Run: 2026-02-19-01KHTXVE0PXGK65SJAWZTBM0RZ

Run Details

Duration:
1m 16s
Cost:
$0.222900

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones loomed darker than they should have against Richmond Park's twilight canopy. Rory pressed her thumb against the Heartstone pendant, its warmth the only comfort against the October chill seeping through her jacket. "You're late." "Traffic." She stepped between two ancient oaks, their trunks carved with symbols that hurt to look at directly. "Your message said midnight." "Time moves differently here." Isolde emerged from shadow, her dress made of leaves that rustled without wind. "You know this." "Right. The whole temporal pocket dimension thing." Rory checked her phone. No signal. The clock face glitched between 11:47 and 2:15. "How long have I been here?" "Does it matter?" It did. Eva expected her back by one. The morning shift at Golden Empress started at six. Normal life had schedules, responsibilities. But normal life didn't explain the dreams that had been getting worse since she'd found the pendant. "You said you had answers about this." She lifted the Heartstone. Its glow painted the clearing crimson. "I said I could help you understand what you've awakened." Isolde circled her, bare feet silent on grass that grew too green for October. "There's a difference." The trees pressed closer. Or maybe Rory was imagining it. Hard to tell in a place where physics took suggestions rather than commands. "The dreams started three weeks ago." She kept her voice steady. Law school had taught her that much — never show weakness during negotiation. "Always the same. A door that shouldn't exist. Something trying to get through." "Doors." Isolde's laugh held too many harmonics. "Such a human way to think about it. As if reality cares about your architectural metaphors." Movement in her peripheral vision. Rory turned, found only darkness between the oaks. The clearing felt smaller than when she'd entered. "Look, I didn't come here for riddles. Either tell me what's happening or—" "Or what? You'll leave?" Isolde's smile revealed teeth like broken moonlight. "Through which exit, exactly?" Rory spun. The gap between the standing stones had vanished. Solid oak bark where the entrance should have been. Her breath misted in air that tasted of copper and old earth. "That's not possible." "You're wearing a stone that burns with the blood of dead stars. You're standing in a grove that exists between heartbeats. Possible is a word for people who've never seen what crawls through the cracks." The pendant's warmth became heat. Not painful, but insistent. Like a heartbeat that wasn't her own. "The dreams aren't dreams." Rory's certainty came from somewhere deeper than thought. "Someone's trying to contact me." "Something." Isolde's correction carried weight. "The Heartstone is a beacon. You've been broadcasting your location across every threshold for weeks. Did you think nothing would answer?" A branch snapped. Too loud. Too close. The darkness between the trees had texture now, writhing like smoke given form. "What kind of something?" "The hungry kind." Isolde's form flickered. For a moment, Rory saw through her — saw the grove as it truly was. Not a clearing but a wound. Not grass but ash. Not trees but— The vision shattered. Isolde stood solid again, but wrong. Her shadow fell in three directions. "You need to run." "You just said there's no exit." "There isn't. But running might buy you time to remember." "Remember what?" The darkness surged forward. Not advancing but unfolding, like origami made of night. Rory stumbled backward. Her hand found rough bark that hadn't been there seconds before. "Remember why you really took the pendant." Isolde's voice came from everywhere and nowhere. "Remember what you were before you decided to forget." The Heartstone blazed. Memory crashed through her like a tide — but not her memories. Someone else's. Someone who'd worn the pendant before. Someone who'd stood in this exact spot and made a choice that— Teeth. The darkness had teeth. Rory ran. The grove stretched impossibly. Each step forward took her sideways, each turn led deeper. The oaks grew faces in their bark, watching with eyes that wept sap. The ground beneath her feet wasn't soil anymore but something that gave like flesh. Behind her, the hungry dark gained ground. Not chasing — unfolding. Revealing what had always been there, waiting behind the world's thin skin. Her foot caught on a root that grabbed. She went down hard, palms scraping on grass that cut like glass. The pendant swung free, its light painting her shadow on the ground. No. Not her shadow. The outline was wrong. Too many arms. A head that branched like antlers. And wings — she'd never had wings. "There you are." The voice wasn't Isolde's anymore. Wasn't anyone's. It came from the shadow itself, rising from the ground like ink given form. "We've been looking for you, Malphora." The name hit like a physical blow. Not her name. Never her name. She was Aurora Carter. Rory. Delivery driver. Failed law student. Human. "You're lying." "The pendant remembers even if you don't." The shadow-thing circled her, careful not to touch the Heartstone's light. "Three years you've hidden. Three years we've searched. But you can't run from what you are." More memories flooded through. Not taking the pendant — making it. Not finding the grove — creating it. Not human, never human, something else wearing human skin like an ill-fitting coat. "No." She pushed herself up, gripping the Heartstone tight enough to