Run: 2026-02-19-01KHTXXY181V7P5WCJKZZ7ASJ1

Run Details

Duration:
13.7s
Cost:
$0.000415
Provider:
Clarifai

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
TheGrove’s breath came in ragged gasps, the air thick with the scent of damp earth and something older—rotting leaves that smelled of copper and blood. Aurora Carter, alias Rory, stood at the edge of Richmond Park’s ancient oaks, the heavy silver chain of her Heartstone Pendant digging into her palm. The pendant pulsed, a faint crimson heartbeat against her skin, and she flinched. *Hel portal nearby.* She’d felt it the moment she’d stepped off the bus, a cold prickle at the base of her skull. Now, the trees seemed to lean in, their gnarled branches scratching the sky like skeletal fingers. A twig snapped behind her. She spun, heart hammering against her ribs. Nothing. Just the wind, sighing through the leaves. *Stupid.* She’d come here for a reason—a lead, a clue. Evan’s ghost haunted her, but this was different. This was the Grove. Time bled here. An hour inside could be minutes outside, or days. She’d been here ten minutes, and already the world felt wrong. The air hummed, a low, vibrating note that vibrated in her teeth. She moved deeper, the path winding between moss-crusted stones that marked the Fae boundary. The pendant’s glow intensified, a warning flare. *Stay alert.* She’d learned that lesson the hard way. Her scar, a crescent moon on her left wrist, itched. A childhood accident, Evan had said. *Lies.* She’d fled Cardiff for London, leaving Evan’s fists and his promises of “love” behind. Now, she was here, chasing shadows. A rustle came from her right. She froze, muscles coiled. *Don’t run.* She’d seen too many people panic. Instead, she pressed herself against an oak, breathing shallowly. The sound repeated—a soft, wet snuffling. Not human. Something larger, moving on all fours. She reached for her phone, fingers trembling. *No signal.* The Grove swallowed technology. The snuffling grew closer, then stopped. Silence. Then, a whisper, not of wind, but of breath—ragged, wet. *Not alone.* She turned slowly, eyes scanning the gloom. The pendant flared, a beacon in the dark. *Hel portal.* It meant something. Power. Danger. She took a step back, and her foot caught on a root. She stumbled, arms flailing. A hand, cold and slick, seized her wrist. *Not human.* The grip tightened, pulling her off balance. She screamed, but the sound died in her throat as a hand clamped over her mouth. *Dark eyes, wide and unblinking.* A Fae, or something worse. *Run.* Her mind screamed. But her body wouldn’t obey. The pendant’s warmth spread through her veins, a surge of energy. *Fight.* She twisted, breaking free. The Fae staggered back, snarling. She bolted, heart pounding a frantic tattoo against her ribs. The Grove swallowed her, the trees closing in like hungry teeth. *Where are you?* The whisper followed her, a promise of pain. She ran until her lungs burned, until the path ended at a sheer cliff. The pendant’s glow pulsed violently. *Portal.* She’d walked into it. *Evan’s doing.* He’d set her up. She turned, facing the darkness. The Fae emerged from the shadows, a pack closing in. *No escape.* The pendant’s light dimmed, then flared again—a desperate signal. *Help.* She raised it, the crimson light cutting through the gloom. *Save me.* The Fae paused, drawn to the light. She saw their eyes—empty, hungry. *This is it.* She’d come for a clue, and now she was bait. The pendant’s warmth faded, leaving her cold. *Evan’s game.* She’d played it before. *Not again.* She dropped the pendant, letting it clatter to the ground. The light died. The Fae surged forward, snarling. *Fight.* She swung a wild punch, catching one in the jaw. It yelped, staggering back. *Good.* She’d buy time. *Where’s the portal?* The pendant lay forgotten, a small, crimson stone in the dirt. She’d need it later. For now, she ran again, deeper into the Grove, the Fae’s howls echoing behind her. *Never alone.* The Grove had claimed her. Now, it would claim her soul.
created_at"2026-02-19T12:27:52.751Z" 2/19/2026, 12:27:52 PM
model"arcee-ai/trinity-mini-20251201"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency346
moderation_latency(null)
generation_time13693
tokens_prompt4560
tokens_completion1801
native_tokens_prompt3977
native_tokens_completion1574
native_tokens_completion_images(null)
native_tokens_reasoning777
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.000415065
router(null)
provider_responses
0
endpoint_id"73d82c49-90ae-4223-a860-83ed0810821f"
id"0da364154c2d4d1a98805acab65cc5b5"
is_byokfalse
latency346
model_permaslug"arcee-ai/trinity-mini-20251201"
provider_name"Clarifai"
status200
api_type"completions"
id"gen-1771504072-sYybTE5Oo8ma4JOg8ClI"
upstream_id"0da364154c2d4d1a98805acab65cc5b5"
total_cost0.000415065
cache_discount(null)
upstream_inference_cost0
provider_name"Clarifai"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences1
tagDensity1
leniency1
rawRatio0
effectiveRatio0
92.42% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount660
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount660
totalAiIsms14
found
0
word"pulsed"
count2
1
word"vibrated"
count1
2
word"silence"
count1
3
word"whisper"
count2
4
word"scanning"
