Run: 2026-02-19-01KHTXYPGN9CE3V1KVYYC6SPAJ

Run Details

Duration:
10.2s
Cost:
$0.005524
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory plunged her hand into the swirling void. Cold. Not the bite of winter, but the absolute zero of interstellar space, a chill that threatened to stop her heart. A violet glow, faint and pulsing like a bruised star, emanated from Nyx's form beside her. The Shadow was already partially merged with the shimmering tear in the air, their shadowy tendrils testing the unknown. The air crackled with raw magic, tasting of ozone and forgotten libraries. "Ready?" Nyx's voice, a whisper across the wind, echoed in her mind. "As I'll ever be." She gripped the <item id="2001">Heartstone Pendant</item> clutched in her other hand. It warmed against her palm, a tiny crimson sun against the oppressive cold of the portal. It flared, a defiant beacon, and the shimmering veil pulled at her, a silent invitation. She stepped through. The world twisted. Not a transition, but a violent deconstruction of reality. Colours bled, sounds stretched and warped, and for a terrifying moment, Rory ceased to exist, a disembodied consciousness adrift in a sea of pure, unadulterated sensation. Then, just as abruptly, it coalesced. She stood on a path of solidified starlight, a translucent purple-black that seemed to hum beneath her boots. Above, no sky, but a canvas of warm amber, eternally twilight, lit by slow, swirling currents of emerald and gold. Structures rose in the distance, organic and impossibly grand, like cathedrals grown from crystal and living stone. Giant, bioluminescent fungi pulsed with soft light in fields stretching into the hazy distance, their caps broader than any ancient oak. The air, surprisingly, carried the sweet-sour scent of fermenting grapes and rich, dark soil. The sounds, when she focused, were a low murmur, like a distant feast in progress, intermingled with melodic chimes that hung in the air, vibrating long after they were struck. Nyx solidified beside her, appearing as a dark, elegant silhouette against the alien splendour. "Welcome to <location id="853">Dymas</location>," Nyx's voice was almost a sigh, less a whisper now, more substantial, as if the realm gave them more form. "The realm of Gluttony." Rory took a shaky breath, the initial shock giving way to an awestruck wonder. It wasn't the fiery wasteland she’d imagined, but a place of impossible, decadent beauty. "Gluttony... I expected something less... edible." "Excess isn't always ugly, <character id="4412">Aurora</character>," Nyx said. "Only unbounded." They began to walk. The path wound through what looked like immense fields, but instead of crops, towering structures of spun sugar and candied fruits glimmered under the amber sky, tended by small, grey-skinned beings with multiple arms and too many eyes, diligently harvesting luminous berries a size of a human head. The air grew thicker with the scent of spices and roasting meats, so rich it clogged her throat. Ahead, colossal, gnarled trees, their bark shining like polished obsidian, bore fruits luminous with inner light, their colours ranging from deep indigo to fiery orange. Some pulsed with soft light, like distant, sleepy hearts. Rory reached out, almost touching a cluster of shimmering, amethyst-coloured berries, before Nyx’s hand, cool and insubstantial, stopped her. "Do not touch." "Why not? They look... inviting." She studied the fruit, a faint, almost hypnotic glow drawing her in. "Their beauty can be misleading. Many things grow here that nourish, but many more that ensnare." Nyx's grip was surprisingly firm for a being of shadow. "This realm offers much, but it always exacts a price." They continued deeper, the landscape shifting. The fields gave way to sprawling gardens, alive with plants that defied earthly botany. Flowers with petals like spun glass chimed softly in an unseen breeze. Bushes bore geodes instead of fruit, their crystalline interiors glinting with captured light. The gentle murmurs of the realm grew louder, resolving into a symphony of distant laughter, music played on instruments of otherworldly design, and the clatter of silverware. A colossal arched gateway, woven from what appeared to be vines of pure gold, shimmered in the distance. Its intricate carvings depicted scenes of unimaginable feasts, rivers of wine, and mountains of delicacies. As they approached, the scale of it became overwhelming. The arch soared higher than any skyscraper, and its immense gates, made of polished, dark wood, stood ajar, revealing a tantalising glimpse of what lay beyond. "That," Rory breathed, "is a rather grand entrance." "Prince <location id="853">Belphegor's</location> palace," Nyx said. "The heart of <location id="853">Dymas</location>." Within the gates, the sounds of revelry intensified. The gateway opened into a vast courtyard paved with