Run: 2026-02-19-01KHTY0WQE5GBRCXPKAWZHBQEB

Run Details

Duration:
35.1s
Cost:
$0.003888
Provider:
Ambient

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ancient oak standing stones loomed, their bark like the wrinkled skin of giants. Aurora Carter pushed through the final veil of bracken, the dry leaves whispering against her jeans. The Fae Grove. It felt different. Wrong. The air, usually thick with the scent of night-blooming jasmine and damp earth, was thin and sharp, carrying a metallic tang like old blood. She clutched the Heartstone pendant. It hung cold against her skin, its usual faint warmth absent. The deep crimson gemstone, normally pulsing with a soft inner light, was dull as a clot. Her instructions had been simple, delivered in a plain brown envelope with no return address: *Be at the Richmond grove at moonrise. Do not be late.* No explanation. No signature. Just the cryptic command and the pressing certainty that ignoring it was a worse option than obeying. Wildflowers, their colours too vivid in the gloom, carpeted the clearing. They should have been a comfort, a familiar sight in this timeless place. Tonight, their petals seemed brittle, their stems unnaturally straight, like a thousand tiny, watching eyes. A twig snapped somewhere to her left. Rory froze, her breath catching in her throat. She scanned the treeline, a dense wall of black that pressed in on the grove. Nothing. Just the gentle sway of branches in a wind she couldn't feel. *Just an animal*, she told herself. *A fox. A badger.* But the Fae Grove was a sanctuary. Animals either fled from it or revered it. They didn't blunder through it, breaking sticks. She took a step deeper into the clearing, her trainers sinking slightly into the soft, yielding ground. The silence that followed the snap was heavier than before. It wasn't an empty silence, but a listening one. The kind of quiet that presses against your eardrums, waiting. She moved towards the centre of the grove, where a flat, moss-covered stone served as an altar. This was where she was meant to wait. For what, she didn't know. A low hum started, so faint she thought it was in her own head. It was a dissonant chord, a sound that had no business in nature. It vibrated through the soles of her feet, up through her bones, setting her teeth on edge. She stopped, listening hard. It was the sound of something out of tune, a string instrument warped and played by an unskilled hand. The hum grew steadily, a grating drone that seemed to come from everywhere and nowhere at once. Her gaze darted around the clearing. The standing stones. They were the same. The flowers. Still too bright, still too still. The trees at the edge… were they closer? She couldn't be sure. The strange light of the grove, neither moonlight nor starlight, played tricks on perspective. But the feeling of being boxed in was undeniable. The walls were closing in. A flicker of movement at the periphery of her vision. She whipped her head to the right. Nothing. Just the impenetrable darkness of the woods. She turned left, slowly, deliberately. Another flicker. A shadow detaching itself from the others, then melting back into the gloom. It was tall and thin, impossibly so, a sliver of deeper black against the night. Her heart hammered against her ribs, a frantic drumbeat against the drone. This was a mistake. The letter, the pendant, it was all a trap. She backed away from the centre, her hand closing around the cold stone of the Heartstone. It remained inert, a useless pretty rock. The hum deepened, morphing into a guttural, rhythmic chanting. The words were not of any language she knew, ancient or modern. They were clicks and guttural clicks, sounds made by a throat that was not human. The flowers began to tremble. Not with a breeze, but from the vibrations in the ground. A fine, ochre dust rose from their centres, hanging in the air like a toxic haze. The metallic smell intensified, filling her nostrils, making her gag. Copper. Iron. Blood. Then she saw it again. This time, it didn't disappear. It stood at the edge of the treeline, just beyond the first of the standing stones. A figure, tall and gaunt, its limbs too long, its joints bent at the wrong angles. It wore tattered rags that hung from its