Run: 2026-02-19-01KHTXSXQ6WF31JJM835NXJ1QY

Run Details

Duration:
7.5s
Cost:
$0.000421
Provider:
Clarifai

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Detective HarlowQuinn’s boots scraped gravel as she jogged up the Camden High Street, the worn leather watch on her left wrist ticking a frantic rhythm against her wrist. The abandoned Tube station loomed ahead, its entrance choked with weeds and the faint, metallic tang of copper that always made her stomach clench. She’d been summoned here by a cryptic message: *Evidence doesn’t add up. Meet me at the Veil.* The bone token in her pocket felt cold and heavy, a key to this underground labyrinth that moved locations every full moon. She’d never been here before, but the Metropolitan Police’s archives held enough whispers about the Veil Market to make her skin prickle. This wasn’t just a crime scene; it was a trap. The station’s entrance was a gaping maw in the brick facade, choked with ivy and the faint, sickly glow of a single flickering bulb. Quinn pushed through the rusted iron gate, the smell of damp stone and ozone hitting her like a physical blow. Inside, the platform was a cavern of shadows, the tracks disappearing into darkness. A single, flickering fluorescent tube cast long, dancing shadows that seemed to writhe across the peeling posters advertising long-dead services. The air hung thick with the scent of mildew and something else—something ancient and faintly sweet, like decaying flowers. Detective Quinn’s flashlight beam cut through the gloom, illuminating a figure hunched over a body on the grimy platform. Eva Kowalski, her red hair a vivid splash of color in the gloom, was meticulously dusting a patch of concrete near the victim’s feet. Eva’s round glasses glinted in the beam, and her worn satchel lay open beside her, spilling a few pages of what looked like ancient Greek script. Eva jumped as the light hit her, her freckled face pale under the harsh glare. “Detective Quinn,” Eva said, her voice tight. “I’m glad you’re here. I think you’ll find this... unusual.” Quinn’s flashlight swept over the body. A young woman, maybe twenty-five, dressed in a cheap, ill-fitting coat that looked like it had been pulled from a charity bin. Her eyes were wide, frozen in a silent scream. The cause of death was obvious—a single, precise stab wound to the heart. But the scene felt off. The body was positioned oddly, almost deliberately, and there was no sign of a struggle. No blood spatter beyond the immediate area. No weapon. No forced entry. Just the woman, dead, and Eva, looking like she’d just discovered a new species of beetle. “What’s unusual?” Quinn asked, her voice low, scanning the shadows. The Veil Market was known for its... unique clientele. Enchanted goods, banned substances, information. But a murder? That was new. And this location—an abandoned Tube station beneath Camden—was a known entry point. The bone token Quinn had used to gain entry felt suddenly inadequate. Eva knelt, brushing away a layer of dust. “Look at this.” She pointed to a faint, almost invisible mark on the concrete near the victim’s feet. It looked like a crude symbol, half-erased by time and moisture. “It’s not a gang tag. It’s... older. More ritualistic.” Quinn crouched beside her, her flashlight beam illuminating the symbol. It was a simple circle with two intersecting lines, something Eva identified as a variant of the Ouroboros, the serpent eating its own tail. “A symbol of eternity,” Eva murmured. “Or cyclical destruction.” “Interesting,” Quinn said, her gaze sweeping the platform again. “But why here? Why this woman?” “That’s the other thing,” Eva said, her voice dropping. “The body isn’t the only thing that’s moved.” She gestured towards a patch of ground near the platform’s edge. “Look at this.” Quinn’s flashlight beam landed on a small, shallow depression in the concrete, barely noticeable unless you were looking for it. “It’s like something was dragged away. Or pulled.” Quinn’s heart hammered against her ribs. The Veil Market wasn’t just a market; it was a gateway. A place where the veil between worlds thinned. The compass in her pocket, the Veil Compass she’d taken from a suspect months ago, felt suddenly warm against her thigh. She’d never used it, never trusted its cryptic pointing. But now, standing over a dead woman in an abandoned Tube station, the compass’s needle twitched violently. It wasn’t pointing north. It was pointing *down*. “Down?” Quinn breathed, her voice barely audible. “Into the tracks?” Eva nodded, her eyes wide with a mix of fear and excitement. “Or into the earth beneath us. The Veil Market moves. This station might not be its current location. The compass... it’s reacting to something powerful here. Something that shouldn’t be.” Quinn’s mind raced. Her partner, DS Morris, had died three years ago under unexplained circumstances. Supernatural origins. She’d never understood it, never accepted it. But now, standing in the heart of the Veil Market, the compass pointing down into the darkness of the tracks, she felt a cold certainty settle over her. This wasn’t just a murder. It was a message. And the compass was pointing straight to the sender. She had to follow it. Into the darkness. Into the Veil.
created_at"2026-02-19T12:25:41.364Z" 2/19/2026, 12:25:41 PM
model"arcee-ai/trinity-mini-20251201"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency153
moderation_latency(null)
generation_time7365
tokens_prompt4671
tokens_completion1950
native_tokens_prompt4071
native_tokens_completion1583
native_tokens_completion_images(null)
native_tokens_reasoning595
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000420645
router(null)
provider_responses
0
endpoint_id"73d82c49-90ae-4223-a860-83ed0810821f"
id"5ada8d062c154a82ace7922207065c74"
is_byokfalse
latency153
model_permaslug"arcee-ai/trinity-mini-20251201"
provider_name"Clarifai"
status200
api_type"completions"
id"gen-1771503941-yk7xmYpEgm0EKBNIsG8m"
upstream_id"5ada8d062c154a82ace7922207065c74"
total_cost0.000420645
cache_discount(null)
