Run: 2026-02-19-01KHTXSW7ZDX3S0WQBNM5PFC62

Run Details

Duration:
19.0s
Cost:
$0.002734
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ancient oak standing stones loomed before Aurora Carter, their gnarled surfaces gleaming wetly in the moonlight. She crossed the boundary into Richmond's hidden grove, the Heartstone pendant pulsing faintly against her collarbone. Three rules for surviving the Fae-touched places: Never go alone. Never go at night. Never go when the stone grows warm. Rory had broken all three. The wildflowers bloomed unnaturally in the clearing, their colours too vibrant in the darkness. Petals of impossible blues and violent reds seemed to watch her as she passed. The air hung thick and sweet, like rotting fruit left too long in the sun. "Hello?" she called, her voice swallowed by the unnatural stillness. No birdsong. No insect chatter. Just the oppressive silence of a place that existed between worlds. The Heartstone pulsed again, stronger this time. Rory wrapped her fingers around the crimson gem, its warmth spreading through her hand. Yu-Fei's directions had been specific—midnight, no later, no earlier. Enter the grove. Leave the package. Don't look back. But the package lay forgotten in her satchel. The stone's behaviour had changed during her delivery rounds, growing hotter with each passing hour until it burned against her skin. Now here, in Isolde's grove, it practically thrummed with energy. Something shifted in the peripheral vision. Rory spun around, heart hammering against her ribs. Nothing. Just the swaying of flowers that shouldn't move without wind. "Who's there?" The silence answered. She pressed onward, deeper into the clearing. The ground beneath her trainers felt spongy, alive. Small mushrooms had sprung up in her footprints, glowing with faint bioluminescence. *New. That's new.* A twig snapped to her left. Rory froze, straining her ears. The grove's acoustics played tricks—sounds came from everywhere and nowhere at once. Another snap, closer this time. Behind her? She broke into a jog, then a run, the pendant bouncing against her chest. The trees seemed to lean in, their branches grasping. The wildflowers blurred into streaks of impossible colour. A giggle drifted through the air. Childlike, but wrong. Too many voices layered together, too many teeth in the sound. Rory stumbled, catching herself against a moss-covered stone. The surface pulsed beneath her fingers, warm and strangely yielding. She snatched her hand back, wiping it on her jeans. The giggling came again, circling her. Multiple voices now, speaking in a language that twisted her ears. Old. Older than the standing stones. Older than London itself. The Heartstone burned against her skin. Rory yanked the chain over her head, the pendant glowing crimson in her palm. It cast long, dancing shadows that moved independently of their sources. "Show yourself," she demanded, holding the stone like a weapon. The shadows detached themselves from the trees. Tall, slender figures with too-long limbs and faces like smooth porcelain. Their eyes were voids that drank the moonlight. Three of them. Maybe four. They moved in that wrong way, joints bending at impossible angles. Rory backed away, her heel catching on a root. She fell hard, the stone flying from her grasp. It landed in the flowers, its light suddenly extinguished. Darkness swallowed the grove. The figures advanced silently, their bare feet making no sound on the spongy ground. Rory scrambled backward on her elbows and heels, breath coming in ragged gasps. Her fingers closed around something small and hard in the dirt—a loose stone from the circle boundary. The nearest figure reached for her, fingers elongating into sharp talons. Rory threw the stone with all her strength. It passed harmlessly through the creature's torso, striking a tree behind it with a dull thud. The figures paused. Tilting their heads in perfect unison. The giggling resumed, louder now, surrounding her completely. Rory's hand brushed against something cold and smooth in the grass. The Heartstone. She snatched it up, the crimson gem flaring to life in her grip. The figures recoiled, their void-eyes narrowing. The stone grew hotter, almost painfully so. Rory clutched it tighter, pouring her fear into its ancient surface. A low hum filled the air, vibrating in her bones. The flowers withered where the light touched them. The figures dissolved into smoke, their giggling turning to shrieks of rage that echoed through the grove long after they vanished. Rory lay gasping on the ground, the Heartstone still clutched in her white-knuckled fist. The gem had cooled to a gentle warmth, its inner glow barely visible now. The standing stones seemed to watch her, waiting. In the distance, beyond the boundary of the grove, the first light of dawn threatened the horizon. But time moved differently here. The night had only just begun.
