Run: 2026-02-19-01KHTXTV025X89S7BX3J38EAX2

Run Details

Duration:
38.6s
Cost:
$0.006823
Provider:
Z.AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The metal gate groaned as Detective Harlow Quinn pushed it open, revealing a scene that made even her seasoned stomach clench. The abandoned Tube station beneath Camden had become a charnel house. "Looks straightforward. Robbery gone wrong, boss." DS Finch stood beside her, notebook already out. "Victim identified as Marcus Thorne. Known fence for stolen antiquities. Wallet's empty, display cases smashed. Someone wanted his collection bad." Quinn stepped forward, her military-precise movements carrying her past the first overturned table. The air tasted of ozone and something older, something that reminded her of Morris's final moments. Three years, and still the memory of that night burned fresh. "Where's the entrance to the market proper?" she asked, kneeling beside the victim. Thorne's face was frozen in a rictus of terror, eyes wide and vacant. "Through that archway. We've got two officers securing it." Finch circled the body. "Nothing taken according to the manifest, apart from his cash. Strange that." Quinn's leather watch caught the dim emergency lighting as she checked the time. 11:47 PM. "If they knew about the manifest, why take nothing valuable?" "Maybe they were interrupted?" Finch suggested, pointing to a shattered display case. "Or amateurs who didn't know what they were looking at." Quinn's sharp jaw tightened as she examined Thorne's hands. No defensive wounds. His fingers were curled around something small. "Finch, get me an evidence bag." Her colleague produced one quickly. Quinn carefully pried the object from Thorne's death grip. A small brass compass with verdigris patina, its face etched with protective sigils. "Odd," Finch remarked. "Why fight for a compass when there's Egyptian gold lying around?" Quinn held it up. The needle spun wildly before settling, pointing toward the archway. "Because this isn't just a compass." Finch chuckled. "You and your hunches, Quinn. It's a directional finder, nothing more. Probably part of his navigation equipment for these tunnels." Quinn stood, approaching the archway Finch had indicated. The stone was carved with symbols that seemed to shift in the corner of her vision. She'd seen similar markings at Morris's crime scene. "These symbols," she called back. "They're not just decoration." "Religious mumbo-jumbo," Finch replied, joining her. "Thorne dealt in occult artifacts. Probably part of the aesthetic for his buyers." Quinn traced one symbol with her gloved finger. "This one's a ward against detection. This one binds promises. This one..." She paused. "This one marks territory. Not human territory." Finch sighed. "With respect, Quinn, not everything supernatural. Sometimes murder is just murder." Her eyes narrowed. "Then why are there no footprints besides the victim's and ours? Why is the dust undisturbed except where we've walked?" Finch looked down, frowning. "Maintenance crew?" "In an abandoned station?" Quinn shook her head. "And why does Thorne have defensive wounds on his back but none on his front? He was running away, not fighting." "Maybe he knew his killer?" Finch offered, though his voice had lost some certainty. Quinn moved back to the body, her practiced eye scanning every detail. Thorne's clothes were pristine except for the back of his shirt, which was torn. Beneath the tear, three parallel marks cut into his flesh. "Animal attack?" Finch asked, leaning in. "No animal makes marks this precise." Quinn measured the distance between them with her fingers. "Evenly spaced. Deliberate. And see here?" She pointed to the edge of the wounds. "No tearing. Something with a very sharp, very narrow blade made these." "Surgical instrument?" "Or something else entirely." Quinn stood up, returning to the archway. "These symbols aren't just decoration. They're active. This isn't just a hidden market, Finch. It's a gateway." Finch's notebook snapped shut. "Now you're sounding like one of those conspiracy nuts. The evidence points to a simple robbery." "Then explain this." Quinn held up the compass again. "It's a Veil Compass. Points to supernatural rifts. Thorne was protecting something, not just selling trinkets to wealthy collectors." Finch rubbed his temples. "Even if that were true, which it's not, how does it help us find his killer?" "Because