Run: 2026-02-19-01KHTY4QREWC4VDP1829FTPZWJ

Run Details

Duration:
38.7s
Cost:
$0.035891
Provider:
Google AI Studio

Model input

System
You are an expert fiction writer. Always keep the following rules in mind: - Write in past tense and use General English spelling, grammar, and colloquialisms/slang. - Write in active voice - Always follow the "show, don't tell" principle. - Avoid adverbs and cliches and overused/commonly used phrases. Aim for fresh and original descriptions. - Convey events and story through dialogue. - Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. - Skip "he/she said said" dialogue tags and convey people's actions or face expressions through their speech - Avoid mushy dialog and descriptions, have dialogue always continue the action, never stall or add unnecessary fluff. Vary the descriptions to not repeat yourself. - Put dialogue on its own paragraph to separate scene and action. - Reduce indicators of uncertainty like "trying" or "maybe" When writing text: - NEVER conclude the scene on your own, follow the beat instructions very closely. - NEVER end with foreshadowing. - NEVER write further than what I prompt you with. - AVOID imagining possible endings, NEVER deviate from the instructions. - STOP EARLY if the continuation contains what was required in the instructions. You do not need to fill out the full amount of words possible.
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> Continue the story using the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The air grew heavy and cold the deeper they went, thick with the smell of damp earth and rust. Detective Harlow Quinn descended the spiral emergency stairs, her boots echoing a flat, metallic rhythm against the grated steps. Above, the rumble of Camden’s late-night traffic faded to a murmur, replaced by a profound quiet that clung to the brickwork like mould. The beam of her torch cut a clean cone through the gloom, dancing over decades of grime and the skeletal remains of old posters peeling from the curved tunnel walls. At the bottom, the air was still as a tomb. A temporary floodlight cast a harsh white glare over the disused platform, bleaching the colour from the scene. Uniformed officers stood in knots, their breath pluming in the chill. A forensics team, clad in white paper suits, moved with sanitised precision around a designated area. DS Evans met her by the tape, a cup of wretched-looking coffee steaming in his hand. He was young, his face still holding a smoothness that hadn't yet been hardened by the job. "Ma'am. Didn't expect to see you on this one." Quinn's gaze swept the scene, her eyes cataloguing everything before they settled on him. The sharp line of her jaw was tight. "The Super called me directly. Said it was… unusual." Evans took a sip of his coffee and grimaced. "That's one word for it. Vagrant, we think. Found by a pair of urban explorers. No wallet, no phone, no ID." He gestured with his cup toward the centre of the sterile light. "Over here." Quinn ducked under the tape, the movement economical and precise. The body lay on the dusty platform, not far from the rusted tracks. He was a man in his late twenties, dressed in a fashionable but worn coat. His limbs were angled unnaturally, a grotesque sculpture of bone and flesh. His eyes were wide open, locked on the cavernous darkness of the tunnel ceiling, his expression one of frozen, placid surprise. There was no blood. No sign of a struggle. "Coroner's preliminary?" Quinn crouched, her knees barely making a sound on the concrete. She didn't look at the body's face, instead focusing on the hands, the position of the feet, the fabric of the clothing. "Nothing." Evans crouched beside her, his voice a low counterpoint to the hum of the generator powering the light. "No ligature marks, no entry or exit wounds. No signs of blunt force trauma. Toxicology will take a while, but the first guess is a massive overdose. Maybe some new designer concoction that just… stops the heart." Quinn extended a gloved finger, tracing the air an inch above the victim's coat. A fine, silvery dust coated the wool, shimmering faintly under the floodlight. It did not match the thick, greasy grime covering the rest of the platform. "An overdose doesn't break a man's arm in three places without leaving a bruise. Look at his left clavicle. The angle is impossible." She ran her torch beam over the man’s shoulder. The bone jutted sharply beneath the skin, a peak on a landscape of pale flesh, yet the surrounding tissue was unmarked. "The explorers who found him said they didn't touch anything," Evans said, a defensive edge to his tone. "They were spooked. Said he was exactly like this when they came down." Quinn said nothing. Her attention drifted from the body to the surroundings. The platform was lined with what looked like collapsed market stalls. Scraps of dark canvas lay in heaps. Strange, metallic objects, twisted into unrecognisable shapes, littered the ground amongst shattered glass vials that smelled faintly of cinnamon and ozone. "Squatter's camp." Evans followed her gaze. "They must