Run: 2026-02-19-01KHTY06EBXAZXPF5MZ7VF8JJT

Run Details

Duration:
53.7s
Cost:
$0.060718
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Frozen branches whipped against Aurora’s leather jacket as she forced her way past the boundary line. The ancient oak standing stones, usually looming like silent sentinels over Richmond Park, hummed with a vibration that rattled her teeth. "In and out," she muttered. "Just grab the package and go." Her boot heel caught on a root. She stumbled but corrected her balance, gripping the rough bark of the nearest oak. The air here tasted metallic. Copper and ozone. The Heartstone pendant beneath her shirt flared against her sternum. It wasn't the gentle pulse she had grown used to over the last few weeks. This was a sear, a branding iron pressing into the soft skin between her collarbones. She hissed and pulled the silver chain away from her skin. The crimson gem glowed through the fabric of her shirt, casting a bloody light onto the gnarled roots at her feet. "Alright. Message received." She clicked her torch on. The beam cut through the unnatural gloom, slicing a path through the dark. Behind her, the familiar sounds of London should have been a comfort. The distant roar of the A3, the rattle of a late train, the sirens bleeding into the night. But as she stepped fully into the clearing, the world went mute. The silence wasn't empty. It was heavy, like the pressure at the bottom of a deep pool. The Fae Grove. A meadow of wildflowers stretched out before her, impossible and vibrant against the grey November chill. Foxgloves, poppies, and monkshood swayed in a breeze she couldn't feel. Their scent hit her a moment later—cloying, sweet, like lilies left on a grave a day too long. Aurora checked her watch. The second hand twitched forward, hesitated, and ticked backward. "Brilliant." She tapped the glass face. "Time is a suggestion. Got it." She scanned the clearing. The delivery instructions had been vague, scrawled on the back of a receipt found in her tips jar at the Golden Empress. *The Grove. Midnight. Don't let the lights go out.* Not exactly a standard Uber Eats drop-off. "Hello?" The word didn't echo. The trees swallowed it whole. A rustle to her left. Aurora spun, the beam of her torch slashing across the tall grass. Nothing. Just the swaying heads of purple foxgloves. She reached into her back pocket and pulled out her box cutter. She slid the blade out with a sharp *snick*. The sound was deafening in the silence. "I'm not in the mood for games," she said to the darkness. "You ordered. I'm here. Show yourself." The swaying of the flowers stopped. All at once. The stillness was worse than the movement. The Heatstone pulsed again, harder this time. A throb of heat that matched her own racing heart. She pressed her hand over it, feeling the rhythm. *Thump-thump. Thump-thump.* The rhythm seemed off. It was too fast to be hers. Or maybe too slow. She took a step forward. The grass didn't crunch. It felt spongy, like walking on flesh. A shape loomed at the edge of her torchlight. A stone marker, smaller than the boundary oaks. She approached it, the box cutter held white-knuckled in her right hand. It wasn't a stone. It was a backpack. Blue canvas. One strap torn. Aurora knelt, keeping the torch trained on the tree line. She hooked a finger under the flap of the bag. It was cold. Damp. She flipped it open. Empty. Save for a single, small object resting at the bottom. A Golden Empress menu. She frowned. She reached in and plucked the paper out. It was crisp, dry. New. She turned it over. Handwritten in red ink: *Run, Rory.* Ice flooded her veins. Only Eva called her Rory. Eva, and... "Evan," she whispered. A twig snapped. Not to her left this time. Behind her. Close. Aurora whirled, slashing the torch beam in a wide arc. A figure stood by the boundary stones. Tall. Shoulders hunched. "Rory," the figure said. The voice was perfect. The slight lilt of the Welsh valleys, the rough edge of a smoker's rasp. It was her mother's voice. Her mother, who was currently asleep in Cardiff. "Try again," Aurora said. Her voice didn't shake. She wouldn't let it. The figure took a step. The light didn't catch its face. It didn't seem to have a face, just a blur of shadow where features should be. "Rory, darling. Did you finish your revision?" The mimicry shifted, distorting. The pitch dropped, grinding like stones rubbing together. "Stay back." Aurora held the blade out. "Revision, Rory. You have to pass." The figure elongated. Its limbs stretched, joints popping with the sound of wet wood snapping. "You can't leave us." The Heartstone burned so hot she gasped, staggering back. The smell of singed fabric rose from her chest. "You're not real." "Real?" The thing laughed. It wasn't a human laugh. It was the shriek of a fox in the night. "We are the only thing that's real. You're just... meat. Pretty, scarred meat." Aurora glanced at her left wrist. The crescent scar itch, a phantom pain from years ago. The creature lunged. Aurora didn't scream. She threw the torch at it. The heavy metal cylinder struck the shadow-mass with a dull thud. The light went out, spinning away into the tall grass. Pitch black. The silence returned, instantaneous and total. "Don't let the lights go out," Aurora whispered. She scrambled backward, blind. Her boots slipped on the slick, fleshy grass. Breathing. She could hear breathing now. Wet, rattling breaths. Not from the creature. From right beside her ear. She swiped the box cutter at the empty air. "Get away!" Something cold brushed her neck. Slime. She scrambled up, her hand fumbling for her phone in her pocket. She ripped it out, thumbing the screen. No signal. The time on the lock screen read *00:00*. She hit the flashlight icon. The LED flared to life. She wasn't in the clearing anymore. The trees had moved. They formed a tight circle around her, their branches interlocked like the fingers of a skeletal hand. The bark was pale, pulsing with a faint, bioluminescent vein structure. And hanging from the branches, swaying gently, were hundreds of Golden Empress menus. *Run. Run. Run.