Run: 2026-02-19-01KHTXS0MJQ446A7XRBV2PYWEJ

Run Details

Duration:
6.1s
Cost:
$0.000964
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The rough bark of the ancient oak dug into Rory's palms as she scrambled up the last few feet of the embankment. Her breath hitched, not from exertion, but from the unsettling stillness that had fallen the moment she’d stepped beyond the crumbling stone markers. This was the Fae Grove, Isolde's grove, a place whispered about in hushed tones, a pocket of reality where time itself behaved like a mischievous child. She’d come here seeking Chloe, her younger sister, who had, according to the garbled message left on her phone, found her way to this secluded corner of Richmond Park. A low hum, like the thrum of unseen wings, tickled the edge of her hearing. It was a sound that seemed to emanate from the very air, a subtle vibration that made the fine hairs on her arms stand on end. She clutched the Heartstone Pendant around her neck, its crimson gem a cool weight against her skin. Dymas's gift, or so the cryptic note had called it. She hadn't understood its purpose then, but now, in this strangely-too-quiet place, she felt a faint pulse from the stone, a nascent warmth spreading through the silver chain. It wasn't a warmth that soothed, but one that prickled with a nascent alarm, a subtle warning her instincts had been screaming since she'd left the familiar, grimy streets of London. Chloe had spoken of a clearing, of flowers that bloomed even in the deepest winter, of a place that felt like home. Rory looked around. The ‘flowers’ were there, wild and vibrant, a riot of impossible colours under the moonless sky. But there was no warmth, no sense of belonging. Only an encroaching dread that tightened its icy grip around her chest. She took a tentative step forward, her boots crunching on fallen leaves that felt strangely dry, unnaturally brittle, given the time of year. A twig snapped behind her. Rory froze, her senses locking onto the sound. She turned slowly, scanning the dense undergrowth that fringed the clearing. Nothing. Just shadows that writhed with a life of their own, playing tricks on her eyes. She told herself it was a deer, or a fox, an animal that had strayed too close to this unnatural sanctuary. But the hum in the air intensified, and the pendant grew noticeably warmer against her throat. Hel portal, it pulsed, a sign of imminent danger. "Chloe?" she called out, her voice barely a whisper. It was swallowed by the oppressive silence, no echo, no return. "Chloe, if you're here, please come out." Her eyes darted to the edge of her vision. A flicker of movement. A pale shape, darting from behind an ancient oak that seemed to twist and writhe as if alive. It was gone before she could properly focus, a fleeting glimpse of something that wasn't quite right, not quite natural. Her childhood crescent scar on her left wrist throbbed, a phantom ache reminding her of a time when magic and danger had felt like distant fairy tales. Now, they were terrifyingly real. She began to walk, her heart pounding a frantic rhythm against her ribs. Each rustle of leaves, each whisper of wind that wasn’t there, was a jolt to her nerves. The air grew heavy, perfumed with a cloying sweetness, like dying flowers, that made her stomach churn. This wasn't the clean scent of nature; it was the sickly perfume of decay, masked by a deceptive bloom. She remembered something her father had told her once, about certain lilies that could lure unsuspecting prey with their fragrance before closing in. A low, guttural sound, like a choked sob, drifted through the trees to her left. Rory spun around, her hand instinctively reaching for her pocket, where she kept a small, tarnished silver flask of something far stronger than water. But it wasn't a sob. It was a gurgle, a wet, struggling sound that ended abruptly, leaving behind only the insistent hum. "Chloe, answer me!" Her voice cracked, laced with desperation. The pendant was now almost hot against her skin, its inner glow a faint, crimson ember. She could feel the subtle pull, a direction, a siren’s call drawing her deeper into the woods, away from the relative safety of the clearing. She found herself moving towards a dense thicket, where the trees grew so close together their branches intertwined, forming a suffocating canopy. Shadows pooled thickly beneath them, darker than the surrounding gloom. And then she saw it, or rather, felt it. A presence. Cold, ancient, and utterly predatory. It watched her, she was certain, from the deepest pockets of darkness. The ground beneath her feet seemed to shift, to ripple. A patch of wildflowers, impossibly bright red, pulsed with a faint, internal light. She recoiled, stumbling backward. Her mind screamed at her to run, to flee this place of twisted beauty and lurking terror. But Chloe’s image, her younger sister’s bright, innocent smile, rooted her to the spot. Another sound. This one closer. A rustling, not of leaves, but of something dry and papery being dragged across the forest floor. Rory peered into the inky blackness. A pair of eyes, large and luminous, blinked back at her from the shadows. They weren't animal eyes. They were too intelligent, too ancient. Too hungry. The Heartstone pulsed violently, a searing heat that made her gasp. It felt as though it was trying to tear its way out of her skin. The hum in the air rose to a deafening crescendo, a symphony of unseen voices whispering forgotten names, promising unimaginable things. And then, from the deepest part of the thicket, a figure detached itself from the darkness. It was tall, impossibly thin, with limbs that moved with a disturbing, jerky grace. Its skin was the colour of old parchment, stretched taut over bone, and its eyes glowed with the same luminous phosphorescence she’d seen moments before. It began to glide towards her, its movement silent, unnerving. Rory finally understood. She was not alone. And Chloe was nowhere to be found.
