Run: 2026-02-19-01KHTY12YQ08HATYB6Y2EKSEH7

Run Details

Duration:
44.3s
Cost:
$0.043290
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The oak standing stones pulsed with cold light as Rory stepped between them. Wrong time for this. Half past midnight, frost already settling on Richmond Park's empty paths, and here she stood at the threshold of a place where time moved like syrup or lightning, never the same twice. The Heartstone pendant burned against her chest. Not the usual warmth when Hel portals opened nearby. This was different. Insistent. She'd ignored it for three days. Delivered dumplings across half of London with that crimson gem practically scorching her skin, until tonight when Eva had texted: *Isolde needs to see you. Grove. Tonight. Important.* Eva never said important unless someone was dying. The air changed as she crossed the threshold. Thicker. Sweeter. Wildflowers shouldn't bloom in November, but here they carpeted the clearing in defiant purple and gold. The grove spread before her like something out of a medieval tapestry, ancient oaks forming a perfect circle around flowering grass that glowed faintly in the darkness. Empty. "Eva?" The word fell dead. No echo. The pendant pulsed again, hot enough now to make her wince. She pulled out her mobile. No signal. Course not. The Fae-touched didn't do modern telecommunications. Last time she'd checked the time in here, she'd walked back out to find three hours had passed in twenty minutes. Silas had been seconds from calling the police. Something moved in the trees to her left. Rory turned. Nothing but shadow and oak bark. The wildflowers swayed in a breeze she couldn't feel. "Isolde? This isn't funny." Still nothing. But the pendant thrummed now, steady as a heartbeat. Her own pulse matched it without her permission, syncing to whatever the bloody thing was sensing. She stepped deeper into the clearing. The grass made no sound beneath her trainers. Too quiet. Richmond Park at night carried noise, urban sound that bled into every corner of London. Distant sirens. The occasional fox. Traffic from the A316. Here, silence pressed against her eardrums like water. The standing stones behind her flickered. She glanced back. They looked the same. Still standing. Still marking the boundary between worlds. But something about their arrangement seemed off, like someone had shifted them half an inch while she wasn't looking. "Right. Leaving now." A laugh drifted from the tree line. Childlike. Wrong pitch. Rory's hand went to her pocket. Pepper spray. Useless against Fae, probably, but it made her feel better. The laugh came again, from a different direction now. Behind her. No, to the right. Circling. "Eva sent me. I'm here to meet Isolde." "Liar." The voice scraped like fingernails on slate. Definitely not Isolde's liquid silver tones or Eva's sharp London accent. The pendant flared hot enough to burn. Rory yanked it over her head, held it away from her skin. The crimson gem pulsed in her palm, its inner glow stronger than she'd ever seen. Not the usual faint luminescence. This was a warning light. A beacon. Or a target. Movement in her peripheral vision. She spun. One of the oaks had a hollow in its trunk that hadn't been there before. Dark. Deep. Something pale shifted inside it. "Who's there?" Stupid question. She knew the rules. Never ask questions in a Fae grove. They considered it an invitation. The thing in the oak hollow smiled. She saw the teeth first. Too many. Too white. "Rory Carter." It knew her name. Worse, it knew her real name, not the half-dozen aliases she'd picked up in London. "You weren't invited." "Eva texted me." "Show me." She pulled out her mobile. The screen wouldn't turn on. She pressed the power button. Dead. It had been at seventy percent charge when she'd entered the grove. The smile widened. More teeth than any mouth should hold. "Eva's not here," it said. "Neither is Isolde. Just you. And us." *Us.* Plural. She counted the trees. Seven oaks. Seven hollows. Six of them had something pale shifting in the darkness. The pendant burned hotter. She switched hands, palm already blistering. The gem's glow illuminated the clearing now, bright enough to cast shadows. The wildflowers recoiled from the light, petals curling inward like salted slugs. "What do you want?" "To see what makes you special." A different voice now. This one from the oak behind her. Female. Almost human. "The Heartstone chose you. We want to know why." The pendant's chain slithered through her fingers. Not her doing. The silver links moved like a snake, wrapping around her wrist once, twice, binding the burning gem to her skin. She tried to shake it off. The chain tightened. "I didn't choose anything. Some bloke left it at the restaurant with my name on it." "Liar." Multiple voices now. A chorus. "The Heartstone doesn't make mistakes. It found you. Marked you. Made you its keeper." The things in the oak