Run: 2026-02-19-01KHTY4HC01QQKPG1NYVSF68TK

Run Details

Duration:
1m 19s
Cost:
$0.002393
Provider:
SiliconFlow

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The Heartstone pendant burned against Aurora’s chest like a fresh brand. “We’re close,” she hissed, her hand flying to the silver chain. The deep crimson gem pulsed through her fingers, a frantic, hot rhythm that matched her own heartbeat. “The Veil is tissue here,” Nyx whispered, their voice a rustle of dry leaves in the silent alley behind the Golden Empress. The living shadow beside her seemed to drink the weak London light, a humanoid silhouette that blurred at the edges. Their faintly glowing violet eyes fixed on a patch of brick wall that shimmered, a heat haze on a summer road. “A tear. Old, but recently used.” Rory approached, the Fae-forged blade a comforting weight in her coat pocket, always cold against her thigh. The wall didn’t just shimmer—it breathed. A slow, rhythmic expansion and contraction she felt in her teeth. The scent of exotic spices, rich earth, and something sickly-sweet wafted through, utterly alien to the damp concrete and bin-juice smell of the backstreet. “Isolde’s directions were correct,” Nyx observed. “She said the path would be open for one hour. Time moves differently there.” Rory glanced at the shadow being. “You sure about this? You said yourself, Dymas isn’t a holiday destination.” “A place of gluttony is a place of distraction. Distraction is useful for those who wish to move unseen.” Nyx extended a hand that was more suggestion than substance towards the shimmer. “But the Seer’s warning stands. Do not eat. Do not drink. The price is never worth the taste.” Rory took a steadying breath. *Cool-headed. Quick thinking.* She repeated the mantra, then stepped into the wall. There was no impact, only a sudden, overwhelming warmth, like plunging into a bath after a winter storm. The sounds of London vanished, replaced by a low, resonant hum and the distant, melodic clash of what might have been cutlery or wind chimes. The light shifted from grey to a warm, pervasive amber. She stumbled forward onto soft, springy turf. Nyx flowed out of the air beside her, their form solidifying. They stood at the edge of a vast, impossible orchard. The sky was a dome of honey-gold, no sun visible, yet everything was bathed in that gentle, eternal twilight. Trees heavy with fruits she couldn’t name arched overhead. Some globes shone with their own inner light, pulsing softly; others were matte and dark, draped in velvet leaves. The air was thick and humid, carrying that same cloying sweetness layered over the rich smell of loam and fermentation. “Right,” Rory muttered, forcing her feet to move. “Look for the marker. A tree with silver bark, splitting into three.” They moved off the path—if the carpet of moss and clover could be called a path—and into the orchard proper. The grass beneath her trainers was unnaturally uniform, each blade perfect. She brushed against a low-hanging branch, and a fruit the colour of a bruise detached, hitting the ground with a sound like a sigh. It dissolved into the turf within seconds, leaving only a darker patch and a brief, intense fragrance of port and regret. “This place consumes itself,” Nyx murmured, watching the spot. Every sense felt overloaded. The hum resolved into layers: a deep, terrestrial drone from the earth itself, a chorus of insect-like trills from the canopy, and that ever-present melodic clinking, growing slowly louder. The light had a weight to it, pressing on her skin like a physical blanket. They found the silver tree at the centre of a small clearing. It was exactly as Isolde had described: bark like polished mercury, splitting into three perfect trunks a few feet from the base. At its roots, half-hidden by glowing white mushrooms, sat a small, rough-hewn stone bowl. “The offering,” Rory said. From her pocket, she pulled the item Isolde had given her: a smooth, grey river pebble from the Thames. It felt insignificant, mundane. She placed it in the bowl. The stone flared with a cool, blue light that fought against the amber haze. For a second, the scents of Dymas were washed away by the crisp, clean smell of rain on pavement. Then it faded, and the pebble was gone. In its place lay a single, slender key made of tarnished brass. “A means to move freely, for a time,” Nyx said, picking it up. It looked minuscule in their shadow-hand. “The hospitality of Prince Belphegor is… transactional.” A new sound reached them then, from beyond the clearing. Not clinking, but a roar. A roar of applause, of cheering, punctuated by booming laughter that shook the leaves. The direction of the melodic noise suddenly made sense—it was the sound of a grand kitchen working at full tilt. “The feast hall,” Rory said. “That’s where we need to go.” They pushed through a curtain of weeping vines laden with translucent grapes, each containing a swirling, tiny galaxy, and emerged onto a scene of breathtaking, grotesque