Run: 2026-02-19-01KHTY12WQW6RQ08QQ2DQT3ADR

Run Details

Duration:
8.5s
Cost:
$0.001139
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The forest floor was a riot of decay, a thick, damp carpet of rotting leaves that muffled Aurora’s footsteps. The ancient oaks loomed like skeletal sentinels, their branches clawing at the bruised twilight sky. She hugged her coat tighter, the chill not entirely from the air. This felt wrong. Not just “lost in the woods” wrong, but fundamentally, intrinsically wrong. Like a symphony played in reverse, every note jarring and dissonant. She’d followed the rough, barely-there trail for what felt like hours, the Heartstone Pendant tucked beneath her shirt, a cold, smooth weight against her skin. It had been pulsing faintly, a nervous tremor against her ribs, ever since she’d passed the cluster of ancient, moss-covered standing stones marking the Fae Grove’s boundary. Isolde’s grove, the locals called it, a place whispered about in hushed tones, a place where the veil between worlds thinned. Aurora had come seeking answers, a desperate hope that the otherworldly whispers of this place might guide her to what she’d lost. But the grove, or whatever lay within it, was not offering clarity. It was offering something else. A twig snapped to her left. Aurora froze, her breath catching in her throat. She strained her ears, listening past the thrum of her own pulse. Nothing but the rustle of unseen creatures in the undergrowth and the faint, mournful sigh of the wind through the skeletal branches. Her eyes scanned the deepening shadows, searching for movement, for anything that would explain the sharp, sudden sound. The Fae Grove was said to be a place of myth, of ethereal beauty and dangerous enchantments. Not a place for shambling beasts or lurking predators. Yet, the feeling persisted, a prickle of unease crawling up her spine like a spider. She pushed onward, her pace quickening. The trees seemed to press in, their gnarled limbs twisting into leering faces in her peripheral vision. A faint, sweet scent, like overripe honeysuckle, wafted through the air, cloying and sickly. It was out of season for wildflowers, and the aroma was too potent, too heady. It felt like a trap, a lure designed to draw the unwary deeper into the verdant maw of the wood. The pendant against her chest gave another distinct pulse, stronger this time, a warning thrumming against her skin. It must be picking up on something, some echo of the otherworldly energies this place was known to harbour. She rounded a thicket of thorny brambles, emerging into a wider clearing. This must be it. The heart of the Fae Grove. The air here was heavy, laden with a silence that was more profound than any sound. The standing stones, immense and ancient, formed a rough circle in the centre of the clearing, their grey surfaces slick with moisture and ancient runes. Wildflowers, impossibly vibrant, carpeted the ground beneath them, defying the season and the encroaching darkness. They bloomed in defiance, their colours almost too bright, too garish. A single, gnarled oak sat at the edge of the clearing, its branches reaching out like supplicating arms. Aurora took a tentative step forward, her boot sinking into the soft earth. The silence here was…unnatural. No birdsong, no insect hum, no whisper of wind. It was as if the very air had been leached of sound. She reached for the pendant, her fingers brushing the cool, smooth surface of the crimson stone. It pulsed again, a frantic, insistent beat. It was close. Whatever it was sensing, it was close. A flicker of movement. Across the clearing, near the ancient oak, something shifted. A shadow detaching itself from the deeper gloom. Aurora’s eyes narrowed, her muscles tensing. It was too tall, too thin to be an animal. It moved with a jerky, disjointed grace, like a puppet whose strings had been snagged. Her mind raced, piecing together the fragmented whispers of folklore: Fae creatures, capricious and ancient, who walked between worlds. Or something far worse. "Hello?" she called out, her voice thin and reedy in the oppressive silence. Her own bravery felt like a flimsy shield against the encroaching dread. The figure didn't respond. It merely tilted its head, a motion that sent a fresh wave of cold down Aurora’s spine. The movement was too sharp, too unnatural. It wasn’t looking at her. It was looking *through* her. Then, she heard it. A soft, rustling sound, like dry leaves skittering across stone. It wasn't coming from the figure by the oak. It was coming from *behind* her. Aurora spun around, her heart hammering against her ribs. The edge of the clearing was now obscured by a swirling mist, thick and opaque. It hadn't been there moments ago. The sweet, cloying scent of honeysuckle was stronger now, almost suffocating. And from within the mist, a low, guttural hum began to vibrate. It was a sound that burrowed into her bones, a sound that spoke of ancient hunger and endless patience. The figure by the oak raised one long, skeletal finger, pointing not towards the mist, but