Run: 2026-02-19-01KHTXXT0GHJWWKCK6TFQ78P1K

Run Details

Duration:
48.9s
Cost:
$0.008202
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The iron ladder rung was cold, even through her gloves. Detective Harlow Quinn descended into the damp dark, the beam of her torch cutting a nervous path through the gloom. The air grew thick with the scent of ozone, wet stone, and something else entirely, something like burnt sugar and old paper. This far below Camden, the city’s familiar rumble was a distant, forgotten heartbeat. DC Davies waited at the bottom of the ladder, his face pale under the harsh emergency lighting. He was young, still clinging to the academy’s textbook procedures, and this place was eating him alive. "Detective Quinn. Glad you're here." Quinn stepped onto the platform, her boots making a solid, authoritative sound on the grimy tiles. She clicked off her torch, letting the scene’s own strange illumination take over. The abandoned Tube station was a cavern of shadows. Stalls, fashioned from rusted metal and driftwood, lined the curved walls. Some were empty, their wares gone. Others held objects that defied easy explanation: cages containing things that chittered in the dark, jars of swirling, phosphorescent liquid, blades that seemed to drink the light. This was the Veil Market. Or what was left of it. "Secure perimeter?" Quinn asked, her voice a low, steady counterpoint to the skittering noises from the darker corners. "Two lads at the top. No one's getting in or out without us knowing." Davies gestured with a trembling hand towards the centre of the platform. "It's over here." They walked past a stall selling what looked like birds' skulls strung on silver wire. A vendor with eyes like polished obsidian watched them from behind a counter of bottled moonlight, his wares casting a pale, cold glow. Quinn ignored him. Her focus was on the scene taped off in the middle of the tracks. The body lay in a circle of crude, chalky symbols. A man, late thirties, dressed in expensive-looking trousers and a silk shirt that was now stained with dust and grime. His eyes were open, staring at the arched brick ceiling with an expression of mild surprise. "What have we got?" Quinn asked, kneeling just outside the chalk line. She pulled a small pair of nitrile gloves from her pocket and snapped them on. "John Doe, for now. No wallet, no phone on him. M.E.'s on her way, but preliminary look... no obvious cause of death. No stab wounds, no bullet holes, no ligature marks. It's... clean." Davies swallowed, his Adam's apple bobbing. "The symbols, though. Looks ritualistic. Some kind of dark magic gone wrong, I'd wager." Quinn leaned closer, her sharp jawline tightening. The symbols were a mess. A mix of Enochian script, a few alchemical symbols she recognised from a case years ago, and what looked like a clumsy attempt at a pentagram. They were drawn in haste, the lines smudged and uneven. "It's a pantomime, Davies. This isn't a ritual. It's what someone thinks a ritual looks like." "Ma'am?" "A real practitioner, someone who believed in this, would have precision. Order. This is chaos. It's a message." Her gaze swept the circle again. "He's missing a shoe." Davies blinked. "A shoe?" "Just the one. The left foot is bare." Quinn stood, her eyes now scanning the rest of the scene, the tracks, the dark mouth of the tunnel. "If it was a struggle, the shoe would be close. If it was taken, why? Trophy? Or was it never here to begin with?" "Maybe the killer took it?" "Or our victim wasn't expecting to be walking on a dirty railway track." She pointed with a gloved finger. "Look at his trousers. Light-coloured. Expensive fabric. There's not a single grass stain, not a speck of mud from the street above. You don't get down here from Camden High Street without getting your trousers dirty." Davies frowned, following her logic. "So he came from somewhere else in the network? Another tunnel?" "Or he didn't walk here at all." Quinn’s eyes landed on a detail just inside the chalk line, half-hidden by the victim's outstretched hand. It was a flimsy piece of paper, folded into a neat square. She used a pen from her pocket to carefully hook it and slide it out. She unfolded it. It was a tourist map of London. The kind given away for free in hotel lobbies. Trafalgar Square was circled in red biro. "A tourist," Davies said, his voice filled with disbelief. "A tourist in the Veil Market? How?" "That's the question, isn't it?" Quinn's gaze drifted back to the victim. The clean hands, the expensive clothes, the surprised look. This wasn't a dealer or a denizen of the underground. This was a man who was lost. Very, very lost. She knelt again, this time reaching carefully past the chalk line. Her fingers, encased in the thin nitrile, gently probed the victim's trouser pockets. Davies made a small, worried sound but said nothing. Protocol be damned. Protocol didn't account for a crime scene in a mythical black market. The left pocket was empty. The right pocket held something stiff and rectangular. Quinn drew it out slowly. It wasn't a wallet. It was a business card. Crisp, white, and utterly mundane in the impossible setting. Heavy cardstock, raised black lettering. It smelled of a normal office, of toner and air conditioning. She read the name. Sterling, Finch & Croft. Solicitors. And beneath it, in a smaller, elegant font: Mr. Alistair Finch. Quinn stared at the card. Sterling, Finch & Croft was a respectable, old-city firm. They handled wills and property law for the wealthy. They were the definition of boring. They were the last people on Earth who should have a business card in the pocket of a dead man in a secret supernatural market. A cold knot, one she hadn't felt in three years, began to tighten in her stomach. The kind of knot that felt like DS Morris’s case all over again. The kind that whispered of worlds colliding.