splendour. A terraced valley sprawled before them, descending to a colossal open-air pavilion of carved, golden wood. Long tables, groaning under mountains of food, stretched into the distance. Creatures of every description—some humanoid, many not—feasted with a frantic, desperate joy. A being with skin like polished oak gulped wine from a fountain that flowed with different vintages from spigots labelled with years Rory didn’t recognise. Another, a swirling mass of colour and teeth, devoured an entire roast beast in one continuous, snapping motion. But it was the servers who made Rory’s blood run cold. They moved with silent efficiency, their eyes hollow, their faces etched with a permanent, polite smile. Human faces. Or what had once been human. They were dressed in simple linens, refilling goblets, replacing platters, their movements a well-practised dance of endless service. “The helbound souls,” Nyx said softly. “The contracted chefs.” The air here was a solid wall of aroma—roasting meats, caramelising sugars, herbs so pungent they made her eyes water. Her stomach clenched, not with hunger, but with a deep, primal revulsion. The Fae blade in her pocket grew so cold it felt like it was freezing through the fabric. “We stick to the edges,” she said, her voice tight. “Isolde said the one we’re looking for will be in the kitchens. The master saucier. He’s the one who knows about the Soul-Trade routes.” Skirting the revelry was like walking along the rim of a volcano. The laughter was too loud, the joy too sharp, edged with hysteria. They passed a small, ornate stage where a musician played a complex instrument made of glass tubes and glowing liquid. The music was beautiful, achingly so, but the player’s fingers were bleeding, staining the tubes pink, and he never stopped smiling. They found a service entrance—a wide arch leading into a cavernous space where the heat hit like a fist. The kitchens of Dymas were a controlled inferno. Dozens of hearths roared. Souls toiled at stoves, chopped at lightning speed on endless blocks, stirred vast cauldrons that bubbled with iridescent sauces. The melodic clinking was the sound of their knives and ladles, a relentless, driving symphony of production. And at the centre of it all, presiding over a line of a dozen simmering pots, was a man. He was stout, red-faced from the heat, with a magnificent white handlebar moustache. He moved with an artist’s grace, dipping a long spoon into each pot, tasting, adjusting pinches of dust from bowls at his elbow. He looked… content. Proud. Unlike the hollow-eyed servers, his expression held a craftsman’s focus. Rory’s pendant gave one last, fierce throb of heat. “Him,” she whispered. They were halfway across the kitchen floor, dodging a procession of soul-borne platters, when the master saucier looked up. His eyes, a watery blue, swept past the demons and helbound and landed directly on Rory. On the mortal. He didn’t look surprised. He looked… expectant. He laid his spoon down carefully on a clean cloth and gave a small, almost imperceptible nod towards a darkened alcove stacked with barrels. Rory exchanged a glance with Nyx, whose violet eyes narrowed. They changed course, slipping into the relative quiet of the alcove. The smell of old wine and vinegar was a relief. Seconds later, the saucier joined them, wiping his hands on his apron. He smelled of garlic, saffron, and a deep, earthy sorrow. “You’re earlier than I was told,” he said, his voice a rough whisper, his accent pure East London. “The delivery for table seven isn’t for another hour.” Rory’s mind raced. *Delivery.* Isolde had set this up. “The order changed. We need the special stock. The one that comes through the… private import channel.” The saucier’s eyes darted around, checking for observers. “Risky. That stock’s accounted for. By the Prince’s own stewards.” “We have the key,” Nyx intoned, their whisper making the man flinch. He looked at the shadow-being properly for the first time, and fear flickered across his face, cutting through the professional facade. “Right. Okay.” He took a shaky breath. “The last shipment came through the Avarice-Dusk gate. They’re moving them as luxury ingredients now. Seasoned souls, they call ‘em. Aged in mortal misery.” He spat the words with a venom that surprised Rory. “The manifests are in the cellars. Third corridor, behind the casks of ‘47 Amontillado. But you can’t go now. The steward does his rounds—” A gong sounded, deep and resonant, shaking the very stones under their feet. The constant clatter of the kitchen ceased for a single, pregnant second. The saucier’s face went pale. “That’s the summons for the main course.” His eyes locked on Rory’s, wide with panic. “He feasts *last*. And he always inspects the kitchens before he sits down.” From the grand hall, a new wave of cheering erupted, deafening, worshipful. The rhythmic tramp of heavy, armoured feet began to echo from the main entrance, growing steadily louder, coming their way.
