Run: 2026-02-19-01KHTXTMWE24G0KQJWVA04DVNZ

Run Details

Duration:
34.5s
Cost:
$0.039330
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against Rory's chest the moment she crossed the boundary of standing stones. Not the gentle pulse it usually gave near portals. This was different. Urgent. Wrong. Richmond Park stretched empty behind her. Ahead, the Fae Grove waited in Isolde's clearing, wildflowers glowing faint silver under moonlight that shouldn't exist, not with the cloud cover she'd seen driving here. The ancient oaks stood sentinel, their twisted branches forming patterns that hurt to look at directly. She'd come because of the text. Unknown number. Three words: *They're using it.* Below that, coordinates. These coordinates. Stupid. Reckless. Eva would've called her an idiot for coming alone. But Eva didn't know about the pendant, about the way it had started whispering at her flat above Silas' bar until she'd grabbed her jacket and left. The wildflowers swayed without wind. Rory stepped through the first ring of oaks. The air changed texture, became thick as honey, pressed against her skin like invisible hands testing for weakness. Time moved differently here, Isolde had warned. An hour could be minutes. Could be days. The pendant's heat increased. She pressed her palm against her chest, felt it throb in rhythm with her pulse. Something moved in her peripheral vision. She spun. Nothing but flowers and moonlight. The trees stood still as photographs. Too still. No rustling leaves, no night birds, no insect song. The silence had weight. "Hello?" Her voice died three feet from her mouth, swallowed by the wrongness saturating the air. The flowers to her left bent. Not swaying. Bending. As if something invisible pushed through them towards her. Rory backed up. Her heel caught a root and she stumbled, caught herself against rough bark. The oak felt warm. Feverish. She jerked her hand away. The bending flowers stopped. She counted her heartbeats. Ten. Twenty. The pendant cooled slightly, its frantic pulse slowing to something bearable. Then she heard the breathing. Not human. Too wet, like lungs filled with fluid trying to process air they weren't designed for. Coming from everywhere and nowhere. The sound wrapped around her, pressed close, and she couldn't tell if it originated from the trees or the ground or the air itself. "I know you're here." Her hand found the pendant through her shirt. The crimson stone felt slick with heat. "Show yourself." Laughter answered. High and crystalline and utterly devoid of humour. It came from behind her. She spun again. The clearing looked identical. Flowers. Trees. Silver moonlight. But something had changed. The shadows fell at wrong angles now, pointing towards her rather than away from the moon. Every shadow in the grove fingered her position like dark accusations. The breathing grew louder. Movement flickered at the edge of her vision again. When she turned, it moved with her, staying perpetually just beyond direct sight. A shape. Human-sized but wrong proportions, limbs too long or too many, she couldn't tell which. "The Heartstone doesn't belong to you." The voice came from right behind her ear. She whipped around. Empty air. But the smell hit her now, copper and rot and something sweet underneath that made her stomach turn. "Who are you?" "Who are we?" The voice multiplied, became a chorus speaking in perfect unison from a dozen directions. "Better question, little Carter. Who sent you?" She hadn't given her name. The flowers began dying. Not withering, not fading. Dying. Their silver glow snuffed out in expanding rings around her feet, leaving grey skeletal stems that crumbled to ash. The death spread outward like a stain, and she stood at the epicentre. The pendant blazed white-hot. She gasped, grabbed it through her shirt. The chain seared her palm but she held on, because the alternative was worse. The alternative was facing whatever surrounded her with no protection at all. "Give it to us." The chorus spoke with hunger now. "Give us the stone and we'll let you leave with your skin still attached." The shadows moved. All of them, simultaneously, flowing across the ground towards her feet like living oil. Where they touched the dead flowers, the ash rose up, reformed into shapes. Small at first. Insects with too many wings. Then larger. Things with teeth. Rory turned in a slow circle. The entire grove writhed with moving darkness now. The shapes forming from ash grew more distinct. More solid. She could see eyes in some of them. Human eyes. Terrified eyes. "Last chance, Carter." The