Run: 2026-02-19-01KHTY4F5W90RWP4DH868WGMDJ

Run Details

Duration:
37.7s
Cost:
$0.039561
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow Quinn ducked under the blue and white tape, the plastic crinkling a protest against her shoulder. The air hit her first. Not just the familiar damp chill of the London Underground, but something else. A deeper cold that settled in the bones, metallic and still, like the air inside a morgue drawer. “Guv.” DC Bailey stood near the far wall, hands in his pockets, rocking on his heels. A nervous habit. “Not much to see. Forensics are on their way.” Quinn’s gaze swept the tiled platform of the disused station. It was cleaner than it should be. The usual detritus of forgotten spaces—dust, grime, the ghosts of old posters—was present, but the area around the body felt vacuumed, scoured of life and incident. The man lay on his back, eyes open to the curved, sweating ceiling. He was dressed in a beautiful, dark wool coat, the kind that cost more than a month’s rent. His shoes were Italian leather, unscuffed. “You said on the phone it was a possible OD.” Quinn’s voice was flat, absorbing the details without betraying a reaction. “Well, no obvious trauma, is there? No blood, no weapon. Looks peaceful, almost. If you ignore the being dead part.” Quinn knelt beside the body, careful not to disturb anything. The man’s face was placid, his skin pale and waxy. No sign of convulsions, no foam at the lips. She leaned closer, her own reflection a sharp-jawed ghost in his vacant pupils. Copper stung her nostrils. Blood. But not here. A memory of it. She glanced down at his hands. His right was open on the grimy platform floor. His left was closed in a gentle fist. With the tip of her pen, she nudged his fingers open. Resting in his palm was a small, smooth piece of polished bone, shaped like a coin. Carved into its surface was an intricate knot. “What’s that, then?” Bailey shuffled closer. “Some kind of lucky charm?” Quinn ignored him. She looked from the bone token back to the man’s clothes. “No wallet? No phone?” “Nope. Pockets are empty. That’s why I figured a mugging. They took his valuables, he had a heart attack from the shock. It happens.” “They took his thousand-quid phone but left his two-thousand-quid coat?” Her eyes scanned the surrounding area again, methodical, precise. Her military bearing asserted itself in the careful economy of her movements. The worn leather watch on her left wrist was the only soft thing about her. “He isn’t dishevelled. There’s no sign of a struggle. People don’t die this politely, Bailey.” A uniformed officer approached. “We’ve done a sweep of the tunnels, ma’am. Nothing. It’s like he just appeared here.” Quinn stood, turning her attention to the wall behind the body. Generations of filth coated the ceramic tiles, but something was different here. A patch, about a metre square, was cleaner than the rest. She ran a gloved finger over the surface. A faint chemical smell, citrus and ammonia. Someone had tried to wash something away. She angled her head, letting the beam from her torch skip across the tiles. For a moment, a faint, swooping line was visible, part of a larger design, before it vanished back into the grime. A sigil, almost erased. “He wasn’t alone.” She said it to herself more than to anyone else. This cold, this feeling of a space unnaturally emptied, it was familiar. It tasted of ashes and regret. It tasted of the night she lost Morris. She refocused, pushing the memory down. It had no place here. She began to walk the perimeter of the scene, her eyes on the ground. Most of the floor was concrete, but an old service panel of cracked tiles lay near the tunnel mouth. One tile was loose. An edge jutted up, no more than a few millimetres. Bailey had walked past it three times. Quinn crouched, using a key from her pocket to pry it up. Beneath it, nestled in a small cavity thick with cobwebs, lay a small brass compass. It was old, the casing tarnished with a patina of verdigris. Protective symbols were etched around its face. She picked it up. The needle wasn’t pointing north. It wasn’t pointing anywhere. It spun violently, a frantic, silent dance. It was trying to point everywhere at once. “Guv? What is it?” Quinn closed her hand around it, the frantic energy buzzing against her palm. She slipped it into her coat pocket. “Debris.” The forensics team arrived then, flooding the platform with harsh white light and the quiet bustle of their work. Quinn watched them, the compass a cold weight in her pocket. The Medical Examiner, a portly, unflappable man named Dr Sharma, performed his initial examination. After a few minutes, he stood up, peeling off his gloves with a sigh. “Well, this is an odd one, Harlow.” “Give me something, Anand.” “I can’t. Not yet. No ligature marks, no entry or exit wounds. No petechial haemorrhaging. Pupils are fixed and dilated, but that’s not conclusive. Rigor is minimal. Lividity suggests he’s been here maybe two, three hours.” Sharma scratched his bald head. “Honestly? If I had to guess right now, I’d say massive cardiac arrest. Frightened to death, perhaps. But there are no biological markers for it. It’s just… a stoppage.” An impossible cause for a man who looked perfectly healthy. A stoppage. Quinn’s gaze drifted back to the washed section of wall, the ghost of the symbol taunting her. “Guv.” It was the young PC from the tunnel search. He stood at the edge of the platform, near the dark maw of the tunnel leading deeper into the underground. He held up a clear evidence bag with forceps. “Found this tucked behind a loose bit of conduit, about twenty feet down.” Inside the bag was another object. Identical to the one in the victim’s hand. A second small, perfectly smooth piece of polished bone.