count1
5
word"gloom"
count2
6
word"beacon"
count1
7
word"warmth"
count2
8
word"pounding"
count1
9
word"echoing"
count1
highlights
0"pulsed"
1"vibrated"
2"silence"
3"whisper"
4"scanning"
5"gloom"
6"beacon"
7"warmth"
8"pounding"
9"echoing"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences81
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences81
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences81
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
49.92% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans25
markdownWords49
totalWords653
ratio0.075
matches
0"Hel portal nearby."
1"Stupid."
2"Stay alert."
3"Lies."
4"Don’t run."
5"No signal."
6"Not alone."
7"Hel portal."
8"Not human."
9"Dark eyes, wide and unblinking."
10"Run."
11"Fight."
12"Where are you?"
13"Portal."
14"Evan’s doing."
15"No escape."
16"Help."
17"Save me."
18"This is it."
19"Evan’s game."
20"Not again."
21"Fight."
22"Good."
23"Where’s the portal?"
24"Never alone."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions0
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount652
uniqueNames11
maxNameDensity1.07
worstName"Fae"
maxWindowNameDensity2.5
worstWindowName"Fae"
discoveredNames
Carter1
Rory1
Richmond1
Park1
Heartstone1
Pendant1
Grove5
Fae7
Evan5
Cardiff1
London1
persons
0"Carter"
1"Rory"
2"Pendant"
3"Fae"
4"Evan"
places
0"Richmond"
1"Park"
2"Grove"
3"Cardiff"
4"London"
globalScore0.963
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences54
glossingSentenceCount0
matches(empty)
46.86% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.531
wordCount653
matches
0"not of wind, but of breath"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences81
matches
0"learned that lesson"
53.18% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs12
mean54.42
std18.29
cv0.336
sampleLengths
0101
177
267
354
441
559
651
741
839
940
1040
1143
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences81
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs127
matches(empty)
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount6
semicolonCount0
flaggedSentences6
totalSentences81
ratio0.074
matches
0"TheGrove’s breath came in ragged gasps, the air thick with the scent of damp earth and something older—rotting leaves that smelled of copper and blood."
1"*Stupid.* She’d come here for a reason—a lead, a clue."
2"The sound repeated—a soft, wet snuffling."
3"Then, a whisper, not of wind, but of breath—ragged, wet."
4"*No escape.* The pendant’s light dimmed, then flared again—a desperate signal."
5"She saw their eyes—empty, hungry."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount659
adjectiveStacks0
stackExamples(empty)
adverbCount16
adverbRatio0.024279210925644917
lyAdverbCount3
lyAdverbRatio0.004552352048558422
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences81
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences81
mean8.06
std4.83
cv0.599
sampleLengths
025
125
213
322
416
55
67
71
87
910
108
114
123
139
1411
1512
1614
177
189
1910
206
2115
226
236
244
258
269
276
282
296
307
316
326
331
3410
359
368
375
381
391
4012
414
428
439
4416
4510
464
475
4811
495
75.72% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.4691358024691358
totalSentences81
uniqueOpeners38
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences74
matches
0"Just the wind, sighing through"
1"Instead, she pressed herself against"
2"Then, a whisper, not of"
ratio0.041
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences74
matches
0"She spun, heart hammering against"
1"She’d been here ten minutes,"
2"She moved deeper, the path"
3"Her scar, a crescent moon"
4"She froze, muscles coiled."
5"She reached for her phone,"
6"She took a step back,"
7"She stumbled, arms flailing."
8"She screamed, but the sound"
9"She bolted, heart pounding a"
10"She ran until her lungs"
11"She turned, facing the darkness."
12"She saw their eyes—empty, hungry."
13"She dropped the pendant, letting"
14"It yelped, staggering back."
15"She’d need it later."
ratio0.216
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount50
totalSentences74
matches
0"TheGrove’s breath came in ragged"
1"Aurora Carter, alias Rory, stood"
2"The pendant pulsed, a faint"
3"*Hel portal nearby.* She’d felt"
4"A twig snapped behind her."
5"She spun, heart hammering against"
6"Evan’s ghost haunted her, but"
7"This was the Grove."
8"Time bled here."
9"An hour inside could be"
10"She’d been here ten minutes,"
11"The air hummed, a low,"
12"She moved deeper, the path"
13"The pendant’s glow intensified, a"
14"Her scar, a crescent moon"
15"A childhood accident, Evan had"
16"*Lies.* She’d fled Cardiff for"
17"A rustle came from her"
18"She froze, muscles coiled."
19"The sound repeated—a soft, wet"
ratio0.676
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences74
matches
0"Now, the trees seemed to"
1"Now, she was here, chasing"
2"Now, it would claim her"
ratio0.041
89.95% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount2
matches
0"TheGrove’s breath came in ragged gasps, the air thick with the scent of damp earth and something older—rotting leaves that smelled of copper and blood."
1"She moved deeper, the path winding between moss-crusted stones that marked the Fae boundary."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
86.3797%