created_at"2026-02-19T12:25:11.578Z" 2/19/2026, 12:25:11 PM
model"google/gemini-2.5-flash-lite"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency279
moderation_latency(null)
generation_time6065
tokens_prompt4560
tokens_completion1498
native_tokens_prompt4427
native_tokens_completion1303
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0009639
router(null)
provider_responses
0
endpoint_id"ce839073-aa24-4f29-8358-15b319bd05ec"
is_byokfalse
latency279
model_permaslug"google/gemini-2.5-flash-lite"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771503911-cfmePUgJvhfEeUvFDrzJ"
upstream_id(null)
total_cost0.0009639
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
85.12% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1008
totalAiIsmAdverbs3
found
0
adverb"very"
count1
1
adverb"slowly"
count1
2
adverb"utterly"
count1
highlights
0"very"
1"slowly"
2"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1008
totalAiIsms27
found
0
word"weight"
count1
1
word"pulse"
count1
2
word"warmth"
count3
3
word"familiar"
count1
4
word"sense of"
count1
5
word"scanning"
count1
6
word"sanctuary"
count1
7
word"pulsed"
count3
8
word"whisper"
count2
9
word"oppressive"
count1
10
word"silence"
count1
11
word"echo"
count1
12
word"flicker"
count1
13
word"fleeting"
count1
14
word"throbbed"
count1
15
word"pounding"
count1
16
word"stomach"
count1
17
word"churn"
count1
18
word"could feel"
count1
19
word"gloom"
count1
20
word"searing"
count1
21
word"symphony"
count1
highlights
0"weight"
1"pulse"
2"warmth"
3"familiar"
4"sense of"
5"scanning"
6"sanctuary"
7"pulsed"
8"whisper"
9"oppressive"
10"silence"
11"echo"
12"flicker"
13"fleeting"
14"throbbed"
15"pounding"
16"stomach"
17"churn"
18"could feel"
19"gloom"
20"searing"
21"symphony"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences73
matches(empty)
45.01% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences73
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences74
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1006
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount980
uniqueNames10
maxNameDensity0.61
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Rory6
Fae1
Grove1
Isolde1
Chloe4
Richmond1
Park1
Heartstone2
Pendant1
London1
persons
0"Rory"
1"Isolde"
2"Chloe"
3"Pendant"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
4"London"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences57
glossingSentenceCount4
matches
0"sound that seemed to emanate from the very air, a subtle vibration that made the fine hairs on her arms stand on end"
1"felt like home"
2"oak that seemed to twist and writhe as if alive"
3"felt like distant fairy tales"
1.19% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.988
wordCount1006
matches
0"not from exertion, but from the unsettling stillness"
1"not of leaves, but of something dry"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences74
matches
0"shadows that writhed"
88.02% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs14
mean71.86
std32.92
cv0.458
sampleLengths
0100
1127
285
35
481
527
683
789
861
950
1060
1158
1254
13126
90.84% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences73
matches
0"was swallowed"
1"was gone"
2"being dragged"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs152
matches
0"was trying"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences74
ratio0.014
matches
0"This wasn't the clean scent of nature; it was the sickly perfume of decay, masked by a deceptive bloom."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount261
adjectiveStacks0
stackExamples(empty)
adverbCount8
adverbRatio0.03065134099616858
lyAdverbCount1
lyAdverbRatio0.0038314176245210726
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences74
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences74
mean13.59
std7.7
cv0.566
sampleLengths
022
123
226
329
415
526
617
710
828
