NC Bench
Overview
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Run: 2026-02-19-01KHTXS50THYPN1ZBBNBZJ3PSM
Run Details
Model:
Gemini 3 Pro (Preview)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
48.8s
Cost:
$0.045114
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
93.83%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
16.67%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
98.09%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
56.71%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
38.53%
Sentence opener variety
(details)
84.39%
Adverb-first sentence starts
(details)
68.10%
Pronoun-first sentence starts
(details)
10.63%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
91.84%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
85.2926%
Overall
Model input
System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Frost coated the tumbledown brick
of the Richmond Park perimeter wall, stinging Rory's palms as she hastened her climb.
She hooked a leg over
the coping, rubber sole slipping against damp moss, and vaulted into the
abyssal
gloom
of the park.
Her landing crunched loud and
violent in the stillness, the sound of boots hitting dead leaves
echoing
like a gunshot.
She crouched, lungs burning from
the bike ride over from the Golden Empress.
The smell of stale lo
mein and fryer grease clung to her jacket, a mundane anchor to the reality she had just left behind.
Here, the air tasted of
wet earth and decay. Rory
scanned
the tree line. Nothing moved.
She stood, brushing dirt from
her jeans.
The silver chain around her
neck felt heavy, the Heartstone pendant beneath her layers radiating a feverish heat against her sternum.
It had started pulsing an
hour ago, a
rhythmic
throb
that synced uncomfortable with her heartbeat, forcing her out of her warm flat above Silas’ bar and into the freezing London night. "Alright. I'm here. Stop burning a hole in my chest." The pendant didn't listen.
It flared hotter, urging her
forward. She clicked on her torch. The beam cut a weak, milky cone through the mist rising from the bracken.
Richmond Park at night wasn't
just a closed public space; it was a yawning void in the middle of the city, ancient and indifferent. Rory marched off the path, wading into the knee-high grass.
The pendant’s heat intensified with
every step toward the dense cluster of oaks in the distance.
The wind died the moment
she stepped past the first line of gnarled trees.
The distant, comforting hum of
the A3 traffic vanished, severed as if someone had cut a wire. Silence pressed against her ears, thick and physical.
She adjusted her grip on
the torch, the metal slick in her sweating hand. The crescent scar on her left wrist itched, phantom nerve pain flaring in the cold.
It always did that when
the pressure dropped. The trees here grew wrong. Branches twisted at acute angles, resembling broken fingers snapping back toward the trunk. The bark looked slick, wet with something darker than rain. "Isolde?"
Her voice sounded distinct, foreign
in the vacuum.
It didn't travel; the mist
swallowed the sound instantly. No answer. Rory pushed deeper. The ground beneath her boots changed from firm mulch to something spongy, yielding too much. The scent of ozone and rot gave way to a sickly-sweet perfume. Heavy. Floral. The beam of her light swept across the ground and caught a splash of color. Violacious blues, blood-reds, bright yellows. Wildflowers. Thousands of them, blooming in the dead of a British winter, their petals wide and eager in the dark.
She stepped over a patch
of foxgloves that stood taller than her waist. The Heartstone seared her skin now, a steady, demanding burn. This was the spot. The boundary. Ancient oak standing stones
loomed
out of the fog, ragged pillars of wood that mocked the concept of decay.
They hadn't rotted; they had
petrified into grey iron-hard
sentinels
. Rory entered the circle. "I didn't come for a nature walk. If you have something to say, say it." The
silence
stretched, turning elastic. Then, a sound. *Snap.* Behind her.
Not a twig breaking under a hoof, but the wet, distinct crack of weight shifting on bone
. Rory spun, swinging the light. Shadows lengthened and retracted between the trees,
dancing
in the peripheral spill of the beam. A majestic stag stood twenty yards away, its antlers a
chaotic
bramble against the grey mist.
She exhaled, shoulders dropping an
inch. "Just a deer. Jesus, Rory. Get a grip." The stag didn't move. It didn't graze. It didn't twitch an ear.
It stared directly at her
light, its eyes reflecting nothing. No retinas flared back in the LED beam. Just empty, matte black sockets. A cold prickle started at the base of her spine. The stag took a step.
