Run: 2026-02-19-01KHTXQXA93V6B33K5B6ZABBMN

Run Details

Duration:
56.1s
Cost:
$0.002593
Provider:
DeepInfra

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant pulsed faintly against Rory’s chest as she stepped into the Fae Grove. The air smelled sweet, like honeysuckle and damp earth, but it clung to her throat in a way that made breathing feel deliberate. She adjusted the strap of her bag, her fingers brushing the crescent-shaped scar on her wrist. Familiar motion. Comforting. The pendant’s warmth grew stronger, almost insistent, as she moved further in. The ancient oak standing stones loomed ahead, their gnarled bark shimmering faintly in the moonlight. They were too tall, too crooked, like they’d been planted by something that didn’t quite understand how trees worked. Rory paused, her boots crunching softly on the wildflower-strewn ground. The sound echoed oddly, as if the ground were hollow beneath her feet. *Wrong.* The thought slithered into her mind unbidden. She shook it off. She’d come here for a reason. Isolde had been clear: *Bring the Heartstone to the Grove at midnight. Do not linger.* Rory glanced at her watch. Midnight. Perfect. She stepped between the stones, and the air shifted, thickening as though the Grove itself were holding its breath. The pendant grew hotter, its crimson gemstone glowing faintly. She touched it, her fingers brushing the smooth silver chain. It felt alive, like something beating in her palm. A rustle in the undergrowth made her freeze. Her head snapped toward the sound, her hand instinctively reaching for the small blade she always carried. The Grove was silent now, unnervingly so. Even the wind seemed to have stopped. “Hello?” Her voice sounded small, swallowed by the oppressive quiet. No response. Just the faint creak of branches overhead, though there was no breeze to move them. She tightened her grip on the knife and took a cautious step forward. The rustling came again, louder this time. Her heart thudded in her chest as she scanned the darkness. The wildflowers swayed gently, though nothing stirred the air. She stared at them, her breath shallow, and then— A shape darted past the corner of her vision. Fast. Too fast to be human. Rory spun around, but there was nothing there. Just the standing stones, their shadows stretching long and distorted across the clearing. “Show yourself,” she demanded, her voice steadier than she felt. The Grove gave no answer. The pendant pulsed again, the warmth spreading through her chest like a warning. Another movement, this time to her left. She turned sharply, her knife raised. The wildflowers there were trampled, their petals crushed into the earth. Rory frowned. They hadn’t been crushed a moment ago. She crouched, her free hand brushing the broken stems. The ground beneath was wet, the moisture cold and sticky on her fingers. She lifted her hand, squinting in the dim light. Blood. Her stomach lurched. She wiped her hand on her jeans, her heartbeat quickening. The rustling returned, louder now, accompanied by a low, guttural sound that made the hair on the back of her neck stand on end. It wasn’t a growl, exactly. More like a hum, deep and resonant, vibrating through the air. She stood slowly, her eyes scanning the shadows. The sound seemed to come from everywhere and nowhere, wrapping around her like a suffocating blanket. The pendant’s glow intensified, casting a faint red light on her skin. “Who’s there?” Her voice wavered this time. She swallowed hard, her throat dry. The hum grew louder, more insistent, almost... familiar. Like a song she’d heard once, long ago, but couldn’t quite place. The temperature dropped suddenly, her breath misting in the air. The wildflowers around her wilted, their vibrant colors fading to gray as though drained of life. Rory took a step back, her boots crunching on the brittle petals. The hum crescendoed, vibrating through her bones, and then— Silence. For a moment, there was nothing. Just the stillness and the cold and the faint, flickering glow of the Heartstone. Rory exhaled shakily, her grip on the knife tightening. She took another step back, her eyes darting around the clearing. Then the ground beneath her feet shifted. She stumbled, her knife slipping from her hand as she fell to her knees. The earth heaved, rippling like water, and she scrambled back, her heart hammering in her chest. The standing stones groaned, their