have cleared out when they realised he was dead. Probably the dealers." "Squatters with a forge?" Quinn pointed her torch at a soot-blackened alcove where a makeshift anvil sat cold. Etched into the brick behind it was a complex symbol, a spiral of interlocking lines that seemed to throb at the edge of her vision. It felt familiar, a half-remembered word from a language she didn't speak. "Could be artists. This is Camden Lock, after all. The weird and wonderful." Evans shrugged, a gesture of easy dismissal. Quinn stood, her movements stiff. She paced the edge of the platform, her torch beam probing the darkness. The tunnel didn’t feel empty. A draft, colder than the rest of the station, whispered from a bricked-up service corridor. She pressed her palm against the wall. The mortar was old, thick with filth, but the bricks radiated a distinct cold that bit through her glove. There was no logical reason for a temperature differential. "The explorers," Quinn’s voice was sharp, cutting through the low murmur of the forensics team. "What did they see?" "Just the body, ma'am. They panicked, ran straight back up and called it in." "No one else? They didn't see anyone leaving?" Evans shifted his weight. "They mentioned a girl. Said they passed her on the stairs on their way down. Redhead, glasses. Carrying a big bag of books. They thought she was another explorer." Quinn’s jaw tightened. A researcher. Like the ones who used to visit her old partner, DS Morris, with their arcane theories and dusty tomes. Morris had listened to them. She hadn't. She turned back to the body, her eyes narrowed in concentration. The man’s right hand was clenched into a fist, tucked partially under his torso. The forensics photographer had already documented it, but something about its tightness bothered her. It wasn't the lax curl of a corpse’s hand. It was a grip. "Roll him," she commanded. Evans and one of the forensic officers carefully shifted the body onto its side. As they did, something small and heavy dropped from the man’s hand, clattering softly on the concrete. It gleamed with a dull, greenish-gold light. Quinn bent and picked it up with a pair of sterile tweezers. It was a small brass compass, no bigger than her thumb, its casing covered in a patina of verdigris. The face was not marked with the cardinal points, but with a series of interlocking sigils, identical to the one etched into the brick by the forge. The needle, a sliver of dark, polished metal, wasn't pointing north. It spun lazily for a moment before locking into place, pointing directly at the cold, bricked-up wall. "What is it?" Evans leaned in for a closer look. "Some kind of toy?" Quinn didn’t answer. She felt the ghost of a memory, the echo of a conversation in a rain-slicked alley three years ago. Morris, his face pale and earnest, holding a similar object. *It doesn't point north, Harlow. It points to the bits that are peeling back. The worn spots.* She closed her gloved fingers around the compass. The coldness from the wall seemed to seep into the metal, a deep, unnatural chill that had nothing to do with the temperature of the tunnel. "This man didn't overdose, Evans." Her voice was low, devoid of any doubt. She looked from the compass in her hand to the bricked-up passage, then to the strangely contorted body, seeing the lines of connection that no one else could. The silvery dust, the impossible fractures, the lingering scent of ozone. It wasn't a drug deal. It was a transaction. And it hadn't gone wrong; it had gone exactly as intended for one of the parties. "Ma'am?" "Get a team with sledgehammers. I want to know what's behind that wall."
created_at"2026-02-19T12:31:35.7Z" 2/19/2026, 12:31:35 PM
model"google/gemini-2.5-pro"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3093
moderation_latency(null)
generation_time38628
tokens_prompt1149
tokens_completion3277
native_tokens_prompt1073
native_tokens_completion3455
native_tokens_completion_images0
native_tokens_reasoning1789
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
usage0.03589125
router(null)
provider_responses
0
endpoint_id"b261d15b-95ce-4c8c-8bce-00eb0dc1ff77"
is_byokfalse
latency3093
model_permaslug"google/gemini-2.5-pro"
provider_name"Google AI Studio"
status200
api_type"completions"
id"gen-1771504295-noO9auRC7uVep4gFjyia"
upstream_id(null)
total_cost0.03589125
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags10
adverbTagCount0
adverbTags(empty)
dialogueSentences25
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
84.11% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1259
totalAiIsmAdverbs4
found
0
adverb"sharply"
count1
1
adverb"carefully"
count1
2
adverb"softly"
count1
3
adverb"lazily"
count1
highlights
0"sharply"
1"carefully"
2"softly"
3"lazily"
80.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found
0"Evans"
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
40.43% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1259
totalAiIsms15
found
0
word"echoing"
count1
1
word"profound"
count1
2
word"gloom"
count1
3
word"dancing"
count1
4
word"chill"
count2
5
word"tracing"