created_at"2026-02-19T12:25:39.847Z" 2/19/2026, 12:25:39 PM
model"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency529
moderation_latency(null)
generation_time18889
tokens_prompt4560
tokens_completion1254
native_tokens_prompt4132
native_tokens_completion1036
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4131
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00273421
router(null)
provider_responses
0
endpoint_id"e4ada6ec-12e7-49c9-837c-398dee612403"
id"9ab6ca8b6988057de94072ed2e4f0b49"
is_byokfalse
latency529
model_permaslug"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
provider_name"Novita"
status200
api_type"completions"
id"gen-1771503939-BG56h3ZTGMAU7D3aw12d"
upstream_id"9ab6ca8b6988057de94072ed2e4f0b49"
total_cost0.00273421
cache_discount0.00202419
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
87.08% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount774
totalAiIsmAdverbs2
found
0
adverb"suddenly"
count1
1
adverb"completely"
count1
highlights
0"suddenly"
1"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
16.02% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount774
totalAiIsms13
found
0
word"loomed"
count1
1
word"gleaming"
count1
2
word"oppressive"
count1
3
word"silence"
count2
4
word"pulsed"
count2
5
word"warmth"
count2
6
word"dancing"
count1
7
word"porcelain"
count1
8
word"perfect"
count1
9
word"echoed"
count1
highlights
0"loomed"
1"gleaming"
2"oppressive"
3"silence"
4"pulsed"
5"warmth"
6"dancing"
7"porcelain"
8"perfect"
9"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences90
matches(empty)
95.24% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences90
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences91
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen21
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords3
totalWords765
ratio0.004
matches
0"New. That's new."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
71.05% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount760
uniqueNames8
maxNameDensity1.58
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Aurora1
Carter1
Richmond1
Heartstone5
Fae-touched1
Isolde1
London1
Rory12
persons
0"Aurora"
1"Carter"
2"Heartstone"
3"Rory"
places
0"Richmond"
1"Isolde"
2"London"
globalScore0.711
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount765
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences91
matches(empty)
97.85% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean24.68
std12.15
cv0.492
sampleLengths
033
121
25
343
426
539
639
725
82
93
1030
116
1224
1331
1420
1528
1627
1731
1810
1942
2027
214
2244
2335
2417
2532
2636
2721
2828
2925
3011
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences90
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs125
matches(empty)
48.67% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount3
semicolonCount0
flaggedSentences3
totalSentences91
ratio0.033
matches
0"Yu-Fei's directions had been specific—midnight, no later, no earlier."
1"The grove's acoustics played tricks—sounds came from everywhere and nowhere at once."
2"Her fingers closed around something small and hard in the dirt—a loose stone from the circle boundary."
92.90% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount769
adjectiveStacks0
stackExamples(empty)
adverbCount37
adverbRatio0.04811443433029909
lyAdverbCount14
lyAdverbRatio0.018205461638491547
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences91
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences91
mean8.41
std4.62
cv0.55
sampleLengths
017
116
27
33
44
57
65
714
814
915
1010
112
123
1311
147
1514
169
173
183
193
208
2121
2210
236
248
251
2610
272
283
297
308
3112
321
332
346
355
3612
375
382
3914
409
418
426
433
4411
458
4610
4710
486
4911
62.64% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.42857142857142855
totalSentences91
uniqueOpeners39
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences82
matches
0"Just the oppressive silence of"
1"Just the swaying of flowers"
2"Too many voices layered together,"
ratio0.037
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences82
matches
0"She crossed the boundary into"
1"she called, her voice swallowed"
2"She pressed onward, deeper into"
3"She broke into a jog,"
4"She snatched her hand back,"
5"It cast long, dancing shadows"
6"she demanded, holding the stone"
7"Their eyes were voids that"
8"They moved in that wrong"
9"She fell hard, the stone"
10"It landed in the flowers,"
11"Her fingers closed around something"
12"It passed harmlessly through the"
13"She snatched it up, the"
ratio0.171
94.15% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount60
totalSentences82
matches
0"The ancient oak standing stones"
1"She crossed the boundary into"
2"Rory had broken all three."
3"The wildflowers bloomed unnaturally in"
4"Petals of impossible blues and"
5"The air hung thick and"
6"she called, her voice swallowed"
7"The Heartstone pulsed again, stronger"
8"Rory wrapped her fingers around"
9"Yu-Fei's directions had been specific—midnight,"
10"The stone's behaviour had changed"
11"Something shifted in the peripheral"
12"Rory spun around, heart hammering"
13"The silence answered."
14"She pressed onward, deeper into"
15"The ground beneath her trainers"
16"A twig snapped to her"
17"Rory froze, straining her ears."
18"The grove's acoustics played tricks—sounds"
19"Another snap, closer this time."
ratio0.732
60.98% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences82
matches
0"Now here, in Isolde's grove,"
ratio0.012
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount2
matches
0"It cast long, dancing shadows that moved independently of their sources."
1"The figures dissolved into smoke, their giggling turning to shrieks of rage that echoed through the grove long after they vanished."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she demanded (demand)"
dialogueSentences3
tagDensity0.667
leniency1
rawRatio0.5
effectiveRatio0.5
87.5523%