Run: 2026-02-19-01KHTXTQH9CEDCM1X4ST0JBQF7

Run Details

Duration:
49.2s
Cost:
$0.055218
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ground rushed up to meet my boots, hard and unforgiving. I tucked my shoulder, rolling through the momentum of the fall, and came up in a crouch, the Fae-forged blade already in my hand. The moonsilver metal hummed, cold against the sudden, oppressive warmth of the air. "Clear," I snapped. No response. Just the wet sound of something viscous dripping nearby. I scanned the perimeter. To my left, Nyx coalesced from a smear of ink on the ground into their humanoid form, though the edges remained blurred, like heat haze over tarmac. To the right, Isolde stood perfectly still. The Half-Fae hadn't fallen; she simply appeared to have always been standing there, her silver hair motionless despite the breeze. "We are through," Isolde said. Her voice carried the chime of a funeral bell. "The Veil has snapped shut behind us." I touched the Heartstone pendant at my throat. The crimson gem burned against my skin, pulsing in time with a heartbeat that wasn't mine. "Welcome to Dymas, then." The world of Gluttony didn't look like Hell. It looked like a fever dream of a Renaissance painting left out in the rain. Above us, the sky was a bruised, suffocating amber, the colour of old honey trapped in a jar. There was no sun, yet the light was everywhere—gold, thick, and unrelenting. It didn't illuminate; it saturated. I rubbed my thumb over the crescent scar on my wrist. The air tasted of roasted sugar, heavy cream, and meat left out just an hour too long. "Too bright," Nyx hissed. Their form flickered, shadows trying to find purchase in a world that seemed determined to drown them in golden grease. "The light... it has teeth." "Stay close." I straightened, sheathing the dagger but keeping my hand on the hilt. "We find the rift point, we seal it, we leave. Standard delivery. In and out." "One does not simply 'deliver' in the Prince's garden, Aurora." Isolde’s pale lavender eyes tracked a massive, bulbous insect buzzing lazily past. It was the size of a dinner plate, its carapace glistening like caramelized sugar. "Here, you remain the diner, or you become the dish." We pushed forward through waist-high grass that felt disturbingly fleshy, the stalks snapping with a wet crunch rather than a dry crackle. The landscape rolled ahead of us—sprawling vineyards where the grapes were the size of melons, dark and swollen, threatening to burst. I brushed a broad leaf aside. Sticky sap coated my gloves. "Smell that?" I asked. "Copper," Nyx whispered. The Shade drifted over the terrain, feet not quite touching the soil. "And burnt fat." "Someone's cooking." We crested a small rise and the breath caught in my throat. Below us lay an orchard, but the trees were twisted, their bark the texture of cured ham, peeling back to reveal red, wet wood underneath. And hanging from the boughs weren't apples. They were hearts. Hundreds of them. glistening, anatomical, and beating sluggishly. "Do not touch," Isolde commanded, her voice sharp enough to cut glass. I pulled my hand back. I hadn't even realized I’d reached out. The hunger hit me then—a sudden, violent cramp in my stomach that bent me double. It wasn't normal hunger. It was a hollowness, a void demanding to be filled. Saliva flooded my mouth. "Christ." I gagged, forcing the bile down. "What is this?" " The atmosphere," Isolde said. She walked past me, leaving no footprints in the soft, oily mud. " prince Belphegor’s hospitality. It bypasses the stomach and attacks the soul. You must starve your want, Aurora. Feed it, and you never leave." Nyx materialized beside me, a hand of cold smoke gripping my shoulder. The chill grounded me, pushing back the amber heat. "Focus, little mortal. Your mind screams of starvation." "I'm fine." I shook them off, though my hands trembled. "Just skipped lunch." "Liar." "Map says the rift point is near the estate proper." I pointed toward the horizon. Through the rows of bleeding trees, a structure loomed—a sprawling chateau of white bone and gold filigree, chimneys billowing thick, savoury smoke that clawed at the amber sky. We moved deeper into the orchard. The silence here was heavy, broken only by the wet thumping of the fruit above and the squelch of our boots. Every shadow seemed to stretch toward the food, and I noticed Nyx keeping a wide berth of the tree trunks. "The shadows here," Nyx