Run: 2026-02-19-01KHTY091T3SSTA3RF9FEXCXTK

Run Details

Duration:
5.9s
Cost:
$0.000929
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The icy dampness clung to Rory’s skin like a shroud. Each ragged breath plumed white in the frigid air, stinging her lungs as she pushed through the unseen barrier. The woods, or what felt like woods, pressed in on all sides, the skeletal fingers of unseen branches clawing at the edges of her vision. She’d been told the Fae Grove was hidden, that it existed “between,” but no one had mentioned the oppressive silence that swallowed sound, the way the air itself seemed to hum with a disquieting energy. Her boots crunched on something other than fallen leaves. Snow? In early autumn? A shiver, entirely unrelated to the cold, traced its way down her spine. The Heartstone Pendant, nestled against her skin beneath her jumper, gave a weak, almost imperceptible throb. It was barely a tremor, dismissed almost as quickly as it registered, but it was there. A warning. She’d come here for answers, driven by a gnawing intuition that her inexplicable connection to the… *incidents*… was linked to this place. Eva’s frantic late-night call had been vague, laced with an urgency that had bypassed Rory’s usual pragmatism. "The Grove, Rory. You have to go to the Grove. Now. Before… before it’s too late." Too late for what? Eva’s voice had cracked. Too late for whom? A twig snapped, sharp and loud, directly behind her. Rory spun, her heart leaping into her throat. Nothing. Just the dense, impenetrable darkness that swallowed the light of her small torch almost as soon as it left the emitter. She swept the beam in a frantic arc, the cone of light cutting through the gloom, illuminating nothing but gnarled, ancient trees that seemed to twist like tormented souls. The air grew heavier, thicker, pressing down on her chest. It felt like wading through treacle. She took a tentative step forward, her mind racing. This was insane. She was in Richmond Park, a place she’d walked a hundred times, yet it felt utterly alien. The path, if it even *was* a path, had vanished moments after she’d stepped past what she assumed were the standing stones – massive, moss-covered oak trunks that had somehow felt… wrong when she’d brushed past them. Now, only the encroaching darkness offered any direction. Another sound. A rustling, low and persistent, coming from her left. It wasn't the skittering of a small animal or the whisper of wind through leaves. This was deliberate, a rhythmic scraping that sent prickles of dread across her skin. She held her breath, straining to pinpoint its origin. A patch of deeper shadow detached itself from the base of a massive, ancient yew. It didn't move like an animal. It flowed, a fluid, inky negation of the surrounding darkness. Rory backed away, her hand fumbling in her pocket for the small, multi-tool she always carried. It was a pathetic defence, she knew, but it was something. The shadow elongated, stretching towards her like a grasping hand. It made no sound now, the rustling replaced by a profound, unnerving stillness. Her torch flickered, the beam dipping and wavering erratically. Panic, sharp and cold, began to bloom in her gut. She stumbled backwards, her heel catching on an exposed root. She cried out, a strangled gasp, as she went down, landing with a jarring thud. The multi-tool clattered from her numb fingers, skittering into the undergrowth. As her eyes adjusted to the sudden, low light, she saw it. Not the shadow, not the rustling, but what lay beneath the ancient oak that now loomed over her. Carved into the bark, at child-height, were symbols. Not haphazard scratches, but deliberate, intricate patterns that seemed to writhe with a life of their own. They were familiar, disturbingly so, echoing the strange dreams she’d been having, the fleeting images that flashed behind her eyes when she was near… well, near anything Fae-touched. A faint, silvery light began to bleed from the carvings. Rory stared, mesmerised, a cold dread congealing in her stomach. The light intensified, casting dancing shadows that made the surrounding trees seem to writhe and twist in agony. The air grew impossibly cold, her breath frosting right in front of her face. The pendant around her neck grew warm, then hot, pulsing against her skin. A voice, a mere thread of sound, slithered into the silence. It was too soft to be a human voice, too melodic to be simply wind. It was laughter, not of mirth, but of a chilling, ancient amusement. “Lost, little one?” Rory scrambled to her feet, her eyes darting around frantically. The shadow had receded, but the feeling of being watched, of being *hunted*, intensified. The laughter echoed again, closer this time, slithering from the very air around her. “You shouldn’t be here,” the voice whispered, coiling around her like a serpent. “This place… it doesn’t like strangers.” Her torch died completely, plunging her into absolute darkness. The warmth from the pendant was now a searing heat against her chest. She could feel its faint glow now, a desperate beacon in the suffocating black. Then, from all around her, came the sound of rustling. Not one source, but dozens. Hundreds. A tide of unnatural movement, of unseen things stirring in the oppressive dark. The distinct sound of bare feet on damp earth, moving with an unnerving, almost silent grace. They were closing in. And the laughter, no longer a thread but a chorus, began to build.
