to the body. "Help me turn him over." "Why?" "Because I'm asking." Reeves sighed, the sound of a man humouring a colleague he thought had lost the plot. He stepped under the tape and knelt beside her. Together, they rolled the corpse onto its side. The back of the man's jacket was dry. His shirt, dry. His trousers, dry. "Quinn, I don't see what—" "The floor." She pointed. "Look at the floor." Water stains covered the ancient tiles. Dark, spreading patches where moisture had seeped through from the earth above. The whole tunnel was damp, the air thick with it. "Myrtle Reynolds fell down a shaft and landed in a puddle." Quinn traced the outline of a dry patch where the body had been. "But his clothes are bone dry. Not a speck of moisture on him." "Maybe the floor dried—" "In four hours? In a tunnel that's been wet since Victoria was on the throne?" Reeves stared at the tiles. His face shifted from impatience to something more careful. "That's not possible." "No. It isn't." Quinn stood and surveyed the tunnel. The forensic team had set up lights near the body, but the passage extended beyond their reach in both directions. To her left, the direction of the abandoned platform. To her right, deeper into the dark. "What are you thinking?" "I'm thinking our victim didn't come through the service entrance." She walked toward the right-hand passage, stopping at the edge of the light. "I'm thinking he came from somewhere else. Somewhere down there." "There's nothing down there. Just more tunnel. Collapsed sections. Flood damage." "Is there?" Quinn pulled a small brass compass from her pocket. The casing had a patina of verdigris, the face etched with symbols that would have looked like decorative scrolling to anyone who didn't know better. The needle pointed straight ahead. Into the darkness. She'd bought it at a market beneath Camden, three months after Morris died. A vendor with too many teeth and eyes that reflected light like a cat's had pressed it into her palm and refused payment. *For finding what's lost*, he'd said. *Or what wants to stay hidden.* "Quinn?" Reeves' voice carried a note of concern. "What are you doing?" The compass needle quivered, then swung hard to the right. Not toward the collapsed section. Toward a wall. Quinn approached slowly. The tiles here were different. Older. The glazing had worn away, exposing the porous clay beneath. Someone had scratched symbols into the surface, then tried to scrub them out. The marks remained, ghostly and faint. "Detective, I really think you should—" "There's a door here." She ran her fingers along the grout lines. "Hidden. Painted over." "That's a solid wall." "Look at the joints." She traced the pattern. "Too regular. Too precise. This isn't Victorian construction. It's camouflage." Reeves joined her, his torch playing across the surface. His frown deepened. "I'll be damned." "Get the forensic team. I want photos of every inch of this wall before we—" A sound echoed from somewhere beyond the stone. Footsteps. Multiple sets. Moving fast. Quinn grabbed Reeves' arm and pulled him back. "We need to go. Now." "What? Why?" The footsteps grew louder. Closer. And beneath them, another sound. A low, rhythmic thrumming that Quinn felt in her bones more than heard with her ears. The compass in her hand spun wildly, the needle rotating like a broken clock. "Someone's coming through," she breathed. "Someone's opening it from the other side." The wall shuddered. A crack appeared in the grout, thin as a hair, then widened. Air rushed past them, carrying the scent of copper and something else. Something old. Reeves stumbled backward, his face pale. "What the hell is—" The wall began to move.
