Run: 2026-02-19-01KHTY3VGC7QWYBDE8777JVDPZ

Run Details

Duration:
54.7s
Cost:
$0.003026
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The portal didn’t so much open as it did simply cease to be the wall of Silas’s storeroom. One moment, Rory was staring at dusty crates and the lingering smell of stale beer. The next, a wave of thick, honeyed air washed over her, carrying the scent of roasting meats, exotic spices, and overripe fruit. It was a physical force, that smell, a suffocating warmth that clung to the back of her throat. “Well, that’s… pungent,” she managed, blinking against the sudden shift in light. The dim, single bulb of the bar’s back room was gone, replaced by a sky the colour of warm amber, as if the world were trapped in a perpetual, beautiful sunset. No sun was visible, just a uniform, shimmering glow that cast long, soft shadows. Nyx flowed through the shimmering rift behind her, their shadowy form seeming to drink the ambient light. Their faintly glowing violet eyes scanned the horizon. “Dymas. The Prince’s domain is one of indulgence. The air itself is heavy with it.” Rory took a tentative step forward, her trainers crunching on not gravel, but what looked like crystallised sugar. They stood at the edge of a vast, rolling landscape. To their left, vineyards stretched into the distance, heavy with grapes that glittered like polished amethysts. To their right, orchards bore fruits in impossible shapes and colours, some pulsing with a gentle inner light. The sheer scale of it was dizzying. In the far distance, she could make out the silhouettes of immense, pavilion-like structures where smoke rose in lazy, aromatic plumes. “An hour inside can be minutes or days outside,” Nyx reminded her, their voice a whisper that seemed to originate from just beside her ear, despite them standing several feet away. “We should not linger at the threshold.” Rory’s hand went to the Heartstone pendant at her neck. It pulsed against her skin, a warm, steady rhythm that felt like a second heartbeat. A comforting anchor in this place of overwhelming sensation. She nodded, and they began to walk, following a wide path of crushed, fragrant herbs that released a peppery scent with every step. The path wound between the vineyards. Up close, the vines were unnerving. Their leaves rustled with a sound like soft, chattering teeth, and the amethyst grapes seemed to watch their progress with a glossy, liquid awareness. Rory caught a movement in the corner of her eye, a flicker of something pale and quick darting between the thick trunks. She instinctively touched the cool hilt of the Fae-forged blade tucked into her belt. Isolde’s gift felt alien here, a sliver of cold moonlight in a realm of incessant, baking warmth. “Do not stare at the harvesters,” Nyx advised, their form shimmering as they passed through the dappled shadow of a particularly large vine. Rory forced her eyes forward. “What are they?” “Souls. Those who bargained for culinary greatness on Earth, only to find their afterlife contract entails an eternity of servitude here. They tend the Prince’s larders.” A shiver traced its way down Rory’s spine, despite the oppressive heat. The wonder of the place began to curdle, revealing a sharp edge of unease. This wasn’t a paradise; it was a gilded cage. The beauty was a trap. They reached a clearing where a grove of trees bore what looked like golden, pearlescent figs. The air hummed, thick with the buzzing of iridescent insects the size of her thumb. One of the figs dropped from a branch, hitting the soft ground with a sound like a bell. It split open, revealing a glistening, ruby-red interior that smelled intensely of rosewater and aniseed. The scent was so potent it made Rory’s head swim. “Tempting, isn’t it?” a new voice said, smooth as oil. Rory spun around. A figure leaned against one of the trees, a man with skin the colour of polished teak and eyes that held the same amber hue as the sky. He was impeccably dressed in a tailored suit that seemed woven from shadows and starlight, a stark contrast to the rustic setting. He held one of the golden figs, taking a delicate bite. Juice the colour of blood dripped down his chin, which he dabbed away with a silk handkerchief. Nyx solidified slightly, a protective darkness gathering around Rory. “Belphegor’s sommelier.” “Taster, procurer, critic,” the man corrected with a theatrical sigh. “Titles are so limiting. I am Kaspar. And you are… unexpected guests.” His gaze, lazy and appraising, settled on Rory. It felt like being weighed on a scale designed for cuts of meat. “A mortal. With a most interesting trinket.” His eyes flicked to the pulsing Heartstone. Rory’s fingers tightened around the pendant. “We’re just passing through.” “Aren’t we all?” Kaspar took another bite of the fig. “But few pass through the Glutton’s Garden without partaking. It’s considered… impolite. A slight against the Prince’s generosity.” He gestured to the grove around them. “This is the first tasting plate, so to speak. A mere amuse-bouche before the grand feast of Dymas. To refuse is to insult the chef.” The sugary ground seemed to shift under Rory’s feet. This was a test. The rules of this place were not written down; they were inherent, a deadly etiquette of consumption. “We have no quarrel with your Prince,” Nyx stated, their whisper cutting through the humid air. “Quarrel? My dear Shade, this is not about