Run: 2026-02-19-01KHTY4B5QV4N7ZJYNN538A0TD

Run Details

Duration:
36.8s
Cost:
$0.061475
Provider:
Amazon Bedrock

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The standing stones loomed darker than the surrounding oaks, drinking what little moonlight filtered through Richmond Park's canopy. Rory pressed her palm against the nearest one, expecting cold granite. Warm. Almost feverish. Wrong. She pulled her hand back and wiped it on her jeans. The Heartstone pendant pulsed against her collarbone, its crimson glow visible even through her shirt. Isolde had said to come at midnight, that the grove would reveal something important about the benefactor who'd given her the artifact. Isolde had also said she'd be waiting. The clearing stood empty. "Isolde?" Her voice came out smaller than intended, swallowed by the wildflowers that shouldn't have been blooming in November. Roses, she realised. The grove smelled of roses and copper. No answer. Just the whisper of petals brushing against each other, though the air hung still as a held breath. Rory checked her phone. The timestamp read 3:47 AM. That couldn't be right. She'd arrived at midnight, spent maybe ten minutes walking from the park gate to the grove. The screen flickered, showed 12:03 for a heartbeat, then scrambled into symbols she didn't recognise before going dark entirely. Time moves differently here. Isolde's words, from their first meeting. An hour inside can be minutes outside. Or days. Or something worse, apparently. She pocketed the useless phone and turned in a slow circle, cataloguing exits. The path she'd entered through. A gap between two oaks to the north. A narrow deer trail that wound south toward the pond. Three options. All looked identical to how she remembered them. The fourth direction, east, hadn't existed before. Rory blinked. The new path stretched into darkness, bordered by flowers that grew taller as they receded from view. Foxglove, she noted. Digitalis. Called dead man's bells in the old stories her mum used to tell. The stems swayed gently, rhythmically, like something was brushing past them from the other side. She took a step backward. Her heel crunched on something that gave way with a wet snap. Don't look down. The thought came from somewhere instinctive, somewhere older than logic. She looked down. A bird. Just a bird, she told herself. A starling, maybe, though the shape was wrong. Too many wings. The feathers glistened in the pendant's bloody light, and she realised the bird wasn't dead. Not exactly. Its chest still moved, breath whistling through a throat that bent at angles throats shouldn't bend. It watched her with three eyes arranged in a triangle where its head should have been. Rory ran. The pendant bounced against her chest as she sprinted toward the original path, the one she'd used to enter. Branches grabbed at her jacket, thorns she didn't remember scoring lines across her arms. The grove had been a clearing, a gentle space of soft grass and ancient stones. Now the trees pressed close as a crowd, their bark rough and ridged and warm, warm, everything was warm in a way that made her stomach turn. She burst through a wall of brambles and stopped. The standing stones waited ahead of her. The same ones she'd started from. "Shit." The word echoed, then continued echoing after she stopped speaking. Her voice bounced between the stones, repeating and changing, becoming something that sounded almost like her name but wasn't. Aurora. Laila. Malphora. The last word stretched into a hiss that faded into the roses. The pendant's glow intensified. She yanked it from beneath her shirt and held it up, watching the light paint the clearing in shades of old blood. The warmth against her fingers felt different now. Less comforting. More like a warning. Something moved between two of the standing stones. Not walked, not crept, moved in a way that hurt to perceive. There and then elsewhere, like a film skipping frames. "Isolde?" Silence. Then, from everywhere and nowhere: "She's not here." The voice sounded like her own, but filtered through static and distance and something vast. Rory spun, searching for the source. The wildflowers rippled outward from a point behind her, their petals darkening from white to red to black. "Who are you?" "Better question." The voice again, closer. "Who gave you that pretty little stone around your neck?" Her hand closed around the pendant. The heat intensified, not quite burning but threatening to. "An unknown benefactor. I don't know who." "Unknown." A laugh that didn't sound like laughing. "Oh, that's lovely. That's very good. Unknown. As if anything is unknown in the between-places." The darkness at the eastern path thickened. Solidified. Rory watched it gather into something almost shaped like a person, if persons had too many joints and eyes that reflected nothing. "You're afraid." The shape tilted what might have been its head. "Good. Fear is appropriate. Fear is the correct response to wearing a piece of someone's heart around your throat." The pendant pulsed. Rory's own heart matched its rhythm, and for a moment she felt something she couldn't name, a presence that wasn't the thing in the shadows, something older and sadder and desperately trying to communicate. "The stone," she managed. "What is it?" "A key." The shape drifted closer, and the roses wilted in its wake. "A promise. A piece of a realm that shouldn't exist anymore, given to a girl who shouldn't be able to hold it. Someone wanted you to find this place, Aurora Carter. Someone wanted you to meet us." The scar on her left wrist, the old crescent from childhood, began to ache. That accident, the one her parents never quite explained. The moon had been full that night too. "Who?" she asked. The shape smiled. She knew it smiled, even though it had no mouth. "Come find out." The eastern path stretched wider, the foxglove bells ringing without wind, without sound, a vibration she felt in her teeth and bones. The pendant burned properly now, a warning or an invitation, and somewhere in the distance she heard a voice calling her name. Not Aurora. Not Rory. Malphora. The bird with three eyes stumbled into the clearing behind her, dragging itself on bent wings, and she realised it wasn't trying to catch her. It was trying to flee from whatever waited deeper in the grove. Rory looked at the path. Looked at the shape that wasn't a shape. Looked at the pendant bleeding light between her fingers. She walked into the darkness.
