Run: 2026-02-19-01KHTXW6Y6KC85GQXB70Y9NBRX

Run Details

Duration:
34.4s
Cost:
$0.006336
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The pendant burned against her chest like a trapped ember. Rory clutched the silver chain through her jacket, fingers closing around the Heartstone. Its crimson glow pulsed in rhythm with something she couldn't hear, couldn't see, but absolutely felt. The warmth seeped through layers of cotton and denim, insistent, almost alive. She shouldn't have come here. Not alone. Not at night. But the pulling had started three days ago, a tugging sensation behind her sternum that wouldn't quit. She'd ignored it through her delivery shifts, through pints at Silas' bar, through fitful sleep that left her more exhausted than rested. Tonight, the pull had become unbearable. The pendant had guided her here, to Richmond Park, to a gap between ancient oaks she'd never noticed before. The Fae Grove opened before her like a wound in the world. Wildflowers carpeted the clearing in colours that hurt to look at, blues too deep and reds too bright, their petals open despite the darkness. No moonlight reached this place, yet everything glowed with its own pale luminescence. The standing stones ringed the perimeter, their surfaces carved with spirals that seemed to shift when she wasn't looking directly at them. Rory stepped past the boundary oak. The air changed. Warmer. Thicker. It coated her throat like honey and smelled of something sweet she couldn't name. Not flowers, not exactly. More like the memory of flowers, if that made any sense. Which it didn't. None of this made sense. She checked her phone. No signal. The time read 11:47 PM, same as when she'd entered the park twenty minutes ago. But her watch, an analog piece she'd owned since university, showed a different time entirely. 2:23 AM. A seven-minute walk had taken over two hours. "Brilliant," she muttered. "Absolutely brilliant." The pendant's pulse quickened. She released it, letting the gem fall against her sternum, and surveyed the grove with new eyes. The standing stones marked more than a boundary. They formed a containment circle, old magic, the kind her gran used to warn her about in stories she'd dismissed as superstition. Don't follow the lights, girl. Don't trust the pretty strangers. And never, ever accept their gifts. Gran had died when Rory was twelve. She'd stopped believing in faeries by fourteen. Now, standing in a grove that shouldn't exist, watching flowers bloom in impossible colours, she wondered what else her grandmother had been right about. A sound interrupted her thoughts. Footsteps. Soft, deliberate, crunching on the wildflower carpet. Rory spun. Nothing. The grove sat empty, serene, lit by its own internal glow. She waited. Counted to ten. The footsteps had come from her left, near a moss-covered stone twice her height. She approached it slowly, keeping her back to the centre of the clearing where nothing could sneak up behind her. The stone's surface felt warm beneath her palm. Warmer than the air, warmer than it should have been. The carved spirals continued around its curve, and as she traced one with her finger, she realised they weren't carved at all. They were channels. Grooves cut into the rock, filled with something dark and dried. Blood. Old blood. She jerked her hand back. Another sound. Not footsteps this time. Breathing. Close. Right behind her. Rory whirled, fists raised, heart hammering against her ribs. The clearing remained empty. "Someone's there." Her voice came out steadier than she felt. "Show yourself." Silence answered. Then, from the far edge of the grove, a giggle. High and sweet, like a child's, but wrong somehow. The pitch shifted in ways that made her teeth ache. She moved towards the sound. Bad idea. Every instinct screamed at her to run, but running meant turning her back, and turning her back meant exposing her spine to whatever watched from the shadows between the stones. The pendant grew hotter. She winced, pulling the chain away from her skin, and noticed something she'd missed before. The wildflowers beneath her feet had begun to wilt. Their impossible colours faded to grey, their petals curling inward like dying things. Where she walked, death followed. Another giggle, closer now. From her right. She pivoted, catching movement at the edge of her vision, a shape that dissolved into shadow when she tried to focus on it. "You're trespassing." The voice came from everywhere and nowhere, melodic and cold. "The Grove remembers debts, little mortal. Do