created_at"2026-02-19T12:31:26.917Z" 2/19/2026, 12:31:26 PM
model"google/gemini-2.5-pro"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3175
moderation_latency(null)
generation_time37634
tokens_prompt4671
tokens_completion2438
native_tokens_prompt4537
native_tokens_completion3389
native_tokens_completion_images0
native_tokens_reasoning2041
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.03956125
router(null)
provider_responses
0
endpoint_id"b261d15b-95ce-4c8c-8bce-00eb0dc1ff77"
is_byokfalse
latency3173
model_permaslug"google/gemini-2.5-pro"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771504286-FZWaRA2gYBNfmH0GdnTx"
upstream_id(null)
total_cost0.03956125
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences20
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
89.93% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount993
totalAiIsmAdverbs2
found
0
adverb"perfectly"
count2
highlights
0"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
44.61% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount993
totalAiIsms11
found
0
word"familiar"
count2
1
word"chill"
count1
2
word"intricate"
count1
3
word"charm"
count1
4
word"scanned"
count1
5
word"methodical"
count1
6
word"etched"
count1
7
word"dance"
count1
8
word"weight"
count1
9
word"maw"
count1
highlights
0"familiar"
1"chill"
2"intricate"
3"charm"
4"scanned"
5"methodical"
6"etched"
7"dance"
8"weight"
9"maw"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences79
matches(empty)
88.61% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences79
filterMatches
0"watch"
hedgeMatches
0"tried to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen42
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords987
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
85.32% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions22
wordCount773
uniqueNames10
maxNameDensity1.29
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Quinn10
London1
Underground1
Bailey3
Italian1
Morris1
Medical1
Examiner1
Dr1
Sharma2
persons
0"Quinn"
1"Bailey"
2"Morris"
3"Dr"
4"Sharma"
places
0"London"
1"Underground"
globalScore0.853
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount0
matches(empty)
98.68% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords1.013
wordCount987
matches
0"Not just the familiar damp chill of the London Underground, but something else"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs26
mean37.96
std27.42
cv0.722
sampleLengths
053
128
280
321
420
588
624
711
818
924
1061
1119
1295
1339
1465
1573
164
1721
1858
197
204
2170
2229
2352
246
2517
91.94% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences79
matches
0"was dressed"
1"was closed"
2"were etched"
26.09% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount3
totalVerbs115
matches
0"wasn’t pointing"
1"wasn’t pointing"
2"was trying"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences1
totalSentences92
ratio0.011
matches
0"The usual detritus of forgotten spaces—dust, grime, the ghosts of old posters—was present, but the area around the body felt vacuumed, scoured of life and incident."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount776
adjectiveStacks0
stackExamples(empty)
adverbCount23
adverbRatio0.029639175257731958
lyAdverbCount6
lyAdverbRatio0.007731958762886598
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean10.73
std6.58
cv0.613
sampleLengths
017
15
213
318
416
53
69
710
87
926
1013
1118
126
1321
1420
1510
1610
179
1813
194
201
213
224
236
249
258
2611
2716
288
296
305
313
3211
334
3424
3519
3612
3715
3815
394
4015
4111
4212
4311
448
457
467
4714
4821
494
71.38% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.4673913043478261
totalSentences92
uniqueOpeners43
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences77
matches(empty)
ratio0
79.74% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount27
totalSentences77
matches
0"It was cleaner than it"
1"He was dressed in a"
2"His shoes were Italian leather,"
3"She leaned closer, her own"
4"She glanced down at his"
5"His right was open on"
6"His left was closed in"
7"She looked from the bone"
8"Her eyes scanned the surrounding"
9"Her military bearing asserted itself"
10"She ran a gloved finger"
11"She angled her head, letting"
12"She said it to herself"
13"It tasted of ashes and"
14"It tasted of the night"
15"She refocused, pushing the memory"
16"It had no place here."
17"She began to walk the"
18"It was old, the casing"
19"She picked it up."
ratio0.351
50.91% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences77
matches
0"Harlow Quinn ducked under the"
1"The air hit her first."
2"A deeper cold that settled"
3"DC Bailey stood near the"
4"A nervous habit."
5"Quinn’s gaze swept the tiled"
6"It was cleaner than it"
7"The usual detritus of forgotten"
8"The man lay on his"
9"He was dressed in a"
10"His shoes were Italian leather,"
11"Quinn’s voice was flat, absorbing"
12"Quinn knelt beside the body,"
13"The man’s face was placid,"
14"She leaned closer, her own"
15"Copper stung her nostrils."
16"A memory of it."
17"She glanced down at his"
18"His right was open on"
19"His left was closed in"
ratio0.818
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences77
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences35
technicalSentenceCount1
matches
0"An impossible cause for a man who looked perfectly healthy."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences20
tagDensity0.05
leniency0.1
rawRatio0
effectiveRatio0
84.2400%