Run: 2026-02-19-01KHTXXS3Q8QT3X0YN9BA0MQXM

Run Details

Duration:
8.9s
Cost:
$0.004903
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ancient oak snapped under her boot, the sharp crack echoing through the unnatural stillness. Rory froze, shoulders tensing, her breath catching in her throat. A cold dread prickled the back of her neck, a sensation far more chilling than the late autumn air. She wasn't meant to feel this alone here. Isolde had promised safe passage. Rory drew the thick wool coat tighter around her, the fabric doing little to fend off the sudden drop in temperature. Her bright blue eyes darted between the gnarled, shadowy forms of the trees that encroached on the narrow path. The distinct scent of damp earth and blooming wildflowers, impossibly sweet for this time of year, filled her nostrils. She gripped the silver chain of the Heartstone Pendant resting beneath her jumper. It remained cool against her skin, no tell-tale warmth to suggest imminent danger, yet every instinct screamed otherwise. This particular section of Richmond Park always felt different, even in broad daylight. The Fae Grove. A place where time played tricks, where the mundane gave way to something far older, far stranger. Tonight, however, the veil felt exceptionally thin, almost transparent. The air hummed with a low, barely perceptible thrum, like the distant vibration of a plucked string. She pushed deeper into the Grove, the path narrowing into a barely trodden deer trail. The towering oaks, impossibly ancient, rose like watchful sentinels, their tangled branches weaving a dense canopy overhead. Moonlight struggled to pierce through, casting the forest floor in shifting patterns of silver and obsidian. Each step crunched on fallen leaves, a sound that seemed abnormally loud in the oppressive silence. There were no nocturnal whispers of wildlife, no rustling of unseen creatures, only the rhythmic beat of her own wary heart. A flutter of movement at the edge of her vision made her whip her head around. Nothing. Just the play of shadows, she told herself. Just her mind. But the unease persisted, a cold whisper against her ear. It wasn't the kind of fear that made you run; it was the kind that held you rooted to the spot, making you search the darkness for what you couldn't quite see. The grove grew denser, the gnarled roots of the old trees snaking across the path like grasping fingers. Rory slowed her pace, her boots carefully navigating the treacherous ground. She knew what she sought here: answers. Isolde had spoken of a hidden portal, a way to reach Dymas, a way to understand the pendant that pulsed against her chest. But Isolde had also warned her about straying from the path, about things that watched from the periphery. A low, drawn-out sound, like a sigh carried on a draught, brushed past her ear. It seemed to come from everywhere and nowhere at once. Rory spun around, her black hair whipping across her face. "Hello?" Her voice, usually steady, sounded brittle, thin against the vastness of the woods. Only the rustle of her own coat answered. She exhaled slowly, trying to steady her nerves. This was it. The wrongness. It wasn't just in her head. She continued, each step a conscious effort. The trees seemed to press closer, their silhouettes coalescing into shapes that weren't quite trees, not quite human. A twisted branch looked like a gaunt arm reaching, a knot in the bark like a baleful eye. Rory squeezed her eyes shut for a second, then reopened them, forcing herself to see only wood and leaf. A faint light flickered through the trees ahead. Not quite fire, not quite moonlight. It pulsed with a soft, ethereal glow, drawing her in like a moth to a dangerous flame. This had to be it. Isolde's portal. As she drew closer, the light resolved into a shimmering, almost liquid curtain of silver mist, hanging in the air between two ancient, moss-covered standing stones. Wildflowers, impossibly vibrant, grew in thick profusion around their bases, their colours unnaturally bright against the gloom. The air around the mist thrummed with a low vibration, a different sound now than the one she heard before. The Heartstone Pendant beneath her jumper began to warm, a gentle heat spreading outward from her chest. Rory reached out a tentative hand. The air around the mist felt charged, alive, like static electricity before a storm. She could practically taste the otherness of it, a wild, elemental tang that made her senses swim. Then, from behind her, a twig snapped. A distinct, sharp sound. Not a falling branch, not an animal. Something had stepped on it. Rory’s blood ran cold. She hadn't heard a whisper of movement since the 'sigh'. She had been so focused on the portal, she had let her guard down. She slowly turned, her heart hammering against her ribs. The trees were darker here, their shadows deeper, more tangled. Nothing. Only the ancient, silent sentinels of the Grove. "Who's there?" she demanded, her voice steadier this time, a defiance born of pure terror. A low chuckle answered her. It was thin, reedy, like