you?" Rory's hand found the pendant again. Its heat had become uncomfortable, nearly painful, pulsing against her palm in urgent warning. "I was invited." She hoped she sounded more confident than she felt. "The Heartstone brought me here." Silence. The wildflowers around her feet continued to wither, grey spreading outward in a perfect circle. Beyond its edge, the flowers remained vibrant, almost aggressively alive. "Heartstone." The voice dropped an octave, losing its playful quality. "You possess a Heartstone." "Apparently." "Where did you get it?" The question hung in the thick air. Rory considered lying, considered deflecting, but something told her that falsehoods would be dangerous here. This place, these things, whatever they were, they'd smell a lie. "It was a gift. Left for me. No note, no explanation." "Left for you." A figure materialised between two standing stones, tall and thin and wrong in ways that defied easy description. Its face held beauty the way a knife holds sharpness, features too perfect, too symmetrical, skin that caught the grove's light and threw it back twisted. "How convenient. How terribly, terribly convenient." Rory stood her ground. Running would trigger the predator instinct. She knew that much. Show fear, become prey. "Who are you?" The creature smiled. Too many teeth. "I am Isolde. This grove bears my name, or so the old stories claim. You've read the old stories, Aurora Carter?" Her name in its mouth sounded obscene. "Some." "Then you know what happens to mortals who wander where they shouldn't." Isolde drifted closer, feet never quite touching the ground. "The Grove takes payment. Always." The pendant blazed against Rory's chest. She gasped, clutching it through her shirt, and the creature stopped. Its too-perfect face contorted, features rippling like disturbed water. "Where did you get that stone?" Isolde's voice had lost its musical quality entirely. "Who gave it to you?" "I told you. I don't know." "Then you're either a liar or a fool." The creature raised one elongated hand, and the standing stones began to hum. "Either way, you'll answer for the trespass. The Grove demands—" A horn sounded in the distance. Low and mournful, it rolled across the clearing like thunder, and Isolde's face went slack. "No." The creature backed away from Rory, sudden fear replacing calculated menace. "No, not yet. She's early. She's—" The horn sounded again, closer now, and the standing stones blazed with light. Crimson, like the Heartstone, like fresh blood, like the dried channels carved into their surfaces. Rory's pendant tore itself from her neck. The chain snapped. The gem flew from her hands, arcing across the clearing, trailing light like a comet's tail. It struck the tallest standing stone and stuck there, embedded in the rock, pulsing in time with the horns. Three figures emerged from the light between the stones.
created_at"2026-02-19T12:26:56.333Z" 2/19/2026, 12:26:56 PM
model"z-ai/glm-5-20260211"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1139
moderation_latency(null)
generation_time34349
tokens_prompt4560
tokens_completion2384
native_tokens_prompt4127
native_tokens_completion1999
native_tokens_completion_images(null)
native_tokens_reasoning385
native_tokens_cached4096
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00633555
router(null)
provider_responses
0
endpoint_id"c173ea30-3dc0-4957-850e-f2df8c031f10"
id"019c75de1d247c248a064736fed78a9d"
is_byokfalse
latency1139
model_permaslug"z-ai/glm-5-20260211"
provider_name"SiliconFlow"
status200
api_type"completions"
id"gen-1771504016-x15pEIYKswORLKoPFIso"
upstream_id"019c75de1d247c248a064736fed78a9d"
total_cost0.00633555
cache_discount(null)
upstream_inference_cost0
provider_name"SiliconFlow"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.407
leniency0.815
rawRatio0
effectiveRatio0
95.82% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1196
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
24.75% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1196
totalAiIsms18
found
0
word"pulsed"
count1
1
word"absolutely"
count2
2
word"warmth"
count1
3
word"almost alive"
count1
4
word"pulse"
count1
5
word"quickened"
count1
6
word"footsteps"
count3
7
word"traced"
count1
8
word"silence"
count2
9
word"perfect"
count3
10
word"predator"
count1
11
word"calculated"
count1
highlights
0"pulsed"
1"absolutely"
2"warmth"
3"almost alive"
4"pulse"
5"quickened"
6"footsteps"
7"traced"
8"silence"
9"perfect"
10"predator"
11"calculated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences118
matches(empty)
