Run: 2026-02-19-01KHTXWECBW2BC8KVRDCT5TSR0

Run Details

Duration:
30.6s
Cost:
$0.007003
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant thrummed against Rory's collarbone, a rhythmic, frantic pulse that mimicked a dying bird's heartbeat. She pressed her palm over the deep crimson gemstone, trying to steady the silver chain, but the vibration crawled up her arm like an electric current. The ancient oak standing stones of the Richmond grove loomed ahead, their gnarled surfaces slick with a moisture that smelled faintly of ozone and rotted honey. She stepped between the pillars. The transition felt like walking through a wall of cold, heavy water. Silence swallowed the distant hum of London’s red buses and the late-night sirens of the suburbs. Inside the Fae Grove, the air hung motionless, thick with the scent of wildflowers that shouldn't be blooming in the middle of a British autumn. Glowing foxfire clung to the undersides of leaves, casting long, jittery shadows that didn't quite align with the objects casting them. "Eva?" Rory’s voice sounded thin, stripped of its resonance by the oppressive density of the clearing. No answer. Eva's text had been a frantic jumble of typos, GPS coordinates, and a single, chilling command: *Don't bring anyone.* Rory moved deeper, her trainers sinking into moss that felt uncomfortably like velvet-covered flesh. She checked her phone. The screen remained dark, the clock frozen at 11:11, though she knew she had been walking for at least twenty minutes. Time here was a fickle thing, a zigzagging line rather than a straight arrow. She tucked the useless device into her jacket pocket, her fingers brushing the small crescent-shaped scar on her left wrist. The old injury etched by Evan’s 'accidental' grip felt cold. A soft rustle came from the brambles to her left. Rory froze. She squinted into the gloom, her bright blue eyes darting toward a cluster of white anemones that seemed to be nodding in a non-existent breeze. "I know you're there. If this is a joke, Silas is going to bar you for a month. I'm not in the mood." The rustle stopped. Then, a low, wet sound followed—the noise of a heavy tongue licking a jagged surface. Slurp-squelch. Slurp-squelch. "Eva?" "Rory... is that you?" The voice came from behind a massive, weeping willow whose branches trailed into a pond of black, still water. It sounded like Eva, but the inflection was stiff, as if someone were reading the words from a phonetic script. "Eva, thank God. Why did you come out here? You know what the stories say about the Richmond grove after dark. We need to get back to the flat." Rory rounded the tree, her Heartstone pendant now glowing with a feverish, angry light. The crimson glare illuminated a figure sitting on a stone bench. It wore Eva’s oversized denim jacket and had her messy blonde bun, but the girl sat perfectly still, her spine straight at an impossible, ninety-degree angle. "The flowers are so pretty," the figure said. Her head didn't turn. "They grow from the secrets people drop when they run away." "Right. Very poetic. Stand up, let's go." Rory reached out, her hand hovering inches from the denim sleeve. A sudden, sharp prick of instinct made her pull back. Up close, the smell was different. Beneath the lavender perfume Eva always wore, there was a metallic tang. Something sharp. Something old. "Why are you standing so far away?" The figure pivoted. Not her neck—her entire torso rotated on her hips with a series of dry, wooden clicks. The face was Eva’s, mostly. The eyes were the right brown, the nose had the same slight bridge, but the skin was pulled too tight over the cheekbones, making the smile look like a surgical incision. And the eyes... they didn't blink. They stared with a glassy, fixed intensity that made Rory’s stomach turn. "You've been delivery girl too long, Rory. You've forgotten how to look at things." "Where is she?" Rory’s voice was a low growl now. She stepped back, her boots splashing into a puddle that hadn't been there a second ago. "Where is the real Eva?" The creature imitation tilted its head. "I am what's left. The Grove took the boring parts. The parts that cry about boys and rent. Don't you want to be unburdened? I can feel your heartstone. It’s heavy. It’s hot. Give it to me." "Not a chance." Rory turned to bolt, but the path she had taken was gone. In its place stood a wall of thorns that grew with visible, twitching speed, weaving themselves into a cage of black needles. The flowers at her feet began to change color, their petals turning the grey-white of cataracts. The slurp-squelch sound returned, louder this time, coming from