* written on every single one. "Clever," a voice said. Aurora looked up. Perched on a branch directly above her head, the creature smiled. It had too many teeth. They glinted in the harsh light of her phone. It wore Evan's face now, but the eyes were wrong. They were the color of the foxgloves. Violet. Hungry. "You brought exactly what I needed," it said, its voice sounding like Evan trying to speak with a mouthful of glass. "The Heartstone. And a vessel." Aurora backed up until her spine hit the trunk of a tree. The bark felt warm. It pulsed against her back. "I'm not a vessel," she spat. "I'm a delivery driver." "Delivery," the thing mused. It dropped from the branch. It landed on all fours, silent as smoke. "Yes. delivered. Right to the table." It crept forward. The movement was jerky, like a stop-motion film missing frames. Aurora gripped the box cutter. "Come closer. See what happens." "Feisty. Like the father." "Leave him out of this." "He left you out, didn't he? Sent you away. To the big city." The creature tilted its head. "Does he know what you are, Rory? Does he know why the scars never fade?" The Heartstone was vibrating so hard her vision blurred. The red light from beneath her shirt began to bleed through the fabric, overpowering the white LED of her phone. The red light hit the creature's face. It hissed, recoilng. Smoke rose from its skin where the red light touched. "Nasty trinket," it snarled. "Does it hurt?" Aurora took a step forward. She grabbed the pendant through her shirt and pulled it out, holding it up like a holy symbol. The crimson light flooded the grove. The creature shrieked, shielding its eyes. The illusion of Evan's face melted away like wax, revealing grey, slate-like skin underneath. "It burns!" "Good." Aurora stepped closer. "Back off. Or I'll shove it down your throat." The creature scuttled backward, up the trunk of the nearest tree, hissing and spitting. "You can't leave," it gurgled from the shadows of the canopy. "The stones have turned. The path is gone." Aurora didn't look up. She kept her eyes on the tree line. She backed away, the red light of the pendant carving a circle of safety around her. She reached the spot where the boundary should be. Her hand hit solid wood. She turned. There were no standing stones. No gap. No tarmac path beyond. Just a wall of ancient oaks, growing woven together, forming a barricade as solid as a prison wall. "Told you," the voice drifted down, accompanied by the dry rustle of falling leaves. "Time moves differently here. But hunger? Hunger is constant." Aurora pressed her back against the living wall of wood. She held the pendant high, the red glow illuminating the encroaching darkness. From the blackness of the grove, a dozen pairs of violet eyes opened. "Dinner is served," they whispered in unison. Aurora tightened her grip on the blade and the stone. "Come and get it then."
created_at"2026-02-19T12:29:06.899Z" 2/19/2026, 12:29:06 PM
model"google/gemini-3-pro-preview-20251117"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3906
moderation_latency(null)
generation_time53375
tokens_prompt4560
tokens_completion4202
native_tokens_prompt4427
native_tokens_completion4322
native_tokens_completion_images0
native_tokens_reasoning2118
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.060718
router(null)
provider_responses
0
endpoint_id"c9badacd-c552-40a2-86e6-4b4e8dd4318f"
is_byokfalse
latency3906
model_permaslug"google/gemini-3-pro-preview-20251117"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771504146-VIe1O22swXuXSyhWfHIC"
upstream_id(null)
total_cost0.060718
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount0
adverbTags(empty)
dialogueSentences43
tagDensity0.488
leniency0.977
rawRatio0
effectiveRatio0
96.78% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1552
totalAiIsmAdverbs1
found
0
adverb"gently"
count1
highlights
0"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
32.35% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1552
totalAiIsms21
found
0
word"looming"
count1
1
word"sentinels"
count1
2
word"pulse"
count1
3
word"gloom"
count1
4
word"familiar"
count1
5
word"silence"
count3
6
word"chill"
count1
7
word"grave"
count1
8
word"scanned"
count1
9
word"standard"
count1
10
word"echo"
count1
11
word"pulsed"
count2
12
word"throb"
count1
13
word"racing"
count1
14
word"loomed"
count1
15
word"perfect"
count1
16
word"lilt"
count1
17
word"structure"
count1
highlights
0"looming"
1"sentinels"
2"pulse"
3"gloom"
4"familiar"
5"silence"
6"chill"
7"grave"
8"scanned"
9"standard"
10"echo"
11"pulsed"
12"throb"
13"racing"
14"loomed"
15"perfect"
16"lilt"
17"structure"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences194
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences194
filterMatches
0"watch"
hedgeMatches
0"seem to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences216
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen22
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans6
markdownWords18
totalWords1546
ratio0.012
matches
0"The Grove. Midnight. Don't let the lights go out."
