NC Bench
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Run: 2026-02-19-01KHTY209ZM1CWHMZJAFN6760S
Run Details
Model:
GPT-5.1
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
2m 40s
Cost:
$0.050096
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
94.28%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
73.29%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
54.00%
Sentence opener variety
(details)
67.34%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
71.11%
Subject-first sentence starts
(details)
50.51%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
93.6842%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory slammed into the tree
before she saw it.
Bark scraped her cheek, tore
a line of heat across her skin.
The Heartstone under her T‑shirt
burned against her sternum, hard and sudden, as if it wanted out.
She steadied herself with a
hand on the trunk and blinked into the dark.
The path, the one the
stranger had described in that neat, lawyerly handwriting, lay ahead as a paler strip between the
hulking
shapes of trees. Richmond Park, he wrote. Old grove. Come alone. Midnight. She checked her phone again, thumb jabbing the side button. 23:47, battery at 62 per cent. No signal. The numbers glared back, stubborn, wrong.
Her lock screen photo, Eva
mid‑eye roll with a chip in her mouth,
looked like a still from a CCTV camera
.
The pendant throbbed a low
heat against her skin.
Rory slid the phone into
her back pocket and pushed on, trainers crunching over gravel, then leaf mulch, then something softer that gave like packed moss.
The light from the path
behind her fell away quicker than it should, swallowed by the trees.
Her breath came harsh at
first, from the run across the park, then slowed as habit took over. Count the steps,
watch
your exits, map as you go.
She reached sixty before she
heard the first sound.
A faint, dragging whisper, off
to her right. Not leaves. Not wind tugging branches.
Something finer, more precise, like
fingernails across paper. Rory stopped. The
whisper
cut off.
Her heart drummed against the
flat oval of the Heartstone.
She eased sideways so the
tree trunk covered her back and peered through the bracken. Nothing.
Just crowded trunks and the
faint pale smear of what might be another path.
She breathed out through her
nose. "Richmond bloody Park," she muttered. "Congratulations, Rory, you have reached new levels of daft."
Her voice came out too
clear. No rustle of distant traffic, no murmur of the city, no fox bark. The quiet, thick and careful, pressed at her eardrums. She stepped forward. The air changed a few paces later.
She only realised when the
smell hit her. Green, dense, like walking into a greenhouse someone had sealed and forgotten. Sap, wet soil, an undertone of iron that pinched the inside of her nose. The trees grew stranger too. Oaks, at first, her mind labelled them. Old oaks.
Then her eyes caught the
twist.
Their trunks did not rise
straight then spread, they arched, bowed toward each other in pairs, branches interlaced above the narrow trail, a series of crude gates. Bark bulged in knotted whorls, the patterns almost deliberate. Faces in the wood, if she looked at the side of them, if she let her eyes unfocus. Knotholes for eyes, long cracks for mouths.
She did not look for
long. The pendant
pulsed
again, hotter.
She slipped a hand under
the neckline of her shirt. Her fingers brushed the small, smooth gem.
It burned, not enough to
blister, enough to sting. The inner glow she had noticed in her flat now looked brighter, dense crimson that painted her knuckles. Rory let it drop back. "You wanted answers,"
she told herself, and her
voice did not sound like it belonged here. "Congratulations." The whispering started again. Closer, overhead this time. Not one line, several, a soft latticework of sound, as if someone peeled gauze apart in long strips. Rory lifted her chin. Nothing between the hunched arches of branches but black. No. Not black. The colour of pupils. Not an absence, a depth. She refused to step back. "You going to keep hiding behind sound effects," she said, "or do you plan to talk like a grown up?" Silence swallowed the last word on the second syllable. That felt wrong. Sound faded,
echo
thinned.
You felt that even on
a street when someone slammed a door. Here it did not so much fade as stop. Like someone cut tape. No tail, no after. The path opened without warning.