the pond. Something emerged from the black water. It wasn't a monster from a film, but a collection of discarded things—wet hair, shards of mirror, and long, spindly limbs that looked like peeled birch branches. It dragged itself onto the bank, its movements disjointed and staccato. It had no face, only a vertical slit that exhaled a mist of graveyard dirt. "Two for one," the Eva-thing whispered, rising from the bench. Her limbs lengthened as she stood, her denim jacket tearing as her arms stretched to inhuman proportions. "A heart of stone and a soul of fire." Rory gripped the pendant, the heat now blistering her skin. "I'm not on the menu." She dived to the right, rolling through a patch of stinging nettles that bit into her palms. She needed a gap. The Grove was a pocket realm, and every pocket had a seam. She remembered what Silas had told her once over a pint of bitter: *Fae logic is circular. If you want to leave, stop trying to go back the way you came. Go where you’re most afraid to step.* The birch-limb creature lunged. It moved with a terrifying, zigzagging grace, its talons whistling through the air where Rory’s head had been a second before. Rory scrambled toward the pond. The water was an ink-blot of nothingness, a void in the middle of the grove. "Rory! Help me!" The voice was tiny, muffled. It wasn't coming from the monster. It was coming from the creature-that-was-Eva's throat, but it sounded like it was being shouted from the bottom of a deep well. "Eva? I’m coming!" Rory didn't run away. She ran straight at the long-limbed horror. She ducked under a swinging, branch-like arm, the rough bark scraping her shoulder, and slammed her shoulder into the creature's midsection. It felt like hitting a bundle of frozen firewood. The Heartstone flared, a blinding burst of ultraviolet light that made the monsters shriek. The sound wasn't a scream; it was the sound of a thousand dry leaves being crushed at once. "The stone!" the Eva-thing howled, her face distorting, her jaw unhinging to reveal rows of needle-thin, wooden teeth. "Give us the Dymas spark!" Rory didn't wait. She grabbed a heavy, discarded branch from the ground—a piece of the oak stones that had fallen centuries ago—and swung it with every bit of Cardiff-bred rage she possessed. It connected with the creature’s knee, shattering the wood-bone with a sickening crack. The monster collapsed, and for a moment, the illusion of Eva flickered. Rory saw her friend, pale and unconscious, wrapped in a cocoon of translucent silk beneath the creature’s translucent skin. Rory reached into the creature’s chest, ignoring the biting cold that threatened to numb her fingers to the bone. Her hand closed around the silk. "Let. Her. Go." The Heartstone's pulse became a continuous vibration, a roar of energy that turned the silver chain white-hot. The Grove groaned. The standing stones began to vibrate, the ground beneath Rory’s feet liquefying into a slurry of mud and crushed petals. A shadow fell over her. She looked up. The birch-thing hadn't disappeared. It had grown. It towered over her now, its multiple limbs weaving together to form a canopy of sharp, reaching fingers. It didn't have a mouth, but the vertical slit opened wide, and a sound like a funeral bell rang out through the clearing. The ground fell away. Rory clung to the silk cocoon, her weight pulling both her and the trapped Eva into the black pond. The water didn't feel wet. It felt like falling into a cloud of ash. As she sank, the last thing she saw was the Eva-thing’s face peering down from the surface, its features melting away until it was just a blank, wooden mask. Then, the heat of the Heartstone vanished. Cold, absolute and biting, replaced it. Rory’s lungs screamed for air as she tumbled through a weightless dark. She wasn't in the pond anymore. She wasn't in Richmond. The air tasted of sulfur and old coins. She hit a hard, stone floor with a bone-jarring thud. The silk cocoon beside her tore open, and Eva spilled out, gasping and shivering, her eyes wide with a terror that surpassed simple fear. They weren't in the grove. They were in a corridor of ribbed, black stone that stretched into infinity in both directions. High above, a sky the color of a bruised plum groaned. "Where are we?" Eva whispered, her voice a fragile thread. Rory looked at the Heartstone. The crimson gem was dark, its surface cracked. She looked down the corridor. A thousand yards away, a gate made of fused bone began to grind open, and the sound of a rhythmic, heavy march echoed off the walls. Flip-flop. Flip-flop. The sound of wet feet on stone. And there were thousands of them.
