Run: 2026-02-19-01KHTXZ440VRY0MA2D02M8WQ17

Run Details

Duration:
12.2s
Cost:
$0.005433
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air bit, sharp and sudden, clawing at Rory's exposed face. She pulled her worn leather jacket tighter, the material doing little against the deepening chill. Each crunch of her boots on the dry leaves sounded unnaturally loud in the silence. It pressed in, thick and heavy, a blanket of sound so profound it felt like a presence. "Right, Fae Grove," she muttered, her breath misting into the darkness. Rory pulled out her phone, the screen a small, inadequate beacon in the gloom. The signal bars were non-existent, a fact that didn't surprise her but still offered a fresh prickle of unease. Eva’s text, sent hours ago, had been frustratingly vague: *Meet me at Isolde’s grove. Urgent. Come alone. Don’t tell anyone.* Always the drama queen, Eva. But the tone in the short message had been insistent, almost frantic, a far cry from her friend’s usual theatrical flair. That was what had driven Rory here, deep into the heart of Richmond Park, long after visitors hours. A small crescent-shaped scar on her left wrist throbbed faintly, a phantom ache from a childhood fall. Her fingers brushed the smooth, cool surface of her Heartstone pendant, tucked beneath her jumper. The deep crimson gemstone pulsed with a subtle warmth, a soft, internal glow that had become a familiar companion since it had appeared mysteriously in her mailbox weeks ago. It was supposed to pulse near Hel portals, whatever those were. She hadn't a clue what that meant, only that it gave her a strange, unsettling comfort. The ancient oak standing stones, grey monoliths against the darker grey of the sky, rose abruptly from the tree line. They formed a silent circle, marking the boundary of the Fae Grove. Wildflowers, impossibly vibrant even in the dim light, grew in unruly profusion at their bases, their petals a riot of blues, purples, and shocking yellows. It always felt a little off, this place. A little too serene, too perfect. A sudden snap, crisp and close, ripped through the quiet. Rory froze, every muscle tight. She spun around, eyes scanning the dense undergrowth, but saw nothing beyond the shifting shadows. A branch, probably. Or a deer. The park teemed with wildlife. Still, her hand instinctively went to the small, heavy wrench she kept tucked into her jacket pocket – a delivery driver’s multi-purpose tool, usually for stubborn tyre nuts or uncooperative bike chains, but surprisingly effective as a deterrent. "Eva?" Her voice cracked, barely a whisper. She hated how small it sounded swallowed by the vastness. No answer. Only the wind, rustling through the leaves like a conspirator. Rory stepped into the circle of stones. The air instantly thickened, becoming oddly still. The chill intensified, but it felt different now, an icy tendril coiling around her ankles, crawling up her spine. Time, they said, behaved differently here. An hour inside could be minutes or days outside. She had always dismissed it as local folklore, another quaint detail about a peculiar place. Now, standing alone in the silent grove, the notion felt less like a myth and more like a warning. She scanned the clearing. A thin, almost imperceptible mist began to writhe along the ground, clinging to the impossibly bright flowers. It swirled, a white serpent coiling around the gnarled roots of the biggest oak, a tree that must have stood for centuries, its branches like skeletal arms reaching for a moonless sky. "Eva, this isn't funny," Rory called out, a little louder this time, her voice laced with an irritation she didn't entirely feel. Beneath it, a thread of genuine fear had begun to weave itself into the fabric of her resolve. A low, guttural growl rumbled from somewhere to her left. Rory whirled, the wrench clenched in her hand. Her breath hitched. Nothing moved. The growl lingered in the air, vibrating in her chest, a low thrum against her ribs. Too deep for a fox, too insistent for a badger. It sounded like something large, something predatory. Her bright blue eyes darted, searching for any flicker of movement between the close-set trees. The shadows played tricks, making every twisted branch seem to contort into a monstrous shape, every rustle of leaves sound like approaching footsteps. The Heartstone pendant against her chest pulsed harder now, a distinct beat mirroring her own frantic heart. A Hel portal? Here? What did that even mean? She edged towards the gnarled oak, its ancient bark a tapestry of knots and ridges. Perhaps Eva was playing a joke, hiding behind it. A bad one. "Right, that's enough," Rory said, more to herself than to the unseen presence. Her voice, despite her attempt at bravado, wavered. "Come out, Eva. Now." A sound came then, a soft, wet *thump* from the other side of the oak. It was like something heavy, something fleshy, hitting damp earth. Rory’s stomach clenched. She remembered Eva’s text again: *Urgent. Come alone.