murmured, their voice sounding like wind through dry leaves. "They are... sticky. They do not want to let go." "Don't get stuck." "Helpful." A sound stopped us. A wet, tearing noise, followed by a low moan of ecstasy. I signaled for a halt. We crouched behind a gnarled root system. Up ahead, in a clearing between the meat-trees, a table was set. It was elegant, draped in fine white linen, groaning under the weight of platters—roasted birds, mounds of glistening berries, towers of ribs dripping with sauce. Seated at the table was a man. Or what used to be a man. He was enormous, his skin stretched taut over layers of unnatural fat. He wore the tattered remnants of a business suit—human, modern. He was weeping as he ate, tearing into a leg of meat with desperate, mechanical motions. He shoved food into his mouth faster than he could swallow, choking, vomiting, and immediately eating again. "A Helbound soul," Isolde observed quietly. "Contracted, I suspect. He likely wished for a life of plenty." "He got it," I muttered. The sight was horrific, but I couldn't look away. The smell of the roast beef on the table wafted over us, and my stomach roared in protest. It smelled *perfect*. It smelled like safety. Like home. *Just a bite*, a voice in the back of my head whispered. *Just a taste to keep your strength up.* "Aurora." Nyx’s voice was urgent. I blinked. I had taken two steps toward the clearing. "I— I'm good. I'm focused." "Look closer," Nyx said. "At the food." I squinted through the amber haze. The man ripped a chunk of meat from the bone. As he did, the roast *shuddered*. It wasn't dead. The bird on the platter twitched a wing. The berries on the side rolled over, revealing blinking eyes. The man wasn't eating a meal. He was eating things that were eating him back. Tiny mouths on the food latched onto his lips, his tongue, chewing on him even as he consumed them. A cycle of consumption, endless and agonizing. "Gluttony is not about the eating," Isolde said, her face impassive. "It is about the emptiness that cannot be filled." The man at the table froze. He dropped the gnawed bone. Slowly, painfully, his massive head turned toward the texture of the trees where we hid. His eyes were gone, replaced by pools of congealed grease. "More?" he croaked. The sound was wet, bubbling up from a ruined throat. "Move," I hissed. "Guests!" The man shrieked, lurching to his feet. The table overturned, sending the living food scattering across the grass. "Fresh courses! Fresh meat!" The ground beneath us trembled. It wasn't just the man. The orchard was waking up. The roots around us shifted, uncoiling like snakes. The heartbeat of the fruit overhead quickened, thrumming like a war drum. "Run," Nyx ordered, dissolving into smoke to scout ahead. I didn't need telling twice. I sprinted, mud slicking under my heels, the Fae blade cutting a path through vines that lashed out like whips. The chateau in the distance didn't look like a destination anymore. It looked like a maw. "To the right!" Isolde glided effortlessly over the terrain, pointing toward a stone archway distinct from the organic horror of the garden. "The warding is weaker there!" I scrambled over a fallen log that bled sap onto my trousers. Behind us, the wet thudding of heavy footsteps grew louder, joined by a chorus of other wails. The dinner bell had rung, and the entire realm knew noticed we weren't on the menu. Yet. "Aurora!" Nyx’s voice screamed from the shadows ahead. I skidded to a halt just as a massive iron gate slammed down in front of the archway, teeth of rusted metal biting deep into the soil. I spun around. The fat man wasn't chasing us anymore. He was standing twenty yards back, smiling with a mouth full of holes. Beside him, rising from the mud, were figures tall and slender, dressed in chefs' whites that were spotless, pristine, and terrifyingly white against the grime of the world. They held cleavers that glowed with purple runes. One of the chefs stepped forward, adjusting his toque. His face was a featureless mask of smooth skin. "Reservations," he said, his voice sounding like knives sharpening on stone, "are required." My hand tightened on the Heartstone. It was burning so hot I could smell my own skin singing. "Nyx," I said, leveling my blade. "I don't think we're delivering anymore." "No," the Shade whispered, reforming at my back, violet eyes glowing fiercely in the gloom. "Now we are merely ingredients."
