Run: 2026-02-19-01KHTY59X1R531ZVXRSYPXWRDT

Run Details

Duration:
20.3s
Cost:
$0.004447
Provider:
Novita

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The brass compass needle spun wildly in Detective Harlow Quinn's palm, refusing to settle. She snapped the casing shut with a sharp click and slipped it into her coat pocket. The abandoned Tube station stretched before her, its tiled walls slick with condensation and something darker. "Morning, Quinn." DS Davies stood by the body, notebook in hand. "Just another Camden overdose, looks like." Harlow knelt beside the victim. A young man, mid-twenties, wearing clothes too expensive for this part of town. No needle marks, no signs of struggle. Just that look—eyes wide, mouth frozen in a silent scream. "Camden overdoses don't leave their victims with burn marks around their temples." She gestured to the faint, circular pattern seared into the skin. "Perfect circle. Like something was pressed there." Davies frowned, scribbling in his notebook. "Could be anything. Maybe he fell against something." "Falled against something that left identical marks on both sides of his head?" Harlow leaned closer, her sharp jaw tightening as she noted the faint residue around the burns. "And what's that?" "Dunno. Dust?" Davies shrugged. "Kid probably got mixed up with bad batch. Happens all the time down here." "Not like this." Harlow's fingers traced the edge of a small leather satchel tucked beneath the victim's arm. She carefully extracted it, opening the worn flap. Books. Old books. One lay open, pages filled with symbols and diagrams that made her eyes ache. "Looks like our victim was into some weird stuff." Davies peered over her shoulder. "Cult nonsense probably." Harlow closed the book gently, her gaze sweeping the station platform. Something glinted near the victim's outstretched hand. She reached for it—a small brass compass, its face etched with protective sigils, the casing bearing a patina of verdigris. "Veil Compass," she murmured, turning it in her fingers. "Expensive. And illegal." "What's that then?" Davies leaned closer. "Something you shouldn't have. Unless you're shopping where you shouldn't." Harlow slipped the compass into an evidence bag. "He was at the Veil Market." "The Veil Market? That's just a rumor, Quinn. Stories people tell to scare kids." "Is it?" Harlow stood, her bearing military-precise as she scanned the shadows. "This station hasn't been operational in forty years. No one comes down here except urban explorers and the homeless. But look." She pointed to fresh scuff marks on the tiled floor. "Multiple sets of footprints. All recent. And see this?" She gestured to a faint shimmer in the air near the far wall. "Temperature drop. Significant." Davies squinted. "Probably just a draft. This place is full of them." "Drafts don't leave ozone smells." Harlow pulled a small detector from her other pocket, watching as the needle jumped. "Electromagnetic spike. Right there." "Could be faulty wiring." Davies adjusted his tie, clearly uncomfortable. "Wiring that selectively affects one small area of a decommissioned Tube station?" Harlow moved toward the shimmer, her steps careful and measured. "There's something here. Something you're not seeing." "I see a dead kid who made bad choices." Davies followed reluctantly. "Same as we see every week." "Then explain this." Harlow bent down, picking up a small bone token from between the tiles. "Entry token for the Veil Market. Only way in." Davies stared at the token, then at the body, his expression shifting from skepticism to doubt. "So you're saying...?" "I'm saying this wasn't an overdose." Harlow's brown eyes fixed on the shadows. "This was extraction. Someone took something from him. Something valuable enough to kill for." The distant sound of footsteps echoed through the abandoned station. Both detectives froze, hands moving toward their weapons. The footsteps stopped. Silence stretched, thick and heavy. "We're not alone down here," Harlow whispered, her voice barely audible as she reached again for the compass in her pocket. "And they're coming back."
created_at"2026-02-19T12:31:54.283Z" 2/19/2026, 12:31:54 PM
model"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency3209
moderation_latency(null)
generation_time20233
tokens_prompt4671
tokens_completion1037
native_tokens_prompt4227
native_tokens_completion872
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached16
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.00444676
router(null)
provider_responses
0
endpoint_id"e4ada6ec-12e7-49c9-837c-398dee612403"
id"75acf49c9649a87512355147008fefc1"
is_byokfalse
latency3209
model_permaslug"z-ai/glm-4.5" 4/5/2001, 12:00:00 AM
provider_name"Novita"
status200
api_type"completions"
id"gen-1771504314-tK8XRdr7TeATot0JZSVq"
