Run: 2026-02-19-01KHTY59KRPDG0JTFM2JBXWHVV

Run Details

Duration:
1m 6s
Cost:
$0.006618
Provider:
AtlasCloud

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora's boot crushed dry leaves that smelled of cinnamon instead of decay. She stopped. The air here tasted wrong, thick like ozone and honey. Isolde walked ahead. Silver hair floated around her waist despite the lack of wind. Her feet touched the moss but left no impression. Nyx drifted to Aurora's left. A silhouette of living shadow. Violet eyes blinked in the darkness of their form. Stay close. Isolde's voice carried without effort. The path shifts if you blink. Aurora gripped the hilt of the Fae-forged blade. Moonsilver bit into her palm. Cold. Always cold. Shifts how. Left becomes right. Now becomes then. Nyx whispered. The sound came from everywhere at once. Time bleeds here. Minutes stretch. Hours snap. Aurora looked at her watch. The second hand spun counter-clockwise. She shoved it into her pocket. Useless. They passed the boundary stones. Ancient oak stood in a rough circle. Bark glowed with faint runes. Aurora's hand went to the Heartstone pendant beneath her jacket. The crimson gem pulsed against her sternum. Warmth spread through her ribs. It reacts. Stone remembers stone. This isn't Earth. It is. And it is not. Isolde stopped by a patch of wildflowers. Bluebells bloomed alongside snowdrops. Summer and winter fought for the same soil. The Veil is thin here. A pocket. Nyx solidified slightly. A hand formed from smoke. They touched a petal. The flower turned to ash instantly. Careful. Aurora stepped between Nyx and the flora. We don't know what breaks things. Everything breaks. Nyx's voice sounded like wind through dead trees. Some things just break slower. Aurora ignored the shade. She scanned the tree line. Shadows lengthened towards them, though the light source remained invisible. The sky above the canopy was a bruised purple, not the grey of a London afternoon. The silence pressed against her ears. No traffic. No planes. Just the hum of the stones. Why bring me here. Aurora kept her voice level. You said you had answers about the portal. Answers grow on trees. Isolde plucked a white blossom. It bled red sap. Truth is a sharp thing. It cuts the hand that holds it. I need locations. Not riddles. You have the key. Isolde pointed at the pendant. The lock waits. The Heartstone pulsed harder. Heat spiked. Aurora flinched. The chain burned her skin. She could feel the rhythm of it, a second heartbeat syncing with her own. The warmth turned to a sting. It's getting hotter. Something approaches. Nyx dissolved into a wisp of smoke. They rose ten feet into the air. Heavy footsteps. Not Fae. Isolde's lavender eyes widened. For the first time, she looked afraid. We must move. The grove protects, but it does not hide. From what. Hunters. Isolde started walking faster. Her feet still made no sound. Wardens of the Veil. They do not like pockets. Aurora drew the blade. The metal hummed. A low vibration traveled up her arm. The edge shimmered with a faint luminescence. How many. Enough. Nyx hovered above. Three. No. Four. They wear iron. Iron burned Fae. Iron hurt Shades. Aurora tightened her grip. She knew how to fight. Street fights in Cardiff. Delivery runs in London at night. This felt different. The air resisted her movement like water. Every breath required effort. Stay behind me. Aurora stepped in front of Isolde. Bravery suits you. Isolde's smile did not reach her eyes. It also kills you faster. Shut up and walk. The trees ahead parted. Not from wind. Something pushed them aside. Heavy branches snapped. The smell of sulfur cut through the honey scent of the grove. It choked the back of Aurora's throat. Nyx dropped from the sky. Solid form returned. Six feet of shadow and violet light. They held a staff made of dark matter. They found the tear. Aurora felt the pendant sear her skin. She ignored the pain. Where do we go. Nowhere. Isolde stopped. The circle is closed. The oak standing stones around them began