created_at"2026-02-19T12:29:09.571Z" 2/19/2026, 12:29:09 PM
model"google/gemini-2.5-flash-lite"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency372
moderation_latency(null)
generation_time5891
tokens_prompt4560
tokens_completion1385
native_tokens_prompt4427
native_tokens_completion1217
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0009295
router(null)
provider_responses
0
endpoint_id"ce839073-aa24-4f29-8358-15b319bd05ec"
is_byokfalse
latency372
model_permaslug"google/gemini-2.5-flash-lite"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771504149-Dt4xy196UVwxAPYaamJp"
upstream_id(null)
total_cost0.0009295
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
77.92% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount906
totalAiIsmAdverbs4
found
0
adverb"quickly"
count1
1
adverb"utterly"
count1
2
adverb"very"
count1
3
adverb"completely"
count1
highlights
0"quickly"
1"utterly"
2"very"
3"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount906
totalAiIsms27
found
0
word"oppressive"
count2
1
word"silence"
count2
2
word"traced"
count1
3
word"down her spine"
count1
4
word"throb"
count1
5
word"gloom"
count1
6
word"racing"
count1
7
word"whisper"
count1
8
word"rhythmic"
count1
9
word"profound"
count1
10
word"flickered"
count1
11
word"wavering"
count1
12
word"loomed"
count1
13
word"intricate"
count1
14
word"familiar"
count1
15
word"echoing"
count1
16
word"fleeting"
count1
17
word"stomach"
count1
18
word"dancing"
count1
19
word"chilling"
count1
20
word"echoed"
count1
21
word"warmth"
count1
22
word"searing"
count1
23
word"could feel"
count1
24
word"beacon"
count1
highlights
0"oppressive"
1"silence"
2"traced"
3"down her spine"
4"throb"
5"gloom"
6"racing"
7"whisper"
8"rhythmic"
9"profound"
10"flickered"
11"wavering"
12"loomed"
13"intricate"
14"familiar"
15"echoing"
16"fleeting"
17"stomach"
18"dancing"
19"chilling"
20"echoed"
21"warmth"
22"searing"
23"could feel"
24"beacon"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences76
matches(empty)
11.28% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount7
narrationSentences76
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
2"seem to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences78
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords3
totalWords903
ratio0.003
matches
0"incidents"
1"was"
2"hunted"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount873
uniqueNames9
maxNameDensity0.69
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Rory6
Fae2
Grove1
Heartstone1
Pendant1
Eva2
Richmond1
Park1
Fae-touched1
persons
0"Rory"
1"Eva"
places
0"Fae"
1"Grove"
2"Richmond"
3"Park"
globalScore1
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences61
glossingSentenceCount4
matches
0"felt like woods, pressed in on all side"
1"trees that seemed to twist like tormented souls"
2"felt like wading through treacle"
3"patterns that seemed to writhe with a life of their own"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches6
per1kWords6.645
wordCount903
matches
0"Not the shadow, not the rustling, but what lay beneath the ancient oak"
1"not the rustling, but what lay beneath the ancient oak"
2"Not haphazard scratches, but deliberate, intricate patterns"
3"not of mirth, but of a chilling, ancient amusement"
4"Not one source, but dozens"
5"no longer a thread but"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences78
matches
0"hidden, that it"
91.86% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs17
mean53.12
std25.05
cv0.472
sampleLengths
089
160
267
39
475
574
680
750
855
983
1065
1138
123
1338
1419
1536
1662
91.41% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences76
matches
0"been told"
1"was hidden"
2"was linked"
3"being *hunted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs151
matches
0"were closing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences78
ratio0.013
matches
