Run: 2026-02-19-01KHTY46Q9XZ83WWKTDV7VD6CN

Run Details

Duration:
25.6s
Cost:
$0.015669
Provider:
Anthropic

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The crimson pendant burned against Aurora's collarbone. She pressed her palm flat against the ancient oak, feeling the bark splinter beneath her skin. The standing stones surrounding Richmond Park's hidden grove had stopped glowing five minutes ago, but the warmth from the Heartstone hadn't faded. If anything, it intensified, pulsing in rhythm with her heartbeat. "Right then," Silas said behind her. The bar owner stepped through the stone threshold with the careful movement of someone expecting the ground to vanish. His leather jacket creaked. "That's unsettling." The Fae Grove existed in the spaces between places, Isolde had explained. Where the boundary between Earth and the Fae realm grew thin enough to touch. Now, stepping through that threshold felt like pushing through silk—resistance without substance. Aurora's breath caught in her chest as the transition completed. Behind them, Nyx flickered between solid and shadow, their form unstable at the boundary. The Shade poured through like smoke through a keyhole, coalescing into their humanoid silhouette once fully inside. Their faintly glowing violet eyes swept across the clearing. "So this is what a pocket realm feels like," Silas murmured. The sky above didn't belong to London. It belonged to nowhere Aurora had ever seen. Warm amber light filtered through the canopy—not the sun, but something diffuse and sourceless that painted everything in golden honey tones. No clouds. No threat of rain. Just that perpetual glow, as if the world itself had been caught in the moment between dusk and true darkness. Wildflowers bloomed in impossible profusion. Lupines in deep purple grew taller than waist-height. Peonies the colour of old wine clustered near moss-covered stones. Daisies with petals like cream and gold scattered across the ground in defiant patterns. None of it matched any season Aurora recognised. Spring and summer and autumn had all decided to exist here simultaneously. "The flowers don't follow seasons," Aurora breathed. "Time moves differently here," Isolde's voice came from deeper within the grove. The Half-Fae emerged from between two massive oak trees, her silver hair catching the amber light like spun moonlight. Her lavender eyes held the weight of three centuries. "An hour within these stones may be minutes outside, or days. The Fae Realms care little for your mortal measure of hours." "Charming." Silas crouched beside a patch of wildflowers, examining the delicate structure of a bloom that seemed to shift colours when he wasn't looking directly at it. "So we could be trapped here?" "You could," Isolde said simply. There was no malice in her tone, which somehow made it worse. "The Fae compulsion ensures my honesty. You could. Yes. But you won't be. I've given you my word, hasn't I?" Aurora moved deeper into the grove, drawn by something she couldn't quite name. The Heartstone pulled her forward, its warmth spreading across her chest. Nyx drifted alongside her, their form still slightly unstable, shadows bleeding at the edges. "This place is wrong," the Shade whispered, their voice like wind through empty corridors. "The barriers are thin here. I can feel the edges of other places. Other realms pressing against this one." The ground beneath Aurora's feet shifted from grass to something else—a path of pale stone that hadn't existed moments before. Or perhaps it had always existed, and she'd simply needed to walk the right way to see it. The distinction felt important, somehow. The path wound deeper through the grove, and as they walked, the landscape transformed. The wildflower meadow gave way to something more intentional. Stone benches carved from pale marble sat arranged in thoughtful clusters. A small pool of water so still and clear it barely seemed liquid. Around its edge grew silver birches, their bark luminescent in the amber light, and beneath them, a carpet of moss so soft Aurora felt it yield beneath her shoes like walking on clouds. "Beautiful," Silas said, catching up to her. His cynical London accent seemed out of place here, too harsh for the quiet wonder of the space. "And completely mad. Is this real?" "As real as anything in the Fae Realms," Isolde said. She'd moved past them somehow, now walking slightly ahead though Aurora hadn't heard her footsteps. "Reality is negotiable in places like this. You perceive it as real, which makes it real enough." The pendant pulsed again, and Aurora's fingers moved to it instinctively. The silver chain was cold, but the gemstone burned with the warmth of something alive. She'd worn it since a mysterious benefactor had pressed it into her hand three months ago. An anchor, she'd assumed. A way to find her way to Hel if necessary. But here, it felt different. It felt like recognition. "The pendant," Nyx observed, their violet gaze fixed on her chest. "It sings. Can you not hear it?" Aurora couldn't hear anything except the quiet hum of the grove itself—a sound so subtle she'd mistaken it for her own heartbeat. But now that Nyx mentioned it, she felt something beneath that hum. A resonance that matched the Heartstone's pulse. "It's from Dymas," Isolde said. She'd stopped at the pool's edge, gazing into its depths with the expression of someone looking into their own grave. "The realm of Gluttony. Prince Belphegor's domain. That stone is a key of sorts. A passport." "A passport to what?" Aurora asked. "To where you need to go." Isolde turned from the pool. In profile, she looked ageless and infinitely sad. "The visions grow clearer. The Veil weakens faster than the Wardens predicted. Winter approaches, and with it, the solstice. The thin places will grow thinner still." "Right, and that matters to me because?" Silas leaned against one of the luminescent birches. It flickered slightly at his touch, as if uncertain whether he was truly there. "Because your friend will walk into Hel before the solstice passes." Isolde's pale lavender eyes fixed on Aurora. "The question isn't whether she goes. The question is whether she goes prepared, or whether she stumbles through