created_at"2026-02-19T12:27:15.92Z" 2/19/2026, 12:27:15 PM
model"google/gemini-3-flash-preview-20251217"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency938
moderation_latency(null)
generation_time18603
tokens_prompt4560
tokens_completion2417
native_tokens_prompt4427
native_tokens_completion2206
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4064
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0070027
router(null)
provider_responses
0
endpoint_id"6e82f652-2693-4b60-bbe0-7362d6e345f0"
is_byokfalse
latency938
model_permaslug"google/gemini-3-flash-preview-20251217"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771504035-UEKuE9HRD2YNSz0XCbEO"
upstream_id(null)
total_cost0.0070027
cache_discount0.0018288
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences23
tagDensity0.261
leniency0.522
rawRatio0
effectiveRatio0
93.80% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1613
totalAiIsmAdverbs2
found
0
adverb"perfectly"
count1
1
adverb"very"
count1
highlights
0"perfectly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
28.70% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1613
totalAiIsms23
found
0
word"rhythmic"
count2
1
word"pulse"
count2
2
word"electric"
count1
3
word"loomed"
count1
4
word"silence"
count1
5
word"resonance"
count1
6
word"oppressive"
count1
7
word"chilling"
count1
8
word"velvet"
count1
9
word"etched"
count1
10
word"gloom"
count1
11
word"intensity"
count1
12
word"stomach"
count1
13
word"flickered"
count1
14
word"silk"
count4
15
word"weight"
count1
16
word"the last thing"
count1
17
word"echoed"
count1
highlights
0"rhythmic"
1"pulse"
2"electric"
3"loomed"
4"silence"
5"resonance"
6"oppressive"
7"chilling"
8"velvet"
9"etched"
10"gloom"
11"intensity"
12"stomach"
13"flickered"
14"silk"
15"weight"
16"the last thing"
17"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences119
matches(empty)
82.83% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount4
narrationSentences119
filterMatches
0"look"
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences136
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords28
totalWords1582
ratio0.018
matches
0"Don't bring anyone."
1"Fae logic is circular. If you want to leave, stop trying to go back the way you came. Go where you’re most afraid to step."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
78.16% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions54
wordCount1392
uniqueNames12
maxNameDensity1.44
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Heartstone6
Rory20
Richmond2
London1
Fae2
Grove3
British1
Evan1
Eva13
Eva-thing3
Silas1
Cardiff-bred1
persons
0"Heartstone"
1"Rory"
2"Evan"
3"Eva"
4"Eva-thing"
5"Silas"
places
0"Richmond"
1"London"
2"Fae"
3"Grove"
globalScore0.782
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences85
glossingSentenceCount7
matches
0"felt like walking through a wall of col"
1"quite align with the objects casting them"
2"sounded like Eva, but the inflection was s"
3"looked like peeled birch branches"
4"sounded like it was being shouted from the"
5"felt like hitting a bundle of frozen fi"
6"felt like falling into a cloud of ash"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1582
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences136
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs56
mean28.25
std20.63
cv0.73
sampleLengths
069
117
262
316
421
583
610
727
823
920
101
114
1239
1329
1451
1523
167
1743
187
1919
2054
2114
2231
2343
243
2550
2611
2759
2836
2915
3071
3145
323
3333
343
3541
3632
3723
3845
3931
4025
413
4240
435
4451
454
4662
477
4836
4910
93.47% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences119
matches
0"was pulled"
1"was gone"
2"being shouted"
3"being crushed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs233
matches
0"were reading"
1"wasn't coming"
2"was coming"
37.82% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount5
semicolonCount1
flaggedSentences5
totalSentences136
ratio0.037
matches
0"Then, a low, wet sound followed—the noise of a heavy tongue licking a jagged surface."
1"Not her neck—her entire torso rotated on her hips with a series of dry, wooden clicks."
2"It wasn't a monster from a film, but a collection of discarded things—wet hair, shards of mirror, and long, spindly limbs that looked like peeled birch branches."
3"The sound wasn't a scream; it was the sound of a thousand dry leaves being crushed at once."