whoever did this didn't come through the entrance." Quinn pointed to the far wall, where the shadows seemed deeper than they should. "They came through there. Through whatever rift this compass was pointing at." "That's a solid wall, Quinn." "Is it?" Quinn approached it, her hand outstretched. "Notice how the air changes here? Cooler. Thinner. Like there's a draft from nowhere." Finch followed reluctantly. "It's an underground tunnel. There are drafts everywhere." "Not like this." Quinn touched the wall. Her fingers disappeared into it up to the knuckle before she snatched them back. "It's an illusion. A glamour." Finch staggered back. "What the hell was that?" "A veil." Quinn's voice was grim. "Thorne wasn't just killed. He was sacrificed. These symbols aren't for show. They're part of the ritual." "That's impossible." Finch's face had paled. "Is it?" Quinn turned to face him. "Three years ago, Morris was found with similar symbols carved around him. Everyone said it was a cult killing, something random. But I saw things that night, Finch. Things I couldn't explain until now." Finch swallowed hard. "The official report-" "Said he surprised burglars and was stabbed during a struggle." Quinn's eyes burned with intensity. "But there were no signs of struggle. No footprints. No defensive wounds. Just like here." "You think this is connected to Morris's death?" "I know it is." Quinn held up the compass again. The needle was spinning faster now, vibrating in her hand. "Morris was investigating something similar. Something about artifacts that weren't just old, but active. Objects that did things." "Like this compass?" "Like this compass." Quinn approached the illusory wall again. "Thorne found something he shouldn't have. Something that came through a rift." "And whatever it was killed him?" Quinn nodded grimly. "And it's still here." As if on cue, a low growl echoed from behind the illusory wall. The temperature in the room plummeted. The emergency lights flickered and died, plunging them into darkness broken only by their torches. "What was that?" Finch whispered, his hand moving to his weapon. "Something that doesn't belong in our world." Quinn's voice was steady. "And it knows we're here." The shadows at the edge of their torchlight began to move, coalescing into a form that defied natural explanation. Three red eyes opened in the darkness, fixing on them. "Run," Quinn commanded, backing toward the exit. "Now." Finch didn't need telling twice. They turned and sprinted for the gate they'd entered through, the sound of something inhuman giving chase echoing through the abandoned tunnels.
created_at"2026-02-19T12:26:11.338Z" 2/19/2026, 12:26:11 PM
model"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3223
moderation_latency(null)
generation_time38563
tokens_prompt4671
tokens_completion2343
native_tokens_prompt4223
native_tokens_completion1953
native_tokens_completion_images(null)
native_tokens_reasoning433
native_tokens_cached16
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00682256
router(null)
provider_responses
0
endpoint_id"48b95ad9-4c60-411f-8b5b-c3f1745c4f62"
id"20260219202611e3ce6100629f4039"
is_byokfalse
latency3219
model_permaslug"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
provider_name"Z.AI"
status200
api_type"completions"
id"gen-1771503971-eZnOMAKTqom0LlZ3ml5r"
upstream_id"20260219202611e3ce6100629f4039"
total_cost0.00682256
cache_discount0.00000784
upstream_inference_cost0
provider_name"Z.AI"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags25
adverbTagCount0
adverbTags(empty)
dialogueSentences66
tagDensity0.379
leniency0.758
rawRatio0
effectiveRatio0
77.06% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1090
totalAiIsmAdverbs5
found
0
adverb"quickly"
count1
1
adverb"carefully"
count1
2
adverb"very"
count2
3
adverb"reluctantly"
count1
highlights
0"quickly"
1"carefully"
2"very"
3"reluctantly"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Marcus"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
49.54% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1090
totalAiIsms11
found
0
word"stomach"
count1
1
word"shattered"
count1
2
word"etched"
count1
3
word"traced"
count1
4
word"scanning"
count1
5
word"pristine"
count1
6
word"measured"
count1
7
word"intensity"
count1
8
word"echoed"
count1
9
word"flickered"
count1
10
word"echoing"
count1
highlights
0"stomach"
1"shattered"
2"etched"
3"traced"
4"scanning"
5"pristine"
6"measured"