draw blood. Real blood. Human blood. That had to mean something. "I'm not— I can't be—" "Can't be what? What you've always been?" The shadow laughed, a sound like breaking bells. "You carved out your own heart to forget. Wrapped it in stone and silver. Pretended mortality could save you from what you'd done." The grove shuddered. Reality hiccupped. For a moment, Rory saw through everything — saw the true shape of the world and her place in it. Saw what she'd been running from. Saw what was coming for her. The Heartstone cracked. Just a hairline fracture, but enough. Light hemorrhaged through the break, not red anymore but something that hurt to perceive. The shadow-thing recoiled. "You're breaking the seal." Was she? Rory stared at the fractured stone, at the light that looked almost like blood. Like her blood. Like what she'd poured into it three years ago when she'd— "When I what?" She demanded. "What did I do?" But the shadow was already dissolving, fleeing the broken light. The grove convulsed. Trees screamed in voices of wind. The ground opened beneath her feet. Rory fell. Not down but through. Through the grove, through the park, through London itself. Through layers of reality stacked like pages in a book she'd written and burned and tried to forget. She landed hard on pavement. Real pavement. Proper London concrete that smelled of rain and exhaust. The Heartstone lay in pieces around her, its light fading to nothing. "Christ." A man's voice. Worried. Human. "Miss? You alright? Came out of nowhere, you did." Rory looked up. A cab driver, his face creased with concern. Behind him, Richmond Park's gates stood locked for the night. No grove. No standing stones. No shadows with teeth. "I'm..." She checked her phone. 11:52. Eight minutes. She'd been gone eight minutes. "I'm fine." But her reflection in the cab's window said otherwise. Her eyes burned with residual light from the shattered pendant. And for just a moment, before she blinked it away, she saw antlers in her shadow. The cab driver helped her to her feet. "Sure you're alright? Look like you've seen a ghost." "Something like that." She brushed stone fragments from her clothes. Each piece felt warm, familiar. Like coming home to a house you'd burned down. "Could you take me to Southwark? The Bishop's Crown?" "This time of night? Cost you extra." "That's fine." She climbed into the cab, careful not to look at her reflection again. "I need to see someone about a door." The driver pulled away from the curb. In the rearview mirror, Richmond Park sat dark and still. But Rory knew better now. Knew that stillness was a lie, that darkness had teeth, that she'd been running from the wrong things. The Heartstone's fragments lay scattered on the floor of the cab. Still warm. Still hers. Still broken.
total_cost0.2229

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount1
adverbTags
0"Isolde's laugh held too [too]"
dialogueSentences54
tagDensity0.352
leniency0.704
rawRatio0.053
effectiveRatio0.037
92.67% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1364
totalAiIsmAdverbs2
found
0
adverb"truly"
count1
1
adverb"really"
count1
highlights
0"truly"
1"really"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
59.68% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1364
totalAiIsms11
found
0
word"loomed"
count1
1
word"warmth"
count2
2
word"chill"
count1
3
word"weight"
count1
4
word"beacon"
count1
5
word"flickered"
count1
6
word"shattered"
count2
7
word"fractured"
count1
8
word"familiar"
count1
highlights
0"loomed"
1"warmth"
2"chill"
3"weight"
4"beacon"
5"flickered"
6"shattered"
7"fractured"
8"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences151
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences151
filterMatches(empty)
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences184
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1369
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions60
wordCount1016
uniqueNames19
maxNameDensity1.48
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Isolde"
discoveredNames
Richmond3
Park3
Heartstone8
October2
Isolde9
Rory15
Golden1
Empress1
Law1
Movement1
Teeth1
Wasn1
Aurora1
Carter1
Real2
London2
Worried1
Like4
Human3
persons
0"Heartstone"
1"October"
2"Isolde"
3"Rory"
4"Empress"
5"Teeth"
6"Aurora"
7"Carter"
8"Like"
places
0"Richmond"
1"Park"
2"Golden"
3"London"
globalScore0.762
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences78
glossingSentenceCount0
matches(empty)
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches7
per1kWords5.113
wordCount1369
matches
0"Not painful, but insistent"
1"Not a clearing but a wound"
2"Not grass but ash"
3"Not trees but"
4"Not advancing but unfolding, like origami made of night"
5"not red anymore but something"
6"Not down but through"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences184
matches
0"Knew that stillness"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean20.74
std11.73
cv0.566
sampleLengths
035
12
222
320
427
53
639
717
827
923
1037
1123
1221
1313
1415
1531
163
1735
1816
1917
2026
2120
224
2334
2415
254
266
2710
282
2927
3023
3135
325
332
3441
3523
3632
374
3820
3930
4024
412
4234
4331
4427
4538
4631
476
4826
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences151
matches
0"been gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs183
matches
0"was imagining"
1"was coming"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount11
semicolonCount0
flaggedSentences11
totalSentences184
ratio0.06
matches
0"Law school had taught her that much — never show weakness during negotiation."
