NC Bench
Overview
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Run: 2026-02-19-01KHTXQDQ5ZHH3HXBYR3GPSXM9
Run Details
Model:
Qwen 3.5 397B A17B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m
Cost:
$0.016891
Provider:
Alibaba
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
58.49%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
88.97%
Name drop frequency
(details)
89.02%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
40.34%
Sentence opener variety
(details)
87.15%
Adverb-first sentence starts
(details)
86.67%
Pronoun-first sentence starts
(details)
15.56%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.6729%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The stone burned against her
sternum.
Aurora Carter pressed a hand
to the silver chain, fingers digging into the skin beneath her jacket.
Heat radiated from the crimson
gem, sharp enough to blister.
She stood between the ancient
oak standing stones, the bark rough and blackened like charred bone.
Silence hung heavy in the
air, thick and suffocating. She stepped forward. Dry leaves crunched under her boots, loud as gunshots in the stillness.
The wildflowers surrounding the clearing
bloomed in violent hues of purple and red, petals unfurled despite the lack of sun.
They smelled of ozone and
rotting lilies. "Show yourself."
Her voice died instantly, swallowed
by the dense air. No
echo
returned. Aurora checked her
watch
. The second hand spun counter-clockwise, a blurred silver streak. She tapped the glass face.
The hand stopped, then resumed
its reverse journey. Time moved differently here.
An hour inside could be
minutes outside. Or days.
She had no way to
know how long she had stood between the oaks. The Heartstone pendant
pulsed
again, a
rhythmic
throb
against her heartbeat.
It guided her deeper into
the Grove, toward the centre where the shadows clustered thickest.
She moved past the first
ring of stones. The air grew colder.
Her breath plumed in front
of her, white and sharp. The flowers here were different.
Their stems twisted like writhing
snakes, roots exposed above the soil. They turned as she passed, heads tracking her movement. Aurora stopped. She held her breath. Something shifted in the periphery. A shadow detached itself from the trunk of a massive oak. It did not walk. It flowed, liquid and dark, pooling around the base of the tree before rising again. "Who's there?" Silence answered. The shadow settled back against the bark, indistinguishable from the natural darkness of the wood. Aurora rubbed the small crescent-shaped scar on her left wrist. The skin tingled.
She reached for the pocket
knife clipped to her belt, thumb flicking the safety catch. The blade slid out with a metallic click. She continued toward the centre. The ground sloped downward, forming a natural amphitheatre. In the middle stood a single pedestal of woven roots. The pendant grew hotter. Smoke curled from the silver chain where it touched her neck. She ignored the pain. Pain meant she was still real. Pain meant she hadn't slipped entirely into the other side. A twig snapped behind her. Aurora spun around, knife raised. Nothing stood there.
Only the standing stones, watching
with hollow knots like eye sockets. The wind picked up, rustling the unnatural flowers. They whispered.
Not the sound of petals brushing together, but actual words, sibilant
and low. She listened. The words formed no language she knew.
They sounded like water running
over gravel, like bones grinding together. She took a step back.