94.43% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount3
narrationSentences118
filterMatches
0"watch"
hedgeMatches
0"seemed to"
1"tried to"
2"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1193
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
97.17% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount1041
uniqueNames9
maxNameDensity1.06
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Heartstone2
Tonight1
Richmond1
Park1
Fae1
Grove1
Rory11
Silence2
Isolde3
persons
0"Heartstone"
1"Rory"
2"Silence"
3"Isolde"
places
0"Tonight"
1"Richmond"
2"Park"
3"Fae"
4"Grove"
globalScore0.972
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount1
matches
0"spirals that seemed to shift when she wasn't looking directly at them"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1193
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences135
matches
0"knew that much"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean20.93
std16.31
cv0.779
sampleLengths
010
141
210
364
412
559
66
742
836
92
108
115
1251
1316
1438
1513
162
1712
1839
1954
203
215
2211
239
244
2512
2631
2737
2841
295
3030
3120
3220
3317
3426
3514
361
375
3833
3911
4053
4118
423
4327
447
451
4626
4726
4819
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences118
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs193
matches
0"wasn't looking"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences135
ratio0
matches(empty)
98.15% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount180
adjectiveStacks0
stackExamples(empty)
adverbCount6
adverbRatio0.03333333333333333
lyAdverbCount4
lyAdverbRatio0.022222222222222223
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean8.84
std6.59
cv0.746
sampleLengths
010
113
216
312
45
52
63
717
822
96
1019
1112
1224
1313
1422
156
163
171
181
1914
204
2111
223
235
244
252
2615
2715
282
298
303
312
324
3317
348
3522
365
375
386
397
407
4124
425
431
447
452
461
4711
482
493
72.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.45925925925925926
totalSentences135
uniqueOpeners62
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences100
matches
0"More like the memory of"
1"Soft, deliberate, crunching on the"
2"Then, from the far edge"
3"Too many teeth."
ratio0.04
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount24
totalSentences100
matches
0"Its crimson glow pulsed in"
1"She shouldn't have come here."
2"She'd ignored it through her"
3"It coated her throat like"
4"She checked her phone."
5"She released it, letting the"
6"They formed a containment circle,"
7"She'd stopped believing in faeries"
8"She approached it slowly, keeping"
9"They were channels."
10"She jerked her hand back."
11"Her voice came out steadier"
12"She moved towards the sound."
13"She winced, pulling the chain"
14"Their impossible colours faded to"
15"She pivoted, catching movement at"
16"Its heat had become uncomfortable,"
17"She hoped she sounded more"
18"Its face held beauty the"
19"She knew that much."
ratio0.24
85.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount75
totalSentences100
matches
0"The pendant burned against her"
1"Rory clutched the silver chain"
2"Its crimson glow pulsed in"
3"The warmth seeped through layers"
4"She shouldn't have come here."
5"She'd ignored it through her"
6"Tonight, the pull had become"
7"The pendant had guided her"
8"The Fae Grove opened before"
9"Wildflowers carpeted the clearing in"
10"The standing stones ringed the"
11"Rory stepped past the boundary"
12"The air changed."
13"It coated her throat like"
14"None of this made sense."
15"She checked her phone."
16"The time read 11:47 PM,"
17"A seven-minute walk had taken"
18"The pendant's pulse quickened."
19"She released it, letting the"
ratio0.75
50.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences100
matches
0"Now, standing in a grove"
ratio0.01
76.41% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences43
technicalSentenceCount4
matches
0"But the pulling had started three days ago, a tugging sensation behind her sternum that wouldn't quit."
1"Now, standing in a grove that shouldn't exist, watching flowers bloom in impossible colours, she wondered what else her grandmother had been right about."
2"Its face held beauty the way a knife holds sharpness, features too perfect, too symmetrical, skin that caught the grove's light and threw it back twisted."
3"The gem flew from her hands, arcing across the clearing, trailing light like a comet's tail."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences27
tagDensity0.037
leniency0.074
rawRatio1
effectiveRatio0.074
93.1275%