Run: 2026-02-19-01KHTXPJH1BG56JQWH000DBYND

Run Details

Duration:
1m 2s
Cost:
$0.196860

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Blood dripped from the stalactite onto Quinn's shoulder, each drop a metronome counting down to something she couldn't name. The abandoned Tube station stretched before her, its curved walls sweating condensation that mixed with other fluids she didn't want to identify. "Found him twenty minutes ago." DS Palmer's torch beam swept across the body. "Night patrol heard screaming." The corpse sat upright against the platform edge, legs dangling over the tracks. Too neat. Too arranged. Quinn stepped closer, her worn leather watch catching the emergency lighting. The victim's throat had been opened, but the blood pattern was wrong. Instead of pooling beneath him, it formed a perfect circle three feet away. "Suicide?" Palmer suggested. "Lot of nutters come down here." "With what? His fingernails?" Quinn crouched beside the body. Male, mid-thirties, expensive suit ruined by underground grime and worse. His hands were clean. Spotless, actually, as if someone had washed them post-mortem. She lifted one, studying the manicured nails. "No defensive wounds." She let the hand drop. "No hesitation marks. You ever try to cut your own throat, Palmer?" "Can't say I have, ma'am." "Takes commitment. Multiple attempts. The survival instinct kicks in." She pointed to the wound. "This is one clean stroke. Professional." Palmer shifted his weight, gravel crunching. "Maybe he had help. Death cult? We've had reports of gatherings down here." Quinn stood, knees protesting. Forty-one years didn't feel old until you spent them crawling through crime scenes. She studied the blood circle again. The edge was too perfect, as if drawn with a compass. "Check his pockets." Palmer pulled on latex gloves and rifled through the corpse's jacket. "Wallet. Keys. Business card for..." He squinted. "Magnus Sterling, Antiquities Dealer. Address in Belgravia." "Antiquities." Quinn took the card. Heavy stock, embossed lettering. "What's an antiquities dealer doing in a condemned Tube station?" "Meeting someone?" "Or something." Quinn's torch beam caught markings on the wall. Symbols carved into the tiles, still dusty with ceramic powder. Fresh. "You said night patrol heard screaming?" "Yes, ma'am. Called it in at 0215." Quinn checked her watch. 0247. "Body's still warm. Blood hasn't fully coagulated. He died less than an hour ago." "So?" "So whoever did this was interrupted." She traced the symbols with her light. They looked Greek, but reversed. Wrong somehow. "They didn't finish." A scraping echoed from deeper in the tunnel. Both officers tensed. "Probably rats," Palmer whispered. Quinn drew her torch in a slow arc. The platform extended into darkness both directions. The abandoned station had three levels, she remembered from the briefing. They were on the middle one. "Call for backup." Palmer reached for his radio. Static hissed back. "Interference," he muttered. "The old infrastructure plays havoc with signals." Another scrape. Closer. Quinn's hand moved to her baton. In eighteen years, she'd drawn her weapon maybe a dozen times. The weight felt wrong tonight. Everything felt wrong. The air tasted of copper and something else. Sweet. Floral almost. "We should go," Palmer said. "Not until forensics arrives." "Ma'am, with respect—" "What's that?" Quinn's beam caught something glinting near the blood circle. She approached, careful not to disturb the scene. A compass. Small, brass, its face etched with symbols that hurt to look at. The needle spun wildly. "Don't touch it," Palmer warned. Too late. Quinn's fingers had already closed around the metal. Cold shot up her arm like ice water in her veins. The compass needle stopped spinning, pointing directly at the corpse. Then the body moved. Not much. Just a twitch of the fingers. But corpses didn't twitch. Not like that. Not with purpose. "Palmer." "I see it." The dead man's eyes opened. Not the clouded gaze of death, but alert. Aware. Looking right at them. Quinn dropped the compass. It clattered across the platform, needle spinning again. The corpse slumped forward, truly dead now, whatever animation had possessed it gone. "What the hell was that?" Palmer's voice cracked. Quinn didn't answer. Couldn't. Three years ago, she'd lost her partner in a case that made no sense. Morris had been a good cop. Rational. Skeptical. Until the night he'd called her, babbling about things that couldn't exist. She'd found his body the next morning, throat opened just like this one. The scraping came again. Definitely not rats. "We're leaving." Quinn pocketed the compass. Evidence, she told herself. Nothing more. "Now." They backed toward the stairs, torches sweeping the darkness. The sounds followed, always just out of sight. Quinn's radio crackled to life. "DI Quinn, this is dispatch. Forensics ETA fifteen minutes." "Tell them to wait topside. We're coming up." "Ma'am? Is there a problem?" Quinn glanced back at the corpse. Blood had started flowing again, defying gravity, creeping up the walls in thin rivulets. "No problem. Quinn out." They reached the stairs. Palmer went first, taking them two at a time. Quinn followed, the compass burning cold in her pocket. Behind them, something laughed. Low. Wet. Decidedly not human. The emergency exit door slammed shut above them. Palmer yanked the handle. "Locked." "Move." Quinn shouldered him aside, pulling out her picks. Eighteen years of experience, and her hands shook like a rookie's. The tumblers clicked. One. Two. The laughter came closer. Multiple voices now. Three. Four. The door swung open. London rain had never felt so welcoming. They stumbled onto the street, Palmer immediately on his radio calling for all available units. Quinn stood in the downpour, letting it wash away the underground stench. "Ma'am?" Palmer touched her shoulder. "You alright?" She pulled out the compass. Even through her pocket, she felt it pulling, needle pointing back toward the station. Toward whatever they'd disturbed down there. "I need you to forget what you saw tonight." "Ma'am—" "That's an order, Palmer." She met his eyes. "The report will say we found a body. Probable homicide. Forensics will process the scene. That's all." Palmer nodded slowly. He was young. Smart. He'd keep quiet if he knew what was good for him. Quinn looked back at the station entrance. Already, she could hear sirens approaching. In fifteen minutes, the place would be crawling with uniforms and crime scene techs. They'd photograph everything, bag evidence, create theories that made sense in a world where corpses stayed dead and compasses pointed north. She thought of Morris. Of the case file locked in her desk drawer. Of the nightmares that had started again last week. The compass pulsed in her hand, needle swinging toward Camden.
total_cost0.19686