created_at"2026-02-19T12:26:07.793Z" 2/19/2026, 12:26:07 PM
model"google/gemini-3-pro-preview-20251117"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3344
moderation_latency(null)
generation_time49159
tokens_prompt5338
tokens_completion3107
native_tokens_prompt5247
native_tokens_completion3727
native_tokens_completion_images0
native_tokens_reasoning1607
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.055218
router(null)
provider_responses
0
endpoint_id"c9badacd-c552-40a2-86e6-4b4e8dd4318f"
is_byokfalse
latency3343
model_permaslug"google/gemini-3-pro-preview-20251117"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771503967-ulwe7Fn42rG23txqrpEG"
upstream_id(null)
total_cost0.055218
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags27
adverbTagCount2
adverbTags
0"Isolde observed quietly [quietly]"
1"Isolde glided effortlessly [effortlessly]"
dialogueSentences50
tagDensity0.54
leniency1
rawRatio0.074
effectiveRatio0.074
90.12% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1518
totalAiIsmAdverbs3
found
0
adverb"perfectly"
count1
1
adverb"lazily"
count1
2
adverb"slowly"
count1
highlights
0"perfectly"
1"lazily"
2"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
11.07% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1518
totalAiIsms27
found
0
word"oppressive"
count1
1
word"warmth"
count1
2
word"scanned"
count1
3
word"flickered"
count1
4
word"determined"
count1
5
word"standard"
count1
6
word"glistening"
count3
7
word"stomach"
count3
8
word"chill"
count1
9
word"trembled"
count2
10
word"structure"
count1
11
word"loomed"
count1
12
word"silence"
count1
13
word"weight"
count1
14
word"mechanical"
count1
15
word"perfect"
count1
16
word"lurching"
count1
17
word"quickened"
count1
18
word"maw"
count1
19
word"footsteps"
count1
20
word"pristine"
count1
21
word"gloom"
count1
highlights
0"oppressive"
1"warmth"
2"scanned"
3"flickered"
4"determined"
5"standard"
6"glistening"
7"stomach"
8"chill"
9"trembled"
10"structure"
11"loomed"
12"silence"
13"weight"
14"mechanical"
15"perfect"
16"lurching"
17"quickened"
18"maw"
19"footsteps"
20"pristine"
21"gloom"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences132
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences132
filterMatches(empty)
hedgeMatches
0"appeared to"
1"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences155
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen29
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords13
totalWords1510
ratio0.009
matches
0"perfect"
1"Just a bite"
2"Just a taste to keep your strength up."
3"shuddered"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions19
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions31
wordCount1277
uniqueNames11
maxNameDensity0.78
worstName"Nyx"
maxWindowNameDensity1.5
worstWindowName"Nyx"
discoveredNames
Fae-forged1
Nyx10
Isolde8
Half-Fae1
Heartstone2
Gluttony1
Hell1
Renaissance1
Shade2
Through1
Fae3
persons
0"Nyx"
1"Isolde"
2"Half-Fae"
3"Gluttony"
4"Shade"
5"Fae"
places(empty)
globalScore1
windowScore1
68.48% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences92
glossingSentenceCount3
matches
0"looked like a fever dream of a Renaissanc"
1"seemed determined to drown them in golden grease"
2"not quite touching the soil"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1510
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences155
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs62
mean24.35
std17.07
cv0.701
sampleLengths
048
13
211
358
421
528
623
763
829
929
1046
1143
1211
134
1418
152
1644
173
188
1912
2045
2110
2241
2329
2413
251
2643
2747
2823
293
301
3115
3249
3314
3455
3517
3641
3720
385
3915
407
4143
4241
4320
4436
4513
463
4723
4835
499
99.95% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences132
matches
0"were twisted"
1"were gone"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount8
totalVerbs233
matches
0"was weeping"
1"wasn't eating"
2"was eating were eating"
3"was waking"
4"wasn't chasing"
5"was standing"
6"was burning"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount2
flaggedSentences8
totalSentences155
ratio0.052
matches
0"The Half-Fae hadn't fallen; she simply appeared to have always been standing there, her silver hair motionless despite the breeze."
1"There was no sun, yet the light was everywhere—gold, thick, and unrelenting."
2"It didn't illuminate; it saturated."
3"The landscape rolled ahead of us—sprawling vineyards where the grapes were the size of melons, dark and swollen, threatening to burst."
4"The hunger hit me then—a sudden, violent cramp in my stomach that bent me double."