voice came from something standing three feet away that she still couldn't quite see. The air bent around it, refracted light in nauseating patterns. "The stone. Now." "No." The word left her mouth before she thought it through. But the pendant cooled the instant she spoke, its burn fading to bearable warmth. The crimson glow visible through her shirt pulsed once, bright as a heartbeat. The shapes stopped moving. Silence crashed down. Even the wet breathing cut off mid-gasp. Then something laughed again, but different this time. Lower. Amused. "Oh." The voice spoke from directly in front of her now, close enough she should feel breath on her face. "Oh, you don't even know what you're carrying, do you?" The shadows pulled back. Not retreating. Reorganising. Forming a circle around her with geometric precision, each one exactly the same distance away. Waiting. "They gave it to a child." Wonder filled the chorus-voice. "An infant playing with nuclear fire. Beautiful. Cruel. Very on-brand." "Who gave me what?" "The leash." Something touched her face. Invisible fingers, ice-cold, traced the line of her jaw. "The chain. The prison. Tell me, Carter, has it started talking to you yet?" The pendant pulsed. Rory's mouth went dry. "It doesn't talk." "Not in words." The fingers moved to her throat, pressed against her pulse. "Not yet. But you hear it, don't you? In the spaces between thoughts. Suggesting things. Guiding you." Her hand tightened on the pendant. Had it guided her here? She'd thought the text message, the coordinates. But she couldn't remember picking up her phone. Couldn't remember the drive. Only the burning against her chest and the certainty she needed to come. "What is it?" The invisible presence withdrew. The shadows quivered. "Something that should've stayed buried." The voice moved, circling her. "Something your kind found and thought they could use. Control. Typical human arrogance." One of the ash-shapes lunged forward. She flinched, but it stopped inches away, trembling against some barrier she couldn't see. The pendant's warmth spread across her chest, and she understood. It protected her. Made a circle they couldn't cross. "Take it off," the voice whispered. "Just for a moment. Let us show you what it really is." The shadows pressed against the invisible barrier, testing it. She could see them now, really see them. Human shapes underneath the wrongness. Dozens of them. Hundreds. All reaching towards her with expressions of desperate hunger. The pendant whispered. Not words. Just feeling. A single overwhelming command that bypassed language entirely. *Run.*
created_at"2026-02-19T12:26:05.078Z" 2/19/2026, 12:26:05 PM
model"anthropic/claude-4.5-sonnet-20250929"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1712
moderation_latency184
generation_time34253
tokens_prompt4560
tokens_completion1878
native_tokens_prompt4640
native_tokens_completion1694
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.03933
router(null)
provider_responses
0
endpoint_id"d8bee848-f020-454a-b2be-4a7ce868f99f"
id"d28a9d7a-5499-49f2-9b65-a03d0dacea2a"
is_byokfalse
latency1710
model_permaslug"anthropic/claude-4.5-sonnet-20250929"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771503965-m9Xc67lmFlLeg2KN58xP"
upstream_id"d28a9d7a-5499-49f2-9b65-a03d0dacea2a"
total_cost0.03933
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.407
leniency0.815
rawRatio0
effectiveRatio0
78.52% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1164
totalAiIsmAdverbs5
found
0
adverb"slightly"
count1
1
adverb"utterly"
count1
2
adverb"very"
count1
3
adverb"really"
count2
highlights
0"slightly"
1"utterly"
2"very"
3"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
18.38% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1164
totalAiIsms19
found
0
word"pulse"
count4
1
word"sentinel"
count1
2
word"throb"
count1
3
word"silence"
count2
4
word"weight"
count1
5
word"crystalline"
count1
6
word"flickered"
count1
7
word"stomach"
count1
8
word"perfect"
count1
9
word"warmth"
count2
10
word"pulsed"
count2
11
word"traced"
count1
12
word"quivered"
count1
highlights
0"pulse"
1"sentinel"
2"throb"
3"silence"
4"weight"
5"crystalline"
6"flickered"
7"stomach"
8"perfect"
9"warmth"
10"pulsed"
11"traced"
12"quivered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences149
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences149
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences166
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen27
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords4
totalWords1157
ratio0.003
matches
0"They're using it."