to glow brighter. The runes shifted. Red light replaced the blue. The air grew heavy, pressing down on her shoulders. You said this place was hidden. It was. Isolde touched the bark of the nearest stone. Secrets have a lifespan. A horn blew. Deep. Resonant. It shook the leaves from the trees. Aurora's teeth rattled. The sound vibrated in her bones. Down. Nyx shoved Aurora. She hit the moss. A bolt of iron streaked over her head. It sparked against the moonsilver blade when she raised it. The metal screamed. They shoot to kill. Aurora rolled to her feet. They shoot to bind. Isolde stood perfectly still. Iron pins the soul. Another bolt struck the ground near Nyx. The shadow hissed. Smoke rose from their leg. The wound did not bleed, but it smouldered. Move. Aurora sprinted towards the gap in the stones. The gap sealed. Wood grew rapidly. Vines whipped out like snakes. Thorns glistened with black sap. Trap. Nyx lashed out with the staff. Vines turned to dust. More coming. Aurora scanned the perimeter. Four figures emerged from the dark tree line. Tall. Armoured in black steel. Helmets obscured their faces. Red visors glowed. They moved in unison. Mechanical precision. Wardens. Hand over the artifact. The lead Warden's voice was amplified. Mechanical. Aurora touched the Heartstone. It vibrated violently. Finders keepers. That belongs to Hel. Finders keepers. Aurora raised the blade. The tip glowed faintly in the purple light. Isolde stepped forward. Hands open. Blood spills easily here. The soil drinks fast. Step aside, Seer. The Warden raised a gauntleted hand. Energy crackled around the fingers. Exile protects you. Not them. Nyx moved. A blur of shadow. They struck the Warden on the left. The steel dented. The Warden did not fall. Iron plating. Nyx recoiled. Thick. Aurora calculated. Four targets. One exit sealed. One magical Oracle who wouldn't fight. One Shade who feared iron. She had a cold knife and a hot necklace. Isolde. Aurora kept her eyes on the lead Warden. You said time moves differently here. Yes. Can you slow them. I can twist the moment. Do it. Isolde closed her eyes. The wildflowers around them wilted in seconds. Bloomed again. Wilted. The cycle accelerated. Petals fell and regrew in a blur. The Wardens froze. Not stopped. Slowed. Their movement became sluggish like moving through syrup. The energy crackling around the Warden's hand moved in slow motion. Now. Isolde's voice sounded tired. Run. Aurora grabbed Nyx's arm. The shadow felt like cold silk. They ran for the standing stone where the vines had grown thickest. Cut it. Nyx whispered. Aurora swung the moonsilver blade. The vine severed easily. Juice sprayed. It smelled like copper. Blood. They squeezed through the gap. The Wardens behind them began to speed up. The mechanical whine of their armour pitched higher. Gears ground together. They are accelerating. Nyx looked back. Violet eyes wide. Keep moving. They burst out of the tree line. Expecting Richmond Park. Expecting grass. Expecting the London sky. They stood on a cliff edge. Below, a vast amber sky stretched out. Vineyards rolled across a landscape that defied geometry. Towers of bone rose in the distance. The air smelled of roasted meat and wine. Aurora looked at the pendant. It glowed bright crimson. The heat cooled instantly. Where are we. Isolde stepped out behind them. She looked at the amber sky. Her face fell. The colour drained from her cheeks. Not Earth. The ground shook. A roar echoed from the valley below. Something massive moved in the vineyards. Leaves flattened in a wide path. Nyx pointed. Dymas. Aurora sheathed the blade. Her hand trembled. You brought us to Hel. The path shifted. Isolde's voice lacked its usual riddle tone. The Veil broke. The roar came again. Closer. The vines ahead parted. A beast emerged. Scales black as oil. Eyes burning green. Saliva dripped from jaws lined with serrated teeth. It smelled them. Muscles coiled. Aurora raised the blade. The beast lowered its head. Horns scraped the ground. Run. The beast charged.