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount0
adverbTags(empty)
dialogueSentences50
tagDensity0.36
leniency0.72
rawRatio0
effectiveRatio0
90.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1075
totalAiIsmAdverbs2
found
0
adverb"truly"
count1
1
adverb"slowly"
count1
highlights
0"truly"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
58.14% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1075
totalAiIsms9
found
0
word"perfect"
count2
1
word"weight"
count2
2
word"traced"
count1
3
word"echoed"
count1
4
word"glinting"
count1
5
word"etched"
count1
6
word"pulsed"
count1
highlights
0"perfect"
1"weight"
2"traced"
3"echoed"
4"glinting"
5"etched"
6"pulsed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences135
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences135
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences167
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1072
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions13
unquotedAttributions1
matches
0"Evidence, she told herself."
30.24% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount835
uniqueNames10
maxNameDensity2.4
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Quinn20
Tube1
Palmer14
Heavy1
Symbols1
Greek1
Evidence1
Eighteen1
Morris2
Camden1
persons
0"Quinn"
1"Palmer"
2"Symbols"
3"Evidence"
4"Morris"
places
0"Eighteen"
1"Camden"
globalScore0.302
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.933
wordCount1072
matches
0"Not the clouded gaze of death, but alert"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences167
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean16.24
std13.35
cv0.822
sampleLengths
041
117
253
39
44
535
620
75
820
919
1034
113
1225
1319
142
1527
167
1719
181
1923
2011
214
2232
233
248
2510
263
2736
285
294
303
3137
325
3331
344
3518
361
373
3818
3925
408
4151
427
4313
4422
459
468
475
4820
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences135
matches
0"been opened"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs161
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences167
ratio0
matches(empty)
94.28% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount838
adjectiveStacks0
stackExamples(empty)
adverbCount39
adverbRatio0.046539379474940336
lyAdverbCount8
lyAdverbRatio0.00954653937947494
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences167
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences167
mean6.42
std4.37
cv0.681
sampleLengths
019
122
213
34
413
52
62
711
812
913
103
116
124
135
1410
154
169
177
188
1912
205
2114
226
236
2413
254
2613
276
2811
293
3011
317
327
335
344
3510
362
3710
3810
391
406
417
424
431
4414
451
4613
475
482
493
89.76% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.5602409638554217
totalSentences166
uniqueOpeners93
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences105
matches
0"Instead of pooling beneath him,"
1"Then the body moved."
2"Just a twitch of the"
3"Definitely not rats."
4"Decidedly not human."
5"Already, she could hear sirens"
ratio0.057
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences105
matches
0"His hands were clean."
1"She lifted one, studying the"
2"She let the hand drop"
3"She pointed to the wound"
4"She studied the blood circle"
5"She traced the symbols with"
6"They looked Greek, but reversed."
7"They were on the middle"
8"She approached, careful not to"
9"It clattered across the platform,"
10"She'd found his body the"
11"They backed toward the stairs,"
12"They reached the stairs."
13"They stumbled onto the street,"
14"She pulled out the compass."
15"She met his eyes"
16"He was young."
17"He'd keep quiet if he"
18"They'd photograph everything, bag evidence,"
19"She thought of Morris."
ratio0.19
93.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount77
totalSentences105
matches
0"Blood dripped from the stalactite"
1"The abandoned Tube station stretched"
2"DS Palmer's torch beam swept"
3"The corpse sat upright against"
4"Quinn stepped closer, her worn"
5"The victim's throat had been"
6"Quinn crouched beside the body."
7"His hands were clean."
8"She lifted one, studying the"
9"She let the hand drop"
10"She pointed to the wound"
11"Palmer shifted his weight, gravel"
12"Quinn stood, knees protesting."
13"She studied the blood circle"
14"The edge was too perfect,"
15"Palmer pulled on latex gloves"
16"Quinn took the card"
17"Quinn's torch beam caught markings"
18"Symbols carved into the tiles,"
19"Quinn checked her watch."
ratio0.733
47.62% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences105
matches
0"Even through her pocket, she"
ratio0.01
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount3
matches
0"The abandoned Tube station stretched before her, its curved walls sweating condensation that mixed with other fluids she didn't want to identify."
1"Three years ago, she'd lost her partner in a case that made no sense."
2"They'd photograph everything, bag evidence, create theories that made sense in a world where corpses stayed dead and compasses pointed north."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount0
matches(empty)
70.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount4
fancyTags
0"Palmer suggested (suggest)"
1"Palmer whispered (whisper)"
2"he muttered (mutter)"
3"Palmer warned (warn)"
dialogueSentences50
tagDensity0.1
leniency0.2
rawRatio0.8
effectiveRatio0.16
91.5165%