created_at"2026-02-19T12:27:48.632Z" 2/19/2026, 12:27:48 PM
model"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1500
moderation_latency(null)
generation_time48729
tokens_prompt4671
tokens_completion3796
native_tokens_prompt4223
native_tokens_completion3450
native_tokens_completion_images(null)
native_tokens_reasoning2124
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00820197
router(null)
provider_responses
0
endpoint_id"2a87c474-6f6a-457f-8d8c-2afc71fb9fad"
id"019c75deec0b104fc3b98f4e7260b396"
is_byokfalse
latency1500
model_permaslug"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
provider_name"SiliconFlow"
status200
api_type"completions"
id"gen-1771504068-7pz74v3dvW2ZW1mH3Jif"
upstream_id"019c75deec0b104fc3b98f4e7260b396"
total_cost0.00820197
cache_discount(null)
upstream_inference_cost0
provider_name"SiliconFlow"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"Quinn's gaze drifted back [back]"
dialogueSentences22
tagDensity0.5
leniency1
rawRatio0.091
effectiveRatio0.091
64.89% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount997
totalAiIsmAdverbs7
found
0
adverb"carefully"
count2
1
adverb"very"
count2
2
adverb"gently"
count1
3
adverb"slowly"
count1
4
adverb"utterly"
count1
highlights
0"carefully"
1"very"
2"gently"
3"slowly"
4"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
74.92% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount997
totalAiIsms5
found
0
word"gloom"
count1
1
word"familiar"
count1
2
word"silk"
count1
3
word"scanning"
count1
4
word"stomach"
count1
highlights
0"gloom"
1"familiar"
2"silk"
3"scanning"
4"stomach"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells2
narrationSentences74
matches
0"filled with disbelief"
1"d with disbelief"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences74
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences86
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords993
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
76.96% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount753
uniqueNames16
maxNameDensity1.46
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Harlow1
Quinn11
Camden1
Davies7
Tube1
Veil1
Market1
Adam1
Enochian1
London1
Square1
Finch3
Croft2
Mr1
Earth1
Morris1
persons
0"Harlow"
1"Quinn"
2"Davies"
3"Adam"
4"Finch"
5"Mr"
6"Morris"
places
0"London"
globalScore0.77
windowScore0.833
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences56
glossingSentenceCount5
matches
0"something like burnt sugar and old paper"
1"blades that seemed to drink the light"
2"looked like"
3"looked like a clumsy attempt at a pentagr"
4"felt like DS Morris’s case all over aga"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount993
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences86
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs30
mean33.1
std24.19
cv0.731
sampleLengths
065
134
25
393
418
529
655
746
827
953
1048
1116
121
1328
144
1551
165
1755
1816
1951
2026
2116
2241
2348
2418
2534
264
275
2811
2990
95.78% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences74
matches
0"were drawn"
1"was circled"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs121
matches
0"was eating"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences86
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount405
adjectiveStacks0
stackExamples(empty)
adverbCount7
adverbRatio0.01728395061728395
lyAdverbCount1
lyAdverbRatio0.0024691358024691358
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences86
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences86
mean11.55
std7.91
cv0.685
sampleLengths
010
120
222
313
417
517
65
716
813
99
1011
116
1227
135
146
1518
1626
173
1815
1923
203
2114
2210
2320
2416
2512
2615
2739
2814
297
305
3126
3210
3316
341
3524
364
372
382
3927
4024
415
4219
4336
445
4511
4624
4712
4815
493
61.24% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.43023255813953487
totalSentences86
uniqueOpeners37
46.95% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences71
matches
0"Very, very lost."
ratio0.014
96.06% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences71
matches
0"He was young, still clinging"
1"She clicked off her torch,"
2"They walked past a stall"
3"Her focus was on the"
4"His eyes were open, staring"
5"She pulled a small pair"
6"They were drawn in haste,"
7"Her gaze swept the circle"
8"She pointed with a gloved"
9"It was a flimsy piece"
10"She used a pen from"
11"She unfolded it."
12"It was a tourist map"
13"She knelt again, this time"
14"Her fingers, encased in the"
15"It wasn't a wallet."
16"It was a business card."
17"It smelled of a normal"
18"She read the name."
19"They handled wills and property"
ratio0.31
2.25% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount65
totalSentences71
matches
0"The iron ladder rung was"
1"Detective Harlow Quinn descended into"
2"The air grew thick with"
3"This far below Camden, the"
4"DC Davies waited at the"
5"He was young, still clinging"
6"Quinn stepped onto the platform,"
7"She clicked off her torch,"
8"The abandoned Tube station was"
9"Some were empty, their wares"
10"Others held objects that defied"
11"This was the Veil Market."
12"Quinn asked, her voice a"
13"Davies gestured with a trembling"
14"They walked past a stall"
15"A vendor with eyes like"
16"Quinn ignored him."
17"Her focus was on the"
18"The body lay in a"
19"A man, late thirties, dressed"
ratio0.915
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences71
matches(empty)
ratio0
68.97% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences29
technicalSentenceCount3
matches
0"Others held objects that defied easy explanation: cages containing things that chittered in the dark, jars of swirling, phosphorescent liquid, blades that seeme…"
1"A man, late thirties, dressed in expensive-looking trousers and a silk shirt that was now stained with dust and grime."
2"They were the last people on Earth who should have a business card in the pocket of a dead man in a secret supernatural market."
79.55% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount1
matches
0"Davies swallowed, his Adam's apple bobbing"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences22
tagDensity0.136
leniency0.273
rawRatio0
effectiveRatio0
82.2523%