created_at"2026-02-19T12:23:30.593Z" 2/19/2026, 12:23:30 PM
model"z-ai/glm-5-20260211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1513
moderation_latency(null)
generation_time43155
tokens_prompt4671
tokens_completion2639
native_tokens_prompt4222
native_tokens_completion2206
native_tokens_completion_images(null)
native_tokens_reasoning547
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0112812
router(null)
provider_responses
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endpoint_id"166ed4aa-6d90-42ee-b3bb-571b44a8430c"
is_byokfalse
latency14671
model_permaslug"z-ai/glm-5-20260211"
provider_name"Fireworks"
status(null)
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endpoint_id"a9ca9362-3ad6-458a-bd00-a9f09e42796c"
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is_byokfalse
latency554
model_permaslug"z-ai/glm-5-20260211"
provider_name"GMICloud"
status200
api_type"completions"
id"gen-1771503810-LIijIyQ9oMTAjIlrJcFA"
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total_cost0.0112812
cache_discount(null)
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provider_name"GMICloud"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount1
adverbTags
0"Quinn turned back [back]"
dialogueSentences72
tagDensity0.264
leniency0.528
rawRatio0.053
effectiveRatio0.028
92.29% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1297
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"really"
count1
highlights
0"slowly"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
65.30% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1297
totalAiIsms9
found
0
word"echoing"
count1
1
word"traced"
count2
2
word"etched"
count1
3
word"quivered"
count1
4
word"echoed"
count1
5
word"footsteps"
count2
6
word"rhythmic"
count1
highlights
0"echoing"
1"traced"
2"etched"
3"quivered"
4"echoed"
5"footsteps"
6"rhythmic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences95
matches(empty)
97.74% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences95
filterMatches
0"watch"
hedgeMatches
0"tried to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences149
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords10
totalWords1290
ratio0.008
matches
0"For finding what's lost"
1"Or what wants to stay hidden."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
61.50% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions36
wordCount791
uniqueNames12
maxNameDensity1.77
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn14
Reeves10
Tube2
Clean1
Morris2
Forty-one1
Blitz1
London1
Water1
Camden1
persons
0"Harlow"
1"Quinn"
2"Reeves"
3"Morris"
4"Water"
places
0"London"
globalScore0.615
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount1
matches
0"looked like decorative scrolling to anyon"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1290
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences149
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs77
mean16.75
std13.75
cv0.821
sampleLengths
04
137
212
347
45
532
638
78
81
910
1036
1110
125
133
1442
152
163
1731
1841
1934
2037
212
227
2325
2410
2524
265
2752
287
299
3018
312
3223
3318
349
3512
3614
371
383
3933
4014
415
428
4328
4437
454
4615
4714
483
4945
97.88% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences95
matches
0"been scraped"
1"lost"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs136
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences1
totalSentences149
ratio0.007
matches
0"The victim—a male in his mid-thirties, expensive suit, expensive watch, expensive life—sat propped against the tiled wall like someone had positioned him there."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount485
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.030927835051546393
lyAdverbCount4
lyAdverbRatio0.008247422680412371
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences149
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences149
mean8.66
std6.41
cv0.741
sampleLengths
04
123
214
39
43
523
623
71
85
920
1012
1114
121
1310
148
155
168
171
1810
193
2014
212
222
231
2414
2510
265
273
2815
2927
302
313
3211
3315
345
3511
3630
3713
386
3915
406
4115
4216
432
446
451
4615
4710
4810
4919
82.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.5167785234899329
totalSentences149
uniqueOpeners77
82.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences81
matches
0"Too clean for someone who'd"
1"Somewhere in the black, water"
ratio0.025
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount15
totalSentences81
matches
0"His palms should have been"
1"She pulled on gloves and"
2"She pressed the back of"
3"She pointed at the subtle"
4"His jaw worked like he"
5"He tucked his notebook away"
6"He stepped under the tape"
7"His shirt, dry."
8"His trousers, dry."
9"His face shifted from impatience"
10"She walked toward the right-hand"
11"She'd bought it at a"
12"She ran her fingers along"
13"She traced the pattern"
14"His frown deepened."
ratio0.185
64.94% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences81
matches
0"The body was wrong."
1"This body was wrong in"
2"Quinn crouched beside the corpse"
3"The victim—a male in his"
4"Reeves shrugged with the particular"
5"Quinn tilted her head, studying"
6"His palms should have been"
7"Quinn leaned closer."
8"The victim's face held an"
9"She pulled on gloves and"
10"Reeves checked his notes"
11"Quinn stood, her knees popping"
12"Reeves gestured toward the tunnel"
13"The tunnel stretched in both"
14"A steady, metronomic sound that"
15"Quinn had walked these tunnels"
16"The old Tube stations, the"
17"Reeves looked up from his"
18"She pressed the back of"
19"Quinn moved to the access"
ratio0.79
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences81
matches
0"To her left, the direction"
1"To her right, deeper into"
2"*Or what wants to stay"
ratio0.037
44.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount4
matches
0"This body was wrong in a way that made Detective Harlow Quinn's teeth ache."
1"A steady, metronomic sound that had probably been echoing through these passages since the Blitz."
2"The old Tube stations, the wartime shelters, the passages that connected buildings that shouldn't be connected."
3"The casing had a patina of verdigris, the face etched with symbols that would have looked like decorative scrolling to anyone who didn't know better."
98.68% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount1
matches
0"Quinn stood, her knees popping"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"She pressed (press)"
1"she breathed (breathe)"
dialogueSentences72
tagDensity0.042
leniency0.083
rawRatio0.667
effectiveRatio0.056
92.9028%