4"She grabbed a heavy, discarded branch from the ground—a piece of the oak stones that had fallen centuries ago—and swung it with every bit of Cardiff-bred rage she possessed."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount408
adjectiveStacks1
stackExamples
0"small crescent-shaped scar"
adverbCount10
adverbRatio0.024509803921568627
lyAdverbCount2
lyAdverbRatio0.004901960784313725
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences136
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences136
mean11.63
std7.95
cv0.684
sampleLengths
017
126
226
35
412
516
625
721
816
92
1019
1114
124
1321
1414
1520
1610
1710
182
1925
2023
213
2215
231
241
251
264
2719
2820
2929
3014
3111
3226
338
344
3511
367
3711
3810
396
4012
412
422
437
443
4516
465
4731
483
493
35.29% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats20
diversityRatio0.25735294117647056
totalSentences136
uniqueOpeners35
60.06% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences111
matches
0"Then, a low, wet sound"
1"Then, the heat of the"
ratio0.018
83.06% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount38
totalSentences111
matches
0"She pressed her palm over"
1"She stepped between the pillars."
2"She checked her phone."
3"She tucked the useless device"
4"She squinted into the gloom,"
5"It sounded like Eva, but"
6"It wore Eva’s oversized denim"
7"Her head didn't turn."
8"they didn't blink."
9"They stared with a glassy,"
10"She stepped back, her boots"
11"It wasn't a monster from"
12"It dragged itself onto the"
13"It had no face, only"
14"Her limbs lengthened as she"
15"She dived to the right,"
16"She needed a gap."
17"She remembered what Silas had"
18"It moved with a terrifying,"
19"It wasn't coming from the"
ratio0.342
32.07% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount95
totalSentences111
matches
0"The Heartstone pendant thrummed against"
1"She pressed her palm over"
2"The ancient oak standing stones"
3"She stepped between the pillars."
4"The transition felt like walking"
5"Silence swallowed the distant hum"
6"Rory’s voice sounded thin, stripped"
7"Eva's text had been a"
8"Rory moved deeper, her trainers"
9"She checked her phone."
10"The screen remained dark, the"
11"She tucked the useless device"
12"The old injury etched by"
13"A soft rustle came from"
14"She squinted into the gloom,"
15"The rustle stopped."
16"The voice came from behind"
17"It sounded like Eva, but"
18"Rory rounded the tree, her"
19"The crimson glare illuminated a"
ratio0.856
45.05% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences111
matches
0"If you want to leave,"
ratio0.009
6.80% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences63
technicalSentenceCount12
matches
0"The Heartstone pendant thrummed against Rory's collarbone, a rhythmic, frantic pulse that mimicked a dying bird's heartbeat."
1"The ancient oak standing stones of the Richmond grove loomed ahead, their gnarled surfaces slick with a moisture that smelled faintly of ozone and rotted honey."
2"Inside the Fae Grove, the air hung motionless, thick with the scent of wildflowers that shouldn't be blooming in the middle of a British autumn."
3"Glowing foxfire clung to the undersides of leaves, casting long, jittery shadows that didn't quite align with the objects casting them."
4"Rory moved deeper, her trainers sinking into moss that felt uncomfortably like velvet-covered flesh."
5"It sounded like Eva, but the inflection was stiff, as if someone were reading the words from a phonetic script."
6"In its place stood a wall of thorns that grew with visible, twitching speed, weaving themselves into a cage of black needles."
7"The Heartstone flared, a blinding burst of ultraviolet light that made the monsters shriek."
8"She grabbed a heavy, discarded branch from the ground—a piece of the oak stones that had fallen centuries ago—and swung it with every bit of Cardiff-bred rage s…"
9"The Heartstone's pulse became a continuous vibration, a roar of energy that turned the silver chain white-hot."
10"As she sank, the last thing she saw was the Eva-thing’s face peering down from the surface, its features melting away until it was just a blank, wooden mask."
11"The silk cocoon beside her tore open, and Eva spilled out, gasping and shivering, her eyes wide with a terror that surpassed simple fear."
41.67% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount1
matches
0"Eva whispered, her voice a fragile thread"
19.57% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"the Eva-thing whispered (whisper)"
1"the Eva-thing howled (howl)"
2"Eva whispered (whisper)"
dialogueSentences23
tagDensity0.174
leniency0.348
rawRatio0.75
effectiveRatio0.261
74.4117%