towards the standing stones. A silent gesture. A warning? Or a command? The humming grew louder, closer. The mist churned, and within its grey depths, shapes began to coalesce. Not the distinct form of the figure by the oak, but amorphous, shifting things, like smudges of darkness against the twilight. They moved with the same disconcerting lack of grace, drawn by some unseen current towards the centre of the grove. Aurora’s hand tightened around the Heartstone Pendant. It was pulsing now with a frantic, desperate rhythm, like a trapped bird battering against its cage. It wasn’t just sensing something. It was reacting. It was afraid. A whisper, dry and brittle, slithered through the air, seeming to emanate from the mist itself. It was a string of sounds, ancient and guttural, that felt like they were being scraped from the very bedrock of the earth. Aurora couldn’t understand the words, but the intent was clear. It was a language of possession, of ancient claims being reasserted. She backed away, stumbling over a root. Her eyes darted between the unsettling figure by the oak and the coalescing horrors in the mist. She was trapped. The Fae Grove, Isolde’s grove, was not a place of ethereal wonder. It was a larder. And she had just walked in. The humming reached a crescendo, a tangible vibration that shook the ground beneath her feet. One of the shifting shapes lunged forward, a tendril of darkness reaching out towards her. Aurora yelped, scrambling backwards. The Heartstone Pendant flared, a sudden, intense heat radiating from the crimson stone, casting an angry crimson light onto the unnatural wildflowers. Just as the tendril was about to grasp her, the figure by the oak let out a piercing, inhuman shriek. It wasn't a sound of alarm, but of pure, unadulterated rage. And as it shrieked, one of the massive standing stones directly in front of the encroaching mist began to glow with an inner light, its ancient runes flickering like dying embers. The mist recoiled as if struck. But the reprieve was short-lived. The figure let out another shriek, and this time, the standing stone pulsed with a blinding white light, forcing the shadowy forms to retreat further. Aurora, seeing her chance, didn't hesitate. She turned and fled, crashing through the undergrowth, not caring about the branches that whipped at her face or the thorns that tore at her clothes. The sounds of rage and something that might have been triumph, or perhaps a desperate bargain being struck, faded behind her as she ran, her breath coming in ragged gasps, the Heartstone Pendant burning against her skin like a brands. She didn't know what she had witnessed, or what pact had been made, but she knew, with a certainty that chilled her to the bone, that she was no longer alone in the Fae Grove. The whispers followed her, clinging to the edges of her hearing, promising that this was only the beginning.
created_at"2026-02-19T12:29:36.033Z" 2/19/2026, 12:29:36 PM
model"google/gemini-2.5-flash-lite"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency39
moderation_latency(null)
generation_time8449
tokens_prompt4560
tokens_completion2010
native_tokens_prompt4427
native_tokens_completion1741
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.0011391
router(null)
provider_responses
0
endpoint_id"ce839073-aa24-4f29-8358-15b319bd05ec"
is_byokfalse
latency39
model_permaslug"google/gemini-2.5-flash-lite"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771504176-31UqvjWtba841iEeswel"
upstream_id(null)
total_cost0.0011391
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences2
tagDensity0.5
leniency1
rawRatio0
effectiveRatio0
92.47% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1328
totalAiIsmAdverbs2
found
0
adverb"very"
count2
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
0.00% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1328
totalAiIsms30
found
0
word"footsteps"
count1
1
word"loomed"
count1
2
word"sentinels"
count1
3
word"chill"
count1
4
word"symphony"
count1
5
word"weight"
count1
6
word"otherworldly"
count2
7
word"pulse"
count2
8
word"scanned"
count1
9
word"maw"
count1
10
word"echo"
count1
11
word"silence"
count3
12
word"profound"
count1
13
word"whisper"
count2
14
word"pulsed"
count2
15
word"flicker"
count1
16
word"gloom"
count1
17
word"raced"
count1
18
word"fragmented"
count1
19
word"oppressive"
count1
20
word"churned"
count1
21
word"depths"
count1
22
word"tangible"
count1
23
word"chilled"
count1
highlights
0"footsteps"
1"loomed"
2"sentinels"
3"chill"
4"symphony"
5"weight"
6"otherworldly"
7"pulse"
8"scanned"
9"maw"
10"echo"
11"silence"
12"profound"
13"whisper"
14"pulsed"
15"flicker"
16"gloom"
17"raced"
18"fragmented"
19"oppressive"
20"churned"
21"depths"
22"tangible"
23"chilled"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences106
matches
0"was afraid"
88.95% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount4
narrationSentences106
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen40
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords2
totalWords1325
ratio0.002
matches
0"through"