dry leaves skittering across stone. It seemed to slither from the deeper shadows to her left. Rory took a cautious step back towards the portal, her hand instinctively seeking the small crescent-shaped scar on her left wrist. "Show yourself!" A shape detached itself from the gloom. It wasn't tall, not quite human, but disturbingly proportioned. Its limbs seemed too long, too spindly, ending in hands that held something dark and glistening. Its head was indistinct, shrouded in shadow, but two points of light – eyes – glinted with malevolent amusement. The chuckle came again, closer this time, and a strange, metallic scent, like old blood and rust, drifted towards her. The Heartstone Pendant now burned against her skin, a searing heat that was almost painful. This wasn't Isolde's portal. Or rather, it was, but something else had found it. Something that didn't belong. The creature took another step, then another, emerging fully into the faint, silver light cast by the portal. Its skin, where she could see it, was a sickly, pale green, stretched taut over sharp bones. Its mouth, when it opened to allow another raspy chuckle, revealed too many teeth, all needle-sharp and pointed. It raised the glistening object in its hand. A long, twisted dagger, its blade reflecting the portal's light in a sickly green sheen. Rory took another step back, her heel hitting one of the standing stones with a thud. There was nowhere left to go. The portal shimmered invitingly, terrifyingly, behind her. The Fae Grove had given way to something far more sinister.
created_at"2026-02-19T12:27:47.712Z" 2/19/2026, 12:27:47 PM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency321
moderation_latency(null)
generation_time8907
tokens_prompt4560
tokens_completion1675
native_tokens_prompt4427
native_tokens_completion1430
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0049031
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency321
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771504067-Ybdb4yqa2xpjX84CzlgG"
upstream_id(null)
total_cost0.0049031
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences3
tagDensity0.667
leniency1
rawRatio0
effectiveRatio0
86.33% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1097
totalAiIsmAdverbs3
found
0
adverb"carefully"
count1
1
adverb"slowly"
count2
highlights
0"carefully"
1"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1097
totalAiIsms24
found
0
word"echoing"
count1
1
word"chilling"
count1
2
word"warmth"
count1
3
word"sentinels"
count2
4
word"oppressive"
count1
5
word"silence"
count1
6
word"rhythmic"
count1
7
word"whisper"
count2
8
word"navigating"
count1
9
word"treacherous"
count1
10
word"pulsed"
count2
11
word"flickered"
count1
12
word"resolved"
count1
13
word"gloom"
count2
14
word"charged"
count1
15
word"glistening"
count2
16
word"searing"
count1
17
word"shimmered"
count1
18
word"sinister"
count1
highlights
0"echoing"
1"chilling"
2"warmth"
3"sentinels"
4"oppressive"
5"silence"
6"rhythmic"
7"whisper"
8"navigating"
9"treacherous"
10"pulsed"
11"flickered"
12"resolved"
13"gloom"
14"charged"
15"glistening"
16"searing"
17"shimmered"
18"sinister"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"blood ran cold"
count1
highlights
0"blood ran cold"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences90
matches(empty)
63.49% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences90
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences91
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1094
ratio0
matches(empty)
41.67% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions1
matches
0"Just the play of shadows, she told herself."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1088
uniqueNames9
maxNameDensity0.83
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Heartstone3
Pendant3
Richmond1
Park1
Fae2
Grove4
Dymas1
Isolde5
Rory9
persons
0"Isolde"
1"Rory"
places
0"Richmond"
1"Park"
2"Fae"
3"Grove"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount6
matches
0"seemed abnormally loud in the oppressive silence"
1"quite see"
2"quite trees, not quite human"
3"not quite human"
4"looked like a gaunt arm reaching, a knot"
5"Not quite fire, not quite moonlight"
6"not quite moonlight"
7"not quite human, but disturbingly proportioned"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.914
wordCount1094
matches
0"not quite human, but disturbingly proportioned"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences91
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs25
mean43.76
std23.67
cv0.541
sampleLengths
057
190
259
385
470
577
635
714
827
962
1038
1180
1237
1323
1428
1528
1615
1726
1821
192
2051
2153
2253
2323
2440
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences90
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs174
matches(empty)
80.06% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount1
flaggedSentences2
totalSentences91
ratio0.022
matches
0"It wasn't the kind of fear that made you run; it was the kind that held you rooted to the spot, making you search the darkness for what you couldn't quite see."