0"The path, if it even *was* a path, had vanished moments after she’d stepped past what she assumed were the standing stones – massive, moss-covered oak trunks that had somehow felt…"
89.05% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount876
adjectiveStacks1
stackExamples
0"massive, moss-covered oak"
adverbCount40
adverbRatio0.045662100456621
lyAdverbCount13
lyAdverbRatio0.014840182648401826
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences78
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences78
mean11.58
std6.74
cv0.582
sampleLengths
010
119
225
335
49
51
63
713
816
916
102
1116
121
135
1417
1520
164
174
189
198
201
2121
2229
2310
246
259
263
2717
2831
296
308
312
329
3315
3414
359
3615
376
3810
3916
4011
4110
4213
439
4410
4510
4615
4711
4812
4918
56.41% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.38461538461538464
totalSentences78
uniqueOpeners30
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences70
matches
0"Too late for what"
1"Too late for whom?"
2"Just the dense, impenetrable darkness"
3"well, near anything Fae-touched."
4"Then, from all around her,"
ratio0.071
88.57% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences70
matches
0"She’d been told the Fae"
1"Her boots crunched on something"
2"It was barely a tremor,"
3"She’d come here for answers,"
4"She swept the beam in"
5"It felt like wading through"
6"She took a tentative step"
7"She was in Richmond Park,"
8"It wasn't the skittering of"
9"She held her breath, straining"
10"It didn't move like an"
11"It flowed, a fluid, inky"
12"It was a pathetic defence,"
13"It made no sound now,"
14"Her torch flickered, the beam"
15"She stumbled backwards, her heel"
16"She cried out, a strangled"
17"They were familiar, disturbingly so,"
18"It was too soft to"
19"It was laughter, not of"
ratio0.329
74.29% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences70
matches
0"The icy dampness clung to"
1"Each ragged breath plumed white"
2"The woods, or what felt"
3"She’d been told the Fae"
4"Her boots crunched on something"
5"A shiver, entirely unrelated to"
6"The Heartstone Pendant, nestled against"
7"It was barely a tremor,"
8"She’d come here for answers,"
9"Eva’s frantic late-night call had"
10"Eva’s voice had cracked."
11"A twig snapped, sharp and"
12"Rory spun, her heart leaping"
13"She swept the beam in"
14"The air grew heavier, thicker,"
15"It felt like wading through"
16"She took a tentative step"
17"This was insane."
18"She was in Richmond Park,"
19"The path, if it even"
ratio0.771
71.43% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences70
matches
0"Now, only the encroaching darkness"
ratio0.014
34.16% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount7
matches
0"Eva’s frantic late-night call had been vague, laced with an urgency that had bypassed Rory’s usual pragmatism."
1"Just the dense, impenetrable darkness that swallowed the light of her small torch almost as soon as it left the emitter."
2"She swept the beam in a frantic arc, the cone of light cutting through the gloom, illuminating nothing but gnarled, ancient trees that seemed to twist like torm…"
3"The path, if it even *was* a path, had vanished moments after she’d stepped past what she assumed were the standing stones – massive, moss-covered oak trunks th…"
4"Not haphazard scratches, but deliberate, intricate patterns that seemed to writhe with a life of their own."
5"They were familiar, disturbingly so, echoing the strange dreams she’d been having, the fleeting images that flashed behind her eyes when she was near…"
6"The light intensified, casting dancing shadows that made the surrounding trees seem to writhe and twist in agony."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount1
matches
0"She’d, that it existed"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"She’d (would)"
1"the voice whispered (whisper)"
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio1
effectiveRatio0.8
72.8793%