skeletal frame, and its head was a smooth, featureless ovoid of pale grey. It had no face. No eyes, no mouth. Just a blank, horrifying canvas. Rory’s blood ran cold. Every instinct screamed at her to run, to burst through the ring of stones and not look back. But her feet were rooted to the spot, held fast by a primal terror that was as physical as a hand on her shoulder. The creature tilted its head, a gesture of curiosity that was far more terrifying than any snarl. It took a shuffling step forward, its movements jerky and unnatural, like a puppet with tangled strings. The chanting grew louder, a chorus now, coming from all directions. More figures emerged from the darkness between the trees. Dozens of them. All tall, all gaunt, all with the same horrifyingly blank faces. They surrounded the grove, a silent, faceless audience closing in on their stage. The first creature raised a long, spindly arm and pointed a finger, not at Rory, but at the pendant hanging around her neck. The Heartstone flared with a sudden, searing heat, scorching her skin. The crimson gemstone blazed to life, its inner glow a beacon in the encroaching darkness. The creatures recoiled as one, a collective hiss of static escaping the air where their mouths should have been. The hum stopped. The chanting ceased. The silence that fell was absolute, more terrifying than the noise had been. The faceless things stood frozen, their featureless heads turned towards the now-glowing pendant. Rory looked down at the stone, its crimson light pulsing in time with her own frantic heartbeat. It wasn't a trap. It was a lure. She was the bait. A new sound broke the silence. A soft, wet tearing sound from directly behind her. She didn't want to turn. She couldn't. But she had to. Slowly, fighting every muscle in her body, Rory pivoted on the spot. The air in the very centre of the grove was shimmering, distorting like a heat haze on a summer road. The shimmer intensified, colours swirling, bleeding into one another, a vortex of impossible hues forming in the air. The wet sound grew louder, a tearing of reality itself. A fissure was opening. A Hel portal. And something was pushing its way through.
created_at"2026-02-19T12:29:29.72Z" 2/19/2026, 12:29:29 PM
model"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1304
moderation_latency(null)
generation_time35018
tokens_prompt4560
tokens_completion1607
native_tokens_prompt4132
native_tokens_completion1428
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00388808
router(null)
provider_responses
0
endpoint_id"4b6fe88c-7cc4-4c60-9f84-e8b831343567"
id"chatcmpl-B2i1EiqS8xbFMQFiDsVUb3UWSV8KBZTzjyzG1ggyR9Gb"
is_byokfalse
latency1304
model_permaslug"z-ai/glm-4.6" 4/6/2001, 12:00:00 AM
provider_name"Ambient"
status200
api_type"completions"
id"gen-1771504169-p3f00ToVdoNIPAO2b2tL"
upstream_id"chatcmpl-B2i1EiqS8xbFMQFiDsVUb3UWSV8KBZTzjyzG1ggyR9Gb"
total_cost0.00388808
cache_discount(null)
upstream_inference_cost0
provider_name"Ambient"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
77.25% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1099
totalAiIsmAdverbs5
found
0
adverb"slightly"
count1
1
adverb"slowly"
count2
2
adverb"deliberately"
count1
3
adverb"very"
count1
highlights
0"slightly"
1"slowly"
2"deliberately"
3"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
22.66% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1099
totalAiIsms17
found
0
word"loomed"
count1
1
word"warmth"
count1
2
word"gloom"
count2
3
word"familiar"
count1
4
word"scanned"
count1
5
word"sanctuary"
count1
6
word"silence"
count4
7
word"vibrated"
count1
8
word"flicker"
count2
9
word"rhythmic"
count1
10
word"searing"
count1
11
word"beacon"
count1
highlights
0"loomed"
1"warmth"
2"gloom"
3"familiar"
4"scanned"
5"sanctuary"
6"silence"
7"vibrated"
8"flicker"
9"rhythmic"
10"searing"
11"beacon"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"blood ran cold"
count1
highlights
0"blood ran cold"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences115
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences115
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences115
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords18
totalWords1096
ratio0.016
matches
0"Be at the Richmond grove at moonrise. Do not be late."
