Run: 2026-02-19-01KHTY2RR0J6YZE1VSZCH1KXG3

Run Details

Duration:
17.8s
Cost:
$0.012490
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ancient oak standing stones emerged from the darkness like teeth. Rory killed the torch and let her eyes adjust. Richmond Park sprawled around her in shades of grey and deeper grey, the February night thick enough to chew. She'd walked this path a dozen times in daylight. At night it was someone else's world entirely. The Fae Grove lay somewhere past the boundary stones. Isolde's grove, Eva had called it in that careful way she adopted when discussing things that shouldn't exist. Except they did. Rory had the pendant pressed against her ribs to prove it, warm enough to raise welts if she kept it there long. She checked her phone. 11:47 PM. The screen cast her face in sickly blue. No signal this deep in the park. Of course there wasn't. The boundary stones loomed ahead, two massive oaks whose roots had buckled the earth around them into a perfect circle. Rory stepped between them and felt the temperature drop five degrees in the space of a heartbeat. Her breath misted. The pendant pulsed against her chest, faint but insistent. She'd come here looking for answers. Instead she'd found only questions that tasted like copper. The grove stretched beyond the stones like a pocket someone had sewn into the world. Wildflowers bloomed in impossible shades, colours that didn't have names in daylight. They seemed to glow with their own dim luminescence. The air hung thick and breathing here, less like atmosphere and more like something with weight and intention. Rory took three steps forward. The pendant warmed further. A sound reached her then. Not quite a sound. More like the memory of sound, something her ears registered but her brain couldn't quite process. She turned towards it. Nothing. The clearing was empty save for the flowers and the twisted shapes of ancient trees that leaned too far forward, as if listening. She waited. The sound came again. Closer now. Definitely closer. It reminded her of fingernails dragging across silk, though that description fell apart the moment she tried to think it through. Silk didn't make sounds like that. Nothing made sounds like that. Rory's jaw tightened. She pulled the pendant free from her shirt and held it in front of her like a compass. The stone glowed stronger in response, casting thin shadows across the clearing that moved independently of any light source. The shadows formed shapes. Almost-shapes. Suggestions of shapes that her brain instinctively rejected as impossible. The pendant warmed past comfort into something approaching pain. She pushed forward deeper into the grove. The flowers brushed against her jeans, and she realised they were warmer than the air around them. Almost hot. The petals left luminescent traces on her trousers where they'd touched, glowing softly for several seconds before fading to darkness. The silence here was wrong. Not peaceful. Active. The kind of silence that pressed against her ears and made her heartbeat sound obscene. Rory crouched beside a cluster of white flowers that seemed to pulse in rhythm with the pendant. Their centres were deep crimson, same colour as the stone. She reached out to touch one. Her fingers were six inches away when the flower shrivelled. Simply shrivelled, like watching a time-lapse film of decay compressed into a heartbeat. The petals curled inward, blackened, and crumbled to ash that scattered on a breeze Rory couldn't feel. She jerked her hand back. The fingernail-on-silk sound came again, and this time it was accompanied by movement at the corner of her vision. She spun. Nothing. But she felt it then, the weight of attention. The distinct sensation of being observed by something that occupied a space just outside her line of sight. Predator-sense. The same instinct that had made her flee Cardiff and Evan's careful hands. Rory stood and turned slowly, tracking the space where the attention came from. The trees seemed taller here. Their trunks twisted in spirals that hurt to look at too long. One of them had what might have been a face, or might have been a knot formation and nothing more. She couldn't decide which option was worse. The sound started coming in rhythm now. Regular. Deliberate. Like something breathing. Like something learning to breathe. Her phone buzzed in her pocket and Rory nearly jumped out of her skin. A text? Signal wasn't possible out here. She pulled it out anyway. The screen showed a single message from an unknown number. *Why did you come alone?