created_at"2026-02-19T12:31:22.816Z" 2/19/2026, 12:31:22 PM
model"anthropic/claude-4.5-opus-20251124"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1817
moderation_latency180
generation_time36538
tokens_prompt4560
tokens_completion1670
native_tokens_prompt4640
native_tokens_completion1531
native_tokens_completion_images(null)
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.061475
router(null)
provider_responses
0
endpoint_id"de32581c-2e11-4f54-8d29-e8a6e19d3038"
id"4075de21-5ddd-454e-84c8-4ef3ebd51a14"
is_byokfalse
latency1817
model_permaslug"anthropic/claude-4.5-opus-20251124"
provider_name"Amazon Bedrock"
status200
api_type"completions"
id"gen-1771504282-wzM1azvGO40pzuNJZAJ4"
upstream_id"4075de21-5ddd-454e-84c8-4ef3ebd51a14"
total_cost0.061475
cache_discount(null)
upstream_inference_cost0
provider_name"Amazon Bedrock"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences18
tagDensity0.278
leniency0.556
rawRatio0
effectiveRatio0
90.57% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1061
totalAiIsmAdverbs2
found
0
adverb"gently"
count1
1
adverb"very"
count1
highlights
0"gently"
1"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
48.16% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1061
totalAiIsms11
found
0
word"loomed"
count1
1
word"pulsed"
count2
2
word"whisper"
count1
3
word"flickered"
count1
4
word"stomach"
count1
5
word"echoed"
count1
6
word"echoing"
count1
7
word"warmth"
count1
8
word"comforting"
count1
9
word"silence"
count1
highlights
0"loomed"
1"pulsed"
2"whisper"
3"flickered"
4"stomach"
5"echoed"
6"echoing"
7"warmth"
8"comforting"
9"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences107
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences107
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences117
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1060
ratio0
matches(empty)
97.22% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions1
matches
0"Just a bird, she told herself."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions19
wordCount947
uniqueNames8
maxNameDensity0.95
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
Heartstone1
November1
Roses1
Aurora2
Rory9
Isolde3
persons
0"Rory"
1"Isolde"
places
0"Richmond"
1"Park"
2"November"
globalScore1
windowScore1
71.88% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences64
glossingSentenceCount2
matches
0"sounded like her own, but filtered through"
1"not quite burning but threatening to"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.943
wordCount1060
matches
0"not quite burning but threatening to"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences117
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean22.08
std18.59
cv0.842
sampleLengths
032
11
255
34
429
520
648
719
84
946
107
1151
1217
1313
143
1552
1616
172
1875
199
2013
211
2244
2340
2429
251
261
278
2839
293
3016
3122
3223
3330
3430
3537
367
3750
3831
393
4013
413
4244
434
441
4537
4622
475
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences107
matches(empty)
83.04% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs171
matches
0"was brushing"
1"wasn't trying"
2"was trying"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences117
ratio0
matches(empty)
98.04% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount947
adjectiveStacks0
stackExamples(empty)
adverbCount40
adverbRatio0.042238648363252376
lyAdverbCount8
lyAdverbRatio0.008447729672650475
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences117
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences117
mean9.06
std7.26
cv0.801
sampleLengths
018
111
21
32
41
511
615
722
87
94
1019
113
127
132
1418
154
165
174
1816
1919
204
216
227
232
244
2513
265
278
2810
292
308
317
322
3317
343
351
3613
3715
385
3912
403
4110
423
432
446
458
463
4715
482
4916
60.68% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.41025641025641024
totalSentences117
uniqueOpeners48
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount6
totalSentences85
matches
0"Just the whisper of petals"
1"All looked identical to how"
2"Just a bird, she told"
3"Too many wings."
4"More like a warning."
5"Then, from everywhere and nowhere:"
ratio0.071
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount16
totalSentences85
matches
0"She pulled her hand back"
1"Her voice came out smaller"
2"She'd arrived at midnight, spent"
3"She pocketed the useless phone"
4"She took a step backward."
5"Her heel crunched on something"
6"She looked down."
7"Its chest still moved, breath"
8"It watched her with three"
9"She burst through a wall"
10"Her voice bounced between the"
11"She yanked it from beneath"
12"Her hand closed around the"
13"She knew it smiled, even"
14"It was trying to flee"
15"She walked into the darkness."
ratio0.188
42.35% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences85
matches
0"The standing stones loomed darker"
1"Rory pressed her palm against"
2"She pulled her hand back"
3"The Heartstone pendant pulsed against"
4"Isolde had said to come"
5"Isolde had also said she'd"
6"The clearing stood empty."
7"Her voice came out smaller"
8"Roses, she realised."
9"The grove smelled of roses"
10"Rory checked her phone."
11"The timestamp read 3:47 AM."
12"That couldn't be right."
13"She'd arrived at midnight, spent"
14"The screen flickered, showed 12:03"
15"Isolde's words, from their first"
16"An hour inside can be"
17"She pocketed the useless phone"
18"The path she'd entered through."
19"A gap between two oaks"
ratio0.835
58.82% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences85
matches
0"Now the trees pressed close"
ratio0.012
65.64% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences37
technicalSentenceCount4
matches
0"Isolde had said to come at midnight, that the grove would reveal something important about the benefactor who'd given her the artifact."
1"Now the trees pressed close as a crowd, their bark rough and ridged and warm, warm, everything was warm in a way that made her stomach turn."
2"Her voice bounced between the stones, repeating and changing, becoming something that sounded almost like her name but wasn't."
3"Rory's own heart matched its rhythm, and for a moment she felt something she couldn't name, a presence that wasn't the thing in the shadows, something older and…"
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount1
matches
0"The shape drifted, and the roses wilted in its wake"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences18
tagDensity0.056
leniency0.111
rawRatio0
effectiveRatio0
88.0471%