mosaics of precious stones. A fountain in the centre spewed not water, but a shimmering, golden liquid that smelled intoxicatingly of honey and spiced wine. Guests, some human-like, some monstrous, all exuding an aura of languid pleasure, drifted across the courtyard. Their attire ranged from elegant, flowing silks in impossible colours to more outlandish garments woven from living flora that gently pulsed with light. Nyx pulled Rory into the shadow of a colossal, iridescent pillar, its surface shifting with the colours of a dying nebula. "We cannot enter unnoticed. Not yet." Rory watched the scene, a strange fascination mixed with unease in her stomach. A tall, slender woman with skin like polished jade and hair woven with glittering threads drifted past, her laughter like tinkling bells. Beside her, a hulking creature with six eyes observed the fountain, its multiple mouths twitching. They were all beautiful, in an unsettling, otherworldly way. Suddenly, a disturbance. A group of the multi-armed, grey-skinned servants scurried through the courtyard, carrying a massive silver platter laden with what looked like miniature suns, glowing and sizzling. The aroma of roasted meat, impossibly rich and savoury, wafted towards them, making Rory's stomach rumble despite herself. The serving creatures bumped into a tall, imposing figure, cloaked in robes the colour of midnight, with faint, glowing violet eyes. The platter tilted. One of the miniature suns rolled off, bouncing once on the mosaic, before coming to rest near Rory's foot. It pulsed with light and heat, smelling of caramelised sugar and something utterly foreign, yet enticing. The creature’s eyes, even in the distance, seemed to fix on her. They held a faint, familiar glow. A memory, fleeting and unbidden, of a whisper in the darkest corner of her earliest dreams. Nyx tensed beside her. The Shadow's presence grew colder, more solid. "Trouble?" Rory whispered. "Perhaps. Or simply... recognition." The cloaked figure began to glide towards them, its gaze unwavering. Each step was unnaturally silent, a ripple in the fabric of the celebratory noise. The festive chatter in the courtyard seemed to dim, focusing, narrowing to the approaching figure. Around them, the guests paused, their revelry momentarily forgotten as they watched the silent advance. The Heartstone in Rory's hand throbbed, a crimson heartbeat against the encroaching stillness.
created_at"2026-02-19T12:28:17.821Z" 2/19/2026, 12:28:17 PM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency453
moderation_latency(null)
generation_time10174
tokens_prompt5338
tokens_completion1849
native_tokens_prompt5247
native_tokens_completion1580
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0055241
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency453
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771504097-nVpnlYh0HNP5RHT2lucP"
upstream_id(null)
total_cost0.0055241
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags8
adverbTagCount0
adverbTags(empty)
dialogueSentences17
tagDensity0.471
leniency0.941
rawRatio0
effectiveRatio0
82.21% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1124
totalAiIsmAdverbs4
found
0
adverb"softly"
count1
1
adverb"gently"
count1
2
adverb"suddenly"
count1
3
adverb"utterly"
count1
highlights
0"softly"
1"gently"
2"suddenly"
3"utterly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1124
totalAiIsms29
found
0
word"chill"
count1
1
word"whisper"
count3
2
word"echoed"
count1
3
word"oppressive"
count1
4
word"beacon"
count1
5
word"crystal"
count1
6
word"pulsed"
count4
7
word"crystalline"
count1
8
word"glinting"
count1
9
word"resolving"
count1
10
word"symphony"
count1
11
word"otherworldly"
count2
12
word"shimmered"
count1
13
word"intricate"
count1
14
word"stomach"
count2
15
word"hulking"
count1
16
word"imposing"
count1
17
word"mosaic"
count1
18
word"familiar"
count1
19
word"fleeting"
count1
20
word"unwavering"
count1
21
word"throbbed"
count1
highlights
0"chill"
1"whisper"
2"echoed"
3"oppressive"
4"beacon"
5"crystal"
6"pulsed"
7"crystalline"
8"glinting"
9"resolving"
10"symphony"
11"otherworldly"
12"shimmered"
13"intricate"
14"stomach"
15"hulking"
16"imposing"
17"mosaic"
18"familiar"
19"fleeting"
20"unwavering"
21"throbbed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"hung in the air"
count1
highlights
0"hung in the air"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences73
matches
0"d with unease"
25.44% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount6
narrationSentences73
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
2"appeared to"
60.88% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences81
gibberishSentences5
adjustedGibberishSentences5
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen49
ratio0.062
matches
0"\"As I'll ever be.\" She gripped the <item id=\"2001\">Heartstone Pendant</item> clutched in her other hand."