Her heel caught on a
protruding root. She stumbled, catching herself on the rough bark of an oak. The wood felt warm. Pulsing. "This isn't right." She pushed off the tree. The bark left a residue on her palm, dark and sticky like dried blood. She wiped it on her trousers. The stain remained. The pendant gave a violent jerk, pulling the chain taut. It pointed toward the root pedestal. Aurora approached the centre. The whispers grew louder. They came from the ground now. From the soil. She knelt beside the woven roots. Something lay buried beneath the earth, just under the surface. A shape. Human-sized. She reached out. Her fingers hovered inches above the dirt. The heat from the pendant became unbearable. She gritted her teeth. Sweat beaded on her forehead. "Open." The command slipped out before she could stop it. The ground did not move. The whispers stopped. The
silence
returned, absolute and terrifying. Aurora stood up. Her legs felt heavy, as if the gravity in the Grove had increased. She looked toward the boundary of the clearing. The ancient oaks
seemed closer than before
. The gap between them had narrowed. They
were herding
her. She walked toward the nearest gap. The trees shifted. Branches interlocked above her head, blocking the sky. The path back to Richmond Park vanished. Only the Grove remained. The wildflowers wilted as she passed, turning grey and crumbling to dust. "Let me out." Her voice sounded thinner now. Frail. The shadow by the oak tree moved again. It slid across the ground, faster than before. It headed for the pedestal. Aurora followed it. She had to know what lay beneath the roots. The pendant demanded it. She dropped to her knees beside the woven mound. The dirt shifted. A hand broke the surface. Pale. Grey. The fingers twitched. Aurora scrambled back, knife ready. The hand clawed at the air, searching for purchase. Another hand emerged. Then a head. The face was hers. Not a mirror image. It was her face, but wrong. The eyes were missing, replaced by smooth skin. The mouth opened, jaw unhinging too wide. No sound came out. The thing pulled itself from the earth, soil
cascading
off its shoulders. It wore her clothes. Her jacket. Her boots. Aurora stood. Her back hit the trunk of an oak. The wood dug into her spine. The thing stood up fully. It towered over her, limbs elongated, joints bending at impossible angles. It tilted its head. The smooth skin where eyes should be turned toward her. The pendant screamed. Not a sound. A vibration that shook her teeth. The crimson gem glowed bright red, casting long shadows across the clearing. The thing took a step. The ground did not crunch under its
weight
. It made no sound at all. Aurora raised the knife. Her hand shook. "Stay back." The thing mimicked her. It raised a hand. No knife appeared. It simply mirrored the gesture.
Then it pointed at her
wrist. At the scar. Aurora looked down. The crescent scar on her left wrist glowed white. The skin split open. No blood flowed. Light poured out. The thing stepped closer. The heat from the pendant seared her skin. She could smell burning flesh. Her own flesh. She dropped the knife. It vanished into the grass before it hit the ground. The thing reached out. Long fingers brushed her cheek. The touch was ice cold. "Found you." The voice came from behind her. Not from the thing in front. Aurora froze. The thing in front opened its mouth. A black void stretched down its throat. The voice behind her spoke again, right against her ear. "Run." The pendant exploded.
created_at
"2026-02-19T12:24:19.439Z"
2/19/2026, 12:24:19 PM
model
"qwen/qwen3.5-397b-a17b-20260216"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1047
moderation_latency
(null)
generation_time
59072
tokens_prompt
4560
tokens_completion
4226
native_tokens_prompt
4403
native_tokens_completion
3958
native_tokens_completion_images
(null)
native_tokens_reasoning
2527
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0168906
router
(null)
provider_responses
0
endpoint_id
"ca5088a7-9042-417b-bdd4-4c1fdc8f16ee"
is_byok
false
latency
952
model_permaslug
"qwen/qwen3.5-397b-a17b-20260216"
provider_name
"AtlasCloud"
status
429
1
endpoint_id
"2873f79d-2a83-4f29-86e7-38be27a40a6f"
is_byok
false
latency
109
model_permaslug
"qwen/qwen3.5-397b-a17b-20260216"
provider_name
"Novita"
status
429
2
endpoint_id
"180484a2-e24b-495a-ba41-b34b680d5a9f"
id
"chatcmpl-561f42c0-b111-9a25-be16-37cb83141a6b"
is_byok
false
latency
1047
model_permaslug
"qwen/qwen3.5-397b-a17b-20260216"
provider_name
"Alibaba"
status
200
api_type
"completions"
id
"gen-1771503859-sGMxzk31PuGRJ3MIyJJa"
upstream_id
"chatcmpl-561f42c0-b111-9a25-be16-37cb83141a6b"
total_cost
0.0168906
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Alibaba"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1084