Her next step carried her
out from under the enclosed archway and into a clearing so abrupt her body tensed, ready for impact. There stood the grove. Ancient oaks ringed the space,
not in a circle of trunks but in carved, deliberate shapes
. Each trunk thickened and twisted into tall rectangular monoliths, their crowns hacked away long ago. Bark stripped in long smoothed planes. Standing stones that still remembered they once lived. Wildflowers carpeted the floor, an impossible dense scatter of colour under her feet. Blues and whites and yellows, small starry petals that glowed faintly, as if they hoarded what little light slipped between the trees. Her trainer crushed a cluster of tiny red ones. Sap beaded thick and dark on the broken stems, more like clotted blood than green juice. The Heartstone burned so hot she hissed. "Finally," a voice said. Rory's head snapped up. No one in the grove. No shadows between the trunks that did not belong to trees.
Only that shape of the
stones, twelve of them, loose ring round a bare patch of flattened flowers in the centre. Her shoulders tightened. "Come alone," the letter said, she called to the empty space. "Midnight. Answers about your little trinket." Her words dropped, heavy, as if the ground ate them. "That script of yours looked too posh for a prank," she added. "Posh is relative," the voice answered. The sound did not come from a point. It vibed through the air, thin as the buzzing of an old strip light. Male, female, age, accent, none of it stuck. The words landed, all else slipped. Rory shifted her
weight
so she could run if she needed to. The exit behind her sat as a dark gap between two oak monoliths. She could cover that in three strides. "You took your time," she said. "What do I call you, stranger with the creepy stationery habit." "Names cost." A pause, as if it tasted the next phrase. "You carry one of ours, Aurora Carter. That opens an account." The tiny crescent scar on her wrist tingled. Her hand curled before she caught herself. "Ours," she repeated. "Dymas, you mean." The blossoms at her shoes shivered. Petals turned, tiny pale faces tracking her. No breeze. "We prefer to say the word less often," the voice replied. "Words make doors. Doors invite things." "Yet you invited me," she said. "You already wore the key." Heat prickled her neck. Sweat gathered in the hollow of her back. "Why here," she said. "Why this place." "Open it," the voice said. "Hold it in your hand." "Pass," she said. The grove listened. A faint shift of
weight
in the air, as if the trees inhaled. "You came alone into the old places," the voice said. "Not wise. Brave, perhaps. Stupid, perhaps. But not wise." The wrongness pressed closer, crowding in with the smell of sap and iron. Rory's muscles
quivered
, coiled for movement, for action, and had nowhere to go. Nothing yet to strike at. She slid her hand under her shirt again, fingers closing over the burning stone. The heat bit deeper. This time she did not drop it. She tugged the thin silver chain over her head and held the pendant out in her fist. The grove brightened. Not much. Enough for the colours around her to sharpen. The flowers' petals grew waxy edges. The oaks' stripped trunks gleamed. Inside the gem, something moved, deeper than the glow, a slow rotation like an eye turning. "What is it," she said. "Heartstone," the voice answered. "Seed. Lock. Bullet, for some." "For who." "For what comes when Hel opens." The word rippled across the grove. The standing oaks creaked on that single breath, fibres shifting in sympathy. Flowers bent as though under a wind she could not
feel
. The note in her pocket, folded four times, pressed against the fabric of her jeans like a leaf pressed in a book. She pictured the neat writing again.
If you want answers, if
you want to live past equinox, bring the stone. Richmond Park. Old grove. Come alone. Her shoulders loosened for the first time since she left the path by the car park. "Fine," she said. "You brought me. You spooked me. You know my name and my jewellery. Now come out and talk like a normal stalker." A shape thickened between two standing oaks opposite her. At first she thought it was the dark from beyond, a piece that bled into the grove.