upstream_id"75acf49c9649a87512355147008fefc1"
total_cost0.00444676
cache_discount0.00000784
upstream_inference_cost0
provider_name"Novita"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount1
adverbTags
0"Davies followed reluctantly [reluctantly]"
dialogueSentences37
tagDensity0.514
leniency1
rawRatio0.053
effectiveRatio0.053
76.27% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount632
totalAiIsmAdverbs3
found
0
adverb"carefully"
count1
1
adverb"gently"
count1
2
adverb"reluctantly"
count1
highlights
0"carefully"
1"gently"
2"reluctantly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
28.80% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount632
totalAiIsms9
found
0
word"perfect"
count1
1
word"traced"
count1
2
word"etched"
count1
3
word"scanned"
count1
4
word"measured"
count1
5
word"footsteps"
count2
6
word"echoed"
count1
7
word"silence"
count1
highlights
0"perfect"
1"traced"
2"etched"
3"scanned"
4"measured"
5"footsteps"
6"echoed"
7"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences40
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences40
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences58
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords628
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount372
uniqueNames5
maxNameDensity3.23
worstName"Harlow"
maxWindowNameDensity4
worstWindowName"Harlow"
discoveredNames
Detective1
Harlow12
Quinn1
Tube1
Davies9
persons
0"Harlow"
1"Quinn"
2"Davies"
places
0"Detective"
globalScore0
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences30
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount628
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences58
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs25
mean25.12
std13.28
cv0.529
sampleLengths
046
117
235
330
414
532
618
743
817
938
1012
116
1224
1314
1468
1512
1623
1710
1829
1918
2025
2119
2227
2326
2425
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences40
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs66
matches(empty)
44.33% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount2
semicolonCount0
flaggedSentences2
totalSentences58
ratio0.034
matches
0"Just that look—eyes wide, mouth frozen in a silent scream."
1"She reached for it—a small brass compass, its face etched with protective sigils, the casing bearing a patina of verdigris."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount376
adjectiveStacks0
stackExamples(empty)
adverbCount10
adverbRatio0.026595744680851064
lyAdverbCount6
lyAdverbRatio0.015957446808510637
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences58
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences58
mean10.83
std6.83
cv0.631
sampleLengths
014
116
216
311
46
55
613
77
810
923
107
116
128
1329
143
154
1614
1718
188
191
202
2114
2214
233
2411
257
2620
279
283
296
3018
316
3214
3312
3431
3522
363
372
3810
3919
404
4110
4222
437
4412
456
4616
479
4816
493
100.00% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats0
diversityRatio0.7413793103448276
totalSentences58
uniqueOpeners43
92.59% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences36
matches
0"Just that look—eyes wide, mouth"
ratio0.028
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount7
totalSentences36
matches
0"She snapped the casing shut"
1"She gestured to the faint,"
2"She carefully extracted it, opening"
3"She reached for it—a small"
4"she murmured, turning it in"
5"She pointed to fresh scuff"
6"She gestured to a faint"
ratio0.194
1.67% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount33
totalSentences36
matches
0"The brass compass needle spun"
1"She snapped the casing shut"
2"The abandoned Tube station stretched"
3"DS Davies stood by the"
4"Harlow knelt beside the victim."
5"A young man, mid-twenties, wearing"
6"She gestured to the faint,"
7"Davies frowned, scribbling in his"
8"Harlow leaned closer, her sharp"
9"Harlow's fingers traced the edge"
10"She carefully extracted it, opening"
11"Davies peered over her shoulder"
12"Harlow closed the book gently,"
13"Something glinted near the victim's"
14"She reached for it—a small"
15"she murmured, turning it in"
16"Davies leaned closer"
17"Harlow slipped the compass into"
18"Harlow stood, her bearing military-precise"
19"She pointed to fresh scuff"
ratio0.917
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences36
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences10
technicalSentenceCount0
matches(empty)
72.37% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount2
matches
0"Harlow stood, her bearing military-precise as she scanned the shadows"
1"Harlow moved, her steps careful and measured"
95.95% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount2
fancyTags
0"she murmured (murmur)"
1"Harlow whispered (whisper)"
dialogueSentences37
tagDensity0.054
leniency0.108
rawRatio1
effectiveRatio0.108
83.7324%