1"Run."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions14
wordCount991
uniqueNames8
maxNameDensity0.5
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Rory5
Park1
Fae1
Grove1
Isolde2
Eva2
Invisible1
One1
persons
0"Rory"
1"Isolde"
2"Eva"
3"Invisible"
places
0"Park"
1"Fae"
2"Grove"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences68
glossingSentenceCount1
matches
0"quite see"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1157
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences166
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean20.3
std14.28
cv0.704
sampleLengths
015
114
248
313
45
538
65
741
819
96
1028
111
1215
1318
1426
154
1617
175
1846
1921
2015
2142
224
2338
246
2531
263
2724
285
2941
3037
3124
3243
3336
3431
351
3637
374
3810
3910
4030
4123
4220
434
4429
453
467
4730
4843
493
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences149
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs184
matches
0"was facing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences166
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount231
adjectiveStacks0
stackExamples(empty)
adverbCount6
adverbRatio0.025974025974025976
lyAdverbCount3
lyAdverbRatio0.012987012987012988
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences166
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences166
mean6.97
std5.44
cv0.78
sampleLengths
015
19
23
31
41
56
626
716
86
92
105
113
122
131
141
159
1627
175
188
1918
207
215
223
234
2415
256
262
275
286
292
309
314
321
3315
346
352
361
379
383
3913
404
411
425
434
444
451
461
4711
485
492
73.49% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.4879518072289157
totalSentences166
uniqueOpeners81
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences115
matches
0"Then she heard the breathing."
1"Too wet, like lungs filled"
2"Even the wet breathing cut"
3"Then something laughed again, but"
4"Only the burning against her"
5"All reaching towards her with"
ratio0.052
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences115
matches
0"She'd come because of the"
1"She pressed her palm against"
2"Her voice died three feet"
3"Her heel caught a root"
4"She jerked her hand away."
5"She counted her heartbeats."
6"Her hand found the pendant"
7"It came from behind her."
8"She spun again."
9"She whipped around."
10"She hadn't given her name."
11"Their silver glow snuffed out"
12"She gasped, grabbed it through"
13"She could see eyes in"
14"Her hand tightened on the"
15"She'd thought the text message,"
16"She flinched, but it stopped"
17"It protected her."
18"She could see them now,"
ratio0.165
99.13% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount83
totalSentences115
matches
0"The pendant burned against Rory's"
1"This was different."
2"Richmond Park stretched empty behind"
3"The ancient oaks stood sentinel,"
4"She'd come because of the"
5"Eva would've called her an"
6"The wildflowers swayed without wind."
7"Rory stepped through the first"
8"The air changed texture, became"
9"Time moved differently here, Isolde"
10"An hour could be minutes."
11"The pendant's heat increased."
12"She pressed her palm against"
13"Something moved in her peripheral"
14"Nothing but flowers and moonlight."
15"The trees stood still as"
16"The silence had weight."
17"Her voice died three feet"
18"The flowers to her left"
19"Rory backed up."
ratio0.722
43.48% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences115
matches
0"As if something invisible pushed"
ratio0.009
95.24% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences30
technicalSentenceCount2
matches
0"Ahead, the Fae Grove waited in Isolde's clearing, wildflowers glowing faint silver under moonlight that shouldn't exist, not with the cloud cover she'd seen dri…"
1"Their silver glow snuffed out in expanding rings around her feet, leaving grey skeletal stems that crumbled to ash."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
38.89% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount3
fancyTags
0"The chorus spoke (speak)"
1"The voice spoke (speak)"
2"the voice whispered (whisper)"
dialogueSentences27
tagDensity0.111
leniency0.222
rawRatio1
effectiveRatio0.222
91.5712%