hollows stepped forward. Not quite human. Not quite anything she could name. Limbs bent wrong. Faces that shifted between beautiful and grotesque with each heartbeat. They moved in perfect synchronization, bare feet silent on the glowing grass. Rory backed toward the standing stones. Three steps. Four. The pendant's heat spread up her arm now, into her shoulder, her chest. Not burning anymore. Burrowing. "Stop." She ran. The grove stretched. What had been maybe fifty feet to the boundary became a hundred. Two hundred. The standing stones receded like a tide going out, impossibly far. Her trainers pounded grass that shouldn't make sound but suddenly did, wet squelching like she was running through meat. The things kept pace beside her. Not chasing. Herding. One of them reached out. Rory dodged. Fingers that bent too many directions brushed her jacket. The leather split like paper where it touched. "The Heartstone protects you," it said. "But protection has limits. Rules. Thresholds." Another one appeared ahead of her. She skidded, changed direction. The boundary stones shifted again, now to her left instead of straight ahead. The grove was rotating. Or she was. Everything spun except the seven oaks, standing fixed while the world wheeled around them. "What do you want?" She was shouting now. "Tell me what you bloody want!" They stopped moving. All six. Perfect stillness. The seventh oak hollow, the one that had stayed empty, split wider. Darkness poured out like liquid, pooling on the grass, spreading. Where it touched, the wildflowers died. Just wilted and turned to dust in seconds. Something walked out of that darkness. Tall. Wearing shadows like a cloak. Eyes that burned the same crimson as the pendant. "To give you a choice," it said. Human voice. Male. Familiar somehow, though she'd never heard it before. "The Heartstone is a key. The Hel portals are locks. Together, they open doors that were sealed millennia ago." It moved closer. The darkness moved with it. "You can walk away. Throw the pendant into the Thames. Live your small life delivering food and running from your past." The pendant's chain loosened slightly. Testing. Offering escape. "Or you can keep it. Accept what it makes you. And face what's coming through those doors whether you like it or not." "What's coming through?" "Us." The figure gestured at the things still surrounding her. "And worse. Much worse. The kind of worse that makes us look like house pets." The pendant thrummed a question against her wrist. *Choose.* Rory looked at the standing stones. Still impossibly far. The grove would let her leave, maybe. If she dropped the pendant right now and walked away. Went back to her flat above Silas's bar. Delivered dumplings. Avoided Evan. Lived small. Or she could keep the burning thing chained to her arm and find out why something ancient had decided she mattered. The figure in shadows stepped closer. Close enough now that she could almost see features beneath the darkness. Almost. "Tick tock, Rory Carter. The first door opens in three days. With or without you."
created_at"2026-02-19T12:29:36.095Z" 2/19/2026, 12:29:36 PM
model"anthropic/claude-4.5-sonnet-20250929"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1360
moderation_latency98
generation_time44115
tokens_prompt4560
tokens_completion2090
native_tokens_prompt4640
native_tokens_completion1958
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.04329
router(null)
provider_responses
0
endpoint_id"d8bee848-f020-454a-b2be-4a7ce868f99f"
id"a215e465-c16a-477b-adc8-8f33b043591c"
is_byokfalse
latency1360
model_permaslug"anthropic/claude-4.5-sonnet-20250929"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771504176-gnp2FN6fMVKAj0BSv6fu"
upstream_id"a215e465-c16a-477b-adc8-8f33b043591c"
total_cost0.04329
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences31
tagDensity0.226
leniency0.452
rawRatio0
effectiveRatio0
92.40% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1316
totalAiIsmAdverbs2
found
0
adverb"suddenly"
count1
1
adverb"slightly"
count1
highlights
0"suddenly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
46.81% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1316
totalAiIsms14
found
0
word"pulsed"
count3
1
word"warmth"
count1
2
word"tapestry"
count1
3
word"perfect"
count3
4
word"echo"
count1
5
word"pulse"
count1
6
word"silence"
count1
7
word"flickered"
count1
8
word"beacon"
count1
9
word"familiar"
count1
highlights
0"pulsed"
1"warmth"
2"tapestry"
3"perfect"
4"echo"
5"pulse"
6"silence"
7"flickered"
8"beacon"
9"familiar"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences180
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount1
narrationSentences180
filterMatches
0"feel"
hedgeMatches
0"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences202
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords10
totalWords1314
ratio0.008
matches
0"Isolde needs to see you. Grove. Tonight. Important."