created_at"2026-02-19T12:31:29.161Z" 2/19/2026, 12:31:29 PM
model"deepseek/deepseek-v3.2-20251201"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3212
moderation_latency(null)
generation_time79309
tokens_prompt5338
tokens_completion2957
native_tokens_prompt4950
native_tokens_completion2516
native_tokens_completion_images(null)
native_tokens_reasoning256
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00239322
router(null)
provider_responses
0
endpoint_id"b39a588a-b338-43ba-b046-226b9e24afa8"
id"019c75e2483260acaa83261beb8b3aa0"
is_byokfalse
latency3212
model_permaslug"deepseek/deepseek-v3.2-20251201"
provider_name"SiliconFlow"
status200
api_type"completions"
id"gen-1771504289-QkFjkF2qhvjBOKgE9Kv1"
upstream_id"019c75e2483260acaa83261beb8b3aa0"
total_cost0.00239322
cache_discount(null)
upstream_inference_cost0
provider_name"SiliconFlow"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags18
adverbTagCount1
adverbTags
0"Nyx said softly [softly]"
dialogueSentences31
tagDensity0.581
leniency1
rawRatio0.056
effectiveRatio0.056
78.99% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1666
totalAiIsmAdverbs7
found
0
adverb"utterly"
count1
1
adverb"softly"
count2
2
adverb"slowly"
count1
3
adverb"suddenly"
count1
4
adverb"carefully"
count1
5
adverb"very"
count1
highlights
0"utterly"
1"softly"
2"slowly"
3"suddenly"
4"carefully"
5"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
24.97% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1666
totalAiIsms25
found
0
word"pulsed"
count1
1
word"shimmered"
count1
2
word"comforting"
count1
3
word"weight"
count2
4
word"rhythmic"
count2
5
word"warmth"
count1
6
word"velvet"
count1
7
word"perfect"
count2
8
word"resolved"
count1
9
word"etched"
count1
10
word"dance"
count1
11
word"stomach"
count1
12
word"complex"
count1
13
word"symphony"
count1
14
word"simmering"
count1
15
word"throb"
count1
16
word"whisper"
count2
17
word"raced"
count1
18
word"flickered"
count1
19
word"facade"
count1
20
word"echo"
count1
highlights
0"pulsed"
1"shimmered"
2"comforting"
3"weight"
4"rhythmic"
5"warmth"
6"velvet"
7"perfect"
8"resolved"
9"etched"
10"dance"
11"stomach"
12"complex"
13"symphony"
14"simmering"
15"throb"
16"whisper"
17"raced"
18"flickered"
19"facade"
20"echo"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences113
matches
0"e with panic"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences113
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences126
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords5
totalWords1641
ratio0.003
matches
0"Cool-headed. Quick thinking."
1"Delivery."
2"last"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions41
wordCount1366
uniqueNames14
maxNameDensity1.02
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Heartstone1
Aurora1
Golden1
Empress1
London3
Fae-forged1
Rory14
Nyx9
Isolde3
Thames1
Dymas2
Fae2
Skirting1
East1
persons
0"Aurora"
1"Rory"
2"Nyx"
3"Isolde"
places
0"London"
1"Thames"
2"East"
globalScore0.988
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences88
glossingSentenceCount1
matches
0"felt like it was freezing through the f"
78.12% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches2
per1kWords1.219
wordCount1641
matches
0"Not clinking, but a roar"
1"not with hunger, but with a deep, primal revulsion"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences126
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean37.3
std21.37
cv0.573
sampleLengths
011
128
269
358
46
532
650
717
853
918
1077
1120
1276
139
1448
1548
1633
1753
1826
1949
2011
2127
2282
2353
249
2550
2634
2765
2867
2969
309
313
3245
3324
3431
3522
3627
3726
3818
3933
4065
4125
4233
4332
92.84% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences113
matches
0"was bathed"
1"were washed"
2"was gone"
3"were dressed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs212
matches
0"were bleeding"
0.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount8
semicolonCount1
flaggedSentences7
totalSentences126
ratio0.056
matches
0"The wall didn’t just shimmer—it breathed."