1"\"Welcome to <location id=\"853\">Dymas</location>,\" Nyx's voice was almost a sigh, less a whisper now, more substantial, as if the realm gave them more form."
2"\"Excess isn't always ugly, <character id=\"4412\">Aurora</character>,\" Nyx said."
3"\"Prince <location id=\"853\">Belphegor's</location> palace,\" Nyx said."
4"\"The heart of <location id=\"853\">Dymas</location>.\""
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1118
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions25
wordCount1031
uniqueNames4
maxNameDensity1.07
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Nyx"
discoveredNames
Nyx10
Shadow2
Rory11
Heartstone2
persons
0"Nyx"
1"Rory"
places
0"Shadow"
globalScore0.967
windowScore0.833
69.35% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount2
matches
0"looked like immense fields, but instead o"
1"looked like miniature suns, glowing and s"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.683
wordCount1118
matches
0"Not the bite of winter, but the absolute zero of interstellar space, a chill"
1"Not a transition, but a violent deconstruction of reality"
2"not water, but a shimmering, golden liquid"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences81
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs29
mean38.55
std28.31
cv0.734
sampleLengths
029
147
212
349
444
5120
614
728
834
910
1070
1153
123
1317
1436
1572
1668
178
1811
1981
2021
216
2259
2347
2459
2545
263
274
2868
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences73
matches
0"were struck"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs161
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences81
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1037
adjectiveStacks1
stackExamples
0"small, grey-skinned beings"
adverbCount36
adverbRatio0.03471552555448409
lyAdverbCount18
lyAdverbRatio0.017357762777242044
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences81
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences81
mean13.8
std8.02
cv0.581
sampleLengths
08
11
220
316
419
512
612
715
816
915
103
113
129
1326
146
1518
1620
1717
1821
1914
2030
2114
2224
234
2414
2514
266
278
282
294
3048
3118
3225
339
3419
353
3617
3726
3810
396
4014
4112
4213
4327
4418
4515
469
4726
488
496
76.95% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.5061728395061729
totalSentences81
uniqueOpeners41
98.04% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences68
matches
0"Then, just as abruptly, it"
1"Suddenly, a disturbance."
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences68
matches
0"She gripped the <item id=\"2001\">Heartstone"
1"It warmed against her palm,"
2"It flared, a defiant beacon,"
3"She stepped through."
4"She stood on a path"
5"It wasn't the fiery wasteland"
6"They began to walk."
7"She studied the fruit, a"
8"They continued deeper, the landscape"
9"Its intricate carvings depicted scenes"
10"Their attire ranged from elegant,"
11"They were all beautiful, in"
12"It pulsed with light and"
13"They held a faint, familiar"
ratio0.206
48.24% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount56
totalSentences68
matches
0"Rory plunged her hand into"
1"A violet glow, faint and"
2"The Shadow was already partially"
3"The air crackled with raw"
4"Nyx's voice, a whisper across"
5"She gripped the <item id=\"2001\">Heartstone"
6"It warmed against her palm,"
7"It flared, a defiant beacon,"
8"She stepped through."
9"The world twisted."
10"Colours bled, sounds stretched and"
11"She stood on a path"
12"Structures rose in the distance,"
13"The air, surprisingly, carried the"
14"The sounds, when she focused,"
15"Nyx solidified beside her, appearing"
16"Nyx's voice was almost a"
17"Rory took a shaky breath,"
18"It wasn't the fiery wasteland"
19"They began to walk."
ratio0.824
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences68
matches(empty)
ratio0
82.07% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount4
matches
0"Not the bite of winter, but the absolute zero of interstellar space, a chill that threatened to stop her heart."
1"The sounds, when she focused, were a low murmur, like a distant feast in progress, intermingled with melodic chimes that hung in the air, vibrating long after t…"
2"The fields gave way to sprawling gardens, alive with plants that defied earthly botany."
3"A fountain in the centre spewed not water, but a shimmering, golden liquid that smelled intoxicatingly of honey and spiced wine."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags8
uselessAdditionCount0
matches(empty)
32.35% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount2
fancyTags
0"Rory breathed (breathe)"
1"Rory whispered (whisper)"
dialogueSentences17
tagDensity0.235
leniency0.471
rawRatio0.5
effectiveRatio0.235
78.4287%