Then it stepped forward, one
pace, and the flowers where it placed a foot, if that limb counted as a foot, browned and crumpled. It did not have edges. Not the kind she trusted. Its outline
wavered
, as if she watched something move on a screen under water. Height similar to hers, shoulders narrow, arms too long. No face she could pin, only the idea of features, forming and softening like wax in heat. When it spoke, its mouth did not move. Its eyes, if those hollows counted as eyes, did not flash. "Normal stalkers," it said, "do not cross. They wait outside the hedge. I stepped through." "So I see," she said. The back of her tongue tasted of coin. "You have something of ours," it said. "We have something of yours." Her throat closed. It cocked its head. "Not that," it said. "No. She still breathes, for now." Eva's face flared in her mind. The way she laughed with her whole body. The way she had looked when Rory turned up on her doorstep in London, suitcase in hand, left wrist wrapped. The same crescent scar on Eva's own skin, smaller, paler, matching like an old inside joke. Rory
tucked that image
away, sharp as glass. "If you touched her," she said, "if you went near her, I will take you apart with my hands." Words simple, steady. She did not raise her voice. The thing chuckled without sound. "You brought no iron," it said. "No blessed water. No salt. You walked in with your clever human hands and your sharp human mouth. You plan to take me apart with those." "Worked on worse," she said. It studied her. "You came," it said, "because your stone sang. It woke. That means a door opens soon. One of Hel's. You know nothing of that. We know much. We offer a trade." Rory flexed her hand,
feel
of the pendant slick with sweat now. "What kind of trade." "You let us hold the stone," it said. "Just for a while. We show you where your thread cuts short. We show you how to tie a new knot." She smiled, quick and thin. "You want me to hand over the one thing you lured me here with," she said. "Classic." "You cannot use it," it said. "We can." "Then teach me." The clearing shifted. No, she told herself. Not the clearing. Her. The distance between her and the nearest stone doubled in a blink, then halved. The flowers' carpet folded and unfolded like lungs. The oaks leaned closer, bark faces more obvious if she did nothing to stop the thought. "Teach you," it
echoed
. "If you hold it wrong, you split. You burn out of all your moments at once. That entertains, but it wastes." "Try me," she said. The pendant flared in her fist on the word, hot, so hot her skin shrieked. Her fingers did not open. The thing swayed. "Stubborn," it said. "You did not drop it. Good." The sound at the edges of the grove changed. Low at first, a hum beneath the hum of blood in her ears. Then distinct. A clicking, like beetle shells knocking together. From the trees, from the trunks themselves, came answering creaks. The archway behind her narrowed, without any obvious movement, the gap now a person narrower than she was. "Something feels wrong in you," the thing said. "A thread we did not spin. Old touch. Old claim." "No fan of my ex either," she said. The chuckle this time scratched the inside of her head. "We speak of other hands. Older. But he tasted you, that boy. He bent you some. Crack in the bone, scar in the will. You walked in with marks both ways." Her
jaw clenched
. "Is there a point to this character assessment," she said. "Yes," it said. "You carry more than one claim. That splits the odds in interesting ways." The air thickened. Breathing felt like pulling cloth through her lungs. She took one step toward it. The flowers under her foot blackened, went crisp with a faint crackle. The smell of burnt sugar stung her. The pendant dragged at her hand,
suddenly
heavy, as if gravity doubled. "You do not walk here where you think you walk," it said. "Not anymore." "Then where," she said. The trees answered. They groaned, low and long, a sound like bones rolled in a barrel. Between them, the spaces darkened to absolute. No gradation. Holes punched in the world. In one of those holes, something shifted, slow as a blink in a dying eye. Rory swallowed. "Spit it out," she said. "You promised answers." "We stand," it said, "in ground that touches both your world and ours. Old bargains root here. Old bodies too. When Hel opens, this grove takes the first taste. You stand in the spill path." "Charming," she said. "And you need my stone because." "Because it plugs," it said. "Or it widens. Depends who holds it when the door starts to split." Her thumb brushed the smooth underside of the gem. "And you plan to hold it," she said. "We plan to survive," it said. "Same." They watched each other. Her skin crawled. Not from the thing. From the edges, from the dark she refused to call empty. Movement neared. Slow, in no hurry.