1"snick"
2"Thump-thump. Thump-thump."
3"Run, Rory."
4"00:00"
5"Run. Run. Run."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions12
unquotedAttributions0
matches(empty)
83.28% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions47
wordCount1349
uniqueNames19
maxNameDensity1.33
worstName"Aurora"
maxWindowNameDensity2.5
worstWindowName"Aurora"
discoveredNames
Aurora18
Richmond1
Park1
Heartstone3
London1
Fae1
Grove2
November1
Golden3
Empress3
Uber1
Eats1
Heatstone1
Ice1
Eva2
Rory2
Welsh1
Cardiff1
Evan3
persons
0"Aurora"
1"Heartstone"
2"November"
3"Eats"
4"Ice"
5"Eva"
6"Rory"
7"Evan"
places
0"Richmond"
1"Park"
2"London"
3"Fae"
4"Grove"
5"Golden"
6"Cardiff"
globalScore0.833
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences95
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1546
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences216
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs106
mean14.58
std11.37
cv0.779
sampleLengths
037
111
229
340
432
53
618
759
83
945
1013
1112
1242
131
149
155
1612
178
1828
1918
2016
2126
222
2315
2416
2529
268
275
2824
294
3011
314
3219
336
3411
353
3611
371
3810
3910
404
4123
428
4312
4427
457
4612
477
4825
4918
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences194
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs234
matches
0"was deafening"
1"was vibrating"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences216
ratio0.005
matches
0"Their scent hit her a moment later—cloying, sweet, like lilies left on a grave a day too long."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1355
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.022878228782287822
lyAdverbCount8
lyAdverbRatio0.005904059040590406
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences216
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences216
mean7.16
std4.68
cv0.654
sampleLengths
016
121
25
36
47
514
65
73
810
915
1015
1111
1221
133
145
1513
1612
1718
1812
194
2013
213
2216
2311
2418
254
269
276
286
294
3022
312
321
3313
341
354
365
375
3812
391
407
4112
429
437
4412
456
466
473
487
497
47.69% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats27
diversityRatio0.3611111111111111
totalSentences216
uniqueOpeners78
61.35% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences163
matches
0"Just the swaying heads of"
1"Only Eva called her Rory."
2"Just a wall of ancient"
ratio0.018
70.31% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount61
totalSentences163
matches
0"Her boot heel caught on"
1"She stumbled but corrected her"
2"It wasn't the gentle pulse"
3"She hissed and pulled the"
4"She clicked her torch on."
5"It was heavy, like the"
6"Their scent hit her a"
7"She tapped the glass face"
8"She scanned the clearing."
9"She reached into her back"
10"She slid the blade out"
11"she said to the darkness"
12"She pressed her hand over"
13"It was too fast to"
14"She took a step forward."
15"It felt spongy, like walking"
16"She approached it, the box"
17"It wasn't a stone."
18"It was a backpack."
19"She hooked a finger under"
ratio0.374
24.42% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount142
totalSentences163
matches
0"The ancient oak standing stones,"
1"Her boot heel caught on"
2"She stumbled but corrected her"
3"The air here tasted metallic."
4"Copper and ozone."
5"The Heartstone pendant beneath her"
6"It wasn't the gentle pulse"
7"This was a sear, a"
8"She hissed and pulled the"
9"The crimson gem glowed through"
10"She clicked her torch on."
11"The beam cut through the"
12"The distant roar of the"
13"The silence wasn't empty."
14"It was heavy, like the"
15"The Fae Grove."
16"A meadow of wildflowers stretched"
17"Foxgloves, poppies, and monkshood swayed"
18"Their scent hit her a"
19"Aurora checked her watch."
ratio0.871
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences163
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences52
technicalSentenceCount2
matches
0"The ancient oak standing stones, usually looming like silent sentinels over Richmond Park, hummed with a vibration that rattled her teeth."
1"A throb of heat that matched her own racing heart."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags12
fancyCount7
fancyTags
0"she muttered (mutter)"
1"she whispered (whisper)"
2"The thing laughed (laugh)"
3"Aurora whispered (whisper)"
4"she spat (spit)"
5"it snarled (snarl)"
6"they whispered (whisper)"
dialogueSentences43
tagDensity0.279
leniency0.558
rawRatio0.583
effectiveRatio0.326
83.8722%