* She crept around the massive trunk, her boots silent on the surprisingly soft ground. The mist here was thicker, swirling around her knees, obscuring her vision just enough to make every shadow a potential threat. And then she saw it. A pale, slender hand, lying inert on a bed of vivid blue wildflowers. It was Eva's hand. Even in the dimness, Rory recognized the tiny silver ring on the index finger, a gift from Rory herself for Eva’s last birthday. The hand was unnaturally still, palms up, fingers splayed. A dark, sticky stain mottled the pristine white petals beneath it. Not pollen. Not mud. Blood. A choked cry escaped Rory’s throat. She stumbled forward, her heart hammering against her ribs, the warmth from the Heartstone now a searing heat. Her eyes followed the trail of the arm, hidden by the creeping mist, up to where Eva lay slumped against the base of the oak. "Eva!" Rory dropped to her knees, the wrench clattering uselessly to the ground. She reached out, her fingers trembling, barely daring to touch. Eva’s head was tilted at an impossible angle, her wide, vacant eyes staring up at the canopy of leaves, reflecting nothing but the oppressive darkness. Her neck, Rory saw with a sickening lurch, was twisted, broken. A dark, ragged tear ripped through her favourite knitted jumper, exposing a gaping wound beneath her ribs, slick with crimson. A sound, a wet, slurping sound, came from just beyond Eva’s lifeless body, hidden by the mist. Rory froze, every nerve screaming. The growl, closer now, deeper, vibrated through the earth itself. It wasn't human. It wasn’t animal. It was something else. Something ancient and hungry. Through the wisps of mist, a form began to coalesce. Larger than a man, gaunt and impossibly long-limbed. Its head, if it had one, was obscured by shadow and what looked like a tangle of thorny vines. Two pinpricks of malevolent red light, like embers in a dying fire, fixed on her. Rory’s breath caught. The Heartstone pendant burned against her chest, searing hot, its glow now a furious, pulsing beacon. The air hummed with an unnatural energy, a tangible pressure pushing down on her. The thing took a step forward, its movement jerky, unnatural. A clawed hand, long and skeletal, emerged from the mist, reaching towards Eva's still form, towards the wound. It was feeding. On her friend. A primal scream tore from Rory's throat, raw and uncontrolled. Every instinct screamed *run*. But her legs felt like lead, rooted to the blood-soaked ground as the horror of the scene finally overwhelmed her. The creature, sensing her presence, paused its macabre feast. Its head, still obscured, turned slowly towards her. The red points of light intensified, burning into her. She scrambled backwards, blindly bumping into the rough bark of the oak. Her eyes were wide, fixed on the impossible, terrifying thing that now regarded her, patiently, like a spider with a fly caught in its web. The mist writhed around its base, like a living shroud. A low, sibilant whisper slithered into her mind, not a sound heard with her ears, but an insidious thought planted directly into her brain: *Little fawn, you wander far from the herd.* Rory felt a cold, sharp pain bloom behind her eyes. The voice, if it could be called that, was ancient, powerful, resonating with a hunger that made her very bones ache. She pushed herself against the tree, desperately trying to merge with the rough bark. The creature took another lurching step towards her, its form becoming clearer as the mist momentarily parted. Not vines, she realised with a fresh wave of nausea. Those were countless, needle-sharp teeth, each one a gleaming white spike in its cavernous mouth, which seemed to stretch far beyond the normal confines of a skull. And the eyes, those two malevolent red pinpricks, glowed from deep within the shadowed maw. It wasn't a head at all, but a gaping, tooth-filled void. It raised one of its impossibly long, clawed hands. The air around it crackled. Rory could feel the intense draw, a magnetic pull trying to drag her towards the monstrosity, towards the unspeakable maw. The Heartstone, a searing brand against her skin, pulsed violently, its crimson light now bright enough to cast flickering shadows on the grove. The creature’s voice coiled inside her head again, louder this time, filled with a terrible amusement. *Another morsel, then.*