As if something enormous pushed
its way up through earth
very
far away, and that shift only reached here now. "You have friends in our courts," it said
suddenly
. "Did you know." "Met a banshee or two in Soho," she said. "We did not exactly swap friendship bracelets." "Not them." The air around it
trembled
. "Older. Colder. They marked you when you did not look. They slipped you that stone." Heat seeped from the pendant into her wrist, up the bones like fever. "Unidentified benefactor," she said. "I
feel
so loved." "You
feel
owned," it said. The whispering around the grove rose, threads braiding, words almost, in no tongue she knew. The wildflowers shook as if in a gale. On the stripped oak nearest her, a thin crack opened, narrow as a blade cut, and bled pale light. The thing looked past her shoulder, toward the gap she used to enter. "Time," it said, "shifts here. You walked soil for an hour, your phone counts minutes. Outside, your city counts other numbers still. When Hel opens, you will not recognise the measurement." "You said all that," she said. "Spill path, doors, survival. What you have not said is why I should trust you for longer than three sentences." Its head tilted. "Because," it said, "the others already cross." The word "others" brushed her skin like a hand. A dry crack sounded behind her. Rory rotated on the ball of her foot, pendant clenched, heart battering her ribs. The archway she came through closed. Not in a slow, groaning shift of wood. In a blink. Where the gap once yawned between two oaks, trunk now filled the space, smooth, whole. No seam, no bark scar. The way back gone as if it never existed. In the new unbroken surface, her own reflection stared back, faint, blurred, like a face caught in dull glass. The reflection blinked. Rory did not.
created_at
"2026-02-19T12:30:06.152Z"
2/19/2026, 12:30:06 PM
model
"openai/gpt-5.1-20251113"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
8246
moderation_latency
(null)
generation_time
159504
tokens_prompt
4560
tokens_completion
5146
native_tokens_prompt
4064
native_tokens_completion
4948
native_tokens_completion_images
0
native_tokens_reasoning
1467
native_tokens_cached
3968
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
usage
0.050096
router
(null)
provider_responses
0
endpoint_id
"764eb97f-8bab-4326-b29b-7a8799b00a70"
id
"resp_01f199777512a27d016997024e40208190b576f550d064cdd3"
is_byok
false
latency
172
model_permaslug
"openai/gpt-5.1-20251113"
provider_name
"OpenAI"
status
200
api_type
"completions"
id
"gen-1771504206-MhVxzWZ3uipoyCxf5PPI"
upstream_id
"resp_01f199777512a27d016997024e40208190b576f550d064cdd3"
total_cost
0.050096
cache_discount
0.004464
upstream_inference_cost
0
provider_name
"OpenAI"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
54
adverbTagCount
1
adverbTags
0
"it said suddenly [suddenly]"
dialogueSentences
92
tagDensity
0.587
leniency
1
rawRatio
0.019
effectiveRatio
0.019
94.28%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2621
totalAiIsmAdverbs
3
found
0
adverb
"suddenly"
count
2
1
adverb
"very"
count
1
highlights
0
"suddenly"
1
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
73.29%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2621
totalAiIsms
14
found
0
word
"hulking"
count
1
1
word
"throbbed"
count
1
2
word
"whisper"
count
2
3
word
"pulsed"
count
1
4
word
"silence"
count
1
5
word
"echo"
count
1
6
word
"weight"
count
2
7
word
"quivered"
count
1
8
word
"wavered"
count
1
9
word
"echoed"
count
1
10
word
"jaw clenched"
count
1
11
word
"trembled"
count
1
highlights
0
"hulking"
1
"throbbed"
2
"whisper"
3
"pulsed"
4
"silence"
5
"echo"
6
"weight"
7
"quivered"
8
"wavered"
9
"echoed"
10
"jaw clenched"
11
"trembled"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"jaw/fists clenched"
count
1
highlights
0
"jaw clenched"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
262
matches
0
"g in sympathy"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
2
hedgeCount
0
narrationSentences
262
filterMatches
0
"watch"
1
"feel"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
300
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
maxSentenceWordsSeen
35
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2621
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
54
unquotedAttributions
1
matches
0
"No, she told herself."