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
58.49%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1084
totalAiIsms
9
found
0
word
"silence"
count
3
1
word
"echo"
count
1
2
word
"pulsed"
count
1
3
word
"rhythmic"
count
1
4
word
"throb"
count
1
5
word
"cascading"
count
1
6
word
"weight"
count
1
highlights
0
"silence"
1
"echo"
2
"pulsed"
3
"rhythmic"
4
"throb"
5
"cascading"
6
"weight"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"hung in the air"
count
1
highlights
0
"hung heavy in the air"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
168
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
168
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
176
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
20
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1081
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
88.97%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
20
wordCount
1065
uniqueNames
6
maxNameDensity
1.22
worstName
"Aurora"
maxWindowNameDensity
2
worstWindowName
"Aurora"
discoveredNames
Carter
1
Heartstone
1
Grove
3
Richmond
1
Park
1
Aurora
13
persons
0
"Carter"
1
"Aurora"
places
0
"Richmond"
1
"Park"
globalScore
0.89
windowScore
1
89.02%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
82
glossingSentenceCount
2
matches
0
"sounded like water running over gravel, li"
1
"seemed closer than before"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.925
wordCount
1081
matches
0
"Not the sound of petals brushing together, but actual words, sibilant"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
176
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
38
mean
28.45
std
20.64
cv
0.726
sampleLengths
0
58
1
42
2
2
3
38
4
53
5
47
6
6
7
35
8
2
9
53
10
58
11
5
12
42
13
48
14
3
15
44
16
36
17
26
18
1
19
60
20
4
21
40
22
3
23
43
24
42
25
4
26
49
27
46
28
43
29
7
30
2
31
25
32
42
33
28
34
2
35
38
36
1
37
3
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
168
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
198
matches
0
"were herding"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
176
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1068
adjectiveStacks
1
stackExamples
0
"small crescent-shaped scar"
adverbCount
26
adverbRatio
0.024344569288389514
lyAdverbCount
7
lyAdverbRatio
0.006554307116104869
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
176
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
176
mean
6.14
std
3.68
cv
0.598
sampleLengths
0
6
1
17
2
10
3
16
4
9
5
3
6
12
7
20
8
7
9
2
10
9
11
3
12
4
13
9
14
5
15
8
16
4
17
7
18
2
19
14
20
11
21
15
22
8
23
4
24
10
25
5
26
11
27
9
28
2
29
4
30
5
31
11
32
4
33
15
34
2
35
2
36
15
37
10
38
3
39
15
40
8
41
5
42
8
43
10
44
4
45
11
46
4
47
6
48
10
49
5
40.34%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
17
diversityRatio
0.24431818181818182
totalSentences
176
uniqueOpeners
43
87.15%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
153
matches
0
"Only the standing stones, watching"
1
"Only the Grove remained."
2
"Then a head."
3
"Then it pointed at her"
ratio
0.026
86.67%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
51
totalSentences
153
matches
0
"She stood between the ancient"
1
"She stepped forward."
2
"They smelled of ozone and"
3
"Her voice died instantly, swallowed"
4
"She tapped the glass face."
5
"She had no way to"
6
"It guided her deeper into"
7
"She moved past the first"
8
"Her breath plumed in front"
9
"Their stems twisted like writhing"
10
"They turned as she passed,"
11
"She held her breath."
12
"It did not walk."
13
"It flowed, liquid and dark,"
14
"She reached for the pocket"
15
"She continued toward the centre."
16
"She ignored the pain."
17
"They sounded like water running"
18
"She took a step back."
19
"Her heel caught on a"
ratio
0.333
15.56%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
136
totalSentences
153
matches
0
"The stone burned against her"
1
"Aurora Carter pressed a hand"
2
"Heat radiated from the crimson"
3
"She stood between the ancient"
4
"Silence hung heavy in the"
5
"She stepped forward."
6
"The wildflowers surrounding the clearing"
7
"They smelled of ozone and"
8
"Her voice died instantly, swallowed"
9
"Aurora checked her watch."
10
"The second hand spun counter-clockwise,"
11
"She tapped the glass face."
12
"The hand stopped, then resumed"
13
"Time moved differently here."
14
"An hour inside could be"
15
"She had no way to"
16
"The Heartstone pendant pulsed again,"
17
"It guided her deeper into"
18
"She moved past the first"
19
"The air grew colder."
ratio
0.889
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
153
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
34
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
88.6729%