1"Just an animal"
2"A fox. A badger."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions1
matches
0"*Just an animal*, she told herself."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions15
wordCount1096
uniqueNames7
maxNameDensity0.46
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Carter1
Fae2
Grove2
Heartstone3
Richmond1
Rory5
Hel1
persons
0"Carter"
1"Heartstone"
2"Rory"
places
0"Fae"
1"Grove"
2"Richmond"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount1
matches
0"drone that seemed to come from everywhere and nowhere at once"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.737
wordCount1096
matches
0"neither moonlight nor"
1"Not with a breeze, but from the vibrations in the ground"
2"not at Rory, but at the pendant hanging around her neck"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences115
matches(empty)
19.62% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs16
mean68.5
std14.98
cv0.219
sampleLengths
061
179
246
368
476
584
661
760
884
945
1076
1180
1247
1368
1461
15100
96.11% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences115
matches
0"was meant"
1"being boxed"
2"were rooted"
30.15% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs157
matches
0"were closing"
1"was shimmering"
2"was opening"
3"was pushing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences115
ratio0
matches(empty)
91.58% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1099
adjectiveStacks1
stackExamples
0"flat, moss-covered stone"
adverbCount47
adverbRatio0.042766151046405826
lyAdverbCount12
lyAdverbRatio0.01091901728844404
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences115
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences115
mean9.53
std5.96
cv0.625
sampleLengths
014
116
23
33
41
524
65
711
816
922
106
112
1217
1311
1413
1515
167
178
1815
191
2012
216
222
239
248
257
2617
2710
289
2910
3017
318
325
3314
3413
3517
364
3719
3817
396
403
414
422
436
445
453
464
4714
489
495
34.35% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats18
diversityRatio0.28695652173913044
totalSentences115
uniqueOpeners33
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount8
totalSentences104
matches
0"Just the cryptic command and"
1"Just the gentle sway of"
2"*Just an animal*, she told"
3"Just the impenetrable darkness of"
4"Then she saw it again."
5"Just a blank, horrifying canvas."
6"All tall, all gaunt, all"
7"Slowly, fighting every muscle in"
ratio0.077
93.08% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount33
totalSentences104
matches
0"It felt different."
1"She clutched the Heartstone pendant."
2"It hung cold against her"
3"Her instructions had been simple,"
4"They should have been a"
5"She scanned the treeline, a"
6"They didn't blunder through it,"
7"She took a step deeper"
8"It wasn't an empty silence,"
9"She moved towards the centre"
10"It was a dissonant chord,"
11"It vibrated through the soles"
12"She stopped, listening hard."
13"It was the sound of"
14"Her gaze darted around the"
15"They were the same."
16"She couldn't be sure."
17"She whipped her head to"
18"She turned left, slowly, deliberately."
19"It was tall and thin,"
ratio0.317
51.35% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount85
totalSentences104
matches
0"The ancient oak standing stones"
1"Aurora Carter pushed through the"
2"The Fae Grove."
3"It felt different."
4"The air, usually thick with"
5"She clutched the Heartstone pendant."
6"It hung cold against her"
7"The deep crimson gemstone, normally"
8"Her instructions had been simple,"
9"Wildflowers, their colours too vivid"
10"They should have been a"
11"Tonight, their petals seemed brittle,"
12"A twig snapped somewhere to"
13"Rory froze, her breath catching"
14"She scanned the treeline, a"
15"A badger.* But the Fae"
16"Animals either fled from it"
17"They didn't blunder through it,"
18"She took a step deeper"
19"The silence that followed the"
ratio0.817
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences104
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount3
matches
0"It was a dissonant chord, a sound that had no business in nature."
1"It wore tattered rags that hung from its skeletal frame, and its head was a smooth, featureless ovoid of pale grey."
2"The creature tilted its head, a gesture of curiosity that was far more terrifying than any snarl."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
80.5380%