blindly and becomes just another lost soul for Prince Belphegor to claim." Aurora's hand tightened around the Heartstone. The warmth had spread now, encompassing her entire chest, radiating outward until her fingertips tingled. "The visions are deliberately cryptic," Nyx whispered. The Shade had drifted closer to the water, their shadow form distorting in ways that didn't match their solid silhouette. "She cannot help but mislead, even when she means to guide. It's the nature of her kind." "I'm hedging against the future," Isolde replied calmly, as if Nyx hadn't accused her of deception. "Fate is a river, and I merely offer stones to step upon. The path you walk remains yours." The pool's water rippled. Not from wind—there was no wind in this place. From something moving beneath its surface. Something vast and deliberate. Aurora caught sight of it for only a moment: a shape too large to contain, eyes that glowed with the same amber light as the sky above. Then it was gone, and the water stilled again. "What was that?" Silas pushed off from the tree. "The guardian," Isolde said. "Every threshold has one. This realm is young, barely a century old, but it remembers the old ways. The old protections." Aurora felt the Heartstone grow almost unbearably hot. She pulled the chain over her head, holding the pendant out in her palm. The crimson gemstone pulsed with its own internal light now, bright enough to cast shadows across the pale moss beneath their feet. Around them, the grove began to shift. The amber light intensified. The flowers seemed to lean inward, focusing their attention on Aurora and the burning stone in her hand. The standing stones marking the boundary—the ones they'd entered through—suddenly felt impossibly distant, as if the grove had expanded around them, swallowing the exit whole. "What's happening?" Aurora whispered. Isolde's expression remained serene, but her silver hair began to move without wind, lifting around her shoulders as if caught in a current only she could feel. "The Heartstone recognises where it came from," the Seer said. "And now it's calling home. The rift is opening, Aurora Carter. The way to Dymas reveals itself. The question now becomes whether you have the courage to answer." The pendant in Aurora's palm burned white-hot, and the pool behind Isolde began to glow from within, its surface transforming into something liquid and dark and absolutely wrong.
created_at"2026-02-19T12:31:18.259Z" 2/19/2026, 12:31:18 PM
model"anthropic/claude-4.5-haiku-20251001"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency518
moderation_latency(null)
generation_time25508
tokens_prompt5338
tokens_completion2201
native_tokens_prompt5559
native_tokens_completion2022
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.015669
router(null)
provider_responses
0
endpoint_id"41d2915a-92e6-4993-b537-210b4e10cba8"
id"msg_0172b6YWvndKeDzqWCNxpjrQ"
is_byokfalse
latency518
model_permaslug"anthropic/claude-4.5-haiku-20251001"
provider_name"Anthropic"
status200
api_type"completions"
id"gen-1771504278-konFJ72BhnQ6DjQFqZ0T"
upstream_id"msg_0172b6YWvndKeDzqWCNxpjrQ"
total_cost0.015669
cache_discount(null)
upstream_inference_cost0
provider_name"Anthropic"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags21
adverbTagCount2
adverbTags
0"Isolde said simply [simply]"
1"Isolde replied calmly [calmly]"
dialogueSentences36
tagDensity0.583
leniency1
rawRatio0.095
effectiveRatio0.095
75.02% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1401
totalAiIsmAdverbs7
found
0
adverb"slightly"
count3
1
adverb"completely"
count1
2
adverb"truly"
count1
3
adverb"deliberately"
count1
4
adverb"suddenly"
count1
highlights
0"slightly"
1"completely"
2"truly"
3"deliberately"
4"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
32.19% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1401
totalAiIsms19
found
0
word"warmth"
count4
1
word"silk"
count1
2
word"flickered"
count2
3
word"weight"
count1
4
word"structure"
count1
5
word"marble"
count1
6
word"footsteps"
count1
7
word"pulsed"
count2
8
word"resonance"
count1
9
word"pulse"
count1
10
word"depths"
count1
11
word"grave"
count1
12
word"could feel"
count1
13
word"absolutely"
count1
highlights
0"warmth"
1"silk"
2"flickered"
3"weight"
4"structure"
5"marble"
6"footsteps"
7"pulsed"
8"resonance"
9"pulse"
10"depths"
11"grave"
12"could feel"
13"absolutely"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences93
matches(empty)
66.05% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences93
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences108
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1390
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
58.83% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions62
wordCount1042
uniqueNames15
maxNameDensity1.82
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Aurora19
Richmond1
Park1
Heartstone5
Fae3
Grove1
Isolde11
Earth1
Nyx6
Shade3
London2
Half-Fae1
Hel1
Seer1
Silas6
persons
0"Aurora"
1"Heartstone"
2"Isolde"
3"Nyx"
4"Shade"
5"Half-Fae"
6"Seer"
7"Silas"
places
0"Richmond"
1"Park"
2"Fae"
3"Grove"
4"London"
5"Hel"
globalScore0.588
windowScore0.667
7.14% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences70
glossingSentenceCount4
matches
0"felt like pushing through silk—resistan"
1"bloom that seemed to shift colours when he wasn't looking directly at it"
2"quite name"
3"seemed liquid"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.719
wordCount1390
matches
0"not the sun, but something diffuse"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences108
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean35.64
std17.83
cv0.5
sampleLengths
07
148
231
348
440
511
662
757
87
962
1033
1137
1238
1333
1443
1580
1631
1742
1856
199
2018
2141
2241
236
2445
2529
2648
2721
2844
2934
3059
319
3225
3344
3454
354
3627
3738
3828
97.72% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences93
matches
0"been caught"
1"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs165
matches
0"wasn't looking"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount7
semicolonCount0
flaggedSentences6
totalSentences108
ratio0.056
matches
0"Now, stepping through that threshold felt like pushing through silk—resistance without substance."