It moved silently, hoof striking
the ground without a sound, defying the physics of the dry leaves littering the floor. Rory took a step back. "Go on. Shoo." The stag tilted its head. The neck bent too far, twisting past the point of bone
structure
, until the snout pointed almost vertically at the sky, the black eyes still locked on her.
Its jaw unhinged, dropping open
to reveal rows of flat, human teeth. Rory didn't scream.
Her brain switched gears, the
analytical part of her mind that dissected legal briefs and escape routes taking the wheel. Fear was useless; action was survival. She backed away, keeping the light trained on the thing. She didn't turn to run. You don't turn your back on a
predator
. The creature didn't give chase. It melted. The form lost cohesion, the fur dissolving into the mist, the antlers turning back into low-hanging branches. It hadn't been there. Or it had, and it chose to become the forest again. Her breath hitched, coming in sharp, shallow rattles. Hallucination. The gases in these pockets of reality messed with perception. Silas had warned her about the bleed-through. She retreated toward the edge of the stone circle, her boots tangling in vines that hadn't been there a moment ago. The vines felt warm. Something brushed her ear. A strand of hair? A cobweb? She swatted it away. *“Aurora.”* The
whisper
came from inside her ear canal, wet and intimate. Rory whirled, swinging the flashlight in a frantic arc. Empty air. The heavy scent of flowers clogged her throat, tasting like funeral lilies. She checked her
watch
. The hands spun wildly, the second hand ticking backward, then vibrating in place. "Okay. Message received. I'm leaving." She turned to where the path should be. A wall of brambles blocked the way. Thorns the size of shark teeth interlocked in a rigid, impenetrable weave. "That wasn't there." She checked behind her. The stone markers
were gone
. The wildflowers had closed, their heads drooping like sleeping bats. The clearing had shrunk, the tree line crowding in, suffocating the open space. Rory gripped the flashlight like a club. She approached the bramble wall. "Move." She kicked the thickest root. It didn't budge, but a shudder ran through the entire thicket, leaves rustling in a wave of agitation. From the darkness to her left, the crunch of
footsteps
returned. Two-legged
footsteps
. Heavy. Deliberate. They paced her, staying just outside the reach of her light. She shifted her stance, pivoting to track the sound. *Crunch. Crunch. Crunch.* It stopped when she faced it. She waited. *Crunch.* It was behind her now. She spun again. Nothing but the grey trunks of the oaks, looking more like solidified smoke than wood. "Show yourself!" A laugh drifted through the grove. It wasn't menacing; it was worse. It was polite. A soft, muffled chuckle, like someone amused by a child's mistake. Rory’s heart hammered a frantic rhythm against her ribs. The pendant had gone cold, dragging down her neck like a block of ice. The guidance
was gone
. The trap had sprung. She looked for a gap in the canopy, a star, a reference point. The branches above had woven together into a solid ceiling of black lattice. The
footsteps
started again, faster this time. Closing the distance. She ran. She bolted toward a thinner patch of darkness between two massive yews, shielded her face with her forearm. Brambles tore at her jeans, snagging the fabric, slicing skin. She didn't feel it. She burst through the gap and slammed into something hard. Rory recoiled, beam flashing up. It was a tree. But it
felt like warm leather
. She stumbled back, lungs heaving. The bark
pulsed
under her hand before she pulled away. A heartbeat. The tree had a heartbeat. The damp fog thickened, swirling around her ankles, rising to her knees. It felt substantial, heavy as water. She needed a weapon. The flashlight wasn't enough. She patted her jacket pockets, fingers grazing her house keys. Useless. Review. Assess. Think. The Grove responded to intent. It was Fae-touched. It fed on panic. Rory forced herself to stop. She planted her feet, ignoring the frantic urge to sprint blindly into the dark. She closed her eyes, shutting out the shifting shadows. "I am not playing." She opened her eyes. The darkness ten feet in front of her coalesced. The mist gathered, twisting, densifying until it formed a silhouette. It was tall, impossibly thin, wearing the shape of a man like a loose suit. "You have something of ours," a voice said. It didn't come from the figure; it
vibrated
up through the soles of her feet. Rory’s hand went to the pendant. The metal bit into her palm with its icy
chill
. "Come and take it." The figure elongated, limbs stretching, joints popping with the sound of snapping timber. It stepped into the light. It had no face.
