Run: 2026-02-19-01KHTY60AJBBVMW4YK5C35MSTP

Run Details

Duration:
48.4s
Cost:
$0.017387
Provider:
Alibaba

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Heat seared the hollow of Aurora's throat. She stumbled over a gnarled root, boots sinking into mud that smelled of ozone and rotting lilacs. Her hand flew to her chest, fingers brushing the silver chain through the wool of her jumper. The Heartstone pulsed against her palm, a frantic heartbeat trapped in crimson stone. She straightened her spine. Panic wasted energy. "Right then." Her voice sounded flat, swallowed by the dense air. No echo. The ancient oak standing stones loomed around her, bark black and slick like wet oil. They formed a perfect circle, yet the gaps between them shifted when she blinked. Richmond Park sat just beyond the tree line, usually bustling with dog walkers and joggers even at this hour. Here, silence pressed against her eardrums. Heavy. Expectant. Wildflowers carpeted the ground inside the ring. Bluebells, poppies, foxgloves. All blooming at once. All facing her. Aurora tapped the face of her watch. The second hand twitched backwards. "Time's playing tricks again." She stepped deeper into the circle. The temperature dropped, sharp enough to bite exposed skin. The pendant grew hotter, burning through her clothes. She needed to find the source. The benefactor who slipped the necklace into her delivery bag hadn't left instructions, only the stone and a coordinate pinned to the inside of the box. This groove. This exact spot. A twig snapped behind her. Aurora spun around. Nothing but the thick trunks of the oaks and the vibrant, wrong colours of the flowers. The scent of decay strengthened, cloying and sweet like overripe fruit left in the sun. "Show yourself." The air rippled near the northern stone. A distortion, like heat haze on tarmac in July. The Heartstone flared, glowing bright enough to cast crimson shadows against the bark. The light didn't behave properly. It pooled on the ground instead of radiating outwards, gathering in the dips and hollows of the earth. She walked toward the distortion. Her boots made no sound on the grass. She looked down. Her feet sank into the soil, but no blades bent under her weight. "Isolde?" She hadn't meant to say the name. It surfaced from memory, a fragment of a story Silas told her over pints of stout weeks ago. The woman who vanished in Richmond during the war. The woman who never aged. The distortion solidified. A shape formed within the haze. Tall. Thin. Limbs too long for a human frame. Aurora stopped. Her hand drifted to the pocket where she kept her phone. No signal bars. The screen displayed a single symbol instead of the network name. A circle with a line through it. Runes. "You led me here." The shape tilted its head. No face. Just a smooth surface of pale bark where features should be. It raised an arm. The hand ended in sharp points, like branches stripped of leaves. The pendant screamed. Not a sound, but a vibration that rattled her teeth. Heat spiked, unbearable now. She grabbed the chain, intending to rip it off, but the metal fused to her skin. Smoke curled from beneath her jumper. "Let go." She clawed at the silver. It didn't burn her fingers, only the skin beneath the stone. The pain radiated up her neck, sharp and electric. The figure took a step. The grass beneath its feet turned grey and crumbled to ash. Aurora backed away. Her heel hit the base of an oak stone. Cold sap oozed onto her ankle. She wiped it off. The substance was dark red. Thick. "Wrong place." The figure moved faster. It didn't walk. It slid across the ground, closing the distance without moving its legs. The air pressure dropped. Her ears popped. The flowers around her wilted in seconds, petals turning black and curling into dust. She reached for the knife in her boot. Her fingers brushed the handle. The pendant pulsed once, violent and hard. A shockwave knocked her back against the tree. The breath left her lungs. She slid down the bark, gasping. The Heartstone glowed brighter, illuminating the circle. The other stones were moving. Slowly. Grinding against the earth. They rotated to face inward. All of them. Facing her. "Silas is going to kill me." She forced herself up. Legs shaky. The figure stood ten feet away. It raised both arms now. The air shimmered around its hands. Sparks flew, green and sickly. The smell of ozone became overpowering, metallic and sharp in the back of her throat. Aurora grabbed the knife. Steel gleamed in the crimson light. "This is private property." The figure lowered its arms. The green sparks died. The silence returned, heavier than before. The stones stopped grinding. The flowers stopped wilting. Everything froze. Then the ground beneath her feet softened. Mud bubbled. A hand burst from the earth, grabbing her ankle. Pale. Human. Wearing a watch identical to hers. Aurora kicked out. The grip tightened. Bones creaked under the pressure. She looked down. The hand dragged her toward the soil. The mud opened like a mouth. She slashed with the knife. The blade struck the wrist. No blood. Only dirt and roots spilled from the wound. The hand didn't let go. It pulled harder. Her centre of gravity shifted. She fell to her knees. The pendant burned colder now. Ice spread across her chest. "Let go!" She drove the knife into the mud. It hit something hard. Stone. A coffin lid. The wood groaned beneath the earth. The hand pulled again. Her hip scraped against the ground. Dirt filled her mouth. She spat it out. The figure across the circle moved. It opened its mouth. A sound tore out, low and resonant like a cello bow dragged across bone. The oak stones vibrated in response. The sound wasn't a word. It was a command. The soil around her waist turned to liquid. She sank to her hips. The cold reached her heart. Her fingers numb around the knife handle. She looked at the pendant. The crimson glow faded to black. The warmth vanished. "Bad trade." The figure glided closer. It reached out a branch-hand toward her face. The tips hovered inches from her eyes. Sharp. Ready. Aurora swung the knife upward. The figure caught her wrist. Cold fingers clamped around her pulse. The grip crushed. The knife fell from her hand, landing silently in the mud. The figure leaned in. The bark face smoothed out. Features formed. Eyes opened. Blue. Bright. Identical to hers. The mouth opened. "Hello, Rory."