1"Its head was indistinct, shrouded in shadow, but two points of light – eyes – glinted with malevolent amusement."
85.76% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount769
adjectiveStacks1
stackExamples
0"far older, far stranger."
adverbCount38
adverbRatio0.0494148244473342
lyAdverbCount15
lyAdverbRatio0.01950585175552666
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences91
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences91
mean12.02
std6.32
cv0.526
sampleLengths
015
110
219
38
45
521
619
719
813
918
1013
113
1217
139
1417
1515
1617
1716
1816
1921
2016
211
228
233
2410
2532
2618
2711
287
2923
3018
3115
3210
3310
3414
358
368
373
382
396
407
4118
4218
4319
448
456
4617
475
482
4926
40.11% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.2857142857142857
totalSentences91
uniqueOpeners26
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences86
matches
0"Just the play of shadows,"
1"Just her mind."
2"Only the rustle of her"
3"Then, from behind her, a"
4"Only the ancient, silent sentinels"
ratio0.058
99.07% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences86
matches
0"She wasn't meant to feel"
1"Her bright blue eyes darted"
2"She gripped the silver chain"
3"It remained cool against her"
4"She pushed deeper into the"
5"It wasn't the kind of"
6"She knew what she sought"
7"It seemed to come from"
8"Her voice, usually steady, sounded"
9"She exhaled slowly, trying to"
10"It wasn't just in her"
11"She continued, each step a"
12"It pulsed with a soft,"
13"She could practically taste the"
14"She hadn't heard a whisper"
15"She had been so focused"
16"She slowly turned, her heart"
17"she demanded, her voice steadier"
18"It was thin, reedy, like"
19"It seemed to slither from"
ratio0.302
35.58% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount73
totalSentences86
matches
0"The ancient oak snapped under"
1"Rory froze, shoulders tensing, her"
2"A cold dread prickled the"
3"She wasn't meant to feel"
4"Isolde had promised safe passage."
5"Rory drew the thick wool"
6"Her bright blue eyes darted"
7"The distinct scent of damp"
8"She gripped the silver chain"
9"It remained cool against her"
10"This particular section of Richmond"
11"The Fae Grove."
12"A place where time played"
13"Tonight, however, the veil felt"
14"The air hummed with a"
15"She pushed deeper into the"
16"The towering oaks, impossibly ancient,"
17"Moonlight struggled to pierce through,"
18"Each step crunched on fallen"
19"A flutter of movement at"
ratio0.849
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
87.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences52
technicalSentenceCount4
matches
0"Rory froze, shoulders tensing, her breath catching in her throat."
1"Each step crunched on fallen leaves, a sound that seemed abnormally loud in the oppressive silence."
2"She could practically taste the otherness of it, a wild, elemental tang that made her senses swim."
3"The Heartstone Pendant now burned against her skin, a searing heat that was almost painful."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she demanded (demand)"
dialogueSentences3
tagDensity0.333
leniency0.667
rawRatio1
effectiveRatio0.667
77.3328%