created_at"2026-02-19T12:28:31.752Z" 2/19/2026, 12:28:31 PM
model"google/gemini-2.5-flash"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency288
moderation_latency(null)
generation_time12167
tokens_prompt4560
tokens_completion2382
native_tokens_prompt4427
native_tokens_completion2083
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached4084
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.00543292
router(null)
provider_responses
0
endpoint_id"16c01e26-9b91-4d22-b487-ed35634b017d"
is_byokfalse
latency288
model_permaslug"google/gemini-2.5-flash"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771504111-QwQ6yteqI2sqlwX001Sy"
upstream_id(null)
total_cost0.00543292
cache_discount0.00110268
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
0.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount1
adverbTags
0"Her voice cracked barely [barely]"
dialogueSentences6
tagDensity0.833
leniency1
rawRatio0.2
effectiveRatio0.2
93.59% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1560
totalAiIsmAdverbs2
found
0
adverb"slowly"
count1
1
adverb"very"
count1
highlights
0"slowly"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1560
totalAiIsms42
found
0
word"chill"
count2
1
word"silence"
count1
2
word"profound"
count1
3
word"beacon"
count2
4
word"gloom"
count1
5
word"throbbed"
count1
6
word"pulsed"
count3
7
word"warmth"
count2
8
word"familiar"
count1
9
word"pulse"
count1
10
word"perfect"
count1
11
word"scanning"
count1
12
word"whisper"
count2
13
word"scanned"
count1
14
word"resolve"
count1
15
word"flicker"
count1
16
word"footsteps"
count1
17
word"tapestry"
count1
18
word"wavered"
count1
19
word"stomach"
count1
20
word"potential"
count1
21
word"pristine"
count1
22
word"searing"
count3
23
word"oppressive"
count1
24
word"lurch"
count1
25
word"vibrated"
count1
26
word"tangible"
count1
27
word"macabre"
count1
28
word"lurching"
count1
29
word"gleaming"
count1
30
word"maw"
count2
31
word"could feel"
count1
32
word"magnetic"
count1
highlights
0"chill"
1"silence"
2"profound"
3"beacon"
4"gloom"
5"throbbed"
6"pulsed"
7"warmth"
8"familiar"
9"pulse"
10"perfect"
11"scanning"
12"whisper"
13"scanned"
14"resolve"
15"flicker"
16"footsteps"
17"tapestry"
18"wavered"
19"stomach"
20"potential"
21"pristine"
22"searing"
23"oppressive"
24"lurch"
25"vibrated"
26"tangible"
27"macabre"
28"lurching"
29"gleaming"
30"maw"
31"could feel"
32"magnetic"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences130
matches(empty)
98.90% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences130
filterMatches(empty)
hedgeMatches
0"began to"
1"seem to"
2"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences131
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords27
totalWords1554
ratio0.017
matches
0"Meet me at Isolde’s grove. Urgent. Come alone. Don’t tell anyone."
1"thump"
2"Urgent. Come alone."
3"run"
4"Little fawn, you wander far from the herd."
5"Another morsel, then."
83.33% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions1
matches
0"Time, they said, behaved differently here."
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount1538
uniqueNames9
maxNameDensity1.24
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Rory19
Isolde1
Eva10
Richmond1
Park1
Heartstone5
Hel2
Fae1
Grove1
persons
0"Rory"
1"Eva"
places
0"Isolde"
1"Richmond"
2"Park"
3"Heartstone"
4"Hel"
5"Fae"
6"Grove"
globalScore0.882
windowScore0.667
47.96% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences98
glossingSentenceCount4
matches
0"felt like a presence"
1"sounded like something large, something pr"
2"looked like a tangle of thorny vines"
3"felt like lead, rooted to the blood-soa"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.644
wordCount1554
matches
0"not a sound heard with her ears, but an insidious thought planted directly into her brain: *Littl"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences131
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs32
mean48.56
std24.52
cv0.505
sampleLengths
058
1108
288
371
479
517
612
782
853
940
1056
1164
1227
1325
1436
1540
1664
171
1849
1923
2056
2146
2252
2361
246
2560
2647
2732
2845
2980
3057
3119
97.17% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences130
matches
0"was supposed"
1"was tilted"
2"was obscured"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs218
matches
0"was playing"
1"was feeding"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences131
ratio0.008
matches
0"Still, her hand instinctively went to the small, heavy wrench she kept tucked into her jacket pocket – a delivery driver’s multi-purpose tool, usually for stubborn tyre nuts or uncooperative bike chains, but surprisingly effective as a deterrent."