1"For a moment, Rory saw through her — saw the grove as it truly was."
2"Not trees but—"
3"Memory crashed through her like a tide — but not her memories."
4"Someone who'd stood in this exact spot and made a choice that—"
5"Not chasing — unfolding."
6"And wings — she'd never had wings."
7"Not taking the pendant — making it."
8"Not finding the grove — creating it."
9"For a moment, Rory saw through everything — saw the true shape of the world and her place in it."
10"Like what she'd poured into it three years ago when she'd—"
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1011
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.03560830860534125
lyAdverbCount5
lyAdverbRatio0.004945598417408506
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences184
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences184
mean7.44
std5.42
cv0.729
sampleLengths
014
121
22
318
44
517
63
711
82
98
106
113
122
136
149
155
1617
1711
186
1924
203
214
226
2313
2411
2513
2613
277
2816
295
308
318
3213
3311
344
352
368
379
3812
393
4035
415
424
437
4412
455
465
4721
483
492
58.11% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.40437158469945356
totalSentences183
uniqueOpeners74
81.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences123
matches
0"Too many arms."
1"More memories flooded through."
2"Just a hairline fracture, but"
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences123
matches
0"She stepped between two ancient"
1"She lifted the Heartstone"
2"Its glow painted the clearing"
3"She kept her voice steady"
4"Her breath misted in air"
5"Her shadow fell in three"
6"Her hand found rough bark"
7"Her foot caught on a"
8"She went down hard, palms"
9"It came from the shadow"
10"She was Aurora Carter."
11"She pushed herself up, gripping"
12"She landed hard on pavement."
13"She checked her phone"
14"She'd been gone eight minutes."
15"Her eyes burned with residual"
16"She brushed stone fragments from"
17"She climbed into the cab,"
ratio0.146
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount78
totalSentences123
matches
0"The standing stones loomed darker"
1"Rory pressed her thumb against"
2"She stepped between two ancient"
3"Isolde emerged from shadow, her"
4"Rory checked her phone"
5"The clock face glitched between"
6"Eva expected her back by"
7"The morning shift at Golden"
8"She lifted the Heartstone"
9"Its glow painted the clearing"
10"Isolde circled her, bare feet"
11"The trees pressed closer."
12"She kept her voice steady"
13"Law school had taught her"
14"Isolde's laugh held too many"
15"Movement in her peripheral vision."
16"Rory turned, found only darkness"
17"The clearing felt smaller than"
18"Isolde's smile revealed teeth like"
19"The gap between the standing"
ratio0.634
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences123
matches(empty)
ratio0
98.21% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount2
matches
0"The oaks grew faces in their bark, watching with eyes that wept sap."
1"The ground beneath her feet wasn't soil anymore but something that gave like flesh."
98.68% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount1
matches
0"The shadow laughed, a sound like breaking bells"
94.44% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount3
fancyTags
0"Isolde's smile revealed (reveal)"
1"The shadow laughed (laugh)"
2"She demanded (demand)"
dialogueSentences54
tagDensity0.056
leniency0.111
rawRatio1
effectiveRatio0.111
84.9921%