Just a smooth surface of
pale, polished wood where features should be. But she
could feel
it smiling. More shapes peeled away from the trees behind it. Three. Four. They moved
firmly
, boxing her in, blocking the exits that didn't exist anymore. Rory shone the light in the leader’s face. The beam passed right through the head, illuminating the trunk behind it. The figure wasn't solid. It was a projection. A lure. The real threat was the cold breath she
suddenly
felt on the back of her neck. Slowly, Rory lowered the flashlight. The air pressure plunged, popping her ears. The
silence
that followed was absolute, erasing even the sound of her own blood rushing in her head. A hand, long-fingered and cold as the
grave
, settled on her shoulder.
created_at
"2026-02-19T12:25:16.065Z"
2/19/2026, 12:25:16 PM
model
"google/gemini-3-pro-preview-20251117"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2924
moderation_latency
(null)
generation_time
48759
tokens_prompt
1038
tokens_completion
3147
native_tokens_prompt
963
native_tokens_completion
3599
native_tokens_completion_images
0
native_tokens_reasoning
1402
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
usage
0.045114
router
(null)
provider_responses
0
endpoint_id
"c9badacd-c552-40a2-86e6-4b4e8dd4318f"
is_byok
false
latency
2924
model_permaslug
"google/gemini-3-pro-preview-20251117"
provider_name
"Google AI Studio"
status
200
api_type
"completions"
id
"gen-1771503916-cTN15QiSHln4EPa6J0Cf"
upstream_id
(null)
total_cost
0.045114
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Google AI Studio"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
2
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
13
tagDensity
0.154
leniency
0.308
rawRatio
0
effectiveRatio
0
93.83%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1620
totalAiIsmAdverbs
2
found
0
adverb
"suddenly"
count
1
1
adverb
"slowly"
count
1
highlights
0
"suddenly"
1
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
16.67%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1620
totalAiIsms
27
found
0
word
"abyssal"
count
1
1
word
"gloom"
count
1
2
word
"echoing"
count
1
3
word
"scanned"
count
1
4
word
"rhythmic"
count
1
5
word
"throb"
count
1
6
word
"comforting"
count
1
7
word
"silence"
count
3
8
word
"loomed"
count
1
9
word
"sentinels"
count
1
10
word
"weight"
count
1
11
word
"dancing"
count
1
12
word
"chaotic"
count
1
13
word
"structure"
count
1
14
word
"predator"
count
1
15
word
"whisper"
count
1
16
word
"footsteps"
count
3
17
word
"pulsed"
count
1
18
word
"vibrated"
count
1
19
word
"chill"
count
1
20
word
"could feel"
count
1
21
word
"firmly"
count
1
22
word
"grave"
count
1
highlights
0
"abyssal"
1
"gloom"
2
"echoing"
3
"scanned"
4
"rhythmic"
5
"throb"
6
"comforting"
7
"silence"
8
"loomed"
9
"sentinels"
10
"weight"
11
"dancing"
12
"chaotic"
13
"structure"
14
"predator"
15
"whisper"
16
"footsteps"
17
"pulsed"
18
"vibrated"
19
"chill"
20
"could feel"
21
"firmly"
22
"grave"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
187
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
1
hedgeCount
0
narrationSentences
187
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
199
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
32
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
4
markdownWords
6
totalWords
1611
ratio
0.004
matches
0
"Snap."
1
"“Aurora.”"
2
"Crunch. Crunch. Crunch."
3
"Crunch."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
98.09%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
27
wordCount
1541
uniqueNames
9
maxNameDensity
1.04
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Rory"
discoveredNames
Richmond
2
Park
2
Rory
16
Golden
1
Empress
1
Heartstone
2
British
1
Grove
1
Fae-touched
1
persons
0
"Rory"
1
"Heartstone"
places
0
"Richmond"
1
"Park"
2
"Golden"
globalScore
0.981
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
103
glossingSentenceCount
1
matches
0
"felt like warm leather"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.621
wordCount
1611
matches
0
"Not a twig breaking under a hoof, but the wet, distinct crack of weight shifting on bone"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
199
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
88
mean
18.31
std
14.08
cv
0.769
sampleLengths
0
61
1
46
2
7
3
60
4
10
5
10
6
43
7
57
8
8
9
37
10
28
11
1
12
17
13
2
14
32
15
40
16
29
17
29
18
4
19
15
20
5
21
3
22
1
23
19
24
5
25
31
26
14
27
35
28
10
29
25
30
8
31
45
32
29
33
23
34
7
35
32
36
26
37
25
38
10
39
4
40
1
41
11
42
23
43
17
44
5
45
8
46
19
47
3
48
32
49
13
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
187
matches
0
"were gone"
1
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
267
matches
(empty)
56.71%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
6
flaggedSentences
6
totalSentences
199
ratio
0.03
matches
0
"Richmond Park at night wasn't just a closed public space; it was a yawning void in the middle of the city, ancient and indifferent."