7"intensity"
8"echoed"
9"flickered"
10"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences69
matches(empty)
80.75% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences69
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences108
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1088
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions53
wordCount537
uniqueNames8
maxNameDensity4.47
worstName"Quinn"
maxWindowNameDensity7.5
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn24
Tube1
Camden1
Finch19
Morris2
Thorne4
persons
0"Harlow"
1"Quinn"
2"Camden"
3"Finch"
4"Morris"
5"Thorne"
places(empty)
globalScore0
windowScore0
28.05% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences41
glossingSentenceCount2
matches
0"symbols that seemed to shift in the corner of her vision"
1"seemed deeper than they should"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1088
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences108
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs53
mean20.53
std11.08
cv0.54
sampleLengths
032
134
240
326
425
525
622
719
86
927
1014
1120
1222
1332
149
1519
1629
1713
1823
196
2029
2114
2236
236
2441
252
2628
2720
2828
2920
3035
315
3222
3311
3426
358
3623
376
3841
396
4030
418
4238
433
4421
456
467
4734
4811
4916
84.92% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences69
matches
0"was frozen"
1"were curled"
2"was carved"
3"was torn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs113
matches
0"was spinning"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences108
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount538
adjectiveStacks0
stackExamples(empty)
adverbCount19
adverbRatio0.03531598513011153
lyAdverbCount6
lyAdverbRatio0.011152416356877323
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences108
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences108
mean10.07
std5.81
cv0.577
sampleLengths
021
111
214
320
413
516
611
713
813
913
1012
1113
122
1310
1412
1510
169
173
187
196
205
219
2213
233
2411
254
2610
276
282
2920
308
3116
328
335
344
356
3613
378
3814
397
402
4111
423
4320
444
452
468
4721
4814
4912
76.54% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.48148148148148145
totalSentences108
uniqueOpeners52
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences64
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences64
matches
0"she asked, kneeling beside the"
1"His fingers were curled around"
2"Her colleague produced one quickly."
3"She'd seen similar markings at"
4"she called back"
5"Her eyes narrowed."
6"She pointed to the edge"
7"Her fingers disappeared into it"
8"They turned and sprinted for"
ratio0.141
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount59
totalSentences64
matches
0"The metal gate groaned as"
1"The abandoned Tube station beneath"
2"DS Finch stood beside her,"
3"Quinn stepped forward, her military-precise"
4"The air tasted of ozone"
5"she asked, kneeling beside the"
6"Thorne's face was frozen in"
7"Finch circled the body"
8"Quinn's leather watch caught the"
9"Finch suggested, pointing to a"
10"Quinn's sharp jaw tightened as"
11"His fingers were curled around"
12"Her colleague produced one quickly."
13"Quinn carefully pried the object"
14"A small brass compass with"
15"Quinn held it up."
16"The needle spun wildly before"
17"Quinn stood, approaching the archway"
18"The stone was carved with"
19"She'd seen similar markings at"
ratio0.922
78.13% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences64
matches
0"As if on cue, a"
ratio0.016
35.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences20
technicalSentenceCount3
matches
0"The metal gate groaned as Detective Harlow Quinn pushed it open, revealing a scene that made even her seasoned stomach clench."
1"The air tasted of ozone and something older, something that reminded her of Morris's final moments."
2"The shadows at the edge of their torchlight began to move, coalescing into a form that defied natural explanation."
65.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags25
uselessAdditionCount3
matches
0"Finch offered, though his voice had lost some certainty"
1"Quinn approached, her hand outstretched"
2"Finch whispered, his hand moving to his weapon"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount2
fancyTags
0"Finch suggested (suggest)"
1"Finch whispered (whisper)"
dialogueSentences66
tagDensity0.076
leniency0.152
rawRatio0.4
effectiveRatio0.061
78.5235%