* Her fingers went numb. She didn't type a response. Just stared at the words as if they might rearrange themselves into something less impossible. The pendant throbbed against her palm, almost unbearably hot now. Another text appeared below the first. *You weren't supposed to come alone.* Rory spun and started moving back towards the boundary stones. Fast. Not running yet but running adjacent to running, moving with purpose through flowers that were now definitely trying to touch her, reaching with petals that shouldn't have appendages for reaching. The pendant swung wildly on its chain, casting light in stuttering arcs that showed her glimpses of the clearing that didn't quite match up with what she'd seen moments before. The trees had moved. Or multiplied. Or they'd always been in these positions and she'd misremembered the direction she'd come from. The fingerprint-on-silk sound was louder now and multiplied. Three sources. Four. More. All moving in parallel trajectories that seemed designed to cut her off from the stones. Her phone buzzed again. She didn't look at it. The stones appeared suddenly ahead of her, though she wasn't certain she'd been moving in the right direction. The boundary between the grove and the normal world was marked by a sudden drop in temperature. She could see the regular Richmond Park beyond the oaks now, the familiar shapes of trees that looked like trees and nothing else. Grass that wasn't luminescent. A world that made sense. Rory was six feet from the stones when she felt something brush the back of her neck. Not a hand. Not quite. More like the impression of touch, the ghost of something that didn't quite exist in physical space. She refused to turn around. Refused to acknowledge it. Just pushed harder towards the boundary, towards the real world, towards— She burst between the stones and kept running. Behind her, the sound stopped abruptly. The temperature normalised. The world snapped back into alignment with how it should be. She could hear her own breathing now, loud and harsh and absolutely present. Rory didn't stop running until the park's perimeter fence was solid against her palms, until she could see the street beyond and car headlights moving like they didn't know anything was wrong. She pulled out her phone with trembling hands. Four new messages from the unknown number. The first three contained nothing but spaces. Empty lines that somehow felt more ominous than words. The fourth said simply: *Next time bring Eva.*
created_at"2026-02-19T12:30:31.176Z" 2/19/2026, 12:30:31 PM
model"anthropic/claude-4.5-haiku-20251001"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1219
moderation_latency187
generation_time17561
tokens_prompt4560
tokens_completion1807
native_tokens_prompt4640
native_tokens_completion1570
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.01249
router(null)
provider_responses
0
endpoint_id"d000261c-5aeb-47d1-ac87-ad64dbe1cdb6"
id"be6ad30c-229a-4016-913e-a4ee20910e25"
is_byokfalse
latency1216
model_permaslug"anthropic/claude-4.5-haiku-20251001"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771504231-WivQPf5IgZA3H84O8X7F"
upstream_id"be6ad30c-229a-4016-913e-a4ee20910e25"
total_cost0.01249
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
87.10% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1163
totalAiIsmAdverbs3
found
0
adverb"softly"
count1
1
adverb"slowly"
count1
2
adverb"suddenly"
count1
highlights
0"softly"
1"slowly"
2"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
31.21% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1163
totalAiIsms16
found
0
word"loomed"
count1
1
word"perfect"
count1
2
word"pulsed"
count1
3
word"weight"
count2
4
word"silk"
count4
5
word"silence"
count2
6
word"pulse"
count1
7
word"predator"
count1
8
word"throbbed"
count1
9
word"familiar"
count1
10
word"absolutely"
count1
highlights
0"loomed"
1"perfect"
2"pulsed"
3"weight"
4"silk"
5"silence"
6"pulse"
7"predator"
8"throbbed"
9"familiar"
10"absolutely"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences128
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences128
filterMatches(empty)
hedgeMatches
0"seemed to"
1"tried to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences128
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords15
totalWords1156
ratio0.013
matches
0"Why did you come alone?"
1"You weren't supposed to come alone."