quarrel. This is about palate.” Kaspar pushed himself off the tree and took a step closer. The buzzing of the insects grew louder. “It is about appreciation. You walk through a gallery of the finest art and refuse to even glance at the paintings. It wounds the artist’s pride.” He was now only a few paces away, his perfume of spice and decay clashing with the fruit-scented air. He looked directly at Rory. “A simple taste. A gesture of goodwill. Surely you are not so rude?” He extended his hand. On his palm rested another perfect golden fig, its skin gleaming. The ruby flesh within seemed to pulse in time with her Heartstone. Nyx moved between them, a wall of living night. “She will not.” Kaspar’s pleasant smile didn’t falter, but his eyes hardened, the amber darkening to a predatory gold. “The Shadow speaks for the mortal? How quaint. But the invitation was not extended to you.” His gaze never left Rory’s. “The choice is yours, little morsel. A taste of paradise, or an unforgivable snub. In Dymas, there are only two kinds of people: honoured guests… and the next course.” The humming in the air intensified, becoming a deafening drone. From between the trees, more pale figures emerged—the harvesters. Their movements were sluggish, their eyes vacant, but they held sharp, gleaming pruning knives. They began to encircle the clearing, their silent advance more threatening than any shouted threat. Rory’s mind raced, discarding options. Running was impossible. Fighting a Prince’s courtier and an army of bound souls was suicide. Kaspar’s outstretched hand waited, the fig a perfect, poisonous temptation. The warm pulse of the Heartstone against her chest felt like a warning. She met Kaspar’s golden stare. "Fine."
created_at"2026-02-19T12:31:06.773Z" 2/19/2026, 12:31:06 PM
model"deepseek/deepseek-chat-v3.1"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1408
moderation_latency(null)
generation_time54675
tokens_prompt5355
tokens_completion1862
native_tokens_prompt4951
native_tokens_completion1622
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0030262
router(null)
provider_responses
0
endpoint_id"0bfe3535-ed02-47ea-a98f-60cc8af4fab2"
id"6f8d92cc5a734f4bacb3a110ea2dc580"
is_byokfalse
latency1408
model_permaslug"deepseek/deepseek-chat-v3.1"
provider_name"AtlasCloud"
status200
api_type"completions"
id"gen-1771504266-rasa9XI6MDQgS3glD73F"
upstream_id"6f8d92cc5a734f4bacb3a110ea2dc580"
total_cost0.0030262
cache_discount(null)
upstream_inference_cost0
provider_name"AtlasCloud"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences24
tagDensity0.417
leniency0.833
rawRatio0
effectiveRatio0
91.60% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1191
totalAiIsmAdverbs2
found
0
adverb"intensely"
count1
1
adverb"slightly"
count1
highlights
0"intensely"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
11.84% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1191
totalAiIsms21
found
0
word"warmth"
count2
1
word"scanned"
count1
2
word"whisper"
count2
3
word"pulsed"
count1
4
word"comforting"
count1
5
word"flicker"
count1
6
word"traced"
count1
7
word"oppressive"
count1
8
word"glistening"
count1
9
word"stark"
count1
10
word"silk"
count1
11
word"flicked"
count1
12
word"perfect"
count2
13
word"gleaming"
count2
14
word"pulse"
count2
15
word"raced"
count1
highlights
0"warmth"
1"scanned"
2"whisper"
3"pulsed"
4"comforting"
5"flicker"
6"traced"
7"oppressive"
8"glistening"
9"stark"
10"silk"
11"flicked"
12"perfect"
13"gleaming"
14"pulse"
15"raced"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences75
matches(empty)
9.52% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount7
narrationSentences75
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences86
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen46
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1186
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
66.67% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount932
uniqueNames7
maxNameDensity1.61
worstName"Rory"
maxWindowNameDensity3
worstWindowName"Rory"
discoveredNames
Silas1
Rory15
Heartstone4
Fae-forged1
Kaspar5
Prince1
Nyx6
persons
0"Silas"
1"Rory"
2"Heartstone"
3"Kaspar"
4"Prince"
5"Nyx"
places(empty)
globalScore0.695
windowScore0.667
0.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount7
matches
0"looked like crystallised sugar"
1"whisper that seemed to originate from just beside her ear, despite them standing several feet away"
2"felt like a second heartbeat"
3"looked like golden, pearlescent figs"
4"seemed woven from shadows and starlight, a stark contrast to the rustic setting"
5"felt like being weighed on a scale desi"
6"felt like a warning"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.843
wordCount1186
matches
0"not gravel, but what looked like crystallised sugar"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences86
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs27
mean43.93
std27.41
cv0.624
sampleLengths
073
157
240
390
438
557
689
723
88
926
1040
1174
1210
1381
1411
1557
1610
1760
1830
1916
2094
2127
2212
2366
2448
2543
266
95.91% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences75
matches
0"was gone"
1"were trapped"
2"being weighed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs143
matches
0"was staring"
43.19% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount2
flaggedSentences3
totalSentences86
ratio0.035
matches
0"This wasn’t a paradise; it was a gilded cage."