created_at"2026-02-19T12:32:17.241Z" 2/19/2026, 12:32:17 PM
model"qwen/qwen3.5-397b-a17b-20260216"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1269
moderation_latency(null)
generation_time47452
tokens_prompt4560
tokens_completion4323
native_tokens_prompt4403
native_tokens_completion4096
native_tokens_completion_images(null)
native_tokens_reasoning2633
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
usage0.0173874
router(null)
provider_responses
0
endpoint_id"ca5088a7-9042-417b-bdd4-4c1fdc8f16ee"
is_byokfalse
latency819
model_permaslug"qwen/qwen3.5-397b-a17b-20260216"
provider_name"AtlasCloud"
status429
1
endpoint_id"2873f79d-2a83-4f29-86e7-38be27a40a6f"
is_byokfalse
latency117
model_permaslug"qwen/qwen3.5-397b-a17b-20260216"
provider_name"Novita"
status429
2
endpoint_id"180484a2-e24b-495a-ba41-b34b680d5a9f"
id"chatcmpl-953805e9-c629-9239-b573-dac4a8d4b648"
is_byokfalse
latency1269
model_permaslug"qwen/qwen3.5-397b-a17b-20260216"
provider_name"Alibaba"
status200
api_type"completions"
id"gen-1771504337-pxWDIkdv4e90ohogjRhz"
upstream_id"chatcmpl-953805e9-c629-9239-b573-dac4a8d4b648"
total_cost0.0173874
cache_discount(null)
upstream_inference_cost0
provider_name"Alibaba"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
95.36% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1078
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
39.70% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1078
totalAiIsms13
found
0
word"pulsed"
count2
1
word"echo"
count1
2
word"loomed"
count1
3
word"perfect"
count1
4
word"silence"
count2
5
word"weight"
count1
6
word"electric"
count1
7
word"shimmered"
count1
8
word"vibrated"
count1
9
word"warmth"
count1
10
word"pulse"
count1
highlights
0"pulsed"
1"echo"
2"loomed"
3"perfect"
4"silence"
5"weight"
6"electric"
7"shimmered"
8"vibrated"
9"warmth"
10"pulse"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences172
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences172
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences184
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
maxSentenceWordsSeen26
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1077
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount1044
uniqueNames6
maxNameDensity0.77
worstName"Aurora"
maxWindowNameDensity1
worstWindowName"Aurora"
discoveredNames
Aurora8
Heartstone3
Park1
July1
Silas1
Richmond2
persons
0"Aurora"
1"Heartstone"
2"Silas"
places
0"Park"
1"July"
2"Richmond"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences73
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.929
wordCount1077
matches
0"Not a sound, but a vibration"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences184
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean21.98
std17.85
cv0.812
sampleLengths
054
17
22
367
417
512
64
760
85
934
102
1152
1229
131
1439
1518
1635
174
1833
1939
202
2141
2228
232
2440
2513
2633
275
2815
296
3043
3110
324
3325
3426
3527
3638
3710
382
3939
4039
4125
4214
432
4421
455
4643
473
482
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences172
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs178
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences184
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1045
adjectiveStacks0
stackExamples(empty)
adverbCount31
adverbRatio0.02966507177033493
lyAdverbCount9
lyAdverbRatio0.00861244019138756
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences184
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences184
mean5.85
std4.17
cv0.712
sampleLengths
07
117
217
313
44
53
62
79
82
915
1014
1119
126
131
141
157
163
174
183
197
205
214
226
239
248
256
2626
272
283
295
303
3116
3215
332
347
359
3613
375
3818
395
408
413
4213
431
447
4518
469
475
483
496
44.20% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats22
diversityRatio0.33695652173913043
totalSentences184
uniqueOpeners62
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount5
totalSentences147
matches
0"All blooming at once."
1"All facing her."
2"Just a smooth surface of"
3"Then the ground beneath her"
4"Only dirt and roots spilled"
ratio0.034
97.55% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount45
totalSentences147
matches
0"She stumbled over a gnarled"
1"Her hand flew to her"
2"She straightened her spine."
3"Her voice sounded flat, swallowed"
4"They formed a perfect circle,"
5"She stepped deeper into the"
6"She needed to find the"
7"It pooled on the ground"
8"She walked toward the distortion."
9"Her boots made no sound"
10"She looked down."
11"Her feet sank into the"
12"She hadn't meant to say"
13"It surfaced from memory, a"
14"Her hand drifted to the"
15"It raised an arm."
16"She grabbed the chain, intending"
17"She clawed at the silver."
18"It didn't burn her fingers,"
19"Her heel hit the base"
ratio0.306
7.62% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount133
totalSentences147
matches
0"Heat seared the hollow of"
1"She stumbled over a gnarled"
2"Her hand flew to her"
3"The Heartstone pulsed against her"
4"She straightened her spine."
5"Panic wasted energy."
6"Her voice sounded flat, swallowed"
7"The ancient oak standing stones"
8"They formed a perfect circle,"
9"Richmond Park sat just beyond"
10"Here, silence pressed against her"
11"Wildflowers carpeted the ground inside"
12"Bluebells, poppies, foxgloves."
13"Aurora tapped the face of"
14"The second hand twitched backwards."
15"She stepped deeper into the"
16"The temperature dropped, sharp enough"
17"The pendant grew hotter, burning"
18"She needed to find the"
19"The benefactor who slipped the"
ratio0.905
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences147
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences26
technicalSentenceCount1
matches
0"The benefactor who slipped the necklace into her delivery bag hadn't left instructions, only the stone and a coordinate pinned to the inside of the box."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.4813%