1"Warm amber light filtered through the canopy—not the sun, but something diffuse and sourceless that painted everything in golden honey tones."
2"The ground beneath Aurora's feet shifted from grass to something else—a path of pale stone that hadn't existed moments before."
3"Aurora couldn't hear anything except the quiet hum of the grove itself—a sound so subtle she'd mistaken it for her own heartbeat."
4"Not from wind—there was no wind in this place."
5"The standing stones marking the boundary—the ones they'd entered through—suddenly felt impossibly distant, as if the grove had expanded around them, swallowing the exit whole."
86.62% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1053
adjectiveStacks1
stackExamples
0"near moss-covered stones."
adverbCount51
adverbRatio0.04843304843304843
lyAdverbCount20
lyAdverbRatio0.01899335232668566
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences108
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences108
mean12.87
std6.97
cv0.542
sampleLengths
07
116
222
310
46
519
64
72
812
914
1012
1110
1214
1317
149
1511
167
178
1821
192
204
2120
225
238
2410
2514
268
2712
287
2912
3019
319
3222
3327
346
355
3612
3720
3813
3911
4014
4114
4219
4320
4418
455
4614
479
4811
4913
70.37% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4722222222222222
totalSentences108
uniqueOpeners51
79.37% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences84
matches
0"Just that perpetual glow, as"
1"Then it was gone, and"
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences84
matches
0"She pressed her palm flat"
1"His leather jacket creaked."
2"Their faintly glowing violet eyes"
3"It belonged to nowhere Aurora"
4"Her lavender eyes held the"
5"His cynical London accent seemed"
6"She'd moved past them somehow,"
7"She'd worn it since a"
8"It felt like recognition."
9"She'd stopped at the pool's"
10"It flickered slightly at his"
11"She pulled the chain over"
ratio0.143
61.19% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences84
matches
0"The crimson pendant burned against"
1"She pressed her palm flat"
2"The standing stones surrounding Richmond"
3"Silas said behind her"
4"The bar owner stepped through"
5"His leather jacket creaked."
6"The Fae Grove existed in"
7"Aurora's breath caught in her"
8"The Shade poured through like"
9"Their faintly glowing violet eyes"
10"The sky above didn't belong"
11"It belonged to nowhere Aurora"
12"Wildflowers bloomed in impossible profusion."
13"Lupines in deep purple grew"
14"Peonies the colour of old"
15"Daisies with petals like cream"
16"None of it matched any"
17"Spring and summer and autumn"
18"Isolde's voice came from deeper"
19"The Half-Fae emerged from between"
ratio0.798
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences84
matches
0"If anything, it intensified, pulsing"
1"Now, stepping through that threshold"
ratio0.024
65.22% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount5
matches
0"She'd stopped at the pool's edge, gazing into its depths with the expression of someone looking into their own grave."
1"The Shade had drifted closer to the water, their shadow form distorting in ways that didn't match their solid silhouette."
2"Aurora caught sight of it for only a moment: a shape too large to contain, eyes that glowed with the same amber light as the sky above."
3"The standing stones marking the boundary—the ones they'd entered through—suddenly felt impossibly distant, as if the grove had expanded around them, swallowing …"
4"Isolde's expression remained serene, but her silver hair began to move without wind, lifting around her shoulders as if caught in a current only she could feel."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags21
uselessAdditionCount1
matches
0"Isolde replied calmly, as if Nyx hadn't accused her of deception"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount6
fancyTags
0"Silas murmured (murmur)"
1"Aurora breathed (breathe)"
2"the Shade whispered (whisper)"
3"Nyx observed (observe)"
4"Nyx whispered (whisper)"
5"Aurora whispered (whisper)"
dialogueSentences36
tagDensity0.417
leniency0.833
rawRatio0.4
effectiveRatio0.333
79.9905%