1"Some globes shone with their own inner light, pulsing softly; others were matte and dark, draped in velvet leaves."
2"They moved off the path—if the carpet of moss and clover could be called a path—and into the orchard proper."
3"The direction of the melodic noise suddenly made sense—it was the sound of a grand kitchen working at full tilt."
4"Creatures of every description—some humanoid, many not—feasted with a frantic, desperate joy."
5"The air here was a solid wall of aroma—roasting meats, caramelising sugars, herbs so pungent they made her eyes water."
6"They found a service entrance—a wide arch leading into a cavernous space where the heat hit like a fist."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1389
adjectiveStacks0
stackExamples(empty)
adverbCount36
adverbRatio0.02591792656587473
lyAdverbCount16
lyAdverbRatio0.011519078473722102
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences126
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences126
mean13.02
std7.15
cv0.549
sampleLengths
011
111
217
322
420
521
66
717
86
911
1024
116
1220
1312
1432
1518
165
171
1811
1918
2025
2110
227
2311
2410
2519
269
2719
2820
298
3012
3120
3211
3324
3421
359
364
3729
3815
3912
4022
4114
424
4319
444
456
4614
4719
488
4912
54.50% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats13
diversityRatio0.3888888888888889
totalSentences126
uniqueOpeners49
32.68% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences102
matches
0"Then it faded, and the"
ratio0.01
94.51% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences102
matches
0"she hissed, her hand flying"
1"Their faintly glowing violet eyes"
2"She stumbled forward onto soft,"
3"They stood at the edge"
4"They moved off the path—if"
5"She brushed against a low-hanging"
6"It dissolved into the turf"
7"They found the silver tree"
8"It was exactly as Isolde"
9"It felt insignificant, mundane."
10"She placed it in the"
11"It looked minuscule in their"
12"They pushed through a curtain"
13"They moved with silent efficiency,"
14"They were dressed in simple"
15"Her stomach clenched, not with"
16"she said, her voice tight"
17"They passed a small, ornate"
18"They found a service entrance—a"
19"He was stout, red-faced from"
ratio0.314
43.33% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount85
totalSentences102
matches
0"The Heartstone pendant burned against"
1"she hissed, her hand flying"
2"The deep crimson gem pulsed"
3"Nyx whispered, their voice a"
4"The living shadow beside her"
5"Their faintly glowing violet eyes"
6"Rory approached, the Fae-forged blade"
7"The wall didn’t just shimmer—it"
8"A slow, rhythmic expansion and"
9"The scent of exotic spices,"
10"Rory glanced at the shadow"
11"Nyx extended a hand that"
12"Rory took a steadying breath."
13"The sounds of London vanished,"
14"The light shifted from grey"
15"She stumbled forward onto soft,"
16"Nyx flowed out of the"
17"They stood at the edge"
18"The sky was a dome"
19"Trees heavy with fruits she"
ratio0.833
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences102
matches(empty)
ratio0
79.83% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences68
technicalSentenceCount6
matches
0"The deep crimson gem pulsed through her fingers, a frantic, hot rhythm that matched her own heartbeat."
1"The living shadow beside her seemed to drink the weak London light, a humanoid silhouette that blurred at the edges."
2"Their faintly glowing violet eyes fixed on a patch of brick wall that shimmered, a heat haze on a summer road."
3"A being with skin like polished oak gulped wine from a fountain that flowed with different vintages from spigots labelled with years Rory didn’t recognise."
4"But it was the servers who made Rory’s blood run cold."
5"Souls toiled at stoves, chopped at lightning speed on endless blocks, stirred vast cauldrons that bubbled with iridescent sauces."
13.89% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags18
uselessAdditionCount4
matches
0"she hissed, her hand flying to the silver chain"
1"she said, her voice tight"
2"he said, his voice a rough whisper, his accent pure East London"
3"Nyx intoned, their whisper making the man flinch"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags13
fancyCount7
fancyTags
0"she hissed (hiss)"
1"Nyx whispered (whisper)"
2"Nyx observed (observe)"
3"Rory muttered (mutter)"
4"Nyx murmured (murmur)"
5"she whispered (whisper)"
6"He spat (spit)"
dialogueSentences31
tagDensity0.419
leniency0.839
rawRatio0.538
effectiveRatio0.452
75.9001%