1"The rules of this place were not written down; they were inherent, a deadly etiquette of consumption."
2"From between the trees, more pale figures emerged—the harvesters."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount936
adjectiveStacks0
stackExamples(empty)
adverbCount28
adverbRatio0.029914529914529916
lyAdverbCount10
lyAdverbRatio0.010683760683760684
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences86
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences86
mean13.79
std7.89
cv0.572
sampleLengths
018
115
222
318
412
531
614
717
88
915
1018
1110
1216
1318
147
1521
1631
177
1810
1915
209
2123
226
236
2424
2522
2614
2717
2823
295
303
3126
3212
3314
349
355
3616
3715
3818
3915
4010
4110
423
4328
4422
4511
4617
479
482
4910
67.05% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.43023255813953487
totalSentences86
uniqueOpeners37
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences75
matches(empty)
ratio0
97.33% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount23
totalSentences75
matches
0"It was a physical force,"
1"she managed, blinking against the"
2"Their faintly glowing violet eyes"
3"They stood at the edge"
4"It pulsed against her skin,"
5"She nodded, and they began"
6"Their leaves rustled with a"
7"She instinctively touched the cool"
8"They reached a clearing where"
9"It split open, revealing a"
10"He was impeccably dressed in"
11"He held one of the"
12"His gaze, lazy and appraising,"
13"It felt like being weighed"
14"His eyes flicked to the"
15"He gestured to the grove"
16"He was now only a"
17"He looked directly at Rory."
18"He extended his hand."
19"His gaze never left Rory’s"
ratio0.307
33.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount64
totalSentences75
matches
0"The portal didn’t so much"
1"The next, a wave of"
2"It was a physical force,"
3"she managed, blinking against the"
4"The dim, single bulb of"
5"Nyx flowed through the shimmering"
6"Their faintly glowing violet eyes"
7"Rory took a tentative step"
8"They stood at the edge"
9"The sheer scale of it"
10"Nyx reminded her, their voice"
11"Rory’s hand went to the"
12"It pulsed against her skin,"
13"A comforting anchor in this"
14"She nodded, and they began"
15"The path wound between the"
16"Their leaves rustled with a"
17"Rory caught a movement in"
18"She instinctively touched the cool"
19"Isolde’s gift felt alien here,"
ratio0.853
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences75
matches
0"To their left, vineyards stretched"
1"To their right, orchards bore"
ratio0.027
57.82% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences42
technicalSentenceCount5
matches
0"The dim, single bulb of the bar’s back room was gone, replaced by a sky the colour of warm amber, as if the world were trapped in a perpetual, beautiful sunset."
1"To their left, vineyards stretched into the distance, heavy with grapes that glittered like polished amethysts."
2"It pulsed against her skin, a warm, steady rhythm that felt like a second heartbeat."
3"It split open, revealing a glistening, ruby-red interior that smelled intensely of rosewater and aniseed."
4"He was impeccably dressed in a tailored suit that seemed woven from shadows and starlight, a stark contrast to the rustic setting."
75.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount1
matches
0"Nyx stated, their whisper cutting through the humid air"
25.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags4
fancyCount3
fancyTags
0"Nyx advised (advise)"
1"the man corrected (correct)"
2"Nyx stated (state)"
dialogueSentences24
tagDensity0.167
leniency0.333
rawRatio0.75
effectiveRatio0.25
75.8091%