upstream_inference_cost0
provider_name"Clarifai"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences16
tagDensity0.563
leniency1
rawRatio0
effectiveRatio0
82.48% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount856
totalAiIsmAdverbs3
found
0
adverb"deliberately"
count1
1
adverb"suddenly"
count2
highlights
0"deliberately"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.43% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount856
totalAiIsms9
found
0
word"loomed"
count1
1
word"stomach"
count1
2
word"maw"
count1
3
word"facade"
count1
4
word"dancing"
count1
5
word"gloom"
count2
6
word"scanning"
count1
7
word"raced"
count1
highlights
0"loomed"
1"stomach"
2"maw"
3"facade"
4"dancing"
5"gloom"
6"scanning"
7"raced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences65
matches(empty)
98.90% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences65
filterMatches
0"watch"
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences72
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords10
totalWords848
ratio0.012
matches
0"Evidence doesn’t add up. Meet me at the Veil."
1"down"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount751
uniqueNames16
maxNameDensity1.46
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
HarlowQuinn1
Camden2
High1
Street1
Tube3
Metropolitan1
Police1
Veil7
Market4
Quinn11
Kowalski1
Greek1
Eva10
Ouroboros1
Compass1
Morris1
persons
0"HarlowQuinn"
1"Police"
2"Quinn"
3"Kowalski"
4"Eva"
5"Compass"
6"Morris"
places
0"Camden"
1"High"
2"Street"
3"Veil"
globalScore0.768
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences46
glossingSentenceCount4
matches
0"shadows that seemed to writhe across the peeling posters advertising long-dead services"
1"looked like ancient Greek script"
2"looked like it had been pulled from a cha"
3"looked like a crude symbol, half-erased b"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount848
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences72
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs14
mean60.57
std33.1
cv0.547
sampleLengths
0123
196
284
317
498
554
646
743
815
959
1080
1110
1242
1381
83.67% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences65
matches
0"been summoned"
1"been pulled"
2"was positioned"
3"was known"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs101
matches
0"were looking"
1"wasn’t pointing"
2"was pointing"
3"was pointing"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount2
flaggedSentences5
totalSentences72
ratio0.069
matches
0"This wasn’t just a crime scene; it was a trap."
1"The air hung thick with the scent of mildew and something else—something ancient and faintly sweet, like decaying flowers."
2"The cause of death was obvious—a single, precise stab wound to the heart."
3"And this location—an abandoned Tube station beneath Camden—was a known entry point."
4"The Veil Market wasn’t just a market; it was a gateway."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount759
adjectiveStacks2
stackExamples
0"lay open beside her,"
1"cheap, ill-fitting coat"
adverbCount25
adverbRatio0.03293807641633729
lyAdverbCount10
lyAdverbRatio0.013175230566534914
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences72
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences72
mean11.78
std7.75
cv0.658
sampleLengths
028
124
212
327
422
510
624
720
813
920
1019
1119
1224
1326
1415
157
1610
176
1822
199
2013
215
2215
237
242
253
2616
2710
287
292
305
313
323
3312
3412
358
3618
3711
389
3910
4024
416
423
439
446
459
4619
4723
488
496
50.46% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.3611111111111111
totalSentences72
uniqueOpeners26
54.64% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences61
matches
0"Just the woman, dead, and"
ratio0.016
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences61
matches
0"She’d been summoned here by"
1"She’d never been here before,"
2"Her eyes were wide, frozen"
3"She pointed to a faint,"
4"It looked like a crude"
5"It was a simple circle"
6"She gestured towards a patch"
7"She’d never used it, never"
8"It wasn’t pointing north."
9"It was pointing *down*."
10"Her partner, DS Morris, had"
11"She’d never understood it, never"
12"It was a message."
13"She had to follow it."
ratio0.23
74.75% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount47
totalSentences61
matches
0"Detective HarlowQuinn’s boots scraped gravel"
1"The abandoned Tube station loomed"
2"She’d been summoned here by"
3"She’d never been here before,"
4"This wasn’t just a crime"
5"The station’s entrance was a"
6"Quinn pushed through the rusted"
7"A single, flickering fluorescent tube"
8"The air hung thick with"
9"Detective Quinn’s flashlight beam cut"
10"Eva Kowalski, her red hair"
11"Eva’s round glasses glinted in"
12"Eva jumped as the light"
13"Eva said, her voice tight"
14"Quinn’s flashlight swept over the"
15"A young woman, maybe twenty-five,"
16"Her eyes were wide, frozen"
17"The cause of death was"
18"The body was positioned oddly,"
19"Quinn asked, her voice low,"
ratio0.77
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences61
matches(empty)
ratio0
71.43% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount3
matches
0"Meet me at the Veil.* The bone token in her pocket felt cold and heavy, a key to this underground labyrinth that moved locations every full moon."
1"A single, flickering fluorescent tube cast long, dancing shadows that seemed to writhe across the peeling posters advertising long-dead services."
2"A young woman, maybe twenty-five, dressed in a cheap, ill-fitting coat that looked like it had been pulled from a charity bin."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount5
matches
0"Eva said, her voice tight"
1"Quinn asked, her voice low, scanning the shadows"
2"Quinn said, her gaze sweeping the platform again"
3"Eva said, her voice dropping"
4"Quinn breathed, her voice barely audible"
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount2
fancyTags
0"Eva murmured (murmur)"
1"Quinn breathed (breathe)"
dialogueSentences16
tagDensity0.375
leniency0.75
rawRatio0.333
effectiveRatio0.25
71.4478%