931
1022
113
1216
139
1412
1523
165
178
1811
191
2015
2121
2216
239
249
2511
267
279
284
2918
3020
3127
325
3313
3417
3517
3619
3723
3815
3924
405
4117
429
4316
4425
4522
4610
479
482
495
47.75% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.3108108108108108
totalSentences74
uniqueOpeners23
98.04% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences68
matches
0"Only an encroaching dread that"
1"Just shadows that writhed with"
ratio0.029
43.53% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences68
matches
0"Her breath hitched, not from"
1"She’d come here seeking Chloe,"
2"It was a sound that"
3"She clutched the Heartstone Pendant"
4"She hadn't understood its purpose"
5"It wasn't a warmth that"
6"She took a tentative step"
7"She turned slowly, scanning the"
8"She told herself it was"
9"she called out, her voice"
10"It was swallowed by the"
11"Her eyes darted to the"
12"It was gone before she"
13"Her childhood crescent scar on"
14"She began to walk, her"
15"She remembered something her father"
16"It was a gurgle, a"
17"Her voice cracked, laced with"
18"She could feel the subtle"
19"She found herself moving towards"
ratio0.441
40.88% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences68
matches
0"The rough bark of the"
1"Her breath hitched, not from"
2"This was the Fae Grove,"
3"She’d come here seeking Chloe,"
4"A low hum, like the"
5"It was a sound that"
6"She clutched the Heartstone Pendant"
7"Dymas's gift, or so the"
8"She hadn't understood its purpose"
9"It wasn't a warmth that"
10"Chloe had spoken of a"
11"Rory looked around."
12"She took a tentative step"
13"A twig snapped behind her."
14"Rory froze, her senses locking"
15"She turned slowly, scanning the"
16"She told herself it was"
17"Hel portal, it pulsed, a"
18"she called out, her voice"
19"It was swallowed by the"
ratio0.838
73.53% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences68
matches
0"Now, they were terrifyingly real."
ratio0.015
0.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount13
matches
0"Her breath hitched, not from exertion, but from the unsettling stillness that had fallen the moment she’d stepped beyond the crumbling stone markers."
1"She’d come here seeking Chloe, her younger sister, who had, according to the garbled message left on her phone, found her way to this secluded corner of Richmon…"
2"It wasn't a warmth that soothed, but one that prickled with a nascent alarm, a subtle warning her instincts had been screaming since she'd left the familiar, gr…"
3"Only an encroaching dread that tightened its icy grip around her chest."
4"She took a tentative step forward, her boots crunching on fallen leaves that felt strangely dry, unnaturally brittle, given the time of year."
5"She told herself it was a deer, or a fox, an animal that had strayed too close to this unnatural sanctuary."
6"A pale shape, darting from behind an ancient oak that seemed to twist and writhe as if alive."
7"It was gone before she could properly focus, a fleeting glimpse of something that wasn't quite right, not quite natural."
8"The air grew heavy, perfumed with a cloying sweetness, like dying flowers, that made her stomach churn."
9"She remembered something her father had told her once, about certain lilies that could lure unsuspecting prey with their fragrance before closing in."
10"It was a gurgle, a wet, struggling sound that ended abruptly, leaving behind only the insistent hum."
11"The Heartstone pulsed violently, a searing heat that made her gasp."
12"It was tall, impossibly thin, with limbs that moved with a disturbing, jerky grace."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount1
matches
0"she called out, her voice barely a whisper"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she called out (call out)"
dialogueSentences3
tagDensity0.333
leniency0.667
rawRatio1
effectiveRatio0.667
70.4637%