count1
6
word"shattered"
count1
7
word"etched"
count2
8
word"complex"
count1
9
word"throb"
count1
10
word"familiar"
count1
11
word"weight"
count1
12
word"echo"
count1
highlights
0"echoing"
1"profound"
2"gloom"
3"dancing"
4"chill"
5"tracing"
6"shattered"
7"etched"
8"complex"
9"throb"
10"familiar"
11"weight"
12"echo"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount2
narrationSentences83
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences96
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen37
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords17
totalWords1250
ratio0.014
matches
0"It doesn't point north, Harlow. It points to the bits that are peeling back. The worn spots."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
90.30% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions28
wordCount1005
uniqueNames6
maxNameDensity1.19
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Harlow2
Quinn12
Camden1
Evans9
Etched1
Morris3
persons
0"Harlow"
1"Quinn"
2"Camden"
3"Evans"
4"Morris"
places(empty)
globalScore0.903
windowScore1
73.08% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences65
glossingSentenceCount2
matches
0"looked like collapsed market stalls"
1"lines that seemed to throb at the edge of her vision"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1250
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences96
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs31
mean40.32
std25.6
cv0.635
sampleLengths
091
155
233
39
431
544
680
735
856
993
1031
1151
1220
1355
1420
1573
1619
1714
188
1933
2031
2152
224
2350
2474
2514
2649
2734
2877
291
3013
88.35% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences83
matches
0"been hardened"
1"were angled"
2"was lined"
3"was clenched"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs142
matches
0"wasn't pointing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences96
ratio0.01
matches
0"And it hadn't gone wrong; it had gone exactly as intended for one of the parties."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1014
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.01972386587771203
lyAdverbCount12
lyAdverbRatio0.011834319526627219
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences96
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences96
mean13.02
std7.72
cv0.593
sampleLengths
019
119
223
330
410
518
611
716
816
917
109
1114
128
139
149
1533
162
1710
1813
1915
2012
2121
224
235
2413
2522
2619
2737
2814
2912
3014
3132
3221
3318
3413
353
369
3711
387
3921
406
4114
4218
4325
4412
4520
465
4713
485
4915
58.33% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.40625
totalSentences96
uniqueOpeners39
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences80
matches(empty)
ratio0
90.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount26
totalSentences80
matches
0"He was young, his face"
1"He gestured with his cup"
2"He was a man in"
3"His limbs were angled unnaturally,"
4"His eyes were wide open,"
5"She didn't look at the"
6"It did not match the"
7"She ran her torch beam"
8"Her attention drifted from the"
9"It felt familiar, a half-remembered"
10"She paced the edge of"
11"She pressed her palm against"
12"She turned back to the"
13"It wasn't the lax curl"
14"It was a grip."
15"It gleamed with a dull,"
16"It was a small brass"
17"It spun lazily for a"
18"She felt the ghost of"
19"*It doesn't point north, Harlow."
ratio0.325
28.75% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences80
matches
0"The air grew heavy and"
1"Detective Harlow Quinn descended the"
2"The beam of her torch"
3"A temporary floodlight cast a"
4"A forensics team, clad in"
5"DS Evans met her by"
6"He was young, his face"
7"Quinn's gaze swept the scene,"
8"The sharp line of her"
9"Evans took a sip of"
10"He gestured with his cup"
11"Quinn ducked under the tape,"
12"The body lay on the"
13"He was a man in"
14"His limbs were angled unnaturally,"
15"His eyes were wide open,"
16"Quinn crouched, her knees barely"
17"She didn't look at the"
18"Evans crouched beside her, his"
19"Quinn extended a gloved finger,"
ratio0.863
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences80
matches(empty)
ratio0
79.37% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount4
matches
0"Strange, metallic objects, twisted into unrecognisable shapes, littered the ground amongst shattered glass vials that smelled faintly of cinnamon and ozone."
1"Etched into the brick behind it was a complex symbol, a spiral of interlocking lines that seemed to throb at the edge of her vision."
2"Like the ones who used to visit her old partner, DS Morris, with their arcane theories and dusty tomes."
3"The coldness from the wall seemed to seep into the metal, a deep, unnatural chill that had nothing to do with the temperature of the tunnel."
25.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags10
uselessAdditionCount2
matches
0"Quinn crouched, her knees barely making a sound on the concrete"
1"Evans shrugged, a gesture of easy dismissal"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences25
tagDensity0.04
leniency0.08
rawRatio0
effectiveRatio0
81.2574%