1
"It didn't travel; the mist swallowed the sound instantly."
2
"They hadn't rotted; they had petrified into grey iron-hard sentinels."
3
"Fear was useless; action was survival."
4
"It wasn't menacing; it was worse."
5
"It didn't come from the figure; it vibrated up through the soles of her feet."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
205
adjectiveStacks
0
stackExamples
(empty)
adverbCount
3
adverbRatio
0.014634146341463415
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
199
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
199
mean
8.1
std
5.91
cv
0.73
sampleLengths
0
19
1
22
2
20
3
13
4
24
5
9
6
5
7
2
8
7
9
21
10
32
11
10
12
4
13
6
14
5
15
14
16
24
17
10
18
16
19
14
20
17
21
8
22
14
23
15
24
8
25
5
26
13
27
10
28
1
29
8
30
9
31
2
32
3
33
15
34
12
35
1
36
1
37
15
38
5
39
1
40
19
41
13
42
10
43
4
44
2
45
19
46
10
47
4
48
15
49
5
38.53%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
25
diversityRatio
0.3065326633165829
totalSentences
199
uniqueOpeners
61
84.39%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
158
matches
0
"Then, a sound."
1
"Just empty, matte black sockets."
2
"Just a smooth surface of"
3
"Slowly, Rory lowered the flashlight."
ratio
0.025
68.10%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
60
totalSentences
158
matches
0
"She hooked a leg over"
1
"Her landing crunched loud and"
2
"She crouched, lungs burning from"
3
"She stood, brushing dirt from"
4
"It had started pulsing an"
5
"It flared hotter, urging her"
6
"She clicked on her torch."
7
"She adjusted her grip on"
8
"It always did that when"
9
"Her voice sounded distinct, foreign"
10
"It didn't travel; the mist"
11
"She stepped over a patch"
12
"They hadn't rotted; they had"
13
"She exhaled, shoulders dropping an"
14
"It didn't graze."
15
"It didn't twitch an ear."
16
"It stared directly at her"
17
"It moved silently, hoof striking"
18
"Its jaw unhinged, dropping open"
19
"Her brain switched gears, the"
ratio
0.38
10.63%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
142
totalSentences
158
matches
0
"Frost coated the tumbledown brick"
1
"She hooked a leg over"
2
"Her landing crunched loud and"
3
"She crouched, lungs burning from"
4
"The smell of stale lo"
5
"Here, the air tasted of"
6
"Rory scanned the tree line."
7
"She stood, brushing dirt from"
8
"The silver chain around her"
9
"It had started pulsing an"
10
"The pendant didn't listen."
11
"It flared hotter, urging her"
12
"She clicked on her torch."
13
"The beam cut a weak,"
14
"Richmond Park at night wasn't"
15
"Rory marched off the path,"
16
"The pendant’s heat intensified with"
17
"The wind died the moment"
18
"The distant, comforting hum of"
19
"She adjusted her grip on"
ratio
0.899
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
158
matches
(empty)
ratio
0
91.84%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
70
technicalSentenceCount
5
matches
0
"Ancient oak standing stones loomed out of the fog, ragged pillars of wood that mocked the concept of decay."
1
"Her brain switched gears, the analytical part of her mind that dissected legal briefs and escape routes taking the wheel."
2
"She retreated toward the edge of the stone circle, her boots tangling in vines that hadn't been there a moment ago."
3
"Brambles tore at her jeans, snagging the fabric, slicing skin."
4
"The damp fog thickened, swirling around her ankles, rising to her knees."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
2
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
13
tagDensity
0.077
leniency
0.154
rawRatio
0
effectiveRatio
0
85.2926%