gnarled bark twisting unnaturally as though alive. The pendant’s warmth turned searing, the gemstone glowing brighter than ever. Something was coming. Rory’s breath caught in her throat as the ground split open in front of her, a jagged fissure spreading through the clearing. The hum returned, deafening now, as a shadow emerged from the darkness. It was tall, impossibly so, its form shifting and writhing like smoke. The air around it distorted, as though reality itself were bending to accommodate its presence. She couldn’t move. Couldn’t breathe. The shadow loomed over her, its shape coalescing into something vaguely humanoid but utterly wrong. It had no face, no features, just a swirling void that seemed to pull the light into itself. The pendant’s glow flickered, and she felt it tugging at her chest, as though trying to drag her forward. “No,” she whispered, her voice barely audible. She clawed at the pendant, her fingers trembling, but it wouldn’t come off. The shadow reached for her, its form stretching unnaturally, and she froze, her mind screaming at her to run, to fight, to do anything— “Not her.” The voice came from behind her, low and commanding. The shadow hesitated, its form rippling uncertainly. Rory turned her head slowly, her heart pounding in her ears. A figure stood between the standing stones, their face obscured by a hooded cloak. They held a staff in one hand, its tip glowing faintly with the same crimson light as the Heartstone. The air around them crackled with energy, and the shadow recoiled, its form shrinking back into the fissure. The ground trembled, the fissure closing with a deafening crunch. The hum faded, replaced by an eerie silence. Rory stared at the hooded figure, her chest heaving. They stepped forward, the staff’s glow casting their hood in shadow. “You shouldn’t be here, Aurora Carter,” they said, their voice echoing strangely. “Leave the Grove. And never return.” The pendant’s glow dimmed, the warmth fading to nothing. Rory opened her mouth to speak, but the figure raised their staff, and the world around her blurred. The Grove vanished.
created_at"2026-02-19T12:24:35.408Z" 2/19/2026, 12:24:35 PM
model"deepseek/deepseek-chat-v3"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency392
moderation_latency(null)
generation_time56102
tokens_prompt4560
tokens_completion1676
native_tokens_prompt4144
native_tokens_completion1423
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00259255
router(null)
provider_responses
0
endpoint_id"5294d55f-9012-496b-8f22-8cc919432dcd"
id"chatcmpl-RG0tiSgCSCkdDrfPSFBEPzyV"
is_byokfalse
latency86
model_permaslug"deepseek/deepseek-chat-v3"
provider_name"DeepInfra"
status200
api_type"completions"
id"gen-1771503875-zUoh1X6sfaI0R0rY3dL3"
upstream_id"chatcmpl-RG0tiSgCSCkdDrfPSFBEPzyV"
total_cost0.00259255
cache_discount(null)
upstream_inference_cost0
provider_name"DeepInfra"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences7
tagDensity0.857
leniency1
rawRatio0
effectiveRatio0
66.98% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1060
totalAiIsmAdverbs7
found
0
adverb"softly"
count1
1
adverb"gently"
count1
2
adverb"sharply"
count1
3
adverb"slowly"
count2
4
adverb"suddenly"
count1
5
adverb"utterly"
count1
highlights
0"softly"
1"gently"
2"sharply"
3"slowly"
4"suddenly"
5"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1060
totalAiIsms26
found
0
word"pulsed"
count2
1
word"familiar"
count2
2
word"comforting"
count1
3
word"warmth"
count4
4
word"loomed"
count2
5
word"echoed"
count1
6
word"perfect"
count1
7
word"oppressive"
count1
8
word"scanned"
count1
9
word"stomach"
count1
10
word"lurched"
count1
11
word"scanning"
count1
12
word"wavered"
count1
13
word"silence"
count2
14
word"searing"
count1
15
word"flickered"
count1
16
word"pounding"
count1
17
word"trembled"
count1
18
word"echoing"
count1
highlights
0"pulsed"
1"familiar"
2"comforting"
3"warmth"
4"loomed"
5"echoed"
6"perfect"
7"oppressive"
8"scanned"
9"stomach"
10"lurched"
11"scanning"
12"wavered"
13"silence"
14"searing"
15"flickered"
16"pounding"
17"trembled"
18"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences105
matches(empty)
74.83% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount3
narrationSentences105
filterMatches
0"feel"
1"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen24
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords12
totalWords1058
ratio0.011
matches
0"Wrong."