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
33
wordCount
1956
uniqueNames
10
maxNameDensity
0.72
worstName
"Rory"
maxWindowNameDensity
1.5
worstWindowName
"Rory"
discoveredNames
Heartstone
3
Park
2
Eva
3
Silence
1
Rory
14
Heat
2
London
1
Words
1
Bark
3
Old
3
persons
0
"Heartstone"
1
"Eva"
2
"Silence"
3
"Rory"
4
"Heat"
5
"Words"
6
"Bark"
places
0
"Park"
1
"London"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
136
glossingSentenceCount
2
matches
0
"looked like a still from a CCTV camera"
1
"felt like pulling cloth through her lun"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.382
wordCount
2621
matches
0
"not in a circle of trunks but in carved, deliberate shapes"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
300
matches
0
"tucked that image"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
162
mean
16.18
std
14.7
cv
0.909
sampleLengths
0
9
1
29
2
48
3
45
4
9
5
71
6
9
7
8
8
14
9
2
10
4
11
25
12
15
13
6
14
14
15
28
16
3
17
41
18
5
19
76
20
6
21
5
22
44
23
5
24
17
25
4
26
22
27
4
28
9
29
12
30
5
31
20
32
9
33
3
34
33
35
5
36
27
37
45
38
60
39
7
40
4
41
4
42
37
43
3
44
17
45
10
46
12
47
6
48
36
49
32
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
262
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
340
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
300
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1458
adjectiveStacks
0
stackExamples
(empty)
adverbCount
42
adverbRatio
0.02880658436213992
lyAdverbCount
5
lyAdverbRatio
0.003429355281207133
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
300
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
300
mean
8.74
std
6.19
cv
0.709
sampleLengths
0
9
1
12
2
17
3
14
4
25
5
4
6
2
7
2
8
1
9
10
10
6
11
2
12
6
13
21
14
9
15
26
16
17
17
18
18
10
19
9
20
8
21
2
22
4
23
8
24
2
25
4
26
10
27
15
28
1
29
14
30
6
31
5
32
9
33
6
34
13
35
9
36
3
37
7
38
8
39
12
40
14
41
5
42
7
43
2
44
6
45
27
46
9
47
18
48
7
49
6
54.00%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.35
totalSentences
300
uniqueOpeners
105
67.34%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
198
matches
0
"Just crowded trunks and the"
1
"Then her eyes caught the"
2
"Only that shape of the"
3
"Then it stepped forward, one"
ratio
0.02
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
47
totalSentences
198
matches
0
"She steadied herself with a"
1
"She checked her phone again,"
2
"Her lock screen photo, Eva"
3
"Her breath came harsh at"
4
"She reached sixty before she"
5
"Her heart drummed against the"
6
"She eased sideways so the"
7
"She breathed out through her"
8
"Her voice came out too"
9
"She stepped forward."
10
"She only realised when the"
11
"Their trunks did not rise"
12
"She did not look for"
13
"She slipped a hand under"
14
"Her fingers brushed the small,"
15
"It burned, not enough to"
16
"she told herself, and her"
17
"She refused to step back."
18
"You felt that even on"
19
"Her next step carried her"
ratio
0.237
71.11%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
154
totalSentences
198
matches
0
"Rory slammed into the tree"
1
"Bark scraped her cheek, tore"
2
"The Heartstone under her T‑shirt"
3
"She steadied herself with a"
4
"The path, the one the"
5
"Richmond Park, he wrote."
6
"She checked her phone again,"
7
"The numbers glared back, stubborn,"
8
"Her lock screen photo, Eva"
9
"The pendant throbbed a low"
10
"Rory slid the phone into"
11
"The light from the path"
12
"Her breath came harsh at"
13
"She reached sixty before she"
14
"A faint, dragging whisper, off"
15
"Something finer, more precise, like"
16
"The whisper cut off."
17
"Her heart drummed against the"
18
"She eased sideways so the"
19
"She breathed out through her"
ratio
0.778
50.51%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
2
totalSentences
198
matches
0
"If you want answers, if"
1
"As if something enormous pushed"
ratio
0.01
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
73
technicalSentenceCount
4
matches
0
"The Heartstone under her T‑shirt burned against her sternum, hard and sudden, as if it wanted out."
1
"Sap, wet soil, an undertone of iron that pinched the inside of her nose."
2
"The inner glow she had noticed in her flat now looked brighter, dense crimson that painted her knuckles."
3
"Its outline wavered, as if she watched something move on a screen under water."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
54
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
50
fancyCount
3
fancyTags
0
"she muttered (mutter)"
1
"she added (add)"
2
"she repeated (repeat)"
dialogueSentences
92
tagDensity
0.543
leniency
1
rawRatio
0.06
effectiveRatio
0.06
93.6842%