5"Through the rows of bleeding trees, a structure loomed—a sprawling chateau of white bone and gold filigree, chimneys billowing thick, savoury smoke that clawed at the amber sky."
6"It was elegant, draped in fine white linen, groaning under the weight of platters—roasted birds, mounds of glistening berries, towers of ribs dripping with sauce."
7"He wore the tattered remnants of a business suit—human, modern."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1221
adjectiveStacks0
stackExamples(empty)
adverbCount47
adverbRatio0.03849303849303849
lyAdverbCount13
lyAdverbRatio0.010647010647010647
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences155
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences155
mean9.74
std6.32
cv0.649
sampleLengths
011
124
213
33
42
59
64
727
87
920
105
119
127
138
1416
154
168
1715
1818
1912
205
2111
2217
234
2420
255
2614
2715
2822
2914
3010
3122
3221
336
345
354
363
3712
383
392
4012
4125
427
433
443
455
4612
475
487
4915
59.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.4258064516129032
totalSentences155
uniqueOpeners66
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences118
matches
0"Just the wet sound of"
1"*Just a bite*, a voice"
2"*Just a taste to keep"
3"Slowly, painfully, his massive head"
ratio0.034
43.73% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount52
totalSentences118
matches
0"I tucked my shoulder, rolling"
1"I scanned the perimeter."
2"Her voice carried the chime"
3"I touched the Heartstone pendant"
4"It looked like a fever"
5"It didn't illuminate; it saturated."
6"I rubbed my thumb over"
7"Their form flickered, shadows trying"
8"I straightened, sheathing the dagger"
9"It was the size of"
10"We pushed forward through waist-high"
11"I brushed a broad leaf"
12"We crested a small rise"
13"They were hearts."
14"I pulled my hand back."
15"I hadn't even realized I’d"
16"It wasn't normal hunger."
17"It was a hollowness, a"
18"I gagged, forcing the bile"
19"She walked past me, leaving"
ratio0.441
48.98% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount97
totalSentences118
matches
0"The ground rushed up to"
1"I tucked my shoulder, rolling"
2"The moonsilver metal hummed, cold"
3"I scanned the perimeter."
4"The Half-Fae hadn't fallen; she"
5"Her voice carried the chime"
6"I touched the Heartstone pendant"
7"The crimson gem burned against"
8"The world of Gluttony didn't"
9"It looked like a fever"
10"It didn't illuminate; it saturated."
11"I rubbed my thumb over"
12"The air tasted of roasted"
13"Their form flickered, shadows trying"
14"I straightened, sheathing the dagger"
15"Isolde’s pale lavender eyes tracked"
16"It was the size of"
17"We pushed forward through waist-high"
18"The landscape rolled ahead of"
19"I brushed a broad leaf"
ratio0.822
84.75% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences118
matches
0"To my left, Nyx coalesced"
1"To the right, Isolde stood"
ratio0.017
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount3
matches
0"Their form flickered, shadows trying to find purchase in a world that seemed determined to drown them in golden grease."
1"We pushed forward through waist-high grass that felt disturbingly fleshy, the stalks snapping with a wet crunch rather than a dry crackle."
2"Through the rows of bleeding trees, a structure loomed—a sprawling chateau of white bone and gold filigree, chimneys billowing thick, savoury smoke that clawed …"
32.41% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags27
uselessAdditionCount5
matches
0"Isolde commanded, her voice sharp enough to cut glass"
1"I shook, though my hands trembled"
2"Nyx murmured, their voice sounding like wind through dry leaves"
3"Isolde said, her face impassive"
4"he said, his voice sounding like knives sharpening on stone,"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags19
fancyCount12
fancyTags
0"I snapped (snap)"
1"Nyx hissed (hiss)"
2"Nyx whispered (whisper)"
3"Nyx murmured (murmur)"
4"Isolde observed quietly (observe)"
5"I muttered (mutter)"
6"he croaked (croak)"
7"I hissed (hiss)"
8"The man shrieked (shriek)"
9"Nyx ordered (order)"
10"Nyx’s voice screamed (scream)"
11"the Shade whispered (whisper)"
dialogueSentences50
tagDensity0.38
leniency0.76
rawRatio0.632
effectiveRatio0.48
77.9610%