76.55% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1544
adjectiveStacks2
stackExamples
0"small crescent-shaped scar"
1"countless, needle-sharp teeth,"
adverbCount79
adverbRatio0.05116580310880829
lyAdverbCount34
lyAdverbRatio0.022020725388601035
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences131
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences131
mean11.86
std7.5
cv0.632
sampleLengths
011
115
215
317
411
514
619
714
81
92
108
1121
1218
1317
1415
1529
1611
1716
1820
1912
2025
218
226
2310
245
2515
263
273
285
2938
307
3110
322
3310
347
357
3619
376
389
3915
4019
414
4217
4332
4422
4518
4610
478
483
492
45.04% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.32061068702290074
totalSentences131
uniqueOpeners42
82.64% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences121
matches
0"Only the wind, rustling through"
1"Too deep for a fox,"
2"Perhaps Eva was playing a"
ratio0.025
94.38% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount38
totalSentences121
matches
0"She pulled her worn leather"
1"It pressed in, thick and"
2"she muttered, her breath misting"
3"Her fingers brushed the smooth,"
4"It was supposed to pulse"
5"She hadn't a clue what"
6"They formed a silent circle,"
7"It always felt a little"
8"She spun around, eyes scanning"
9"Her voice cracked, barely a"
10"She hated how small it"
11"She had always dismissed it"
12"She scanned the clearing."
13"It swirled, a white serpent"
14"Her breath hitched."
15"It sounded like something large,"
16"Her bright blue eyes darted,"
17"She edged towards the gnarled"
18"Her voice, despite her attempt"
19"It was like something heavy,"
ratio0.314
42.64% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount101
totalSentences121
matches
0"The air bit, sharp and"
1"She pulled her worn leather"
2"Each crunch of her boots"
3"It pressed in, thick and"
4"she muttered, her breath misting"
5"Rory pulled out her phone,"
6"The signal bars were non-existent,"
7"Eva’s text, sent hours ago,"
8"That was what had driven"
9"A small crescent-shaped scar on"
10"Her fingers brushed the smooth,"
11"The deep crimson gemstone pulsed"
12"It was supposed to pulse"
13"She hadn't a clue what"
14"The ancient oak standing stones,"
15"They formed a silent circle,"
16"Wildflowers, impossibly vibrant even in"
17"It always felt a little"
18"A little too serene, too"
19"A sudden snap, crisp and"
ratio0.835
82.64% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences121
matches
0"Now, standing alone in the"
1"Even in the dimness, Rory"
ratio0.017
84.94% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences74
technicalSentenceCount6
matches
0"The signal bars were non-existent, a fact that didn't surprise her but still offered a fresh prickle of unease."
1"The deep crimson gemstone pulsed with a subtle warmth, a soft, internal glow that had become a familiar companion since it had appeared mysteriously in her mail…"
2"The chill intensified, but it felt different now, an icy tendril coiling around her ankles, crawling up her spine."
3"It swirled, a white serpent coiling around the gnarled roots of the biggest oak, a tree that must have stood for centuries, its branches like skeletal arms reac…"
4"She reached out, her fingers trembling, barely daring to touch."
5"Those were countless, needle-sharp teeth, each one a gleaming white spike in its cavernous mouth, which seemed to stretch far beyond the normal confines of a sk…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount3
matches
0"she muttered, her breath misting into the darkness"
1"Rory said, more to herself than to the unseen presence"
2"Rory dropped, the wrench clattering uselessly to the ground"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount2
fancyTags
0"she muttered (mutter)"
1"Rory called out (call out)"
dialogueSentences6
tagDensity0.5
leniency1
rawRatio0.667
effectiveRatio0.667
76.5485%