created_at"2026-02-19T12:31:53.985Z" 2/19/2026, 12:31:53 PM
model"qwen/qwen3.5-397b-a17b-20260216"
app_id182717
external_user(null)
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cancelledfalse
latency1146
moderation_latency(null)
generation_time65914
tokens_prompt5338
tokens_completion6153
native_tokens_prompt5244
native_tokens_completion5831
native_tokens_completion_images(null)
native_tokens_reasoning3866
native_tokens_cached0
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num_input_audio_prompt(null)
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provider_responses
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endpoint_id"ca5088a7-9042-417b-bdd4-4c1fdc8f16ee"
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model_permaslug"qwen/qwen3.5-397b-a17b-20260216"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
92.52% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1337
totalAiIsmAdverbs2
found
0
adverb"slightly"
count1
1
adverb"perfectly"
count1
highlights
0"slightly"
1"perfectly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
25.21% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1337
totalAiIsms20
found
0
word"pulsed"
count2
1
word"warmth"
count2
2
word"scanned"
count2
3
word"silence"
count1
4
word"could feel"
count1
5
word"footsteps"
count1
6
word"shimmered"
count1
7
word"vibrated"
count2
8
word"mechanical"
count3
9
word"calculated"
count1
10
word"silk"
count1
11
word"echoed"
count1
12
word"trembled"
count1
13
word"charged"
count1
highlights
0"pulsed"
1"warmth"
2"scanned"
3"silence"
4"could feel"
5"footsteps"
6"shimmered"
7"vibrated"
8"mechanical"
9"calculated"
10"silk"
11"echoed"
12"trembled"
13"charged"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes widened"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences304
matches
0"looked afraid"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences304
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences304
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen16
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1335
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
45.13% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions115
wordCount1335
uniqueNames24
maxNameDensity2.1
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Aurora28
Fae-forged1
Heartstone3
Earth2
Veil3
Nyx17
London3
Fae3
Shades1
Cardiff1
Isolde18
Warden6
Hel2
Seer1
Oracle1
Shade1
Wardens4
Richmond1
Park1
You5
Four3
Iron4
One3
Expecting3
persons
0"Aurora"
1"Veil"
2"Nyx"
3"Isolde"
4"Warden"
5"Wardens"
6"You"
7"Iron"
8"One"
places
0"Heartstone"
1"London"
2"Cardiff"
3"Hel"
4"Richmond"
5"Park"
globalScore0.451
windowScore0.5
90.48% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences84
glossingSentenceCount2
matches
0"sounded like wind through dead trees"
1"felt like cold silk"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1335
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences304
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs92
mean14.51
std10.39
cv0.716
sampleLengths
024
123
219
313
416
52
66
716
817
939
102
113
123
1332
1418
1514
1615
1751
1817
1925
205
2112
2233
233
2420
2522
262
2720
2821
292
3010
3139
329
3315
344
3533
3623
374
3815
397
4027
416
4214
4321
444
4525
469
4712
4823
499
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences304
matches
0"was hidden"
1"was amplified"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs284
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences304
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1337
adjectiveStacks0
stackExamples(empty)
adverbCount34
adverbRatio0.025430067314884067
lyAdverbCount10
lyAdverbRatio0.0074794315632011965
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences304
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences304
mean4.39
std2.51
cv0.572
sampleLengths
012
12
210
33
411
59
65
75
89
92
105
116
128
135
141
152
162
173
183
192
207
213
222
232
245
255
266
271
285
297
305
3110
327
335
342
353
363
372
384
397
404
418
425
432
443
455
464
476
481
497
58.99% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats14
diversityRatio0.3815789473684211
totalSentences304
uniqueOpeners116
14.43% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences231
matches
0"Just the hum of the"
ratio0.004
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount49
totalSentences231
matches
0"Her feet touched the moss"
1"She shoved it into her"
2"They passed the boundary stones."
3"They touched a petal."
4"We don't know what breaks"
5"She scanned the tree line."
6"You said you had answers"
7"It bled red sap."
8"It cuts the hand that"
9"I need locations."
10"You have the key."
11"She could feel the rhythm"
12"It's getting hotter."
13"They rose ten feet into"
14"We must move."
15"Her feet still made no"
16"They do not like pockets."
17"They wear iron."
18"She knew how to fight."
19"It also kills you faster."
ratio0.212
31.43% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount198
totalSentences231
matches
0"Aurora's boot crushed dry leaves"
1"The air here tasted wrong,"
2"Isolde walked ahead."
3"Her feet touched the moss"
4"Nyx drifted to Aurora's left."
5"A silhouette of living shadow."
6"Violet eyes blinked in the"
7"Isolde's voice carried without effort."
8"The path shifts if you"
9"Aurora gripped the hilt of"
10"Moonsilver bit into her palm."
11"The sound came from everywhere"
12"Time bleeds here."
13"Aurora looked at her watch."
14"The second hand spun counter-clockwise."
15"She shoved it into her"
16"They passed the boundary stones."
17"Bark glowed with faint runes."
18"Aurora's hand went to the"
19"The crimson gem pulsed against"
ratio0.857
21.65% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences231
matches
0"Now becomes then."
ratio0.004
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences12
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
85.9943%