1"behind"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions32
wordCount1320
uniqueNames6
maxNameDensity0.83
worstName"Aurora"
maxWindowNameDensity1.5
worstWindowName"Aurora"
discoveredNames
Aurora11
Heartstone4
Pendant4
Fae6
Grove5
Isolde2
persons
0"Aurora"
1"Pendant"
2"Isolde"
places
0"Fae"
1"Grove"
globalScore1
windowScore1
1.19% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences84
glossingSentenceCount5
matches
0"felt like hours, the Heartstone Pendant"
1"felt like a trap, a lure designed to dr"
2"It was as if the very air had been leached of sound"
3"felt like a flimsy shield against the e"
4"felt like they were being scraped from"
0.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches3
per1kWords2.264
wordCount1325
matches
0"Not just “lost in the woods” wrong, but fundamentally, intrinsically wrong"
1"not towards the mist, but towards the standing stones"
2"Not the distinct form of the figure by the oak, but amorphous, shifting things, like smudges of darkness against"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences106
matches
0"promising that this"
96.18% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs19
mean69.74
std33.94
cv0.487
sampleLengths
071
1112
2107
3109
4107
571
675
725
838
929
1072
1128
1258
1335
1460
1549
1656
1768
18155
78.78% Passive voice overuse
Target: ≤2% passive sentences
passiveCount8
totalSentences106
matches
0"was said"
1"was known"
2"been leached"
3"been snagged"
4"being scraped"
5"being reasserted"
6"being struck"
7"been made"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount9
totalVerbs207
matches
0"was not offering"
1"was offering"
2"was sensing"
3"wasn’t looking"
4"was looking"
5"wasn't coming"
6"was coming"
7"was pulsing"
8"was reacting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences106
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1323
adjectiveStacks0
stackExamples(empty)
adverbCount43
adverbRatio0.03250188964474679
lyAdverbCount12
lyAdverbRatio0.009070294784580499
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean12.5
std7.54
cv0.603
sampleLengths
019
115
212
33
411
511
625
727
821
922
1012
115
126
138
1412
1522
1618
1717
189
1915
206
2117
2214
2315
2420
2518
2619
2712
284
296
3016
3125
3215
3311
3418
3513
364
379
3812
3916
407
413
427
434
449
458
466
4710
4815
4919
37.74% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.22641509433962265
totalSentences106
uniqueOpeners24
31.75% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences105
matches
0"Then, she heard it."
ratio0.01
60.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount42
totalSentences105
matches
0"She hugged her coat tighter,"
1"She’d followed the rough, barely-there"
2"It had been pulsing faintly,"
3"It was offering something else."
4"She strained her ears, listening"
5"Her eyes scanned the deepening"
6"She pushed onward, her pace"
7"It was out of season"
8"It felt like a trap,"
9"It must be picking up"
10"She rounded a thicket of"
11"They bloomed in defiance, their"
12"It was as if the"
13"She reached for the pendant,"
14"It pulsed again, a frantic,"
15"It was close."
16"It was too tall, too"
17"It moved with a jerky,"
18"Her mind raced, piecing together"
19"she called out, her voice"
ratio0.4
40.95% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount88
totalSentences105
matches
0"The forest floor was a"
1"The ancient oaks loomed like"
2"She hugged her coat tighter,"
3"This felt wrong."
4"She’d followed the rough, barely-there"
5"It had been pulsing faintly,"
6"Isolde’s grove, the locals called"
7"Aurora had come seeking answers,"
8"It was offering something else."
9"A twig snapped to her"
10"Aurora froze, her breath catching"
11"She strained her ears, listening"
12"Nothing but the rustle of"
13"Her eyes scanned the deepening"
14"The Fae Grove was said"
15"She pushed onward, her pace"
16"The trees seemed to press"
17"A faint, sweet scent, like"
18"It was out of season"
19"It felt like a trap,"
ratio0.838
95.24% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences105
matches
0"Yet, the feeling persisted, a"
1"Just as the tendril was"
ratio0.019
84.31% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences61
technicalSentenceCount5
matches
0"The forest floor was a riot of decay, a thick, damp carpet of rotting leaves that muffled Aurora’s footsteps."
1"Her eyes scanned the deepening shadows, searching for movement, for anything that would explain the sharp, sudden sound."
2"A single, gnarled oak sat at the edge of the clearing, its branches reaching out like supplicating arms."
3"The humming reached a crescendo, a tangible vibration that shook the ground beneath her feet."
4"The sounds of rage and something that might have been triumph, or perhaps a desperate bargain being struck, faded behind her as she ran, her breath coming in ra…"
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount1
matches
0"she called out, her voice thin and reedy in the oppressive silence"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"she called out (call out)"
dialogueSentences2
tagDensity0.5
leniency1
rawRatio1
effectiveRatio1
70.2518%