1"Us."
2"Choose."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount1102
uniqueNames16
maxNameDensity0.64
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Rory7
Richmond2
Park2
Heartstone1
Hel1
London4
Eva3
November1
Fae-touched1
Fae3
Isolde2
Worse1
Plural1
Human1
Silas2
Evan1
persons
0"Rory"
1"Eva"
2"Fae-touched"
3"Isolde"
4"Silas"
5"Evan"
places
0"Richmond"
1"Park"
2"London"
3"November"
4"Fae"
globalScore1
windowScore1
87.50% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences80
glossingSentenceCount2
matches
0"Not quite anything she could name"
1"appeared ahead of her"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1314
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences202
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean19.61
std14.85
cv0.757
sampleLengths
049
120
234
38
453
51
61
717
844
98
1017
114
1227
1340
148
1540
163
1710
1834
198
201
2118
2246
233
2429
252
2618
2716
2824
293
302
3128
3210
3312
342
3518
3634
374
3829
3939
4016
4120
4242
4326
441
452
4647
479
4824
4912
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences180
matches(empty)
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount6
totalVerbs185
matches
0"was dying"
1"was sensing"
2"wasn't looking"
3"was running"
4"was rotating"
5"was shouting"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences202
ratio0
matches(empty)
95.37% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1104
adjectiveStacks0
stackExamples(empty)
adverbCount50
adverbRatio0.04528985507246377
lyAdverbCount8
lyAdverbRatio0.007246376811594203
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences202
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences202
mean6.5
std5.56
cv0.854
sampleLengths
013
14
232
37
49
53
61
76
825
91
101
111
128
138
141
151
1616
1727
181
191
204
212
2211
235
242
252
266
2721
288
298
302
316
329
334
342
359
3616
376
388
392
4015
412
423
434
448
456
463
474
482
496
75.91% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.48514851485148514
totalSentences202
uniqueOpeners98
81.30% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences123
matches
0"Still marking the boundary between"
1"Definitely not Isolde's liquid silver"
2"Just wilted and turned to"
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences123
matches
0"She'd ignored it for three"
1"She pulled out her mobile."
2"Her own pulse matched it"
3"She stepped deeper into the"
4"She glanced back."
5"They looked the same."
6"She knew the rules."
7"They considered it an invitation."
8"She saw the teeth first."
9"It knew her name"
10"She pulled out her mobile."
11"She pressed the power button."
12"It had been at seventy"
13"She counted the trees."
14"She switched hands, palm already"
15"She tried to shake it"
16"They moved in perfect synchronization,"
17"Her trainers pounded grass that"
18"She skidded, changed direction."
19"She was shouting now"
ratio0.179
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount88
totalSentences123
matches
0"The oak standing stones pulsed"
1"The Heartstone pendant burned against"
2"This was different."
3"She'd ignored it for three"
4"Eva never said important unless"
5"The air changed as she"
6"Wildflowers shouldn't bloom in November,"
7"The grove spread before her"
8"The word fell dead."
9"The pendant pulsed again, hot"
10"She pulled out her mobile."
11"The Fae-touched didn't do modern"
12"Silas had been seconds from"
13"Something moved in the trees"
14"Nothing but shadow and oak"
15"The wildflowers swayed in a"
16"Her own pulse matched it"
17"She stepped deeper into the"
18"The grass made no sound"
19"Richmond Park at night carried"
ratio0.715
40.65% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences123
matches
0"If she dropped the pendant"
ratio0.008
37.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences34
technicalSentenceCount5
matches
0"The grove spread before her like something out of a medieval tapestry, ancient oaks forming a perfect circle around flowering grass that glowed faintly in the d…"
1"Her own pulse matched it without her permission, syncing to whatever the bloody thing was sensing."
2"Richmond Park at night carried noise, urban sound that bled into every corner of London."
3"Faces that shifted between beautiful and grotesque with each heartbeat."
4"Her trainers pounded grass that shouldn't make sound but suddenly did, wet squelching like she was running through meat."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount1
fancyTags
0"Multiple voices (multiple voice)"
dialogueSentences31
tagDensity0.129
leniency0.258
rawRatio0.25
effectiveRatio0.065
88.5918%