2"Next time bring Eva."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
98.10% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions23
wordCount1156
uniqueNames9
maxNameDensity1.04
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Park2
February1
Fae1
Grove1
Eva2
Rory12
Cardiff1
Evan1
Richmond2
persons
0"Eva"
1"Rory"
2"Evan"
places
0"Park"
1"Fae"
2"Grove"
3"Cardiff"
4"Richmond"
globalScore0.981
windowScore1
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences73
glossingSentenceCount10
matches
0"tasted like copper"
1"quite process"
2"as if listening"
3"flowers that seemed to pulse in rhythm with the pendant"
4"appeared below the first"
5"quite match up with what she'd seen moments before"
6"seemed designed to cut her off from the stones"
7"appeared suddenly ahead of her, though she wasn't certain she'd been moving in the right direction"
8"looked like trees and nothing else"
9"quite exist in physical space"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.865
wordCount1156
matches
0"Not running yet but running adjacent to running, moving with purpose through flo"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences128
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean29.64
std23.36
cv0.788
sampleLengths
011
145
252
325
449
515
654
79
853
92
1040
1155
129
1346
1423
1573
165
1763
1857
1917
2036
215
2234
236
246
2592
2627
274
285
2967
3017
3142
328
3333
3440
357
3616
374
384
97.04% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences128
matches
0"was accompanied"
1"being observed"
2"was marked"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs204
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences128
ratio0.008
matches
0"Just pushed harder towards the boundary, towards the real world, towards—"
89.86% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1163
adjectiveStacks0
stackExamples(empty)
adverbCount60
adverbRatio0.051590713671539126
lyAdverbCount17
lyAdverbRatio0.014617368873602751
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences128
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences128
mean9.03
std6.87
cv0.76
sampleLengths
011
19
219
39
48
59
618
73
822
94
102
118
127
134
1420
1517
163
179
186
199
2015
2112
229
2318
245
254
265
274
2816
294
301
3123
322
334
342
352
3621
376
385
393
4018
4119
424
431
4410
459
467
4717
482
4920
56.25% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.375
totalSentences128
uniqueOpeners48
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount8
totalSentences107
matches
0"Of course there wasn't."
1"Instead she'd found only questions"
2"More like the memory of"
3"Simply shrivelled, like watching a"
4"Just stared at the words"
5"All moving in parallel trajectories"
6"More like the impression of"
7"Just pushed harder towards the"
ratio0.075
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences107
matches
0"She'd walked this path a"
1"She checked her phone."
2"Her breath misted."
3"She'd come here looking for"
4"They seemed to glow with"
5"She turned towards it."
6"It reminded her of fingernails"
7"She pulled the pendant free"
8"She pushed forward deeper into"
9"Their centres were deep crimson,"
10"She reached out to touch"
11"Her fingers were six inches"
12"She jerked her hand back."
13"Their trunks twisted in spirals"
14"She couldn't decide which option"
15"Her phone buzzed in her"
16"She pulled it out anyway."
17"Her fingers went numb."
18"She didn't type a response."
19"*You weren't supposed to come"
ratio0.252
76.82% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount82
totalSentences107
matches
0"The ancient oak standing stones"
1"Rory killed the torch and"
2"Richmond Park sprawled around her"
3"She'd walked this path a"
4"The Fae Grove lay somewhere"
5"Isolde's grove, Eva had called"
6"Rory had the pendant pressed"
7"She checked her phone."
8"The screen cast her face"
9"The boundary stones loomed ahead,"
10"Rory stepped between them and"
11"Her breath misted."
12"The pendant pulsed against her"
13"She'd come here looking for"
14"The grove stretched beyond the"
15"Wildflowers bloomed in impossible shades,"
16"They seemed to glow with"
17"The air hung thick and"
18"Rory took three steps forward."
19"The pendant warmed further."
ratio0.766
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences107
matches(empty)
ratio0
53.57% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount6
matches
0"Isolde's grove, Eva had called it in that careful way she adopted when discussing things that shouldn't exist."
1"The clearing was empty save for the flowers and the twisted shapes of ancient trees that leaned too far forward, as if listening."
2"Just stared at the words as if they might rearrange themselves into something less impossible."
3"Not running yet but running adjacent to running, moving with purpose through flowers that were now definitely trying to touch her, reaching with petals that sho…"
4"The pendant swung wildly on its chain, casting light in stuttering arcs that showed her glimpses of the clearing that didn't quite match up with what she'd seen…"
5"More like the impression of touch, the ghost of something that didn't quite exist in physical space."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
86.3318%