1"Bring the Heartstone to the Grove at midnight. Do not linger."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
97.01% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount1038
uniqueNames5
maxNameDensity1.06
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Heartstone4
Rory11
Fae1
Grove6
Silence1
persons
0"Rory"
places
0"Fae"
1"Grove"
globalScore0.97
windowScore1
29.52% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences83
glossingSentenceCount4
matches
0"quite understand how trees worked"
1"quite place"
2"void that seemed to pull the light into itself"
3"as though trying to drag her forward"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1058
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences106
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean36.48
std19.24
cv0.527
sampleLengths
069
157
233
354
439
540
636
736
828
964
101
1153
1236
1333
1447
151
1640
177
1853
193
2061
2157
2244
2329
2451
2538
2618
2727
283
95.24% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences105
matches
0"been planted"
1"were trampled"
2"been crushed"
93.05% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs187
matches
0"were holding"
1"was coming"
2"were bending"
61.99% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences106
ratio0.028
matches
0"She stared at them, her breath shallow, and then—"
1"The hum crescendoed, vibrating through her bones, and then—"
2"The shadow reached for her, its form stretching unnaturally, and she froze, her mind screaming at her to run, to fight, to do anything—"
84.44% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1040
adjectiveStacks0
stackExamples(empty)
adverbCount58
adverbRatio0.05576923076923077
lyAdverbCount23
lyAdverbRatio0.022115384615384617
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean9.98
std5.4
cv0.541
sampleLengths
015
123
216
32
41
512
615
719
810
913
108
114
126
1312
143
155
161
171
1819
199
2010
219
228
2317
247
257
2610
272
2815
2913
307
3111
329
339
349
351
365
378
3813
3910
405
4113
427
436
4411
452
467
479
4813
499
44.03% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.32075471698113206
totalSentences106
uniqueOpeners34
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences94
matches
0"Even the wind seemed to"
1"Just the faint creak of"
2"Too fast to be human."
3"Just the standing stones, their"
4"More like a hum, deep"
5"Just the stillness and the"
6"Then the ground beneath her"
ratio0.074
79.57% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences94
matches
0"She adjusted the strap of"
1"They were too tall, too"
2"She shook it off."
3"She’d come here for a"
4"She stepped between the stones,"
5"She touched it, her fingers"
6"It felt alive, like something"
7"Her head snapped toward the"
8"Her voice sounded small, swallowed"
9"She tightened her grip on"
10"Her heart thudded in her"
11"She stared at them, her"
12"she demanded, her voice steadier"
13"She turned sharply, her knife"
14"They hadn’t been crushed a"
15"She crouched, her free hand"
16"She lifted her hand, squinting"
17"Her stomach lurched."
18"She wiped her hand on"
19"It wasn’t a growl, exactly."
ratio0.351
18.51% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount83
totalSentences94
matches
0"The Heartstone pendant pulsed faintly"
1"The air smelled sweet, like"
2"She adjusted the strap of"
3"The pendant’s warmth grew stronger,"
4"The ancient oak standing stones"
5"They were too tall, too"
6"Rory paused, her boots crunching"
7"The sound echoed oddly, as"
8"She shook it off."
9"She’d come here for a"
10"Isolde had been clear: *Bring"
11"Rory glanced at her watch."
12"She stepped between the stones,"
13"The pendant grew hotter, its"
14"She touched it, her fingers"
15"It felt alive, like something"
16"A rustle in the undergrowth"
17"Her head snapped toward the"
18"The Grove was silent now,"
19"Her voice sounded small, swallowed"
ratio0.883
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences94
matches(empty)
ratio0
42.86% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount7
matches
0"The air smelled sweet, like honeysuckle and damp earth, but it clung to her throat in a way that made breathing feel deliberate."
1"The rustling returned, louder now, accompanied by a low, guttural sound that made the hair on the back of her neck stand on end."
2"The wildflowers around her wilted, their vibrant colors fading to gray as though drained of life."
3"The earth heaved, rippling like water, and she scrambled back, her heart hammering in her chest."
4"The standing stones groaned, their gnarled bark twisting unnaturally as though alive."
5"It was tall, impossibly so, its form shifting and writhing like smoke."
6"The pendant’s glow flickered, and she felt it tugging at her chest, as though trying to drag her forward."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount3
matches
0"she demanded, her voice steadier than she felt"
1"she whispered, her voice barely audible"
2"they said, their voice echoing strangely"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"she demanded (demand)"
1"she whispered (whisper)"
dialogueSentences7
tagDensity0.429
leniency0.857
rawRatio0.667
effectiveRatio0.571
72.9343%